alfadur [Mon, 28 May 2018 19:50:15 -0400] rev 13407
ensure shotgun works with portals and make it hit airmines
nemo [Sun, 27 May 2018 20:32:06 -0400] rev 13406
allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
nemo [Sun, 27 May 2018 13:10:32 -0400] rev 13405
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo [Sat, 26 May 2018 10:54:17 -0400] rev 13404
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo [Thu, 24 May 2018 13:04:56 -0400] rev 13403
make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo [Thu, 24 May 2018 09:51:11 -0400] rev 13402
zero damage on air mine too
Wuzzy <Wuzzy2@mail.ru> [Thu, 24 May 2018 15:23:48 +0200] rev 13401
Remove unused variable in uLandObjects
Wuzzy <Wuzzy2@mail.ru> [Thu, 24 May 2018 15:20:29 +0200] rev 13400
Feedback dialog: Disable "send system information" checkbox by default
Background: Explicit user consent.
nemo [Wed, 23 May 2018 20:45:42 -0400] rev 13399
Allow freezing airmines because whyyy not
alfadur [Tue, 22 May 2018 17:54:07 -0400] rev 13398
theme object tweak
alfadur [Tue, 22 May 2018 17:53:53 -0400] rev 13397
Checksum girders and masks too
nemo [Fri, 18 May 2018 09:57:24 -0400] rev 13396
merge this in too
nemo [Fri, 18 May 2018 09:56:56 -0400] rev 13395
IFDEF for Phys 2.0 which has no mountHandle - result will just be no hwp in hwp on those systems, which would be rarely used and DLC only.
nemo [Thu, 17 May 2018 20:04:39 -0400] rev 13394
0.9.24 merge of physfs tweak
nemo [Thu, 17 May 2018 20:04:07 -0400] rev 13393
Make wrapping a lua and its sidecar actually work.
alfadur [Wed, 16 May 2018 19:36:49 -0400] rev 13392
example theme objects for the new theming features
alfadur [Wed, 16 May 2018 18:37:17 -0400] rev 13391
new theme object features
sheepluva [Wed, 16 May 2018 18:22:28 +0200] rev 13390
adjust label, update ChangeLog
sheepluva [Wed, 16 May 2018 18:09:13 +0200] rev 13389
add chat size to misc settings. persist in settings.ini
sheepluva [Wed, 16 May 2018 10:11:00 +0200] rev 13388
WIP: make chat resizing faster
hold shift for pixel-precise size changes
sheepluva [Tue, 15 May 2018 23:47:07 +0200] rev 13387
whoops, I initialized my new var incorrectly
sheepluva [Tue, 15 May 2018 17:05:40 +0200] rev 13386
fix some accidental code corruption caused by my last commit
sheepluva [Tue, 15 May 2018 16:55:37 +0200] rev 13385
WIP: allow changing chat size
Press Ctrl+, Ctrl- and Ctrl0 while in chat
unC0Rr [Mon, 07 May 2018 23:43:01 +0300] rev 13384
Fix win32 package creation
Wuzzy <Wuzzy2@mail.ru> [Sun, 06 May 2018 00:48:43 +0200] rev 13383
Merge default
alfadur [Sun, 06 May 2018 00:47:49 +0200] rev 13382
Update frontend translation: Japanese
alfadur [Thu, 03 May 2018 14:44:17 -0400] rev 13381
fix trace when bullets skip on water
Wuzzy <Wuzzy2@mail.ru> [Fri, 04 May 2018 15:08:59 +0200] rev 13380
Make EnableSwitchHog() more robust against failure, return gear UID
Wuzzy <Wuzzy2@mail.ru> [Fri, 04 May 2018 14:46:39 +0200] rev 13379
Continental supplies: No more hacky switch hog for North America
Wuzzy <Wuzzy2@mail.ru> [Fri, 04 May 2018 14:38:01 +0200] rev 13378
Lua API: Add EnableSwitchHog to manually enable hog switching
Wuzzy <Wuzzy2@mail.ru> [Fri, 04 May 2018 01:39:22 +0200] rev 13377
Continental supplies: Upside-Down World special now works in cave maps as well
In cave maps, the hog is teleported just below the border. A bit of land is erased, too.
Wuzzy <Wuzzy2@mail.ru> [Fri, 04 May 2018 01:01:40 +0200] rev 13376
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 23:19:56 +0200] rev 13375
Fix changelog mistake
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 23:00:08 +0200] rev 13374
CS: Fix display of ammo caption for weapon specials
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 22:42:29 +0200] rev 13373
Fix GetAmmoTimer implementation, swap arguments
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 22:12:13 +0200] rev 13372
Continental supplies: Fix continent ammo tooltip containing annoying "use of this weapon does not end turn"
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 22:05:25 +0200] rev 13371
Lua API: GetAmmoTimer, to get the player-set timer for an ammo
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 21:40:13 +0200] rev 13370
Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 21:04:55 +0200] rev 13369
Rename SVG hats to be consistent with PNG versions
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 21:02:05 +0200] rev 13368
Simplify and shrink 5 SVG hats
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 19:02:55 +0200] rev 13367
Update copyright years
kompowiec [Thu, 03 May 2018 18:00:49 +0200] rev 13366
Update Taiwanese translation
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 17:22:53 +0200] rev 13365
Update ChangeLog for Continental supplies
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 16:46:36 +0200] rev 13364
Continental supplies: Bouncy boomerang does not spawn crate when drowning
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 16:16:15 +0200] rev 13363
Continental supplies: Mention that vamp increases Medicine effectiveness
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 15:37:29 +0200] rev 13362
Continental supplies: Fix “Boring” sound being played after continent select
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 15:30:31 +0200] rev 13361
Continental supplies: Update pickhammer icon
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 15:18:28 +0200] rev 13360
Massive Continental supplies update
List of changes:
* Invulnerability protects from sabotage damage
* Sabotage kills hog instantly when health reaches 0
* Reliably prevent using of Lonely Cries and baseball bat specials when usage not allowed
* Don't explode Anno 1302 and Medicine if drowning
* Don't play “Missed” and “Laugh” taunt when those don't make sense
* Major rewrite of ALL strings for better usability
* Add custom weapon tooltips
* Major refactoring
* Improve audiovisual effects
* Show message when hog receives new continent ammo
* Sabotaged hedgehogs also emit smoke when it's not their turn
* Can switch continent in reverse order with [Precise]+[Switch]
* Fix retreat timer not turning red for some weapons
Vatten [Thu, 03 May 2018 11:58:07 +0200] rev 13359
Updated Continental supplies
Noticable changes:
* Selection of continent is now before a turn
* Australia and Antarctica will have new moddable weapons
* All continents have different starting healths per hog
unc0rr [Wed, 02 May 2018 23:07:41 +0200] rev 13358
Call GetNext twice as many times to distribute seed across the whole buffer even for single byte seeds
nemo [Wed, 02 May 2018 15:29:21 -0400] rev 13357
real droplet fix - default density is fine - also add back in the underwater bullet trails
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 20:09:48 +0200] rev 13356
Minor improvements in tutorial mission texts to make stuff clearer
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 18:48:58 +0200] rev 13355
Update German translation for previous English typo fixes
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 18:19:31 +0200] rev 13354
Fix a couple of English typos
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 17:22:42 +0200] rev 13353
Fix more German typos in Hedgewars files
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 15:28:46 +0200] rev 13352
Fix a couple of German typos in de.lua
nemo [Tue, 01 May 2018 20:41:47 -0400] rev 13351
reduce minigun splash droplets a little
Case_Of [Tue, 01 May 2018 14:08:28 -0400] rev 13350
Update of french frontend localisation
nemo [Sun, 29 Apr 2018 11:25:12 -0400] rev 13349
Seed reset seems fine when moved out of the loader. Also bump protocol
nemo [Sun, 29 Apr 2018 10:47:02 -0400] rev 13348
Back out 12847:1aba77b2e4ac This both does NOT fix the seed mismatch with shoppa map preview *AND* breaks otherwise identical scripts with different file encodings due to multiple lua calls.
