Mon, 21 Mar 2011 21:38:44 +0300 |
unc0rr |
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
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Sun, 20 Mar 2011 15:03:39 +0100 |
EJ |
Replaced bs2packs.
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Mon, 21 Mar 2011 21:04:20 +0300 |
EJ |
Changed the standard show function to Text.Show.ByteString, and misc.
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Mon, 14 Mar 2011 20:08:53 +0300 |
unc0rr |
No unblock needed
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Mon, 14 Mar 2011 20:04:51 +0300 |
unc0rr |
I must have been on drugs when wrote it
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Sat, 12 Mar 2011 22:55:25 +0300 |
unc0rr |
Better quit message
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Sat, 12 Mar 2011 22:42:01 +0300 |
unc0rr |
- Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
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Thu, 10 Mar 2011 22:28:40 +0300 |
unc0rr |
Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
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Wed, 09 Mar 2011 22:11:29 +0300 |
unc0rr |
Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
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Fri, 04 Mar 2011 22:45:28 +0300 |
unc0rr |
Add dbName parameter to .ini file, fix some warnings
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Sun, 06 Feb 2011 21:50:29 +0300 |
unc0rr |
- Take into account hlint suggestions
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Wed, 02 Feb 2011 11:28:38 +0300 |
unc0rr |
Merge server refactor into default
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Fri, 28 Jan 2011 22:34:07 +0300 |
unc0rr |
Make client quit on send exception (was commented due to another approach in handling connection lost)
server_refactor
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Tue, 25 Jan 2011 22:13:34 +0300 |
unc0rr |
Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested.
server_refactor
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Mon, 10 Jan 2011 18:57:44 +0300 |
unc0rr |
Explicitly kill listening thread in try to prevent messages recieving bugs
server_refactor
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