Wed, 18 Sep 2024 13:42:26 +0200 |
unC0Rr |
Add templates for different maze styles
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Mon, 16 Sep 2024 16:57:11 +0200 |
unC0Rr |
Sanitize maze mapgen code a bit
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Tue, 10 Sep 2024 18:21:31 +0200 |
unC0Rr |
Use rust implementation of maze generator in engine
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Tue, 03 Sep 2024 13:56:35 +0200 |
unC0Rr |
Fix cavern templates
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Thu, 29 Aug 2024 17:09:39 +0200 |
unC0Rr |
Allow switching between outline and wfc map generators
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Thu, 29 Aug 2024 12:56:16 +0200 |
unC0Rr |
Pass full path to WFC for tile loading
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Mon, 13 Feb 2023 17:02:08 +0100 |
unC0Rr |
Get wavefront collapse generator to work in engine
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Mon, 13 Feb 2023 12:31:30 +0100 |
unC0Rr |
Refactor mapgen to allow for easy switching between generators
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Mon, 13 Feb 2023 11:00:12 +0100 |
unC0Rr |
Refactor landgen package structure
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Mon, 30 Jan 2023 15:50:14 +0100 |
unC0Rr |
Add basics of wavefront collapse algorithm
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Wed, 04 Jan 2023 11:56:58 +0100 |
unC0Rr |
Split generation and painting phases, paint by old engine, use template filters
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Wed, 04 Jan 2023 10:42:21 +0100 |
unC0Rr |
Use rust land generator in hwengine
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Tue, 03 Jan 2023 12:05:59 +0100 |
unC0Rr |
Use LandPixels array allocate in hwengine-future library
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Mon, 02 Jan 2023 15:59:26 +0100 |
unC0Rr |
Introduce hwengine-future library, use Land allocated in it
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