nemo [Sun, 29 Apr 2018 09:24:14 -0400] rev 13347
Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
nemo [Fri, 27 Apr 2018 11:19:23 -0400] rev 13346
mark this revision as 0.9.24 branching point - next commit requires a protocol bump
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Apr 2018 00:21:03 +0200] rev 13345
Fix hog being unable to walk after using sniper rifle without firing both shots
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Apr 2018 21:49:12 +0200] rev 13344
Pas2C: Add support for char + ansistring (for real this time)
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Apr 2018 20:30:15 +0200] rev 13343
Change KeyBindToName to shortstring
Key names do not and should not be longer than 255 characters. ;-)
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Apr 2018 19:52:04 +0200] rev 13342
Pas2C: Add support for char + ansistring
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Apr 2018 19:10:19 +0200] rev 13341
Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Apr 2018 17:17:42 +0200] rev 13340
New Lua call: Retreat, to force turn into Retreat time
Wuzzy <Wuzzy2@mail.ru> [Thu, 19 Apr 2018 15:48:00 +0200] rev 13339
Fix incorrect check for iPhone macro in hwconsts.h
TARGET_OS_IPHONE is always defined when building on Mac OS, so the define was wrong. This macro expands to either 0 or 1, so a simple #if should be enough.
Wuzzy <Wuzzy2@mail.ru> [Thu, 19 Apr 2018 14:07:56 +0200] rev 13338
Fix outdated Qt CMake dependency for OS X
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Apr 2018 17:12:23 +0200] rev 13337
Added tag 0.9.24.1-release for
changeset afc089c39556
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Apr 2018 17:12:15 +0200] rev 13336
Removed tag 0.9.24.1-release
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Apr 2018 17:02:44 +0200] rev 13335
Update changelog
nemo [Wed, 18 Apr 2018 10:30:27 -0400] rev 13334
Added tag 0.9.24.1-release for
changeset ea98a45452e5
nemo [Wed, 18 Apr 2018 10:30:16 -0400] rev 13333
Removed tag 0.9.24.1-release
nemo [Wed, 18 Apr 2018 10:30:10 -0400] rev 13332
bump cpack .24 to .24.1, make the moc filter broader
nemo [Wed, 18 Apr 2018 09:11:38 -0400] rev 13331
Added tag 0.9.24.1-release for
changeset 3f2ee2f9b51d
alfadur [Tue, 17 Apr 2018 19:43:41 -0400] rev 13330
fix/workaround for fullscreen crash in 0.9.24
nemo [Tue, 17 Apr 2018 15:21:52 -0400] rev 13329
minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Apr 2018 20:10:10 +0200] rev 13328
Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Apr 2018 00:37:15 +0200] rev 13327
Added tag 0.9.24-release for
changeset a4e7e62f2c0d
unc0rr [Sun, 15 Apr 2018 18:20:34 +0200] rev 13326
Install platforms dir too
nemo [Fri, 13 Apr 2018 16:18:57 -0400] rev 13325
enable stretchLastSection
nemo [Fri, 13 Apr 2018 14:45:09 -0400] rev 13324
wuzzy is a spoilsport
alfadur [Fri, 13 Apr 2018 20:35:35 +0200] rev 13323
Stop minigun sound when gtMinigun is destroyed
nemo [Fri, 13 Apr 2018 13:03:51 -0400] rev 13322
QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
alfadur [Fri, 13 Apr 2018 00:17:30 +0200] rev 13321
Fix bullet trails overlapping when the pass through wrap or bounce world edge
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Apr 2018 16:56:06 +0200] rev 13320
Use QDir::Files to read ammo schemes
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Apr 2018 14:52:47 +0200] rev 13319
Don't let hedgehogs moan if they take 0 Sudden Death damage
alfadur [Thu, 12 Apr 2018 01:51:38 +0200] rev 13318
Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Apr 2018 00:40:10 +0200] rev 13317
Update changelog
nemo [Wed, 11 Apr 2018 17:59:59 -0400] rev 13316
merge with 0.9.23, pulling in unc0rr's desync fix
sheepluva [Sun, 08 Apr 2018 00:52:22 +0200] rev 13315
cleanup whitespaces, add braces to for loops
also throw in a break for good measure
alfadur [Sun, 08 Apr 2018 00:26:33 +0200] rev 13314
I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
sheepluva [Sat, 07 Apr 2018 23:38:19 +0200] rev 13313
Quick Game: ignore hidden themes
sheepluva [Sat, 07 Apr 2018 22:16:36 +0200] rev 13312
Fix segfault on game halt (if no logfile)
nemo [Fri, 06 Apr 2018 12:34:23 -0400] rev 13311
quick game wasn't checking for hidden themes. It should, but this will at least make them not-crash. The results are kind of amusing.
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 21:34:09 +0200] rev 13310
Remove “mission accomplished” victory message, might be confusing
For example, if this appears in an actual mission when the player fails.
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 19:33:19 +0200] rev 13309
Show simple drop-down icon next to key binder widget
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 18:38:00 +0200] rev 13308
Update changelog
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 14:05:29 +0200] rev 13307
Update locale files
unc0rr [Fri, 30 Mar 2018 20:42:24 +0200] rev 13306
Improve error message a bit
nemo [Fri, 30 Mar 2018 12:26:51 -0400] rev 13305
oups
nemo [Fri, 30 Mar 2018 11:56:16 -0400] rev 13304
add title manipulation
unc0rr [Fri, 30 Mar 2018 17:01:30 +0200] rev 13303
Bump protocol version, update sources in preparation for .24 release
nemo [Fri, 30 Mar 2018 10:03:29 -0400] rev 13302
simple optimised svg of the low detail hedgehog for use in .desktop files and such
Wuzzy <Wuzzy2@mail.ru> [Fri, 30 Mar 2018 15:56:47 +0200] rev 13301
Travis: Drop zoogie PPA, drop ImageMagick from apt-get line
Wuzzy <Wuzzy2@mail.ru> [Fri, 30 Mar 2018 15:37:48 +0200] rev 13300
Travis: Upgrade to Ubuntu xenial, drop libghc-parsec3-dev
Wuzzy <Wuzzy2@mail.ru> [Fri, 30 Mar 2018 15:16:29 +0200] rev 13299
CMake: Make sure Qt5 is also found on OS X after installing it via Homebrew
Wuzzy <Wuzzy2@mail.ru> [Fri, 30 Mar 2018 15:02:10 +0200] rev 13298
Fix Qt5 in .travis.yml for Ubuntu (hopefully)
nemo [Fri, 30 Mar 2018 08:02:14 -0400] rev 13297
Backed out
changeset e9caada3aac1 - < LocutusOfBorg> dpkg-shlibdeps: error: no dependency information < LocutusOfBorg> Hint: check if the library actually comes from a package.
