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cleanup in initEverything and freeEverything
2012-10-28, by koda
revert r767d3c4153a1 this tremor implementation is buggy
2012-10-28, by koda
* fix initialisation, preload values and then read args
2012-10-28, by koda
disable audio dampening on mobile
2012-10-28, by koda
polish translation update (bug448)
2012-10-28, by szczur
issue #428 - move power to after team labels
2012-10-27, by nemo
german engine translation update
2012-10-27, by sheepluva
german Qt-Frontend translation update
2012-10-27, by sheepluva
- Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
2012-10-27, by unc0rr
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
2012-10-27, by Xeli
Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
2012-10-27, by unc0rr
these files had the executable flag/permission set
2012-10-27, by sheepluva
Issue #443 - change in syntax for effects
2012-10-27, by nemo
minor macro cleanup
2012-10-27, by koda
updated italian translation (#447)
2012-10-27, by ChipHome
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
2012-10-27, by unc0rr
Oops, fix room players list emptyness
2012-10-27, by unc0rr
This should cover all entries from issue 438
2012-10-27, by unc0rr
Fix cake splashing bug (issue 429)
2012-10-27, by unc0rr
No hacks! Fix issue 437
2012-10-27, by unc0rr
fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
2012-10-26, by sheepluva
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
2012-10-26, by nemo
eh. might as well toss this in for reference purposes
2012-10-26, by nemo
Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
2012-10-26, by nemo
fix for the root cause of issue 434 (previous pages being visible in the background)
2012-10-26, by sheepluva
issue #445 spin math
2012-10-26, by nemo
disable F5 key and data refresh
2012-10-26, by sheepluva
rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
2012-10-26, by sheepluva
missed this one when fixing regular flakes. issue #444
2012-10-26, by nemo
0.9.18 release branch
0.9.18
2012-10-26, by koda
Restore -gv, limit points to template dimensions
2012-10-25, by nemo
-gv was causing broken behaviour
2012-10-25, by nemo
add gsoc students. also sphrix to translators
2012-10-25, by nemo
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
2012-10-25, by koda
finally videorec on osx
2012-10-25, by koda
I hate Windows and it hates me...
2012-10-24, by koda
add surname to credits
2012-10-24, by Randy
support video recording on windows with automation and headers
2012-10-24, by koda
enable png support under win32
2012-10-24, by koda
hgignore and skip one config file for win32
2012-10-24, by koda
download SDL dlls if not present
2012-10-24, by koda
update SDL headers for winutils
2012-10-24, by koda
Make explosion look depend less on fps
2012-10-24, by unc0rr
fuuuuuuuuuuuu don't use stack checking
2012-10-24, by koda
missing nil test
2012-10-23, by nemo
Flag script parsecommands to avoid echoing to net
2012-10-23, by nemo
Get rid of C-style operators
2012-10-24, by unc0rr
better?
2012-10-23, by nemo
Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
2012-10-23, by nemo
lupdate -no-obsolete project_files/hedgewars.pro
2012-10-23, by koda
tweak tab styling
2012-10-23, by nemo
tweaks to win build script, hedgewars.pro now supports win32 target
2012-10-23, by koda
tweak tab appearance to try to appease koda
2012-10-23, by nemo
forgot modality for this widget
2012-10-23, by koda
disable feedback button for now
2012-10-23, by koda
set window modality also for custom dialogs, small text changes
2012-10-23, by koda
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-10-23, by koda
add standard copyright header
2012-10-23, by koda
don't try to delete a default scheme
2012-10-23, by koda
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
2012-10-22, by nemo
- Fix desyncs triggered by AI
2012-10-22, by unc0rr
Check cake and air attack again if walked far from initial position (not tested)
2012-10-22, by unc0rr
Track targets better in multiattack mode
2012-10-22, by unc0rr
Mark places where tried to jump, avoid too much of thinking
2012-10-22, by unc0rr
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
2012-10-21, by nemo
Someone should look this over to make sure it should stay in
2012-10-21, by nemo
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
2012-10-21, by nemo
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
2012-10-21, by nemo
0.9.17 -> 0.9.18 changelog
2012-10-22, by unc0rr
crude workaround for problem inu reported with sound button
2012-10-21, by nemo
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
2012-10-21, by nemo
Fix include
2012-10-21, by unc0rr
Fix build
physfslayer
2012-10-21, by unc0rr
Fix knockball
2012-10-21, by nemo
Workaround over QIcon failing to load from physfs
physfslayer
2012-10-21, by unc0rr
Keep room admin ready status always set
2012-10-21, by unc0rr
Simplify DataManager as physfs partially implements its functions
physfslayer
2012-10-21, by unc0rr
Remove deprecated signals
2012-10-21, by unc0rr
Oops, forgot this
physfslayer
2012-10-21, by unc0rr
fix trophyrace. also tweak it a little
2012-10-20, by nemo
Many bugfixes and features to FileEngine
physfslayer
2012-10-21, by unc0rr
Don't need this button anymore
2012-10-20, by unc0rr
Try using PhysicsFS.
physfslayer
2012-10-20, by unc0rr
damn nots
2012-10-18, by nemo
Fix most of server warnings
2012-10-17, by unc0rr
'In game' client flag, both server and frontend support
2012-10-17, by unc0rr
- Show unready status in icon
2012-10-17, by unc0rr
I like this condition for home run better
2012-10-16, by nemo
Better error handling
2012-10-16, by unc0rr
skip all dx/dy mod if Power is 0
2012-10-16, by nemo
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
2012-10-16, by unc0rr
cut down on excessive checkins in some situations
2012-10-15, by nemo
Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-15, by nemo
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
2012-10-16, by unc0rr
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
2012-10-15, by nemo
Also shove using shotgun, switch off hat when not active hog
2012-10-14, by nemo
First pass at cleaver.
2012-10-14, by nemo
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
2012-10-14, by unc0rr
Fix crasher in TestCake
2012-10-13, by unc0rr
Switch to vector library for arrays
2012-10-13, by unc0rr
small tweak. (reverse mouse wheel directions for color change)
2012-10-13, by sheepluva
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
2012-10-13, by unc0rr
UNBAN implementation
2012-10-13, by unc0rr
add Randy to extended credits
2012-10-12, by sheepluva
french translation. primarily of the campaign.
