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Sat, 25 Dec 2010 22:58:35 -0500
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
changeset
nemo [Sat, 25 Dec 2010 22:58:35 -0500] rev 4684
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
Sat, 25 Dec 2010 22:44:20 +0100
Updated changelog
0.9.15
changeset
Palewolf [Sat, 25 Dec 2010 22:44:20 +0100] rev 4683
Updated changelog
Sat, 25 Dec 2010 21:35:40 -0500
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
changeset
nemo [Sat, 25 Dec 2010 21:35:40 -0500] rev 4682
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
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+3
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+30
+100
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+3000
+10000
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