Wed, 01 Dec 2010 00:58:03 +0100 un-break build (wrong merge in uConsole) and update project file with the new sources
koda [Wed, 01 Dec 2010 00:58:03 +0100] rev 4437
un-break build (wrong merge in uConsole) and update project file with the new sources
Tue, 30 Nov 2010 22:46:47 +0100 OMG merge
koda [Tue, 30 Nov 2010 22:46:47 +0100] rev 4436
OMG merge
Mon, 29 Nov 2010 23:10:38 -0500 Add poison sounds to all voices pending proper recording by armagon.
nemo [Mon, 29 Nov 2010 23:10:38 -0500] rev 4435
Add poison sounds to all voices pending proper recording by armagon.
Mon, 29 Nov 2010 22:23:56 +0300 Simple simplify() function
unc0rr [Mon, 29 Nov 2010 22:23:56 +0300] rev 4434
Simple simplify() function
Sun, 28 Nov 2010 15:07:26 -0500 do GoBack if also INGAME due to kick
nemo [Sun, 28 Nov 2010 15:07:26 -0500] rev 4433
do GoBack if also INGAME due to kick
Sun, 28 Nov 2010 14:38:42 -0500 disable last commit w/ comment
nemo [Sun, 28 Nov 2010 14:38:42 -0500] rev 4432
disable last commit w/ comment
Sun, 28 Nov 2010 14:25:24 -0500 suppress PART if game is running. testing, etc.
nemo [Sun, 28 Nov 2010 14:25:24 -0500] rev 4431
suppress PART if game is running. testing, etc.
Sun, 28 Nov 2010 13:58:25 -0500 Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
nemo [Sun, 28 Nov 2010 13:58:25 -0500] rev 4430
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
Sun, 28 Nov 2010 13:12:00 -0500 add null check
nemo [Sun, 28 Nov 2010 13:12:00 -0500] rev 4429
add null check
Sun, 28 Nov 2010 12:55:57 -0500 Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo [Sun, 28 Nov 2010 12:55:57 -0500] rev 4428
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
Sun, 28 Nov 2010 19:03:28 +0300 Basic encoding of drawn map
unc0rr [Sun, 28 Nov 2010 19:03:28 +0300] rev 4427
Basic encoding of drawn map
Sun, 28 Nov 2010 17:23:51 +0300 Improve map editor a bit
unc0rr [Sun, 28 Nov 2010 17:23:51 +0300] rev 4426
Improve map editor a bit
Sat, 27 Nov 2010 23:57:31 +0300 Small testing app for DrawMap scene
unc0rr [Sat, 27 Nov 2010 23:57:31 +0300] rev 4425
Small testing app for DrawMap scene
Sat, 27 Nov 2010 23:55:39 +0300 Some basic functionality
unc0rr [Sat, 27 Nov 2010 23:55:39 +0300] rev 4424
Some basic functionality
Sat, 27 Nov 2010 22:40:29 +0300 Initial commit of the Draw Map Scene
unc0rr [Sat, 27 Nov 2010 22:40:29 +0300] rev 4423
Initial commit of the Draw Map Scene
Fri, 26 Nov 2010 15:31:57 -0500 add a uid to VGs for purpose of Lua manipulation
nemo [Fri, 26 Nov 2010 15:31:57 -0500] rev 4422
add a uid to VGs for purpose of Lua manipulation
Fri, 26 Nov 2010 10:21:53 -0500 corrected steps
nemo [Fri, 26 Nov 2010 10:21:53 -0500] rev 4421
corrected steps
Thu, 25 Nov 2010 22:56:28 -0500 Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo [Thu, 25 Nov 2010 22:56:28 -0500] rev 4420
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
Wed, 24 Nov 2010 20:36:46 -0500 fix for frontend desync
prg [Wed, 24 Nov 2010 20:36:46 -0500] rev 4419
fix for frontend desync
Wed, 24 Nov 2010 16:41:35 -0500 update translations, add Dutch
nemo [Wed, 24 Nov 2010 16:41:35 -0500] rev 4418
update translations, add Dutch
