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QTfrontend/mapContainer.h
2011-02-15
unc0rr
Fix for my last commit (which was all nonsense)
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2011-02-08
unc0rr
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
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2010-12-27
nemo
Allow people to see my clever seed names if I set to something other than random seed hash.
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2010-12-26
koda
hide seed...
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2010-12-19
unc0rr
- Simplify map container code a bit
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2010-12-17
Henek
added set button to seed edit so maps won't regenerate as often
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2010-12-15
unc0rr
Recieve and parse DRAWNMAP config
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2010-12-15
unc0rr
Don't use std::string
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2010-12-14
unc0rr
Try to send drawn map data to net server
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2010-12-13
unc0rr
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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2010-12-13
Henek
exposing seed for editing and viewing
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2010-12-13
Henek
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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2010-12-12
unc0rr
Pretension to switch to draw map page
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2010-12-08
unc0rr
- Pass map drawing data to engine
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2010-11-14
nemo
merge 0.9.14.1 to trunk
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2010-11-14
nemo
this reverts 3861
0.9.14.1
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2010-09-14
smaxx
Frontend:
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2010-03-28
nemo
prg's maze generator
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2010-03-17
smxx
Frontend:
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2009-02-17
unc0rr
Move template filter to map widget (by nemo)
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2009-02-15
unc0rr
Templates filter by nemo
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2009-02-14
unc0rr
frontend's part of nemo patch
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2008-10-16
unc0rr
Reorganize mapContainer widget. Fixes a bunch of bugs, improves widget.
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2008-10-08
unc0rr
- Shut the client's tries to configure server up
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2008-08-15
unc0rr
Themes list now works
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2008-08-14
unc0rr
Add themes list to map selection widget
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2008-08-14
unc0rr
Start remaking multiplayer page
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2008-07-07
unc0rr
Update copyright headers a bit
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2007-02-23
unc0rr
- Change proto version to 4
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2007-01-14
unc0rr
Selecting map works in net game
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