2012-10-11, by sphrix
Better use random number here
2012-10-12, by unc0rr
- Nicks starting from not-letter char go to bottom of the list
2012-10-11, by unc0rr
Remove old signal-slot conenctions
2012-10-10, by unc0rr
- Finish conversion to nicks model
2012-10-10, by unc0rr
Get rid of deprecated chat widget stuff
2012-10-10, by unc0rr
Restore old context menu behavior
2012-10-10, by unc0rr
no. still doesn't work right
2012-10-10, by nemo
Please pas2c
2012-10-10, by unc0rr
- Enable chat context menu actions
2012-10-10, by unc0rr
Don't ask for full rooms list on part/kick
2012-10-10, by unc0rr
Reset nickname so it may be reused while old connection is still hanging
2012-10-09, by unc0rr
no. still doesn't work right.
2012-10-08, by nemo
Knife is still broken, but so koda can fix it...
2012-10-08, by nemo
Load friends/ignored nicks from file
2012-10-09, by unc0rr
Room players list
2012-10-08, by unc0rr
A bit more on the knife. Also add missing files to CMakeLists
2012-10-08, by nemo
Data for copying throwing knife to Land once it hits.
2012-10-07, by nemo
Bring back sorting
2012-10-07, by unc0rr
Bring icons back
2012-10-07, by unc0rr
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
2012-10-07, by nemo
Further work on moving to players list model
2012-10-07, by unc0rr
Simplify file loading procedure
2012-10-06, by unc0rr
Start moving to players list model.
2012-10-06, by unc0rr
No commit message
2012-10-03, by unc0rr
- Fix warnings and hints
2012-10-01, by unc0rr
Show more statuses in icons.
2012-10-01, by unc0rr
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
2012-09-29, by unc0rr
use cmake OPTION for arguments and further cleanup on CMakeFiles
2012-09-28, by koda
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
2012-09-27, by nemo
Fix some hints
2012-09-28, by unc0rr
Shutup pas2c
2012-09-28, by unc0rr
vector2Angle function which converts vector to angle from -2048 to 2048
2012-09-28, by unc0rr
Always run simple game on medium maps
2012-09-27, by unc0rr
Oops
2012-09-27, by unc0rr
Fix framing
2012-09-26, by unc0rr
- Keep track of room name so correct name is displayed when you become room admin
2012-09-25, by unc0rr
only accept RELASE and DEBUG build type configuration
2012-09-25, by koda
another little tweak
2012-09-25, by koda
sdl_extras updated/fixed (is this file still needed?)
2012-09-25, by koda
forgot a few checks from rev f40c65ae3eab
2012-09-25, by koda
force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
2012-09-25, by koda
slight tweak to lua linking (that will break everything, i'm sure)
2012-09-25, by koda
Make sheepluva happy
2012-09-22, by unc0rr
Allow using system proxy settings
2012-09-22, by unc0rr
- Small fix
2012-09-21, by unc0rr
Support for proxies (not tested)
2012-09-21, by unc0rr
blindly trying to fix the android build
2012-09-21, by koda
nicer debug log visuals on ios
2012-09-21, by koda
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
2012-09-21, by koda
update ios project file again to reflect SDL2 renaming
2012-09-20, by koda
Hedgeroid: Updated base locale
2012-09-16, by Medo
issue ENGINECLEAN only when fpc < 2.6
2012-09-20, by koda
Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
2012-09-16, by Medo
updated ios project file
2012-09-20, by koda
frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
2012-09-16, by Medo
Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
2012-09-16, by unc0rr
frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
2012-09-16, by Medo
New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
2012-09-16, by unc0rr
Merge
2012-09-16, by Medo
Italian translation update
2012-09-16, by ChipHome
Italian engine translation update
2012-09-11, by ChipHome
recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
2012-09-09, by sheepluva
client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
2012-09-09, by sheepluva
'h' status for room admins
2012-09-09, by unc0rr
Reset to default colors button
2012-09-09, by unc0rr
- Some improvements to tr() calls
2012-09-09, by unc0rr
- Fix some warnings in frontend
2012-09-09, by unc0rr
Polish settings page a bit
2012-09-09, by unc0rr
More consistency in terminology
2012-09-08, by unc0rr
merging in campaign updates - please test
2012-09-07, by sheepluva
Fixed grammar/vocabulary and improved balance
2012-09-05, by belphegorr
fix for issue 293 : "rope stuck after picking crate"
2012-09-06, by sheepluva
fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
2012-09-05, by sheepluva
retain frontend effects setting exiting/leaving settings
2012-09-04, by nemo
Fix some warnings
2012-09-05, by unc0rr
Stop messages without possible desync on load from save
2012-09-05, by unc0rr
I didn't want to do this since it seems less clean, but...
2012-09-04, by sheepluva
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
2012-09-04, by unc0rr
skip second CheckForWin if water wasn't raised after first one
2012-09-04, by sheepluva
fix multi-shot related game ends leading to incomplete stats, fixes issue 372
2012-09-04, by sheepluva
More Qt-ish code, fix couple warnings.
2012-09-04, by unc0rr
Unset room restrictions on player/team joins when changing room admin
2012-09-04, by unc0rr
More precision
2012-09-04, by unc0rr
forgot to add back c96ff1a053d0
2012-09-03, by nemo
fix for issue 376 (embedding barrels in ceiling)
2012-09-03, by sheepluva
Fix line endings, add missing amMine entry
2012-09-03, by nemo
teleport hack fixes:
2012-09-03, by sheepluva
adjust velocity when entering/exiting the 4x routine
2012-09-03, by nemo
Let's try *4 instead. Not nearly as much of a win, but might be usable.
2012-09-03, by nemo
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
2012-09-03, by nemo
if this doesn't work I shall cry like a lady
2012-09-02, by sheepluva
I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
2012-09-02, by sheepluva
engineclean returns
2012-09-02, by sheepluva
Not sticky rope
2012-09-02, by unc0rr
perf tweak
2012-09-02, by nemo
LAND_HEIGHT/LAND_WIDTH need setting later now
2012-09-02, by nemo
Correct snow fall/rotation (matching visual gear)
2012-09-02, by nemo
Oops
2012-09-02, by unc0rr
Rope fix without hacks.