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 17:28:12 +0200] rev 13296
Update .travis.yml to include Qt5 stuff
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 16:05:46 +0200] rev 13295
Add greno4ka to credits for Russian translation contribution
greno4ka [Wed, 28 Mar 2018 16:04:07 +0200] rev 13294
Slightly update russian localization
LocutusOfBorg [Wed, 28 Mar 2018 15:37:35 +0200] rev 13293
Remove useless libghc-stm-dev from build
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 15:21:23 +0200] rev 13292
CMake for server: Pass -dynamic flag to ghc
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 15:14:20 +0200] rev 13291
CMake: Rework Haskell package detection, use ghc-pkg to detect packages
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 14:06:34 +0200] rev 13290
Grenade Training: Add warm-up sequence, introduce timer in separate mission panel
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 01:22:53 +0200] rev 13289
Fix compile fail due to dependency in Qt 5.10 in pagevideos.cpp
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 23:01:22 +0200] rev 13288
Add voice pack sound fallbacks also for sndOoff{2,3} and sndOw{2,4}
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 22:45:31 +0200] rev 13287
Fix broken fallback to sndFirePunch1 if sndFirePunch{2,6} is missing
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 19:59:12 +0200] rev 13286
Videos frontend page: Locale-aware text formatting
nemo [Tue, 27 Mar 2018 13:45:58 -0400] rev 13285
might as well put this after the last mining
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 17:32:23 +0200] rev 13284
Fix team files and settings not saving properly, and remove FileEngine stuff from DLC
This is done by using absolute paths and removing physfs://
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 04:39:31 +0200] rev 13283
ThemeFilterProxyModel: Fix filter function containing a path with no return value
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Mar 2018 15:12:33 +0200] rev 13282
Flying portal balls now spawn a few spark effects
This has been adapted from PortalEffects from HedgeEditor.
HedgeEditor already included such effects for some reason, so they have been removed as redundant.
nemo [Sat, 24 Mar 2018 19:05:46 -0400] rev 13281
oops
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 23:57:54 +0100] rev 13280
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 23:45:16 +0100] rev 13279
ShoppaMap: Can change map complexity with slider, remove script param “pad”
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 23:13:57 +0100] rev 13278
ShoppaMap: Delete unused/dead code
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 22:28:53 +0100] rev 13277
TechRacer: Remove script parameter “helpDisabled”
Pointless since you can quickly toggle help anyway, so supporting
this script param only clutters the documentation.
nemo [Sat, 24 Mar 2018 11:07:44 -0400] rev 13276
bug #598 - this was kinda entertaining but is, yeah, a bit too weird
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 02:24:02 +0100] rev 13275
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Don't worry, the gameplay of this script param is NOT changed, only its name and documentation.
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 00:26:39 +0100] rev 13274
Change how locale is loaded in frontend, and fix some bugs
- Fix some loading errors when locale is C
- Fallback mission map description to English
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Mar 2018 03:37:07 +0100] rev 13273
The Specialits: Use gfSwitchHog for hog switching and delete the terrible Lua hacks
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Mar 2018 03:17:01 +0100] rev 13272
Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 23:27:11 +0100] rev 13271
Change appearance of Art theme in Sudden Death
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 19:25:38 +0100] rev 13270
Lua API: Add Explode function
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 18:40:21 +0100] rev 13269
Improve Sudden Death theming of Eyes and Deepspace
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 17:44:06 +0100] rev 13268
Fix some artifacts in contour of horizont.png of Planes theme
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 16:52:04 +0100] rev 13267
Add icons to background themes; allow to hide themes explicitly by adding “hidden” key to theme.cfg
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 16:08:33 +0100] rev 13266
If delegating room control, reset map of new master, if map is missing
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 14:09:10 +0100] rev 13265
QTfrontent: Print map and style name in red, if missing. And update map label after delegation
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 13:29:07 +0100] rev 13264
Set plain text mode for gamecfg labels (scheme, style)
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 13:18:45 +0100] rev 13263
Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 00:17:13 +0100] rev 13262
Change CrazyMission preview, change portal map theme to Hell
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Mar 2018 20:35:50 +0100] rev 13261
Fix initial map preview being broken when joining room, part 2
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Mar 2018 15:38:20 +0100] rev 13260
Partially fix wrong preview when joining host room with missing map
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Mar 2018 14:36:26 +0100] rev 13259
Add some isNull checks for some strings in mapContainer
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Mar 2018 02:24:47 +0100] rev 13258
Fix incorrect preview when selecting image map the first time in session
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 18:58:49 +0100] rev 13257
Fix theme chooser failing to filter themes by name
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 16:07:08 +0100] rev 13256
Force proper map and theme reset when host delegates to you if you don't have the map or theme
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 15:44:39 +0100] rev 13255
Map container: Add question mark in front of missing theme name
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 15:21:11 +0100] rev 13254
Tweak map preview background colors
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 14:07:29 +0100] rev 13253
Fix map type combo box being disabled for good when you select image or mission map
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 13:35:13 +0100] rev 13252
Check existance of theme icon before loading it
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 00:09:07 +0100] rev 13251
Shorten and wrap map name properly when viewing room as non-master
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 20:58:46 +0100] rev 13250
Fix some map preview properly problems when host switches to image map mode w/ you missing the map
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 15:42:17 +0100] rev 13249
Show error icon when selected theme is missing
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 15:24:54 +0100] rev 13248
Add IsHiddenRole to ThemeModel for hidden themes
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 14:38:48 +0100] rev 13247
ThemeModel: Filter themes based on IsDlcRole rather than string-based
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 03:24:49 +0100] rev 13246
Online room: Display error image in preview when host selects a map you don't have
antonc27 <antonc27@mail.ru> [Sun, 18 Mar 2018 18:47:03 +0100] rev 13245
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 00:24:15 +0100] rev 13244
Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 22:26:02 +0100] rev 13243
Don't gray out images of disabled ToggleButtons as its a little too hard on the eyes
The disabled state is visible by the button border color.
antonc27 <antonc27@mail.ru> [Sat, 17 Mar 2018 23:27:24 +0100] rev 13242
- New AppIcon (no more black background!)