Wed, 24 Nov 2010 15:40:28 -0500 move this call to where the game tick is actually incremented
nemo [Wed, 24 Nov 2010 15:40:28 -0500] rev 4417
move this call to where the game tick is actually incremented
Mon, 22 Nov 2010 22:05:46 +0100 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek [Mon, 22 Nov 2010 22:05:46 +0100] rev 4416
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Mon, 22 Nov 2010 21:57:45 +0300 SinTable.inc -> uSinTable.pas
unc0rr [Mon, 22 Nov 2010 21:57:45 +0300] rev 4415
SinTable.inc -> uSinTable.pas
Mon, 22 Nov 2010 21:49:57 +0300 Move doPut into uIO (not a very bad place really)
unc0rr [Mon, 22 Nov 2010 21:49:57 +0300] rev 4414
Move doPut into uIO (not a very bad place really)
Mon, 22 Nov 2010 21:43:31 +0300 uCommandHandlers
unc0rr [Mon, 22 Nov 2010 21:43:31 +0300] rev 4413
uCommandHandlers
Mon, 22 Nov 2010 12:35:52 +0100 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek [Mon, 22 Nov 2010 12:35:52 +0100] rev 4412
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Mon, 22 Nov 2010 10:04:08 +0100 fix SetEffect, last parameter was not a boolean
Henek [Mon, 22 Nov 2010 10:04:08 +0100] rev 4411
fix SetEffect, last parameter was not a boolean
Mon, 22 Nov 2010 00:34:53 +0100 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek [Mon, 22 Nov 2010 00:34:53 +0100] rev 4410
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Sun, 21 Nov 2010 18:12:20 -0500 fix chat
nemo [Sun, 21 Nov 2010 18:12:20 -0500] rev 4409
fix chat
Sun, 21 Nov 2010 16:13:44 -0500 revert 4388 - was there already, I didn't notice. still no idea what the problem is
nemo [Sun, 21 Nov 2010 16:13:44 -0500] rev 4408
revert 4388 - was there already, I didn't notice. still no idea what the problem is
Sun, 21 Nov 2010 15:57:38 -0500 I think unc0rr forgot to add initModule here
nemo [Sun, 21 Nov 2010 15:57:38 -0500] rev 4407
I think unc0rr forgot to add initModule here
Sun, 21 Nov 2010 13:13:42 -0500 Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
nemo [Sun, 21 Nov 2010 13:13:42 -0500] rev 4406
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
Sun, 21 Nov 2010 12:11:50 -0500 detach rope if the Land[] vanishes
nemo [Sun, 21 Nov 2010 12:11:50 -0500] rev 4405
detach rope if the Land[] vanishes
Sun, 21 Nov 2010 19:51:33 +0300 Remove some more circular dependencies
unc0rr [Sun, 21 Nov 2010 19:51:33 +0300] rev 4404
Remove some more circular dependencies
Sun, 21 Nov 2010 19:41:19 +0300 uDebug
unc0rr [Sun, 21 Nov 2010 19:41:19 +0300] rev 4403
uDebug
Sun, 21 Nov 2010 19:14:45 +0300 Remove uChat dependency from uCommands
unc0rr [Sun, 21 Nov 2010 19:14:45 +0300] rev 4402
Remove uChat dependency from uCommands
Sun, 21 Nov 2010 19:07:43 +0300 Remove uAmmos dependaency from uCommands
unc0rr [Sun, 21 Nov 2010 19:07:43 +0300] rev 4401
Remove uAmmos dependaency from uCommands
Sun, 21 Nov 2010 10:53:50 -0500 fix rope test
nemo [Sun, 21 Nov 2010 10:53:50 -0500] rev 4400
fix rope test
Sun, 21 Nov 2010 16:48:44 +0100 fix key binds for lua created teams and added wind control
Henek [Sun, 21 Nov 2010 16:48:44 +0100] rev 4399
fix key binds for lua created teams and added wind control
