Fri, 05 Feb 2010 13:12:31 +0000 |
nemo |
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Wed, 03 Feb 2010 04:18:28 +0000 |
nemo |
Fix crash in DrawTunnel
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 19:24:22 +0000 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 16:35:18 +0000 |
nemo |
Pass correct gear to modifydamage in shotgun
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 16:31:45 +0000 |
nemo |
Adjust king movement in ammoshove, give king a damage bonus
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
|
file |
diff |
annotate
|
Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
|
file |
diff |
annotate
|
Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
|
file |
diff |
annotate
|
Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
|
file |
diff |
annotate
|
Wed, 09 Dec 2009 17:35:42 +0000 |
nemo |
This seems a little more efficient
|
file |
diff |
annotate
|
Sun, 15 Nov 2009 19:42:28 +0000 |
koda |
fix chat color in ppc
|
file |
diff |
annotate
|
Sat, 14 Nov 2009 11:06:55 +0000 |
unc0rr |
Fix desync when playing with AI via network, occuring in certain conditions
|
file |
diff |
annotate
|
Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
|
file |
diff |
annotate
|
Tue, 10 Nov 2009 04:22:55 +0000 |
nemo |
Add check for nil gear
|
file |
diff |
annotate
|
Mon, 09 Nov 2009 20:29:21 +0000 |
unc0rr |
- Formatting changes
|
file |
diff |
annotate
|
Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
|
file |
diff |
annotate
|
Mon, 02 Nov 2009 18:24:58 +0000 |
nemo |
A basic Spidey hat, leave hat on when roping.
|
file |
diff |
annotate
|
Tue, 20 Oct 2009 21:20:47 +0000 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
|
file |
diff |
annotate
|
Sun, 18 Oct 2009 03:54:22 +0000 |
nemo |
Disable followgear on ammoshove for napalm fire damage
|
file |
diff |
annotate
|
Fri, 16 Oct 2009 15:35:41 +0000 |
nemo |
Tweak of molotov based on burp's play, a little bit more specificity in homerun.
|
file |
diff |
annotate
|
Fri, 16 Oct 2009 14:53:58 +0000 |
nemo |
Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
|
file |
diff |
annotate
|
Fri, 16 Oct 2009 14:03:42 +0000 |
nemo |
Kill flame if any gears collide.
|
file |
diff |
annotate
|
Fri, 16 Oct 2009 13:54:57 +0000 |
nemo |
increase molotov radius a bit
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 21:47:05 +0000 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 18:02:01 +0000 |
nemo |
Adjustments to training mode and credits by Smaxx
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 17:42:21 +0000 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 17:14:29 +0000 |
nemo |
Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 15:28:19 +0000 |
nemo |
New data files from Tiy, add gtFlame to avoidance list
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 13:44:34 +0000 |
nemo |
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
|
file |
diff |
annotate
|
Wed, 07 Oct 2009 14:37:42 +0000 |
unc0rr |
- Fix mouse cursor bugs in net game (still has a bug near water)
|
file |
diff |
annotate
|
Tue, 22 Sep 2009 21:00:39 +0000 |
koda |
fix invisible rope in low quality
|
file |
diff |
annotate
|
Tue, 22 Sep 2009 18:58:02 +0000 |
koda |
converts some gl calls to gles
|
file |
diff |
annotate
|
Tue, 22 Sep 2009 15:48:49 +0000 |
unc0rr |
- Remove cake fix
|
file |
diff |
annotate
|
Tue, 22 Sep 2009 15:42:19 +0000 |
unc0rr |
Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 04:36:58 +0000 |
unc0rr |
Disable smoothing and alpha for low quality rope rendering
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 04:36:26 +0000 |
unc0rr |
Some rope tweaks
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 03:02:38 +0000 |
unc0rr |
Use GL_LINE_STRIP instead of GL_LINES
|
file |
diff |
annotate
|
Wed, 09 Sep 2009 14:04:06 +0000 |
unc0rr |
- Implement low quality rope
|
file |
diff |
annotate
|
Thu, 27 Aug 2009 12:59:21 +0000 |
unc0rr |
Add respawning mines mode as a hack.
|
file |
diff |
annotate
|
Sun, 16 Aug 2009 14:56:09 +0000 |
unc0rr |
Fix bazooka having timer
|
file |
diff |
annotate
|
Wed, 12 Aug 2009 09:43:05 +0000 |
unc0rr |
Better support for scripting by gears
|
file |
diff |
annotate
|
Thu, 30 Jul 2009 17:32:46 +0000 |
unc0rr |
Fix queue bug triggered by AI
|
file |
diff |
annotate
|
Fri, 03 Jul 2009 22:02:13 +0000 |
koda |
typos
|
file |
diff |
annotate
|
Wed, 01 Jul 2009 22:50:27 +0000 |
koda |
sounds for teleport and beginning of sudden death
|
file |
diff |
annotate
|
Sun, 28 Jun 2009 23:36:41 +0000 |
nemo |
disable timers on a few silly items, trying out a timer on cake
|
file |
diff |
annotate
|
Sun, 28 Jun 2009 18:47:55 +0000 |
nemo |
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
|
file |
diff |
annotate
|
Mon, 22 Jun 2009 00:14:24 +0000 |
nemo |
disable selection sprite, nudge ship into the air on launch
|
file |
diff |
annotate
|
Sun, 21 Jun 2009 17:47:57 +0000 |
nemo |
Ugly graphic for jetpack - jetpack should be essentially functional.
|
file |
diff |
annotate
|
Sun, 21 Jun 2009 15:31:09 +0000 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
|
file |
diff |
annotate
|
Thu, 18 Jun 2009 01:51:25 +0000 |
nemo |
Tiy's new airstrike graphic
|
file |
diff |
annotate
|
Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
|
file |
diff |
annotate
|
Tue, 02 Jun 2009 18:59:13 +0000 |
nemo |
A few FIXME flags for easy grepping
|
file |
diff |
annotate
|
Tue, 02 Jun 2009 18:27:15 +0000 |
nemo |
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
|
file |
diff |
annotate
|
Sun, 31 May 2009 19:32:54 +0000 |
unc0rr |
Okay, now a real fix
|
file |
diff |
annotate
|
Sun, 31 May 2009 17:56:15 +0000 |
nemo |
Push karma application to end of round - should avoid problems w/ plane and kamikaze
|
file |
diff |
annotate
|
Sun, 31 May 2009 15:17:03 +0000 |
unc0rr |
Fix a source of desync caused by player quit
|
file |
diff |
annotate
|
Tue, 26 May 2009 19:27:55 +0000 |
nemo |
0-3 not 0-2
|
file |
diff |
annotate
|