Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Mon, 28 Feb 2011 22:04:10 +0300 |
unc0rr |
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
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Wed, 02 Feb 2011 09:05:48 +0100 |
sheepluva |
if source has uncommitted changes:
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Sat, 29 Jan 2011 21:16:09 +0100 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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Sat, 29 Jan 2011 18:18:44 +0100 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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Sun, 19 Dec 2010 21:06:34 -0500 |
nemo |
Snowball weapon
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Mon, 13 Dec 2010 04:52:23 +0100 |
Henek |
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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Sun, 14 Nov 2010 15:06:02 -0500 |
nemo |
merge 0.9.14.1 to trunk
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Sat, 13 Nov 2010 15:32:53 -0500 |
nemo |
merge 0.9.14 back into trunk
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Sun, 14 Nov 2010 11:19:37 -0500 |
nemo |
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
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Sat, 13 Nov 2010 12:59:56 -0500 |
nemo |
replace orange with yellow to differentiate from peach
0.9.14
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Fri, 12 Nov 2010 14:54:53 +0100 |
koda |
drillstrike! might require the drill patch to improve behavior
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Thu, 11 Nov 2010 11:04:24 -0500 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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Thu, 11 Nov 2010 00:38:12 +0100 |
koda |
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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Wed, 10 Nov 2010 00:56:21 +0100 |
koda |
added two games modes and one weaponset
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Mon, 08 Nov 2010 14:15:26 -0500 |
nemo |
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
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Sun, 07 Nov 2010 17:03:10 -0500 |
nemo |
oops, remove weapon delays for clean slate - or else crates get frustrating
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Fri, 05 Nov 2010 14:14:32 -0400 |
nemo |
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
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Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
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Mon, 11 Oct 2010 20:34:21 +0200 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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Wed, 06 Oct 2010 22:36:41 +0200 |
smaxx |
Engine:
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Sat, 18 Sep 2010 12:35:58 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 18:41:37 +0200 |
smaxx |
Frontend:
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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Thu, 02 Sep 2010 19:22:37 -0400 |
nemo |
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
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Fri, 06 Aug 2010 11:53:28 +0200 |
smaxx |
Frontend:
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Tue, 03 Aug 2010 14:19:47 +0200 |
smaxx |
Engine:
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Mon, 02 Aug 2010 18:19:55 +0200 |
smaxx |
Engine:
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Tue, 29 Jun 2010 10:18:51 -0400 |
nemo |
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
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Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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