2012-09-01, by unc0rr
oops
2012-09-01, by nemo
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
2012-09-01, by nemo
hide health bars of dead teams
2012-09-01, by unc0rr
Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
2012-09-01, by nemo
fix parsing of 'if': identifiers can also contain underscores
2012-09-01, by sheepluva
fix parsing of 'if'
2012-08-31, by unc0rr
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
2012-08-31, by sheepluva
* don't build moc for campaign.h
2012-08-31, by sheepluva
oops
2012-08-31, by nemo
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
2012-08-31, by sheepluva
min -> qMin
2012-08-31, by sheepluva
don't query/print GL_AUX_BUFFERS if video recording is disabled
2012-08-31, by sheepluva
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
2012-08-31, by sheepluva
Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
2012-08-30, by nemo
add 'a classic fairytale' campaign to cmake install
2012-08-25, by sheepluva
dos2unix newline fixes on 7 (video recording-)merged files
2012-08-30, by sheepluva
Move some options to the second page so first page doesn't look ugly on low resolution
2012-08-30, by unc0rr
neglected stuff
2012-08-30, by nemo
Checking merge against latest trunk
2012-08-30, by nemo
preliminary creeper (not yet functional)
2012-08-29, by nemo
new grave: dragonball (incl. svg) by Randy
2012-08-29, by sheepluva
tiny (probably) optimisation
2012-08-29, by nemo
A few more operators. Committing in case unc0rr wants to fiddle.
2012-08-29, by nemo
isZero appears to be never used. Use it in a few obvious cases and add web variant.
2012-08-29, by nemo
Fix library installation in win32
2012-08-29, by unc0rr
disable snowball damage, by request of sheepluva
2012-08-29, by nemo
remove a redundant assignment; whitespace fixes
2012-08-29, by sheepluva
This should work better
2012-08-29, by unc0rr
fix build for me
2012-08-28, by sheepluva
Make ffmpeg optional for frontend
2012-08-28, by unc0rr
Small fix
2012-08-28, by unc0rr
Merge Stepik-777's video recording gsoc project
2012-08-28, by unc0rr
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
2012-08-27, by nemo
Merge
2012-08-27, by Medo
shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
2012-08-27, by sheepluva
Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
2012-08-26, by nemo
so unc0rr might replace this all. but anyway. fix copypasta.
2012-08-26, by nemo
shoppa hack, take... 4?
2012-08-26, by nemo
another shot in the dark. still w/ no input from shoppa players
2012-08-25, by nemo
shoppa hack guesses. continued. let's assume there's a small Y component.
2012-08-25, by nemo
another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
2012-08-25, by nemo
hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
2012-08-25, by nemo
Hack to try and appease the shoppa players
2012-08-25, by nemo
reducing this value is sufficient to ensure crates drop just below top border or a girder
2012-08-25, by nemo
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
2012-08-25, by nemo
Allow escaping from tight spots
2012-08-25, by nemo
Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
2012-08-25, by unc0rr
Ensure crates can spawn just below the border on a bordered map.
2012-08-25, by nemo
let's see if mikade will still accept this at least
2012-08-25, by nemo
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
2012-08-25, by nemo
oops
2012-08-24, by nemo
Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
2012-08-24, by nemo
fromdos + fix end of turn velocity
2012-08-24, by nemo
An attempt to run main rope code only every 8th tick:
2012-08-24, by unc0rr
Move rope code to separate unit
2012-08-24, by unc0rr
Fix formatting, reduce border sensitivity
2012-08-23, by nemo
Hedgeroid: Fixed map preview again (might be a JNA bug)
2012-08-23, by Medo
also needs exclusion here
2012-08-23, by nemo
Hedgeroid improvements:
2012-08-23, by Medo
Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
2012-08-23, by unc0rr
Hedgeroid: Some code cleanup, adding a forgotten file
2012-08-22, by Medo
Slightly faster and slightly better templates #41 and #43
2012-08-23, by unc0rr
License change: With the agreement of Xeli, I changed the Hedgeroid license to
2012-08-20, by Medo
drawn maps have a fixed 4096x2048 area right now
2012-08-23, by nemo
Hedgeroid: Final sprint to the deadline
2012-08-20, by Medo
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
2012-08-22, by nemo
frontlib: Improved documentation of netconn, unified naming of a callback
2012-08-20, by Medo
*sigh*
2012-08-22, by nemo
engine: Don't overwrite isTerminated if it's already true
2012-08-20, by Medo
initModule really not needed for uRandom
2012-08-22, by nemo
Fix engine crashes on game end
2012-08-19, by Medo
Burn a random number in the override. Make sure cirbuf is reset.
2012-08-22, by nemo
Merge
2012-08-18, by Medo
extra nil check for lua hog switch
2012-08-21, by nemo
Hedgeroid: Don't change the template when clicking the map.
2012-08-18, by Medo
now really avoid
2012-08-22, by unc0rr
Hedgeroid: Increased assetsversion (d'oh)
2012-08-18, by Medo
avoid overflow on templates
2012-08-21, by nemo
Hedgeroid:
2012-08-18, by Medo
allow lua to specify template by number
2012-08-21, by nemo
frontlib: Return more filled-in team objects
2012-08-18, by Medo
merge
2012-08-19, by Stepan777
Cancel shotgun shot if hedgehog is moved moved (by explosion)
2012-08-21, by unc0rr
engine: Fixed indentation regression
2012-08-18, by Medo
koda changed the CMake flag w/o updating the wiki or INSTALL file :(
2012-08-18, by nemo
Merge
2012-08-18, by Medo
Hedgeroid: Don't update the map preview just for a theme change
2012-08-18, by Medo
oops
2012-08-18, by nemo
Hedgeroid: Fixed JNA mapping of size_t
2012-08-18, by Medo
fix the touchUI on android, ignore device dpi for now
2012-08-18, by Xeli
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
2012-08-18, by Medo
byte order
2012-08-18, by nemo
Hedgeroid: Fixed memory handling issues
2012-08-18, by Medo
Simplify code a bit
2012-08-18, by unc0rr
Hedgeroid: Fixed the restructuring-induced breakage
2012-08-18, by Medo
GoBack() here is not needed anymore
2012-08-18, by unc0rr
Merge
2012-08-18, by Medo
Avoid a bit of a memory spike on small maps
2012-08-18, by nemo
This one gets called a lot when drawing rotated sprites
2012-08-17, by nemo
Consistency
2012-08-17, by nemo
This union hasn't been needed for 5 years, and makes using other headers harder.
2012-08-17, by nemo
Forgot this state
2012-08-16, by unc0rr
minor changes in list of codecs
2012-08-12, by Stepan777
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
2012-08-15, by nemo
Insert license in avwrapper.c
2012-08-12, by Stepan777
Allow customization of colors in ui, store custom colors in config
2012-08-15, by unc0rr
cmake scripts
2012-08-11, by Stepan777
Check if hedgehog is still active instead
2012-08-15, by unc0rr
better cmake script
2012-08-10, by Stepan777
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
2012-08-13, by unc0rr
merge
2012-08-10, by Stepan777
Allow JOINED message in lobby
2012-08-13, by unc0rr
fix FindFFMPEG
2012-08-09, by Stepan777
I shouldn'tve tracked this really, I should have just rejected that part of the transplant
2012-08-30, by nemo
Simplified Chinese Translation update
2012-08-13, by Jie Luo
improve html links + small bugfixes
2012-08-09, by Stepan777
Final checkpoint w/ campaign.
