gameServer/Actions.hs
2012-11-05 unc0rr Oops, fix room info on room admin change
2012-11-04 unc0rr Better place for SendUpdateOnThisRoom
2012-11-03 unc0rr Send notification about 1 player in room on room creation
2012-11-02 unc0rr oops, fix incorrect room owner name in ROOM UPD command again
2012-11-02 unc0rr oops, fix incorrect room owner name in ROOM UPD command
2012-11-01 unc0rr Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
2012-10-31 unc0rr Clear in-game flag when user joins room
2012-10-21 unc0rr Keep room admin ready status always set
2012-10-17 unc0rr Fix most of server warnings
2012-10-15 unc0rr Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
2012-10-12 unc0rr UNBAN implementation
2012-10-09 unc0rr Reset nickname so it may be reused while old connection is still hanging
2012-09-25 unc0rr - Keep track of room name so correct name is displayed when you become room admin
2012-09-09 unc0rr 'h' status for room admins
2012-09-04 unc0rr Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
2012-09-04 unc0rr Unset room restrictions on player/team joins when changing room admin
2012-08-25 unc0rr Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
2012-08-13 unc0rr Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
2012-08-08 unc0rr Keep room till last player quits
2012-08-05 unc0rr Introduce 'a' and 'u' client flags to mark admins and authenticated users
2012-07-31 unc0rr Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
2012-07-07 unc0rr - Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
2012-06-28 unc0rr - Try sending remove message in 'finally' as a last resort
2012-05-26 unc0rr Bring leftTeams back (with a fix) as it is apparently needed for spectators.
2012-05-24 unc0rr - Restore pre-r9257cf8e7af2 behavior
2012-05-23 unc0rr Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
2012-03-23 unc0rr Oops
2012-03-22 unc0rr Add more strictness in hope it will help with space leak
2012-03-01 unc0rr Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
2012-03-01 unc0rr Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
2012-02-29 unc0rr Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
2012-02-23 unc0rr Handle ROOM* commands in rooms list model
2011-12-29 unc0rr Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
2011-10-23 unc0rr Case-insensitive comparison of nicks
2011-09-27 unc0rr Introduce EngineInteraction module
2011-09-24 unc0rr Store replays for further analysis
2011-09-23 unc0rr Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
2011-07-23 unc0rr Implement command for banning by ip and a command for bans list
2011-05-22 unc0rr 60 seconds cooldown ban on kick
2011-05-16 unc0rr Don't perform RestartServer action when already did it once
2011-05-16 unc0rr Don't send stats after spawning new server
2011-05-15 unc0rr Pass correct arguments on restart
2011-05-15 unc0rr On restart command close server socket and spawn new server, keep running until last client quits
2011-04-27 nemo update iphone too
2011-04-12 unc0rr Start implementation of archivements/ratings on server side: replay saving routine
2011-04-07 unc0rr Fix crash in server (accessing deleted room)
2011-04-03 unc0rr Fix crash when old room admin becomes new room admin
2011-04-03 unc0rr Show only logged-in clients quit messages
2011-04-03 unc0rr Use readInt_
2011-04-02 unc0rr Some fixes. Can't reproduce ghosts now.
2011-03-28 unc0rr More creation of sender thread to the reciever thread
2011-03-21 EJ Changed the standard show function to Text.Show.ByteString, and misc.
2011-03-13 unc0rr Don't add ip ban with new timestamp when user gets kicked due to ban
2011-03-13 unc0rr Get rid of lastLogins, implement bans system
2011-03-13 unc0rr Oops
2011-03-13 unc0rr Implement Store truncating, so the memory even gets freed sometimes
2011-03-11 unc0rr - Fix a problem with ghost teams (missing 'not')
2011-03-10 unc0rr Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
2011-03-08 unc0rr Fix check for duplicated nickname
2011-03-06 unc0rr - Write server config into .ini file on change
2011-03-03 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
2011-02-28 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
2011-02-27 unc0rr Start new server on RestartException
2011-02-27 unc0rr merge
2011-02-24 unc0rr ShutdownException for server shutdown
2011-02-23 unc0rr Don't forkIO main loop
2011-02-16 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
2011-02-06 unc0rr - Take into account hlint suggestions
2011-02-05 unc0rr Fix admin stuff :D
2011-02-05 unc0rr Fix password checking
2011-02-05 unc0rr Add Unique field to Client structure, and use it to check for matching recieved account status with client
2011-02-05 unc0rr Convert READY and NOT_READY messages to CLIENT_FLAGS message
2011-02-03 unc0rr Stub for server restart command
2011-02-02 unc0rr - Implement BAN protocol command
2011-02-02 unc0rr KICK and BAN actions (ban has no protocol command for it yet)
2011-02-02 unc0rr Fix merge :D
2011-02-02 unc0rr Merge server refactor into default
2011-01-27 sheepluva how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P 0.9.15
2011-01-20 unc0rr Impement 60 seconds ban after kick from server. Not tested at all. 0.9.15
2011-01-31 unc0rr Implement room delegation when admin lefts it server_refactor
2011-01-29 unc0rr Introduce numbered server notice messages server_refactor
2011-01-28 unc0rr Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do) server_refactor
2011-01-28 unc0rr Reimplement some more Actions server_refactor
2011-01-27 unc0rr io = liftIO server_refactor
2011-01-27 unc0rr Reimplement one more Action server_refactor
2011-01-27 unc0rr Finally a solution for excess lazyness when working with unsafeThaw'ed arrays server_refactor
2011-01-25 unc0rr Send room config to client server_refactor
2011-01-25 unc0rr Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested. server_refactor
2011-01-10 unc0rr Explicitly kill listening thread in try to prevent messages recieving bugs server_refactor
2011-01-10 unc0rr Fix typo server_refactor
2011-01-10 unc0rr Bring back room and teams removing server_refactor
2010-12-19 nemo Ok. This should pull 0.9.14.1 server into default
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-14 koda fix compilation server for me 0.9.14.1
2010-11-12 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-11 unc0rr Revert to old server in branch 0.9.14 0.9.14
2010-10-10 unc0rr Some screwing around in try to fix space leak. No luck yet.
2010-08-16 unc0rr Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
2010-07-25 unc0rr Some comments on the reason of the bug, leave bug not fixed yet
2010-07-25 unc0rr - burp's patch cleaning up module dependancies + cabal file
2010-07-19 unc0rr Make server stay alive when some clients get kicked
2010-07-19 unc0rr Make ROUNDFINISHED work correctly
2010-07-19 unc0rr Reimplement ping timeout
2010-07-19 unc0rr Reimplement statistics
2010-07-17 unc0rr Reimplement REMOVE_TEAM
2010-06-27 unc0rr A bunch of reimplemented commands
2010-06-27 unc0rr Properly handle client exit
2010-06-21 unC0Rr Reimplement room creating
2010-06-08 unc0rr Some more progress
2010-06-06 unc0rr Reimplement more core actions
2010-06-06 unc0rr Use sockets instead of handles, use bytestrings instead of strings
2010-05-10 unc0rr Make some more protocol commands work
2010-05-09 unc0rr - Enable -O2 optimization for server
2010-05-09 unc0rr Uses StateT monad instead of manually maintaining the state
2010-05-06 unc0rr Make server build again (it's still useless though)
2010-05-06 unc0rr Some more steps in refactoring
2010-05-05 unc0rr Start the server refactoring
2010-04-03 unc0rr Some stuff for game server administration task
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-25 unc0rr - Unbreak support for client versions prior to 0.9.13-dev
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