Sat, 03 Apr 2010 03:24:12 +0000 hats \o/
koda [Sat, 03 Apr 2010 03:24:12 +0000] rev 3276
hats \o/
Sat, 03 Apr 2010 01:55:04 +0000 swedish translation by Henrik Rostedt [tracker: #233]
sheepluva [Sat, 03 Apr 2010 01:55:04 +0000] rev 3275
swedish translation by Henrik Rostedt [tracker: #233]
Sat, 03 Apr 2010 01:30:13 +0000 more translations! from inu and szczur
sheepluva [Sat, 03 Apr 2010 01:30:13 +0000] rev 3274
more translations! from inu and szczur
Sat, 03 Apr 2010 01:22:30 +0000 * add some tiny translation from inu
sheepluva [Sat, 03 Apr 2010 01:22:30 +0000] rev 3273
* add some tiny translation from inu * remove useless line * burn another revision x)
Fri, 02 Apr 2010 23:03:40 +0000 set eol-style of SniperRifle.lua to native
sheepluva [Fri, 02 Apr 2010 23:03:40 +0000] rev 3272
set eol-style of SniperRifle.lua to native
Fri, 02 Apr 2010 23:00:56 +0000 * add some kind of SniperRifle training mission
sheepluva [Fri, 02 Apr 2010 23:00:56 +0000] rev 3271
* add some kind of SniperRifle training mission * add impactsound to gtTarget * make hats work in lua scripts
Fri, 02 Apr 2010 22:44:14 +0000 initial support for hat selection on the ifrontend
koda [Fri, 02 Apr 2010 22:44:14 +0000] rev 3270
initial support for hat selection on the ifrontend
Fri, 02 Apr 2010 22:42:47 +0000 Antialias Target.png and Clouds.png
palewolf [Fri, 02 Apr 2010 22:42:47 +0000] rev 3269
Antialias Target.png and Clouds.png
Fri, 02 Apr 2010 20:57:39 +0000 GetRandom(0) is illegal
nemo [Fri, 02 Apr 2010 20:57:39 +0000] rev 3268
GetRandom(0) is illegal
Fri, 02 Apr 2010 20:49:23 +0000 Slightly different easing equations for bigexplosion
palewolf [Fri, 02 Apr 2010 20:49:23 +0000] rev 3267
Slightly different easing equations for bigexplosion
Fri, 02 Apr 2010 20:32:37 +0000 Slovak translation from jose1711
nemo [Fri, 02 Apr 2010 20:32:37 +0000] rev 3266
Slovak translation from jose1711
Fri, 02 Apr 2010 18:54:08 +0000 - Parallax effect for horizont when water is out of sight
palewolf [Fri, 02 Apr 2010 18:54:08 +0000] rev 3265
- Parallax effect for horizont when water is out of sight - Honor reducedquality and don't calculate offsets on wimpy machines
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