2012-08-30, by nemo
Check if 'for' cycle body is executed at least once
2012-08-09, by unc0rr
FindFFMPEG.cmake (used only for frontend for now).
2012-08-09, by Stepan777
All missions: switched blood needers with meatbags in dialogues
2012-08-26, by belphegorr
Don't accept room messages when not in room state. Not tested even if it builds.
2012-08-09, by unc0rr
merge
2012-08-09, by Stepan777
Mission 3: Added initial FirePunch
2012-08-26, by belphegorr
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
2012-08-08, by nemo
Mission 2: fixed ammo menu bug
2012-08-26, by belphegorr
Keep room till last player quits
2012-08-08, by unc0rr
Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
2012-08-26, by belphegorr
er. more like this.
2012-08-08, by nemo
Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
2012-08-26, by belphegorr
Allow scripting to delete gears
2012-08-08, by nemo
Changed a line in Mission 2 dialogue...
2012-08-25, by belphegorr
oops
2012-08-07, by nemo
Fixed crashes in mission 3 after RestoreHog
2012-08-25, by belphegorr
Keep inlining
2012-08-07, by unc0rr
Modified missions to be compatible with the merge
2012-08-22, by belphegorr
More mess in pas2c:
2012-08-06, by unc0rr
Mission 3: Modified onPrecise (added out-commented debug code)
2012-08-19, by belphegorr
revert 3188794b9d87. does not do what I'd like.
2012-08-06, by nemo
Hedgeroid: Frantic scrabbling toward the deadline
2012-08-18, by Medo
improve video uploading
2012-08-06, by Stepan777
Mission 3: reduced enemy turn time, fixed other HideHog problems
2012-08-19, by belphegorr
oops
2012-08-05, by nemo
frontlib: Moved mapname sending to the end of flib_netconn_send_map
2012-08-18, by Medo
merge
2012-08-06, by Stepan777
Solved issues with HideHog in mission 2 and 3
2012-08-19, by belphegorr
no cake for youuuuu
2012-08-05, by nemo
engine: Added JNI-compatible function to start map generation
2012-08-18, by Medo
Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
2012-08-19, by belphegorr
Introduce 'a' and 'u' client flags to mark admins and authenticated users
2012-08-05, by unc0rr
frontlib:
2012-08-15, by Medo
Removed debug code.
2012-08-19, by belphegorr
Add bot level to CPU flag
2012-08-05, by nemo
frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
2012-08-12, by Medo
Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
2012-08-19, by belphegorr
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
2012-08-04, by nemo
Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
2012-08-12, by Medo
Fixed a typo, frontend is now working properly
2012-08-19, by belphegorr
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
2012-08-04, by nemo
Removed useless cast in cmdlineClient
2012-08-12, by Medo
Silly add to facilitate transplant
2012-08-30, by nemo
oops
2012-08-04, by nemo
Hedgeroid:
2012-08-12, by Medo
Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
2012-08-19, by belphegorr
unbreak AI. remove inits from uLand
2012-08-04, by nemo
frontlib improvements:
2012-08-12, by Medo
Forgot to add mission 10
2012-08-19, by belphegorr
An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
2012-08-04, by nemo
frontlib: Added functions to query important constants from the library
2012-08-12, by Medo
Added a story ending mission/cut-scene
2012-08-19, by belphegorr
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
2012-08-04, by nemo
Hedgeroid: Start using the frontlib for more operations
2012-08-06, by Medo
Added a FollowGear to the leaderDead animation in mission 9
2012-08-18, by belphegorr
Fix kamikaze crasher. Handle overlapping hogs case.
2012-08-04, by nemo
frontlib: Brought commandline client (almost) up to date with the frontlib changes
2012-08-06, by Medo
Fixed a few bugs in mission 7
2012-08-18, by belphegorr
TestKamikaze, needs polishing
2012-08-03, by unc0rr
frontlib: prevent writing a "binds" section of the team file when there are no binds
2012-08-06, by Medo
Fixed a typo in mission 6
2012-08-18, by belphegorr
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
2012-08-01, by nemo
frontlib: fixed ini writing failing because of an inverted condition
2012-08-06, by Medo
Fixed bug in mission 5 with invisible obstacles
2012-08-18, by belphegorr
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
2012-07-31, by unc0rr
frontlib: Removed reference counting from schemelist
2012-08-06, by Medo
Crashfix, healthfix in mission 5
2012-08-18, by belphegorr
oops
2012-07-27, by nemo
Hedgeroid: Started to implement RoomActivity
2012-08-02, by Medo
Forgot to add mission 9 -.-'
2012-08-18, by belphegorr
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
2012-07-27, by nemo
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
2012-08-02, by Medo
Added Mission 9: The Enemy Of My Enemy
2012-08-16, by belphegorr
merge
2012-07-27, by unc0rr
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
2012-08-01, by Medo
Modified final cutscene and fixed a skipping bug
2012-08-16, by belphegorr
oops
2012-07-27, by unc0rr
Hedgeroid: Added libjnidispatch.so and jna.jar
2012-08-01, by Medo
Fixed variable loading errors and added saving of "M8Scene" in mission 8
2012-08-10, by belphegorr
Fix edge case problems with sniper rifle
2012-07-27, by unc0rr
Hedgeroid: Room screen WIP
2012-08-01, by Medo
Solved "floating repositionings" in every mission
2012-08-10, by belphegorr
uploading to youtube, it works, but user interface is still incomplete
2012-07-26, by Stepan777
No more AI jumping lulz
2012-07-26, by unc0rr
this one too
2012-07-27, by nemo
Hedgeroid: various improvements:
2012-07-27, by Medo
Added Mission 8: Long Live The Queen
2012-08-10, by belphegorr
merge
2012-07-26, by Stepan777
Better prediction of cluster, melon, and whip
2012-07-26, by unc0rr
rewrite to make the string shorter
2012-07-27, by nemo
Merge
2012-07-26, by Medo
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
2012-08-10, by belphegorr
merge
2012-07-25, by unc0rr
Removed gfOneClanMode from Mission 7
2012-08-02, by belphegorr
Commit commented out code which I used to debug AI walking
2012-07-25, by unc0rr
Added Mission 7: Family Reunion
2012-07-31, by belphegorr
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
2012-07-25, by unc0rr
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
2012-07-25, by unc0rr
Mission 6: Modified a dialogue timing
2012-07-31, by belphegorr
Some tiny improvements to AI walking algorythm
2012-07-25, by unc0rr
Changes to pas2c - unreviewed apart from cursory glance and compile test.