antonc27 <antonc27@mail.ru> [Sat, 17 Mar 2018 22:37:13 +0100] rev 13241
- Migrate AppIcons to xcassets
- Use universal launch screen instead of bunch of images
unC0Rr [Sat, 17 Mar 2018 23:55:32 +0300] rev 13240
Fix crasher
antonc27 <antonc27@mail.ru> [Sat, 17 Mar 2018 18:15:55 +0100] rev 13239
- Missing languages
antonc27 <antonc27@mail.ru> [Sat, 17 Mar 2018 18:13:37 +0100] rev 13238
- Use two-letter language descriptor for localisations
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 17:47:42 +0100] rev 13237
Show sidNoEndTurn text for most weapons when in inf attack mode
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 15:51:45 +0100] rev 13236
Draw map page: Fix pen size being changed after loading a map
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 04:37:13 +0100] rev 13235
Fix speech bubble briefly rendering at (0,0) after spawning
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 04:12:10 +0100] rev 13234
Remove ugly empty rectangle in empty active teams list for real
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 04:02:37 +0100] rev 13233
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 02:16:16 +0100] rev 13232
Remove “Upload to YouTube” functionality which has been broken for years
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 00:13:49 +0100] rev 13231
Various minor frontend CSS tweaks
- Static border color for stats, teams list, map draw widget
- Explicit definition of table header
- New splitter design which works with the Qt style “Windows”
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Mar 2018 19:25:51 +0100] rev 13230
QTfrontend: Remove ugly rectangle in list of active teams when there are no teams
antonc27 <antonc27@mail.ru> [Fri, 16 Mar 2018 19:17:20 +0100] rev 13229
- Hide 'Campaign' button (not ready on iOS...)
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Mar 2018 19:05:11 +0100] rev 13228
Frontend: Properly “gray out” most disabled widgets (a lot of them weren't)
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Mar 2018 16:35:08 +0100] rev 13227
Some padding tweaks in options and team editor pages. Fixes insane width of context menu of hog name line edit
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Mar 2018 02:02:27 +0100] rev 13226
Make video metadata strings translatable in frontend
In the video page, a small part of the strings was untranslatable, e.g. “Player: ”.
These were part of the video metadata. Now these are localizable.
antonc27 <antonc27@mail.ru> [Fri, 16 Mar 2018 00:10:04 +0100] rev 13225
- Fix archiving (?)
antonc27 <antonc27@mail.ru> [Thu, 15 Mar 2018 23:59:20 +0100] rev 13224
- Pause game when it goes background (do not show anymore annoying 'confirm quit')
antonc27 <antonc27@mail.ru> [Thu, 15 Mar 2018 23:24:48 +0100] rev 13223
- Do not delete Beach theme (it's official one now)
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 21:28:10 +0100] rev 13222
Drop Qt XML from dependencies. QXmlStreamReader is part of QtCore
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 21:15:16 +0100] rev 13221
Remove Qt SVG and Qt OpenGL as hard dependencies
Qt SVG is not used in the frontend (no SVGs are rendered).
Neither is Qt OpenGL used. Qt OpenGL is discouraged anyway.
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 17:53:34 +0100] rev 13220
Mutant: When game ends prematurely due to missing land, declare highest-scoring team the winner
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 15:49:17 +0100] rev 13219
Mutant: Fix graph title on game draw
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 15:34:29 +0100] rev 13218
Make chart in stats screen support negative numbers. Fixes e.g. Mutant
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 14:51:07 +0100] rev 13217
Fix broken stats chart bounding box
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 04:33:11 +0100] rev 13216
Lua API: Fix not updating CursorX/CursorY properly when moving cursor at screen border
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 03:29:31 +0100] rev 13215
Clear drawn maps in TechRacer
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 02:59:37 +0100] rev 13214
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 02:08:07 +0100] rev 13213
Take radius into account when drawing gtGenericFaller
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 23:55:13 +0100] rev 13212
Add default directory DrawnMaps to put hand-drawn maps into
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 23:02:39 +0100] rev 13211
Merge unC0Rr's broken preview fix
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 23:02:11 +0100] rev 13210
Update frontend translations
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 22:59:06 +0100] rev 13209
Drawn map menu: Add spin box to change brush size by hand
unc0rr [Wed, 14 Mar 2018 22:57:31 +0100] rev 13208
Fix broken previews for me, pepper with comments on logic. Probably makes it fail for windows users again.
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 21:46:07 +0100] rev 13207
Add images for radio buttons, add hover and pressed images for checkboxes
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 20:58:24 +0100] rev 13206
Fix weird scaling of draw map widget
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 20:39:14 +0100] rev 13205
Drawn map page: Move save and load buttons, fix points label overlap
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 20:00:09 +0100] rev 13204
Drawn map page: Enable antialiasing, turn eraser cursor red
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 19:40:43 +0100] rev 13203
Fix cursor circle being too large in drawn map editor
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 17:50:21 +0100] rev 13202
Backed out
changeset 3a110dcb6e87 (Qt color chooser)
nemo [Wed, 14 Mar 2018 11:36:43 -0400] rev 13201
While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 16:25:54 +0100] rev 13200
Add voicepack: Russian_pl (by mtg90pl)
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 15:58:16 +0100] rev 13199
- Fix missions path, still needs refactoring...
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 15:55:38 +0100] rev 13198
Fix frontend from messing with legacy schemes.ini, just read it, never write
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 15:19:08 +0100] rev 13197
Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
AmmoSchemeModel was a misleading name, this class was actually used only for game schemes.
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 14:42:50 +0100] rev 13196
Game scheme handling: Use QFile instead of QSettings for increased efficiency
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 12:17:11 +0100] rev 13195
Fix bad import of old ammo schemes, improve debug output when importing schemes from old .ini files
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 01:33:37 +0100] rev 13194
Remove old Qt4 workaround for missing language name of Scottish Gaelic
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 01:22:45 +0100] rev 13193
Force color dialog to use Qt style. Fixes some issues
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 00:46:20 +0100] rev 13192
- Fix missions regression: presentation of list is good, still problem with path during launching
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 00:25:31 +0100] rev 13191
- Fix missions regression: refactoring, WIP
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 00:20:47 +0100] rev 13190
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 23:39:09 +0100] rev 13189
Movement Training: Revert ice girder color for consistency with TechRacer and HedgeEditor
unc0rr [Tue, 13 Mar 2018 23:19:24 +0100] rev 13188
Merge qt5transition into default
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 23:07:58 +0100] rev 13187
Movement training: Tweak some sprite visuals
unc0rr [Tue, 13 Mar 2018 22:57:49 +0100] rev 13186
Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 22:49:06 +0100] rev 13185
Movement Training: Make the use of the mission panel clearer and harder to overlook
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 21:27:11 +0100] rev 13184
Basic Bazooka Training: Add one more target, make limited ammo section easier, add more hints
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 20:31:35 +0100] rev 13183
Rope Training: Place the second-last target at a more reasonable position
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 18:25:37 +0100] rev 13182
Frontend: Fix built-in Qt translations not loaded properly
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 16:57:20 +0100] rev 13181
Update INSTALL.md about new Qt5 dependency
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 16:38:48 +0100] rev 13180
Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins
nemo [Tue, 13 Mar 2018 10:20:41 -0400] rev 13179
try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering
nemo [Tue, 13 Mar 2018 10:02:01 -0400] rev 13178
seems to help styling some - some CSS tweaks may still be needed - lobby for example
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 13:15:15 +0100] rev 13177
Update .hgignore to ignore new Qt's moc_ and qrc_ files
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 00:50:58 +0100] rev 13176
Also update default binds for SDL2 keypad names
nemo [Mon, 12 Mar 2018 19:15:45 -0400] rev 13175
these changed, presumably in SDL2 - might want to review all the others
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 22:53:28 +0100] rev 13174
Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 19:39:00 +0100] rev 13173
Remove rubber duck from BRW, RW and most weapon schemes for now
The duck is not liked by players.
