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QTfrontend/ammoSchemeModel.cpp
Sat, 06 Nov 2010 20:38:59 +0100
koda
add Timeless and Fort game modes, tweaks to other modes
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Fri, 05 Nov 2010 22:32:00 -0400
henek
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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Fri, 05 Nov 2010 14:14:32 -0400
nemo
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
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Wed, 03 Nov 2010 16:35:24 +0100
koda
oops
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Wed, 03 Nov 2010 16:29:17 +0100
koda
health reset mode ftw (replaces gfmines)
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Fri, 29 Oct 2010 00:24:17 +0200
koda
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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Sun, 10 Oct 2010 12:08:16 -0400
nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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