koda [Fri, 12 Nov 2010 17:17:25 +0100] rev 4252
raised version number
nemo [Fri, 12 Nov 2010 17:53:35 -0500] rev 4251
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
koda [Fri, 12 Nov 2010 17:08:31 +0100] rev 4250
exposing Henek's no wind flag
unc0rr [Fri, 12 Nov 2010 21:42:27 +0300] rev 4249
Fix typo
koda [Fri, 12 Nov 2010 15:20:54 +0100] rev 4248
yay i'm free to break things again!
unc0rr [Fri, 12 Nov 2010 20:42:36 +0300] rev 4247
Make server listen on ipv4 interface only
koda [Fri, 12 Nov 2010 14:54:53 +0100] rev 4246
drillstrike! might require the drill patch to improve behavior
koda [Fri, 12 Nov 2010 09:49:46 +0100] rev 4245
merge this two safe commits from trunk to release branch
koda [Fri, 12 Nov 2010 00:11:22 +0100] rev 4244
iphone interface
Henek [Thu, 11 Nov 2010 23:24:06 +0100] rev 4243
added getrandom and addcaption to lua
unc0rr [Thu, 11 Nov 2010 22:17:54 +0300] rev 4242
Revert to old server in branch 0.9.14
nemo [Thu, 11 Nov 2010 11:04:24 -0500] rev 4241
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
nemo [Thu, 11 Nov 2010 10:51:38 -0500] rev 4240
er. and cast to TAmmoType, which burp's routine still requires :)
nemo [Thu, 11 Nov 2010 09:59:45 -0500] rev 4239
Forgot burp's new ammo routine
nemo [Thu, 11 Nov 2010 09:58:10 -0500] rev 4238
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
koda [Thu, 11 Nov 2010 00:38:12 +0100] rev 4237
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
Henek [Wed, 10 Nov 2010 19:43:13 +0100] rev 4236
added function GetHogTeamName to lua, makes TeamsCount more useful
Henek [Wed, 10 Nov 2010 18:34:11 +0100] rev 4235
added TeamsCount and TotalTurns to lua as requested by mikade
nemo [Tue, 09 Nov 2010 22:44:12 -0500] rev 4234
hide crosshair when switching to no weapon
nemo [Tue, 09 Nov 2010 22:40:38 -0500] rev 4233
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
koda [Wed, 10 Nov 2010 03:08:14 +0100] rev 4232
tweak interface, there is no need to manually add new weapons and schemes to the filter list
koda [Wed, 10 Nov 2010 00:56:21 +0100] rev 4231
added two games modes and one weaponset
Henek [Tue, 09 Nov 2010 19:17:53 +0100] rev 4230
removed altuse property for sticky mines
unc0rr [Tue, 09 Nov 2010 19:17:53 +0300] rev 4229
Even more png optimizations
unc0rr [Tue, 09 Nov 2010 09:46:45 +0300] rev 4228
More png optimizations
unc0rr [Tue, 09 Nov 2010 09:29:16 +0300] rev 4227
Optimized graphics by size using
'optipng -o5 -np -nc -nb *.png'
nemo [Mon, 08 Nov 2010 23:28:39 -0500] rev 4226
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
nemo [Mon, 08 Nov 2010 22:26:44 -0500] rev 4225
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
nemo [Mon, 08 Nov 2010 22:11:46 -0500] rev 4224
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
sheepluva [Tue, 09 Nov 2010 01:56:22 +0100] rev 4223
changelog