Sun, 21 Nov 2010 17:48:58 +0300 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr [Sun, 21 Nov 2010 17:48:58 +0300] rev 4398
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
Sun, 21 Nov 2010 09:37:48 -0500 Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
nemo [Sun, 21 Nov 2010 09:37:48 -0500] rev 4397
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
Sun, 21 Nov 2010 09:12:44 -0500 After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
nemo [Sun, 21 Nov 2010 09:12:44 -0500] rev 4396
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
Sun, 21 Nov 2010 16:55:19 +0300 merge
unc0rr [Sun, 21 Nov 2010 16:55:19 +0300] rev 4395
merge
Sun, 21 Nov 2010 08:42:41 -0500 move rendering to fix 4368:3698361802ed
nemo [Sun, 21 Nov 2010 08:42:41 -0500] rev 4394
move rendering to fix 4368:3698361802ed
Sun, 21 Nov 2010 16:53:31 +0300 uCaptions
unc0rr [Sun, 21 Nov 2010 16:53:31 +0300] rev 4393
uCaptions
Sun, 21 Nov 2010 01:26:31 -0500 Fix koda's esc key binding so leaving rooms works correctly with it
nemo [Sun, 21 Nov 2010 01:26:31 -0500] rev 4392
Fix koda's esc key binding so leaving rooms works correctly with it
Sun, 21 Nov 2010 01:08:43 -0500 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo [Sun, 21 Nov 2010 01:08:43 -0500] rev 4391
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
Sat, 20 Nov 2010 23:55:00 +0300 Move localization data to uVariables, some Uses cleanup
unc0rr [Sat, 20 Nov 2010 23:55:00 +0300] rev 4390
Move localization data to uVariables, some Uses cleanup
Sat, 20 Nov 2010 23:48:04 +0300 Move land hash checking into commands
unc0rr [Sat, 20 Nov 2010 23:48:04 +0300] rev 4389
Move land hash checking into commands
Sat, 20 Nov 2010 23:20:46 +0300 Oops, forgot the file
unc0rr [Sat, 20 Nov 2010 23:20:46 +0300] rev 4388
Oops, forgot the file
Sat, 20 Nov 2010 23:19:52 +0300 no way
unc0rr [Sat, 20 Nov 2010 23:19:52 +0300] rev 4387
no way
Sat, 20 Nov 2010 23:10:26 +0300 Forgot this
unc0rr [Sat, 20 Nov 2010 23:10:26 +0300] rev 4386
Forgot this
Sat, 20 Nov 2010 23:08:11 +0300 Introduce uGearsRender
unc0rr [Sat, 20 Nov 2010 23:08:11 +0300] rev 4385
Introduce uGearsRender
Sat, 20 Nov 2010 22:05:01 +0300 It works, though wastes too much of CPU
unc0rr [Sat, 20 Nov 2010 22:05:01 +0300] rev 4384
It works, though wastes too much of CPU
Thu, 18 Nov 2010 16:58:08 -0500 merge
nemo [Thu, 18 Nov 2010 16:58:08 -0500] rev 4383
merge
Thu, 18 Nov 2010 17:01:35 +0300 New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
unC0Rr [Thu, 18 Nov 2010 17:01:35 +0300] rev 4382
New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
Thu, 18 Nov 2010 17:00:45 +0300 Got no warning about this, why?
unC0Rr [Thu, 18 Nov 2010 17:00:45 +0300] rev 4381
Got no warning about this, why?
Thu, 18 Nov 2010 16:19:55 +0300 Introduce uRenderUtils
unC0Rr [Thu, 18 Nov 2010 16:19:55 +0300] rev 4380
Introduce uRenderUtils
Thu, 18 Nov 2010 15:55:02 +0300 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr [Thu, 18 Nov 2010 15:55:02 +0300] rev 4379
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
Thu, 18 Nov 2010 15:45:35 +0300 Introduce uRender
unC0Rr [Thu, 18 Nov 2010 15:45:35 +0300] rev 4378
Introduce uRender
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