2012-07-25, by xymeng
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
2012-07-31, by belphegorr
Adjust firepunch and bat consts yet again
2012-07-25, by unc0rr
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-25, by nemo
Mission 1: Fixed a typo
2012-07-31, by belphegorr
Prefer to bat enemy away dealing the same amount of damage
2012-07-24, by unc0rr
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
2012-07-24, by nemo
Changed name of princess in mission 6 (forgot it last time).
2012-07-24, by belphegorr
No need to redefine signal
2012-07-24, by unc0rr
Fix bee crasher, tweak splash values
2012-07-24, by nemo
Removed some campaign variables from Mission 6.
2012-07-24, by belphegorr
better?
2012-07-21, by nemo
Switched Fell From Heaven to Fell From Grace on missions 5, 6.
2012-07-24, by belphegorr
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-22, by unc0rr
Fixed localization of Mission 6 and fixed a typo.
2012-07-24, by belphegorr
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-07-20, by nemo
Finished mission 6: Dragon's lair
2012-07-23, by belphegorr
Ok. *these* should be safe with just this one extra check...
2012-07-20, by nemo
checkpoint merge
2012-08-30, by nemo
:( I have no idea why this did not work
2012-07-20, by nemo
Avoid desync playing back demos
2012-07-20, by nemo
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
2012-07-20, by nemo
I thirst for randomness.
2012-07-20, by nemo
Try avoiding spamming the log by retaining the gears. untested.
2012-07-20, by nemo
Replace stupid 'mod' with 'and'
2012-07-20, by unc0rr
ooops (and indentation)
2012-07-20, by koda
press 8 to mute audio while ingame
2012-07-20, by koda
mod operator is so stupid in pascal
2012-07-20, by unc0rr
oh yeah, these too
2012-07-19, by nemo
Fix TARDIS, make switcher work w/ the new more stringent check.
2012-07-19, by nemo
Update team health
2012-07-19, by nemo
Start TestCake
2012-07-18, by unc0rr
allow FPFLAGS and GHFLAGS only in cmakes able to support them
2012-07-18, by koda
what the heck, let's add a few more
2012-07-16, by nemo
- Check for harmful gear deletions
2012-07-16, by unc0rr
Use gmDestroy message instead
2012-07-16, by unc0rr
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
2012-07-15, by nemo
Correctly distinguish between game and real ticks while recording video,
2012-07-13, by Stepan777
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
2012-07-15, by nemo
merge
2012-07-13, by Stepan777
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-14, by nemo
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
2012-07-13, by unc0rr
Filter sprSDFlake too, so engine could pass initialization
gl2
2014-01-10, by unc0rr
Fix bug with isInLag picture displayed at end of some videos.
2012-07-10, by Stepan777
Don't consider moving hedgehogs in place rating in after attack mode
2012-07-13, by unc0rr
Import temp.diff which is a try to fix glitches with textures edges
gl2
2014-01-09, by Wolfgang Steffens
merge
2012-07-10, by Stepan777
When removing a record, set selection on the next item in the list
2012-07-12, by unc0rr
Wolfgang Steffens's gl2 and atlas branch
gl2
2014-01-09, by unc0rr
closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
2014-06-18, by sheepluva
fix bug with desynced camera positions
2012-07-09, by Stepan777
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
2012-07-12, by nemo
Debug commit
2012-07-10, by Wolfgang Steffens
rework saving of camera positions so there is no need to know framerate during prerecording.
2012-07-09, by Stepan777
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
2012-07-11, by nemo
Merge
2012-07-10, by Wolfgang Steffens
merge
2012-07-09, by Stepan777
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
2012-07-09, by nemo
First try to use framebuffer, instead of auxilary buffer.
2012-07-08, by Stepan777
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
2012-07-08, by unc0rr
Move SDL_GetTicks() to another place, maybe this will fix sound desync.
2012-07-08, by Stepan777
A bit more convoluted, but more attractive visually
2012-07-08, by nemo
merge
2012-07-08, by Stepan777
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
2012-07-08, by nemo
fix alpha channel in image rescaling
2012-07-07, by Stepan777
Draw bombs behind plane
2012-07-08, by nemo
Fix thumbnails. On some OpenGL implementations they weren't working.
2012-07-07, by Stepan777
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
2012-07-08, by unc0rr
fix frontend for ffmpeg 0.7.13
2012-07-07, by Stepan777
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
2012-07-08, by nemo
Fix compilation of hwengine on ffmpeg 0.7.13.
2012-07-07, by Stepan777
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
2012-07-26, by Medo
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
2012-07-08, by nemo
fix for older ffmpeg (0.7.13)
2012-07-07, by Stepan777
Hedgeroid: Misguided attempts at getting the connection lifecycle right.
2012-07-24, by Medo
remaining files for the Danish translation
2012-07-07, by kjpou1
When there are videos that are being encoded and user tries to quit display dialog with warning.
2012-07-06, by Stepan777
Hedgeroid: Reworked player and room lists, added menus, added playername query
2012-07-23, by Medo
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
2012-07-07, by unc0rr
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
2012-07-06, by Stepan777
Hedgeroid: More work on the lobby activity
2012-07-21, by Medo
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
2012-07-07, by nemo
merge
2012-07-06, by Stepan777
Hedgeroid: Lobby activity improvements
2012-07-19, by Medo
unbreak grayscale
2012-07-07, by nemo
Hedgeroid: Modified detection of assets on SD card (should be more reliable)
2012-07-19, by Medo
It is global var
2012-07-06, by unc0rr
Hedgeroid: Got the roomlist working... more or less.
2012-07-19, by Medo
Fix crash when hedgehog dies while switching from it
2012-07-05, by unc0rr
Re-Added the commandline client, but it's not compilable agains the latest frontlib
2012-07-19, by Medo
free up power for use by script
2012-07-04, by nemo
frontlib:
2012-07-19, by Medo
Allow script to set number of ammo in a crate. untested.
2012-07-04, by nemo
frontlib: Fix onRoomUpdateCb receiving a null pointer
2012-07-18, by Medo
- Don't call Length() on variable size arrays
2012-07-03, by unc0rr
Hedgeroid: Fixed multitouch breakage
2012-07-17, by Medo
Properly convert taking address of function with var parameters
2012-06-30, by unc0rr
Hedgeroid: Chat and player list work now, but everything is very much WIP
2012-07-17, by Medo
Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
2012-06-30, by unc0rr
Hedgeroid: Layout experiments for the lobby page
2012-07-16, by Medo
Don't produce unnecessary and erroneous defines
2012-06-30, by unc0rr
Hedgeroid: Added experimental lobby chat
2012-07-11, by Medo
Fix the function definition issue so the function pointer format now looks correct.