Rubber duck needs a lot of rework. Before that happens, better remove it from
game modes for now. Players can always modify the weapon schemes, of course.
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:54:33 +0100] rev 13172
Use onSkipTurn in scripts to detect turn skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:37:35 +0100] rev 13171
Lua API: Add onSkipTurn callback, called when hog skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:27:13 +0100] rev 13170
Lua API: Add SkipTurn() to replace ParseCommand("skip")
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 02:09:21 +0100] rev 13169
ACF7: Add one pick hammer in crate
Players often reported to screw up with the pick hammer, which is quite annoying.
With one pick hammer more, this mission should be slightly less annoying.
alfadur [Mon, 12 Mar 2018 00:59:47 +0100] rev 13168
Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
alfadur says: “the stale collision cache is searched in, so if you shoot at
same thing twice in a row, chances are it woudln't get hit”
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 23:24:05 +0100] rev 13167
- Remember user settings on app update
P.S. Ideally must not erase user's saves and schemes too...
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 22:39:40 +0100] rev 13166
- Some not-so-important pretty formatting
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 21:38:08 +0100] rev 13165
Bazooka/Grenade Training: Make weapon selection detection future-proof
The old check relied on hardcoded slot IDs for the weapons, which is not good.
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 20:43:15 +0100] rev 13164
Merge from 0.9.23
alfadur [Sun, 11 Mar 2018 12:08:49 +0100] rev 13163
Change minigun sound once again, lower pitch
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 11:01:27 +0100] rev 13162
ASA_cosmos: Fix game not ending when hero dies after being seen by Guards
alfadur [Sun, 11 Mar 2018 10:50:02 +0100] rev 13161
Add new minigun sound
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 00:46:22 +0100] rev 13160
Update Qt and Lua translation files
unc0rr [Sat, 10 Mar 2018 23:43:32 +0100] rev 13159
Fix disabled button rendering
unc0rr [Sat, 10 Mar 2018 23:16:22 +0100] rev 13158
- Fix insane width of lines in health graphic
- Fix scene leak
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 12:57:13 +0100] rev 13157
uLocale: Fix broken Format function
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 12:32:44 +0100] rev 13156
Make a few more engine strings translatable
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 03:27:18 +0100] rev 13155
ClimeHome: Show messages when cake is nearby and when reaching home
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 01:46:51 +0100] rev 13154
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 01:28:15 +0100] rev 13153
Reduce number of minigun bullets from 71 to 70
Not that it changes much ... :D
alfadur [Sat, 10 Mar 2018 00:54:00 +0100] rev 13152
Fix minigun not pausing the turn timer properly
alfadur [Fri, 09 Mar 2018 23:34:46 +0100] rev 13151
Improve appearance of bullet trails, slight fade out at beginning
This especially improves the appearance of minigun bullet trails
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 22:23:57 +0100] rev 13150
When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 21:09:53 +0100] rev 13149
Nerf minigun in Default ammo scheme
It's a super weapon, so no more free miniguns.
Start ammo: 0
Crate probability: 7
alfadur [Fri, 09 Mar 2018 19:48:15 +0100] rev 13148
Fix minigun bullet impact image being drawn over hog sometimes
alfadur [Fri, 09 Mar 2018 19:45:21 +0100] rev 13147
Fix direction of dispensed bullet shells from shotgun/sniper/minigun
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 19:40:49 +0100] rev 13146
ACF8: Fix invisible cyborg sometimes blocking the way
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 19:05:59 +0100] rev 13145
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
This assumes the worst case in which the team file is missing all campaign variables except Progress.
This has been successfully tested with all 10 missions and still generates a logical storyline.
By default, the game assumes:
- The cyborg's offer in mission 2 was refused
- The traitor in mission 5 was killed
As a consequence, missions 8 and 10 use the princessScene cut scene.
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 18:03:59 +0100] rev 13144
ACF9: Fix cannibal talking to himself in cut scene if playing with 3 natives instead of 4
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 15:20:28 +0100] rev 13143
ACF6: Change mines, remove mines placed at unfair positions
MinesNum was set to a non-zero value. Some mines ended up in weird positions
like directly under a crate.
Now all mines and barrels are placed manually.
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 14:27:37 +0100] rev 13142
ACF3: Fix cannibals sometimes doing nothing for a full turn
This was because hogs got confused because walking was forbidden by SetInputMask.
Now we use a proper hedgehog effect heArtillery.
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 12:55:54 +0100] rev 13141
ACF1: Hide Cannibals team before it appears
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 12:43:36 +0100] rev 13140
Hide team bar if all hedgehogs in it are hidden or dead
This fixes some minor spoilers in the campaigns, especially A Classic Fairytale.
This only affects hogs hidden with HideHog.
Invisible hogs (gstInvisible) don't affect the team bars.
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 11:32:36 +0100] rev 13139
ACF: Only use standard team colors
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 02:03:03 +0100] rev 13138
ACF7: Fix incorrect hog name used in speech bubble
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 01:12:07 +0100] rev 13137
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 00:45:37 +0100] rev 13136
Merge unC0Rr's control fixes
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 00:44:36 +0100] rev 13135
ACF7: Make hogs talk when you complete a part of the second mission goal (reach princess / free friends)
To make sure the player doesn't forget these.
Other bugfixes:
- When you skip the 2nd cut scene, hero was teleported back
- Increase princess <-> hero distance tolerance
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 23:46:46 +0100] rev 13134
ACF7: Fix incorrect hog name mentioned in 2nd mission text
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 23:36:16 +0100] rev 13133
AI: Don't use tardis when in multishoot and not inf attack
unc0rr [Thu, 08 Mar 2018 23:28:58 +0100] rev 13132
Fix new binds system for real
unc0rr [Thu, 08 Mar 2018 21:58:59 +0100] rev 13131
This should fix crash with custom bindings
jose1711 [Thu, 08 Mar 2018 21:46:43 +0100] rev 13130
Update Slovak translation
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:28:02 +0100] rev 13129
Racer: Draw waypoint outline around cursor while in placement phase
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:05:10 +0100] rev 13128
Merge server stuff from alfadur
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:03:25 +0100] rev 13127
HedgeEditor: Show waypoint preview
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 20:40:00 +0100] rev 13126
HedgeEditor: Fix sndIncoming playing for placing stuff, add many sound effects
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:36:07 +0100] rev 13125
HedgeEditor: Clean up messy HWP overwrites
- Remove all sounds
- Move sticky mine, mine and dud mine images to custom sprites
- Move crate preview outline to custom sprite
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:14:06 +0100] rev 13124
Racer: No longer play Incoming or Missed sound
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:08:21 +0100] rev 13123
Construction Mode: Fix annoying Incoming voice and other sound issues
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:03:03 +0100] rev 13122
Lua API: PlaySound: Add 3rd parameter instaVoice to instantly play voice
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 18:15:06 +0100] rev 13121
Lua API: Add SetSoundMask to disable playing certain sounds
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 17:07:14 +0100] rev 13120
ACF2: Make all Weaklings on worst CPU level
alfadur [Thu, 08 Mar 2018 15:01:18 -0500] rev 13119
separated the server logic from all the async io mess.
