rollin' back my silly hack (
rea4d1fe665d7 )
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
we don't need trailing whitespaces... I guess :P
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
I implemented that event in Tumber and Space Invasion already in order to update HUD locations properly. (mikade: deal with it $