2012-06-29, by xymeng
Hedgeroid: Simplified some code
2012-07-11, by Medo
Tiny optimization + formatting fix
2012-06-29, by unc0rr
frontlib: Added missing disconnect case
2012-07-11, by Medo
Convert function with var parameters declarations into #define + function which accepts pointers
2012-06-29, by unc0rr
frontlib: Added the NDK build file for Android
2012-07-10, by Medo
- Try sending remove message in 'finally' as a last resort
2012-06-28, by unc0rr
frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
2012-07-10, by Medo
ocd
2012-06-27, by nemo
Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
2012-07-05, by Medo
Prepare to handle passing by reference
2012-06-28, by unc0rr
frontlib: Improved and unified parameter checking, moved the cmdlineClient out
2012-07-05, by Medo
Remove trailing spaces
2012-06-27, by unc0rr
frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
2012-06-27, by Medo
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
2012-06-27, by nemo
Merge
2012-06-27, by Medo
Missions localisation
2012-06-27, by sphrix
More efficient
2012-06-27, by nemo
oops
2012-06-27, by nemo
Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
2012-06-27, by nemo
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
2012-06-26, by nemo
Here they come - thumbnails.
2012-06-26, by Stepan777
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
2012-06-26, by nemo
Added auto cropping to atlasing
2012-07-10, by Wolfgang Steffens
merge
2012-06-26, by Stepan777
updated ios project file
2012-06-27, by koda
GL1.x fixes
2012-06-25, by Wolfgang Steffens
Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
2012-06-26, by nemo
Merge
2012-06-25, by Wolfgang Steffens
Don't set erasing flag when it is unnecessary so hwmap could compress better
2012-06-26, by unc0rr
using atlas for rendering now
2012-06-25, by Wolfgang Steffens
er. this one too
2012-06-26, by nemo
made surface retaining mandatory
2012-06-25, by Wolfgang Steffens
merge
2012-06-26, by Stepan777
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
2012-06-26, by nemo
added missing uBinPacker.pas and uAtlas.pas
2012-06-25, by Wolfgang Steffens
retaining SDL surfaces in order to allow recreating atlases from scratch without
2012-06-25, by Wolfgang Steffens
Update contributor e-mail address
2012-06-25, by nemo
Restore almost old TCPBase behaviour
2012-06-26, by Stepan777
Merge
2012-06-25, by Wolfgang Steffens
oops
2012-06-25, by nemo
remaining IFDEFs
2012-06-24, by Stepan777
oops
2012-06-25, by unc0rr
merge
2012-06-24, by Stepan777
oops
2012-06-24, by nemo
correctly fix odd dimensions (it was incorrectly fixed in previous commit)
2012-06-24, by Stepan777
These 2 need masks now
2012-06-24, by nemo
pagevideos is now much better that before:
2012-06-24, by Stepan777
Fix completely broken RateHammer
2012-06-24, by unc0rr
merge
2012-06-24, by Stepan777
Sanity limits.
2012-06-24, by nemo
Another take at prettier crate appearance
2012-06-24, by nemo
frontlib: Getting there :) Added commandline client for testing
2012-06-27, by Medo
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
2012-06-23, by nemo
frontlib: Using macros for simplification of callbacks
2012-06-25, by Medo
Second part of the change. Make collision check use the new mask bit.
2012-06-23, by nemo
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
2012-06-25, by Medo
Step 1. Add current hedgehog as top bit of bottom byte.
2012-06-23, by nemo
More progress on the netplay part of the frontlib
2012-06-21, by Medo
- Fix cake bug introduced in r2ccfc93c6b5e
2012-06-23, by unc0rr
Merge
2012-06-19, by Medo
Swap order of actions
2012-06-22, by unc0rr
Output log to stdout instead of stderr
2012-06-19, by unc0rr
Oops, forgot this
2012-06-19, by unc0rr
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
2012-07-23, by belphegorr
set(LUA_LIBRARY lua.dll) for win32 builds
2012-06-18, by unc0rr
Placed hiding hogs at the end of StartMission in Mission 3
2012-07-21, by belphegorr
BindsModel
2012-06-17, by unc0rr
Added localization
2012-07-21, by belphegorr
- Move colorsModel to appropriate place
2012-06-17, by unc0rr
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
2012-07-21, by belphegorr
CROSSAPPLE ftw
2012-06-17, by koda
Fixed a visual gear in Mission 5
2012-07-16, by belphegorr
This should fix default hogs names in network game
2012-06-17, by unc0rr
Added fifth mission and fixed minor control bug with mission 4
2012-07-16, by belphegorr
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
2012-06-17, by unc0rr
Fixed a bug where certain ammo types were added to the wrong hogs.
2012-07-10, by belphegorr
AI loves to jump
2012-06-14, by unc0rr
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
2012-07-10, by belphegorr
ios: disable some warnings
2012-06-14, by koda
Changed a ShowMission in Mission 4
2012-07-08, by belphegorr
it was inevitable
2012-06-14, by koda
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
2012-07-08, by belphegorr
ios: explain why setting a style disables schemes and/or weapons sometimes
2012-06-14, by koda
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
2012-07-06, by belphegorr
ios: for mission configuration, use the bundled cfg file instead of providing plist files
2012-06-14, by koda
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
2012-07-06, by belphegorr
add default cfg files for uniformity in missions
2012-06-13, by koda
Increased turn time to 40
2012-07-06, by belphegorr
fix very stupid bug :)
2012-06-12, by Stepan777
DPI for everyone
2012-06-13, by koda
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
2012-07-05, by belphegorr
1. Implement new page in frontend with options for video recording.
2012-06-11, by Stepan777
frontlib: Started work on the server connection code
2012-06-19, by Medo
LUA_FOUND should surely be set only if the system lua was found.
2012-06-13, by nemo
Reduced ammo count on Mission 2
2012-07-05, by belphegorr
merge
2012-06-11, by Stepan777
Changed frontlib to use the existing ini file formats of the QtFrontend
2012-06-15, by Medo
Couple of missed sections from last time. Shield is still a bit odd
2012-06-12, by nemo
Modified some crate positions, added sound to teleports, fixed loc errors...
2012-07-05, by belphegorr
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
2012-06-12, by Medo
reorganize options.inc a little
2012-06-11, by koda
Added localization and changed primary team color.