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 16:49:49 +0100] rev 13118
ACF: Reduce computer hog levels in missions 2 and 6.
They were way too high, especially in mission 2.
Mission 2:
Weaklings: level 5 → level 1 (except Brainiac)
Stronglings: (real) level 4 → level 2
Brainiac: level 1 → level 5 (because he's special)
Looks like all levels were just flipped.
Mission 5:
First enemy team: level 5 → level 3
Reinforcements: level 5 → level 4
The high skill level punishes player mistakes too much.
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 15:37:49 +0100] rev 13117
CTF_Blizzard: Force clan limit of 2. Auto-remove excess hogs
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 15:15:11 +0100] rev 13116
CTF_Blizzard: Dump dead code / out-commented code
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 15:05:42 +0100] rev 13115
CTF: Write hog with most captures in stats screen
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 14:53:25 +0100] rev 13114
CTF: Say "clan" instead of "team" in mission panel
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 14:47:47 +0100] rev 13113
CTF: Show team scores and score graph in stats screen
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 13:42:36 +0100] rev 13112
CTF: Don't disable home flag after capture
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 13:34:45 +0100] rev 13111
CTF: Allow to be played with more than 2 clans
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 12:46:11 +0100] rev 13110
CTF: Drop flag when carrier uses piano strike
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 12:34:46 +0100] rev 13109
Capture the Flag: Fix many Lua errors when playing with >2 clans
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 11:58:27 +0100] rev 13108
Mutant: Faster excess hog removal
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 03:00:51 +0100] rev 13107
uCommandHandlers: Remove unused variable
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 02:59:14 +0100] rev 13106
CTF: Dumb out-commented code
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 02:19:44 +0100] rev 13105
Slightly simplify Mutant mission panel
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 02:03:23 +0100] rev 13104
CTF: Fix Lua errors when using kamikaze or tardis
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 01:22:00 +0100] rev 13103
CTF: Remove tardis and resurrector
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 01:12:35 +0100] rev 13102
Control: Remove tardis and resurrector
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 00:54:12 +0100] rev 13101
German translation: “Grundlagentraining” → “Grundausbildung”
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 00:46:00 +0100] rev 13100
SimpleMission: Set GameFlags more cleanly
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 00:18:32 +0100] rev 13099
Fix artillery being broken in some missions
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 23:52:45 +0100] rev 13098
Target Practice: Re-center camera to hog after projectiles get destroyed or drown
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 23:06:19 +0100] rev 13097
ACF6: Fix cyborgs sometimes idling forever in their turns (fixes
bug #521)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 22:47:55 +0100] rev 13096
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Allowed effect values:
0 = not active
1 = permanently active
2 = termporarily active (sniper rifle)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 20:27:42 +0100] rev 13095
Update German frontend and Minigun translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:27:14 +0100] rev 13094
Rope training: Fix confused order of retract/extend controls
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:24:17 +0100] rev 13093
Rope Knock Challenge: Remove trailing space of name "doomy "
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:23:21 +0100] rev 13092
Death02: Add Delay=600
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:18:11 +0100] rev 13091
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 15:47:03 +0100] rev 13090
Use mktemp in update_lua_locale_files.sh
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 15:09:31 +0100] rev 13089
Stop SplitByChar also lowercasing the entire string. Fixes
bug #581.
It's weird that a function with this name would lowercase the whole string.
Nemo and I have checked the history and code for any justifications of the
lowercasing but we found none.
I have checked in the code if anything actually depends on SplitByChar also
lowercasing the string but I found nothing.
It would surprise me since it's not obvious from the name IMO is bad
coding practice anyway.
Bug 581 is fixed by this because cLocale was (incorrectly) lowercased,
which broke locale names like pt_BR to pt_br.
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 13:48:51 +0100] rev 13088
Lua: Rename global variable “L” to “LOCALE”
Srsly, WTF? If we have to use global variables, at least give them descriptive names.
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 12:33:56 +0100] rev 13087
Sort all core missions in training menu more logically
The missions are now sorted as specified in the new order.cfg files in the Missions subfolders.
Training missions are now sorted in the order you should play them.
Challenges are semi-logically grouped.
Scenarios are roughly sorted by difficulty.
All missions not mentioned in order.cfg are simply added in no particular
order at the end.
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 10:44:30 +0100] rev 13086
Frontend: Lead first-time player to training page on start
nemo [Tue, 06 Mar 2018 15:21:36 -0500] rev 13085
the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Mar 2018 04:26:51 +0100] rev 13084
Update README about the Hedgewars training
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Mar 2018 04:11:17 +0100] rev 13083
Remove unused, unfinished and outdated boot camp mission
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Mar 2018 03:48:03 +0100] rev 13082
Complete overhaul of Basic Rope Training
NEW lesson plan:
- Select rope
- Shoot rope, attach, detach
- Extend, retract, swing to reach easy target
- Multiple shots / rope re-use to go over water hazard
- Drop grenade from rope
- Special rules when you only got 1 rope (also when the rope is officially used up)
- Rope around obstacles and mines
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 19:26:46 +0100] rev 13081
Change misleading server error message about nicknames
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 19:21:58 +0100] rev 13080
Capitalize default hog names and server name
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 19:05:10 +0100] rev 13079
More user-friendly server messages
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 16:16:32 +0100] rev 13078
Fix frontend error dialog always displaying "failed" as last engine message after engine crash
unc0rr [Sun, 04 Mar 2018 00:13:38 +0100] rev 13077
Having chat mode as game state was a mistake
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Mar 2018 19:44:09 +0100] rev 13076
Remove dead code from basic bazooka training
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Mar 2018 19:43:06 +0100] rev 13075
Completely redo Basic Grenade Training
Lesson plan:
- Select grenade
- Throw grenade
- Aim, set timer, set bounciness
- Destroy targets
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Mar 2018 13:57:37 +0100] rev 13074
Basic Movement Training: Fix inconsistent help texts when switching Cappy a 2nd time
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Feb 2018 20:14:55 +0100] rev 13073
Complete redo of Basic Bazooka Training
This is now a proper tutorial instead of just a simple target practice without
any commentary.
It teaches players how to use the bazooka,
how to deal with wind and how water skip works.
