Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Nov 2018 01:13:10 +0100] rev 14296
Highlander: Fix hogs receiving air strikes in maps with border
alfadur [Mon, 26 Nov 2018 02:50:54 +0300] rev 14295
add hwphysics to engine
unc0rr [Sun, 25 Nov 2018 22:32:49 +0100] rev 14294
Add advance_simulation() function to engine lib, some WIP on frontend
alfadur [Sun, 25 Nov 2018 05:52:06 +0300] rev 14293
add gfx setup ffi
Wuzzy <Wuzzy2@mail.ru> [Sun, 25 Nov 2018 00:23:32 +0100] rev 14292
Clear gstHHJumping and gstHHHJump when hog was hurt by explosion
unc0rr [Sat, 24 Nov 2018 23:54:32 +0100] rev 14291
Format team.* code
unc0rr [Sat, 24 Nov 2018 23:51:45 +0100] rev 14290
Prepare to have possibility to pass opengl context to engine
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Nov 2018 21:57:01 +0100] rev 14289
Remove OFFICIAL_SERVER-only dependencies from INSTALL.md
unc0rr [Sat, 24 Nov 2018 19:08:52 +0100] rev 14288
Fix build
unC0Rr [Sat, 24 Nov 2018 20:55:42 +0300] rev 14287
Cut dependency on yaml for non-official server builds
nemo [Fri, 23 Nov 2018 21:38:34 -0500] rev 14286
topY too
nemo [Fri, 23 Nov 2018 16:38:47 -0500] rev 14285
these need casting too, but overall switching type is a win.
nemo [Fri, 23 Nov 2018 16:20:55 -0500] rev 14284
more uninitialised values
nemo [Fri, 23 Nov 2018 16:03:10 -0500] rev 14283
uninitialised values
nemo [Fri, 23 Nov 2018 15:54:23 -0500] rev 14282
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.