2010-03-21 Insert commit message here
palewolf [Sun, 21 Mar 2010 20:53:34 +0000] rev 3039
Insert commit message here
2010-03-21 In pascal unit is a namespace
unc0rr [Sun, 21 Mar 2010 19:02:03 +0000] rev 3038
In pascal unit is a namespace
2010-03-21 Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
nemo [Sun, 21 Mar 2010 18:42:34 +0000] rev 3037
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-21 Make barrels a little more likely to blow up. 25% more damage in fall
nemo [Sun, 21 Mar 2010 16:51:33 +0000] rev 3036
Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-21 - Updated snail, added mushrooms to nature theme
palewolf [Sun, 21 Mar 2010 16:45:46 +0000] rev 3035
- Updated snail, added mushrooms to nature theme - Fix explosion border color on desert theme
2010-03-21 fix a rotation glitch
koda [Sun, 21 Mar 2010 16:42:41 +0000] rev 3034
fix a rotation glitch set to binary interface and project files
2010-03-21 FillAmmoStore is reused - check for before start of play.
nemo [Sun, 21 Mar 2010 16:04:57 +0000] rev 3033
FillAmmoStore is reused - check for before start of play.
2010-03-21 Insert commit message here
palewolf [Sun, 21 Mar 2010 15:50:38 +0000] rev 3032
Insert commit message here
2010-03-21 Fix indexed flags
nemo [Sun, 21 Mar 2010 13:53:47 +0000] rev 3031
Fix indexed flags
2010-03-21 Remove Timer2 from Gear, add a Timer to Hedgehog
nemo [Sun, 21 Mar 2010 13:41:11 +0000] rev 3030
Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21 a couple of smaller cleanups that didn't get in previous commit
koda [Sun, 21 Mar 2010 03:51:58 +0000] rev 3029
a couple of smaller cleanups that didn't get in previous commit
2010-03-21 Add a 2nd timer variable due to conflicts. This could perhaps use renaming
nemo [Sun, 21 Mar 2010 03:51:53 +0000] rev 3028
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-21 lotsa optimizations and redraws for the iFrontend
koda [Sun, 21 Mar 2010 01:54:57 +0000] rev 3027
lotsa optimizations and redraws for the iFrontend
2010-03-20 move interface files around to use standard names in different versions
koda [Sat, 20 Mar 2010 23:33:37 +0000] rev 3026
move interface files around to use standard names in different versions
2010-03-20 update project for ipad target
koda [Sat, 20 Mar 2010 15:16:59 +0000] rev 3025
update project for ipad target relocate objects (windbar, fps, timer) so that window size doesn't matter move touch input in its custom controller rather than hack sdl one
2010-03-19 aaaand back to 15s. most changed line of code ever.
nemo [Fri, 19 Mar 2010 19:49:33 +0000] rev 3024
aaaand back to 15s. most changed line of code ever.
2010-03-19 so claymore will quit complaining 'cause he can't think fast enough
nemo [Fri, 19 Mar 2010 02:06:27 +0000] rev 3023
so claymore will quit complaining 'cause he can't think fast enough
2010-03-18 Adjust increment since there is no timer
nemo [Thu, 18 Mar 2010 23:56:06 +0000] rev 3022
Adjust increment since there is no timer
2010-03-18 move the buttons a little
koda [Thu, 18 Mar 2010 23:25:32 +0000] rev 3021
move the buttons a little don't make assumptions on the screen size
2010-03-18 use cWaterLine for steam, splashes and droplets
nemo [Thu, 18 Mar 2010 17:52:56 +0000] rev 3020
use cWaterLine for steam, splashes and droplets
2010-03-18 Frontend:
smxx [Thu, 18 Mar 2010 09:55:22 +0000] rev 3019
Frontend: * Updated stylesheets and resized icons * Forced Frontend's minimum size to 800x600 * Fixed some swapped texts in German locale Graphics: * Added two hats by DJ. LisT
2010-03-18 Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo [Thu, 18 Mar 2010 02:55:42 +0000] rev 3018
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
2010-03-18 fix the glitch causing pass-through in land objects besides first game
koda [Thu, 18 Mar 2010 02:27:46 +0000] rev 3017
fix the glitch causing pass-through in land objects besides first game
2010-11-12 Close this one lua_linux_lib_fix
unc0rr [Fri, 12 Nov 2010 19:47:52 +0300] rev 3016
Close this one
2010-03-18 add jump and backjump controls
koda [Thu, 18 Mar 2010 02:18:50 +0000] rev 3015
add jump and backjump controls fix a small glitch when dimming the controls
2010-03-17 default lua variable fix lua_linux_lib_fix
mbait [Wed, 17 Mar 2010 23:01:53 +0000] rev 3014
default lua variable fix
2010-03-17 General:
smxx [Wed, 17 Mar 2010 22:56:23 +0000] rev 3013
General: * Updated Spanish translation by Palewolf Maps: * Updated Knockball to use less strings and placeholders
2010-03-17 copy of trunk lua_linux_lib_fix
mbait [Wed, 17 Mar 2010 22:53:45 +0000] rev 3012
copy of trunk
2010-03-17 General:
smxx [Wed, 17 Mar 2010 12:30:55 +0000] rev 3011
General: * Reorganized training files
2010-03-17 Frontend:
smxx [Wed, 17 Mar 2010 11:02:08 +0000] rev 3010
Frontend: * Fixed scheme selection (dang!)
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