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Feb 2018 22:14:40 +0100] rev 13072
Add "Turning Around" to movement training
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Feb 2018 21:17:36 +0100] rev 13071
Some minor convenience improvements in Basic Flying Saucer Training
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Feb 2018 21:09:35 +0100] rev 13070
Add Basic Movement Training
nemo [Sun, 25 Feb 2018 18:54:51 -0500] rev 13069
falling hogs using rope were ignoring a few things (for example taking damage from rubber)
unc0rr [Sun, 25 Feb 2018 18:57:30 +0100] rev 13068
Much smaller TBinds type
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Feb 2018 15:24:36 +0100] rev 13067
Change team colors in rope knock challenge to standard color scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Feb 2018 15:14:30 +0100] rev 13066
RC Plane Challenge: Switch to using fake crates only
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Feb 2018 14:59:35 +0100] rev 13065
Display score next to team bar in singleplayer challenges
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 22:43:34 +0100] rev 13064
Remove false credit of hwmap2lua.sh
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 21:06:43 +0100] rev 13063
Add szczur's script to convert .hwmap to Lua code
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 14:26:58 +0100] rev 13062
Lua API: Fix SetWind not updating flake direction
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 14:10:03 +0100] rev 13061
Fix incorrect wind bar in some missions
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 13:28:07 +0100] rev 13060
Convert The Great Escape to SimpleMission format
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 12:48:27 +0100] rev 13059
Convert Nobody Laugh to SimpleMission format
nemo [Thu, 22 Feb 2018 20:10:22 -0500] rev 13058
Enemy hogs should at least try to get to you in low gravity
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 02:24:42 +0100] rev 13057
Convert Newton and the Hammock to SimpleMission format
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 01:39:30 +0100] rev 13056
Convert Big Armory mission to SimpleMission format
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 01:35:16 +0100] rev 13055
SimpleMission: Check regular victory at turn and or start
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 01:03:40 +0100] rev 13054
SimpleMission: Add support for failure texts in the stats screen
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 22:43:03 +0100] rev 13053
SimpleMission: Check regular victory before anything else
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 21:40:52 +0100] rev 13052
New SD flakes for Bath: skull and bones in bubble
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 21:29:30 +0100] rev 13051
Rewrite most mission texts to actually *explain* the goal
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 18:15:57 +0100] rev 13050
2 new scenarios: Bazooka Battlefield, Tentacle Terror
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 17:14:46 +0100] rev 13049
Add SimpleMission lua library for easier mission creation
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 15:53:30 +0100] rev 13048
Fix SD flakes attributes not set properly when SD flake count = normal flake count
Fixes
bug #233
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 15:05:50 +0100] rev 13047
Improve/fix messaging when multiple teams win
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 03:08:19 +0100] rev 13046
Remove "Click to resume" from quit menu as visual clutter
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 03:05:50 +0100] rev 13045
InputHandler: Shorten "Escape" to "Esc"
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 03:03:16 +0100] rev 13044
Fix quit menu showing incorrect key when using non-default bindings
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 02:37:01 +0100] rev 13043
Engine: Allow to use up to 9 placeholders in Format and FormatA
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 22:21:33 +0100] rev 13042
uInputManager: Add functions to get SDL key name
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 19:15:47 +0100] rev 13041
Fix a few German typos of main menu
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 19:07:32 +0100] rev 13040
VideoRec: Fix many effects not being recorded
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 17:52:22 +0100] rev 13039
Fix volume caption not being shown when hitting mute key
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 15:37:36 +0100] rev 13038
Lua API: Remove empty functions CampaignLock and CampaignUnlock
Those were just no-op. Better use the issue tracker for suggestions?
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 15:31:47 +0100] rev 13037
Expose 5 land flags to Lua for use with SetGearCollisionMask
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 14:03:46 +0100] rev 13036
Fix inconsistent name of SetGearAIHints
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 17:03:59 +0100] rev 13035
Portal mission: Fix health crate spawning inside land
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 13:46:40 +0100] rev 13034
Make hog invulnerable after winning SpeedShoppa or TargetPractice mission
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 11:18:13 +0100] rev 13033
Display cursor coordinates in HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 09:45:36 +0100] rev 13032
Lua library Animate: StoppedGear now returns true if gear does not exist
Fixes Lua error spam in ACF1 when Leaks a Lot drows
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 20:59:56 +0100] rev 13031
Fix onEndTurn being called in multishoot
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 20:51:36 +0100] rev 13030
Battalion, Points Mode: Show points next to team bars
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 17:36:26 +0100] rev 13029
Battalion: Use AmmoTypeMax for ammo type iterations
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 12:52:47 +0100] rev 13028
Play a few more taunts in Space Invasion
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 11:25:43 +0100] rev 13027
Racer/TechRacer: Show best times next to team bars
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 00:34:00 +0100] rev 13026
Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 00:06:34 +0100] rev 13025
Add Space Invasion game scheme with sane default configuration
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 23:42:00 +0100] rev 13024
Racer and TechRacer: Move cameera to first waypoint in Ready phase
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 21:00:37 +0100] rev 13023
ClimbHome: Show best team heights next to team name
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 20:16:34 +0100] rev 13022
Construction Mode: Show clan power next to all teams
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 19:54:21 +0100] rev 13021
Restore 5 hats to their previous full animated form
They have been oversimplified by accident
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 19:49:46 +0100] rev 13020
Lua API: Add functons: GetTeamIndex and GetTeamClan
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 19:16:35 +0100] rev 13019
Add team score next to team bars for CTF_Blizard, Control, CTF, Mutant, Space Invasion
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 13:57:48 +0100] rev 13018
Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 12:38:30 +0100] rev 13017
Manually fix some clipping / simplify issues with a few hats
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 12:25:16 +0100] rev 13016
Resize hats with size 32×1024 to 64×512 for consistency
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 11:51:42 +0100] rev 13015
Crop non-team hats without “real” animation to static format (32×32)
This …
a) makes these hats more managable
b) Fixes some clipping problems with hats which take the full height
(e.g. knight, noface)
b) reduces file size
This has been done semi-automated with the following steps:
1. Carefully select hats manually and write them in a list file
2. Run a script to crop them to 32×32 using ImageMagick
3. Check ALL the converted hats in Hedgewars
4. Discard hat changes which turn out to be bad
5. Manually convert any non-RGBA images back to RGBA
6. Final check
7. Commit
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 10:47:35 +0100] rev 13014
Simplify 5 team hats to static format
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 21:47:31 +0100] rev 13013
Fix hittig precise+rottags the first time when all tags started off showing health tag in gfInvulnerable
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 21:39:10 +0100] rev 13012
Implement very basic stats screen for TropyRace
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 19:03:04 +0100] rev 13011
TrophyRace: Hide mission panel when player shoots rope
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 18:56:00 +0100] rev 13010
Simplify the status update panel in Trophy Race a lot
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 18:32:28 +0100] rev 13009
TrophyRace: Show fastest team times (instead of clan times)
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 16:48:04 +0100] rev 13008
TrophyRace: Show current racing time at top
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 13:49:14 +0100] rev 13007
The rottags key alone now toggles hog tags; preecise+rottags is used to cycle tags
I figured that the toggling hog tags on and off is a bit
more important than changing the tag types, because you sometimes
run into a hog whose tags block your view, so a 1-key press is
helpful. On the other hand, you probably only want to changing the
tag types in the game once (if at all).