2012-07-05, by belphegorr
Cleanup, refactoring and generally more development in the frontlib
2012-06-12, by Medo
uniform NOPNG and NOSERVER cmake symbols
2012-06-11, by koda
Added Mission 4: United We Stand
2012-07-05, by belphegorr
Merge
2012-06-11, by Medo
sed 's/\t/ /g' CMakeLists.txt
2012-06-11, by koda
Set the choice constants to the correct values (1-3 instead of 0-2).
2012-07-03, by belphegorr
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
2012-06-10, by nemo
Removed some debugging lines I forgot to remove.
2012-07-01, by belphegorr
disable this debug too
2012-06-09, by nemo
Added mission 3: The Journey Back
2012-07-01, by belphegorr
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
2012-06-09, by nemo
Fixed some bugs with Mission 2 and Animate.lua.
2012-06-29, by belphegorr
TestBaseballBat
2012-06-09, by unc0rr
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
2012-06-26, by belphegorr
- Adjust some consts so whip and firepunch work perfectly
2012-06-09, by unc0rr
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
2012-06-26, by belphegorr
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
2012-06-09, by nemo
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
2012-06-26, by belphegorr
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
2012-06-09, by nemo
Added the helper script I forgot to add last time
2012-06-25, by belphegorr
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
2012-06-09, by unc0rr
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
2012-06-25, by belphegorr
restore fpc 2.4.2 compatibility
2012-06-09, by Xeli
The first campaign commit with a lot of changes...
2012-06-25, by belphegorr
New bright and shiny TestFirepunch which actually works
2012-06-08, by unc0rr
fix shift key by disabling the key modifiers for now
2012-06-08, by Xeli
1. Add IFDEFs for video recording
2012-06-08, by Stepan777
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
2012-06-08, by unc0rr
merge
2012-06-08, by Stepan777
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
2012-06-08, by unc0rr
merge
2012-06-07, by Stepan777
ignore keymodifers other than ctrl/alt/shift
2012-06-07, by Xeli
removed some writelns
2012-06-07, by Xeli
first attempt at implementing support for keys with modifiers
2012-06-07, by Xeli
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
2012-06-06, by nemo
Not needed here
2012-06-06, by unc0rr
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
2012-06-05, by Wolfgang Steffens
- Allow camera movement while current hedgehog is falling
2012-06-05, by unc0rr
Merge
2012-06-05, by Wolfgang Steffens
Android: first attempt at using the density call from java
2012-06-05, by Xeli
only reset those keys which actually change their bindings
2012-06-05, by Xeli
tidy flags
2012-06-04, by nemo
Small improvements to the frontend lib for better debugging
2012-06-11, by Medo
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
2012-06-04, by nemo
here it is
2012-06-04, by Stepan777
Implemented game launching API for the frontlib.
2012-06-09, by Medo
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
2012-06-04, by unc0rr
Implemented public API for letting the engine render maps
2012-06-08, by Medo
Make watching AI v AI on ai survival a bit more entertaining
2012-06-04, by nemo
Added ini reading/writing for game schemes to the frontend lib
2012-06-07, by Medo
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
2012-06-03, by nemo
Frontlib: Work on the callback mechanisms for IPC
2012-06-04, by Medo
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
2012-06-03, by nemo
frontlib refactoring
2012-06-03, by Medo
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
2012-06-03, by nemo
Merge
2012-06-02, by Medo
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
2012-06-03, by nemo
Android: added a callback to java to determine dpi/dip how much we should scale the ui
2012-06-02, by Xeli
Merge
2012-06-02, by Medo
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
2012-06-02, by nemo
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
2012-06-01, by unc0rr
merge
2012-06-01, by mikade
Demo recording for the frontend library
2012-06-02, by Medo
Name the flags for fall tracking and indicating whether the explosion erases terrain.
2012-05-31, by nemo
Moved frontlib into project_files
2012-05-31, by Medo
merge
2012-05-31, by unc0rr
Further work on the frontend library, restructuring, ...
2012-05-31, by Medo
merge
2012-05-31, by unc0rr
Add a GetTag method so that SetTag doesn't feel lonely.
2012-05-31, by mikade
Started work on the frontend networking library
2012-05-31, by Medo
Improve TestWhip
2012-05-31, by unc0rr
minor tweaks for options page; should improve readability at small window size... a bit...
2012-05-31, by sheepluva
Removed dead/deprecated code and comments
2012-05-29, by Medo
pas2c stuff
2012-05-31, by unc0rr
This should make drawn maps rendering even more faster
2012-05-30, by unc0rr
Merge
2012-05-29, by Medo
merge
2012-05-30, by unc0rr
Render drawn maps 10-500 times faster
2012-05-30, by unc0rr
Oops, forgot to set 'erasing' flag on decoding
2012-05-29, by unc0rr
Fix a bug with wrong state of teams list when color isn't changed manually
2012-05-28, by unc0rr
Remove a couple more timers, should mean alpha matches old pulse time now
2012-05-28, by nemo
also change specialists
2012-05-28, by nemo
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
2012-05-28, by nemo
change the array which represents the keyboard state to be a boolean array rather than byte array
2012-05-28, by Xeli
Don't allow for multiple key up(or down) events, it will ignore the excess events
2012-05-28, by Xeli
Also change Highlander and Racer
2012-05-28, by nemo
moved generic matrix code to uMatrix.pas
2012-05-28, by Wolfgang Steffens
merge
2012-05-28, by unc0rr
merge
2012-05-28, by Wolfgang Steffens
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
2012-05-28, by nemo
Some improvements to pas2c
2012-05-28, by unc0rr
Fix a remote crasher
2012-05-28, by unc0rr
- Fix some AI stupidness factors
2012-05-25, by unc0rr
Make frontend compile with clang
2012-05-28, by unc0rr
- Allow switching colors with mouse wheel
2012-05-27, by unc0rr
initial GLSL1.2 test version
2012-05-25, by Wolfgang Steffens
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
2012-05-26, by nemo
Removed lazy update: workaround for R7103
2012-05-25, by Wolfgang Steffens
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
2012-05-26, by unc0rr
merge
2012-05-25, by Wolfgang Steffens
- Restore pre-r9257cf8e7af2 behavior
2012-05-25, by unc0rr
Merge
2012-05-23, by Medo
Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
2012-05-23, by nemo
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
2012-05-23, by nemo
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
2012-05-23, by unc0rr
Don't remove already removed team
2012-05-23, by unc0rr
wops add this too
2012-05-23, by Xeli
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
2012-05-23, by Xeli
android: fix the default make target
2012-05-23, by Xeli
Android: add freezer commit message
2012-05-23, by Xeli
add NOPNG to cmake to explicitly disable PNG dependency
2012-05-23, by koda
add GHC and GHFLAGS from cmake too
2012-05-23, by koda
rename a few internal cmake variables (for consistency and readability)
2012-05-23, by koda
Replaced matrix related FFP code with explicit matrix calculations.
