koda [Mon, 21 Jun 2010 22:45:52 +0200] rev 3532
merge+smallupdate
unC0Rr@gmail.com [Mon, 21 Jun 2010 21:41:14 +0400] rev 3531
Reimplement room creating
koda [Mon, 21 Jun 2010 16:52:14 +0200] rev 3530
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
koda [Mon, 21 Jun 2010 16:08:24 +0200] rev 3529
memory management for openalbridge
added openalbridge as dependency of hwengine
usound formatted clearly
nemo [Sun, 20 Jun 2010 22:46:23 -0400] rev 3528
disable uSHA, enable adler32
koda [Mon, 21 Jun 2010 22:18:53 +0200] rev 3527
merge
nemo [Sun, 20 Jun 2010 22:35:10 -0400] rev 3526
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
koda [Sun, 20 Jun 2010 23:05:11 +0200] rev 3525
some memory caring code
nemo [Sun, 20 Jun 2010 19:31:15 -0400] rev 3524
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
koda [Sun, 20 Jun 2010 18:35:59 +0200] rev 3523
fix zoom smoothness
some more work for weapons on the ifrontend
bugfix for the gameconfig page
koda [Sat, 19 Jun 2010 00:48:47 +0200] rev 3522
add initial stubs for selecting weapons in the ifrontend
nemo [Sun, 20 Jun 2010 18:26:49 -0400] rev 3521
Remove redundant test, add some temp variables to speed up the expensive CheckLand