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 13:34:17 +0100] rev 13006
Scheme editor: Slightly fade disabled game modifiers into gray
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 12:13:06 +0100] rev 13005
Fix some hats “dancing on the head” by making them static
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 04:27:16 +0100] rev 13004
Change game modifier icons: Karma, per-hog ammo, reset health, shared ammo, teams divide
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 01:06:55 +0100] rev 13003
Change icon for King Mode
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 23:40:10 +0100] rev 13002
Fix a few typos in German translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 23:03:35 +0100] rev 13001
Fix some consistency issues with change hog tags control
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 22:56:32 +0100] rev 13000
Flip Switch/Precise key combintions with change hog tags
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 22:54:13 +0100] rev 12999
Switch + Change hog tags now turns on and off all tags
The previous state is remembered
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 22:27:18 +0100] rev 12998
Toggle hog tag translucency with Precise + Change hog tags key
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 21:28:44 +0100] rev 12997
Add separate control for changing hedgehog tags
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 20:57:45 +0100] rev 12996
Rename AFK Mode to “Auto Skip” (
bug #78)
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 17:45:33 +0100] rev 12995
Rewrite introduction in README
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 17:08:14 +0100] rev 12994
Update README about the team chat key
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 15:36:38 +0100] rev 12993
Underwater theme: Replace SD flakes with bloodred jellyfish and change SD background color
Also fix clipping problem of normal flakes
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 02:48:46 +0100] rev 12992
Fix preview image for Sticks map
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 02:26:59 +0100] rev 12991
Redo SD water and SD clouds of most themes and apply sd-tint
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 23:37:08 +0100] rev 12990
Make team chat its own control and use [U] key by default
Why [U] and not [Y]? Because [Y] is already occupied by Confirm.
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 23:23:07 +0100] rev 12989
Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 22:22:27 +0100] rev 12988
Mutant: Force special mutant/feeder hat+name to be only hold by those who deserved it
Previously, a player could just name their hog "Mutant" and give
it the respective hat to try to confuse other players. This is
no longer possible.
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 20:47:45 +0100] rev 12987
Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 20:00:26 +0100] rev 12986
Battalion (mode=king): Kill the team when the king died instea of dismissing
DismissTeam causes a lot of problems and is not suited for multiplayer.
The team is not dismissed if the team is still active.
It's hard to properly do a tie.
And, and, and …
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 19:38:07 +0100] rev 12985
Battalion: Reduce amount of SD messages
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 19:19:43 +0100] rev 12984
Tweak some misleading Battalion texts
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 17:47:40 +0100] rev 12983
Battalion: Move crate pickup animation to crate
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 17:22:29 +0100] rev 12982
Battalion: Use official onEndTurn callback
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 16:41:40 +0100] rev 12981
Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 15:50:49 +0100] rev 12980
Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 15:08:13 +0100] rev 12979
Battalion: Standardize the crate pickup message
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 14:50:06 +0100] rev 12978
Clean up Battalion error stuff
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 11:03:48 +0100] rev 12977
Add custom weapon icons for Continental supplies
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 22:11:52 +0100] rev 12976
HedgeEditor: Tweak caption colors
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 20:39:39 +0100] rev 12975
Construction Mode: Fix cursor icon being displayed on teleport
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 20:28:21 +0100] rev 12974
Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 13:35:47 +0100] rev 12973
Construction Mode: Show selected object at cursor and crate preview
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 04:00:10 +0100] rev 12972
Construction Mode: Fix annoying extra messages when using object placer
This is done by moving object placer away from the drill strike, which
permits timer keys.
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 02:17:58 +0100] rev 12971
Fix incorrect round counting in fruit03, too
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 02:03:09 +0100] rev 12970
Fix Killing the Specialists recording the turn count way too low
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 01:15:23 +0100] rev 12969
Construction Mode: Spawn particles over generators, tweak other particles
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 23:54:12 +0100] rev 12968
Construction Mode: Show message when respawning hog
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 23:13:23 +0100] rev 12967
Racer: Make waypoints dark in bright themes like Bath
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 22:02:08 +0100] rev 12966
Make first waypoint flash TechRacer, before hog starts racing
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 21:28:22 +0100] rev 12965
Racer: Make first waypoint flash and highlight last waypoint while placing
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 20:08:22 +0100] rev 12964
Racer, TechRacer: Fade out waypoints at the end
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 19:30:51 +0100] rev 12963
Racer, TechRacer: Change waypoint opacity on victory or failure
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 18:03:12 +0100] rev 12962
Increase opacity of Racer/TechRacer waypoints
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 15:37:47 +0100] rev 12961
Disable crate drops in HedgeEditor scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 15:36:01 +0100] rev 12960
Remove some "invalid" crate drops from Construction Mode weapon scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 15:16:20 +0100] rev 12959
Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 14:20:36 +0100] rev 12958
Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 12:59:13 +0100] rev 12957
Construction Mode: Hide power tag when it's nobody's turn
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 12:44:40 +0100] rev 12956
Add minigun to scripts. Also add a few missing ammos to BRW and RW
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 12:01:00 +0100] rev 12955
Construction Mode: Now amSwitch amount can be changed in weapon scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 11:46:57 +0100] rev 12954
Always remove mine strike in Construction Mode
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 10:19:28 +0100] rev 12953
Construction Mode: Change message color
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 10:02:58 +0100] rev 12952
Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 09:32:28 +0100] rev 12951
Refactor Construction Mode to NOT use localized strings as identifiers
Yes, it actually used strings returned by loc() as identifiers. Crazy!
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 08:28:22 +0100] rev 12950
Improve internal Construction Mode code documentation
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 06:36:07 +0100] rev 12949
Localize various Construction Mode vars
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 06:07:24 +0100] rev 12948
Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 21:04:53 +0100] rev 12947
Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 19:58:55 +0100] rev 12946
Construction Mode: Each team remembers its selections now
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 19:01:52 +0100] rev 12945
More Construction Mode refactoring
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 18:14:05 +0100] rev 12944
Construction Mode: Remember previous selection of pIndex
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 16:27:32 +0100] rev 12943
Construction Mode: Sort structure types roughly by importance and convenience
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 16:12:54 +0100] rev 12942
Add a few key shortcuts in Costruction Mode
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 14:56:04 +0100] rev 12941
HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 14:33:00 +0100] rev 12940
Add healing visual effect + heal msg in scripts
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 12:52:05 +0100] rev 12939
Lua API: Add HealHog to heal hog with visual effects + message
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 12:08:12 +0100] rev 12938
Show subtle heal effect for healing hogs in health reset mode
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 11:30:04 +0100] rev 12937
Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 10:48:24 +0100] rev 12936
Killing The Specialists: Fix health boost division
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 10:47:21 +0100] rev 12935
Killing The Specialists mission: Fix misleading hints, add messages and visual effects
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 07:41:37 +0100] rev 12934
2 minor spelling/grammar fixes
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 07:38:14 +0100] rev 12933
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 06:03:01 +0100] rev 12932
Lua API: Add SpawnSupplyCrate
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 04:37:27 +0100] rev 12931
Lua API: Add GetTeamName
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 19:02:51 +0100] rev 12930
Lua API: Add GetWind function to get current wind
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 18:42:07 +0100] rev 12929
Lua API: Add SetVampiric and SetLaserSight
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 18:10:39 +0100] rev 12928
Add callback: onEndTurn