2012-05-22, by Wolfgang Steffens
Merge
2012-05-22, by Medo
there a libSDLMain.a in the bundled SDL framework
2012-05-23, by koda
Merge
2012-05-22, by Wolfgang Steffens
android: possible fix for bitmap recycle errors
2012-05-22, by Xeli
fixed wheelup/down
2012-05-22, by Xeli
add a nilcheck
2012-05-21, by koda
checksum
2012-05-21, by nemo
Feel free to add real checksum function
2012-05-22, by unc0rr
better lazy loading for cScaleFactor
2012-05-21, by koda
Ok. I think *this* should flip it correctly...
2012-05-20, by nemo
android: added an unsigned target to the makefile, to help automate signing
2012-05-20, by Xeli
remove the need to qt and co when using cmake with -DANDROID=1
2012-05-20, by Xeli
Minor tweaks to freezer, mostly to simplify current state to laptop
2012-05-20, by nemo
clean up pngs
2012-05-20, by nemo
merge
2012-05-20, by mikade
+ Trivial update.
2012-05-20, by mikade
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
2012-05-19, by mikade
Bit more freezer.
2012-05-20, by nemo
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
2012-05-18, by nemo
Might help if this was actually its own unique weapon
2012-05-17, by nemo
Provide training/campaign with a random seed to ignore/use.
2012-05-17, by nemo
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
2012-05-17, by Xeli
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
2012-05-17, by Xeli
dont allow choosing weapons when the AI is playing
2012-05-17, by Xeli
android typo/sabotage
2012-05-17, by Xeli
fix sdl13 build
2012-05-17, by Xeli
readded optimization for SetScale
2012-05-14, by Wolfgang Steffens
unbreak android build
2012-05-17, by Xeli
Replaced FFP code that sets up orthogonal projection with explicit matrix
2012-05-14, by Wolfgang Steffens
android: add missing graphics, only placeholders tho..
2012-05-15, by Xeli
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
2012-05-14, by Wolfgang Steffens
Learn hask^Wpascal, dudes!
2012-05-14, by unc0rr
AI can't use cWindSpeedf since it now does a smooth transition
2012-05-13, by nemo
oops
2012-05-13, by nemo
Dammit Xeli
2012-05-13, by nemo
'\xd7af' -> 0xd7af
2012-05-13, by unc0rr
Make uUtils.c compile
2012-05-13, by unc0rr
help pas2c
2012-05-13, by unc0rr
More magic
2012-05-13, by unc0rr
unc0rr's magic macro
2012-05-12, by nemo
oops, wrong type
2012-05-13, by unc0rr
pas2c stuff again
2012-05-12, by unc0rr
Get rid of cripple SendIPCc
2012-05-12, by unc0rr
A solution to char vs string problem: mark single-letter strings with _S macro
2012-05-12, by unc0rr
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
2012-05-12, by unc0rr
Add missing identifiers
2012-05-12, by unc0rr
Fix casing and type for gl
2012-05-11, by nemo
sysutils -> SysUtils
2012-05-11, by unc0rr
Recognize length on arrays as a separate function
2012-05-11, by unc0rr
More tolerance to pas2c
2012-05-11, by unc0rr
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
2012-05-11, by unc0rr
Define NOCONSOLE for pas2c
2012-05-11, by unc0rr
uCommandHandlers now compiles
2012-05-11, by unc0rr
Support operator 'in', replace it with equality checks against each element of set
2012-05-11, by unc0rr
Recognize (hwFloat op int) expressions
2012-05-11, by unc0rr
Convert "unit.function()" properly
2012-05-11, by unc0rr
Function to compare string to char ftw
2012-05-11, by unc0rr
Make pas2c happier with uSound
2012-05-11, by unc0rr
Be more wise about constant initialization expressions being not arrays
2012-05-11, by unc0rr
Avoid returning an array for the sake of pas2c
2012-05-11, by nemo
fix building with lua (i think)
2012-05-11, by koda
minor changes for warnings and a variables scope
2012-05-11, by koda
the ios port runs again, although with a few things to sort out
2012-05-10, by koda
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
2012-05-10, by koda
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
2012-05-11, by unc0rr
Declare Param* functions
2012-05-11, by unc0rr
Fix for Int type and sysutils in hwengine.pas
2012-05-11, by unc0rr
Some work to make more units compile after conversion to c
2012-05-11, by unc0rr
Support overloaded operators on (hwFloat op hwFloat) calls
2012-05-10, by unc0rr
More definitions and mess with pascal code
2012-05-10, by unc0rr
Render function variables in struct with no mangling. 13 C units are compilable now.
2012-05-10, by unc0rr
Handle function type differently
2012-05-10, by unc0rr
Some more definitions and slight fixes
2012-05-10, by unc0rr
uAmmos.c now compiles (3 warnings though)
2012-05-10, by unc0rr
Implement built-in functions Low() and High()
2012-05-10, by unc0rr
Reflects change in previous revision to uTypes
2012-05-09, by nemo
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
2012-05-10, by unc0rr
Prepend unit name to function identifiers
2012-05-08, by unc0rr
Mangle overloaded functions (only different number of parameters is supported)
2012-05-07, by unc0rr
when Lua is not found, fallback to compiling the one that comes bundled in our sources
2012-05-07, by koda
invert LUA symbol meaning and avoid hints when compiling without it
2012-05-07, by koda
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
2012-05-07, by koda
old typed const moved to their proper unit
2012-05-05, by koda
the scope cleanup continues...
2012-05-05, by koda
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
2012-05-05, by koda
revisit isTerminated in hwengine
2012-05-05, by koda
fix more breakage
2012-05-05, by koda
removed the default argument in uWorld
2012-05-05, by Xeli
fix breakage
2012-05-05, by Xeli
adjust the scope of a few uSound variables and functions
2012-05-05, by koda
Merge
2012-05-03, by Medo
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
2012-05-05, by unc0rr
some tweaks/fixes/etc to the map preview and reload stuff
2012-05-03, by sheepluva
visually indicate when map preview generation is in progress.
2012-05-03, by sheepluva
HAPPY 7000th COMMIT HEDGEWARS
2012-05-03, by koda
add DLC button to net game room
2012-05-03, by sheepluva
+ display lack of map in a nice way, don't generate bogus preview in the background
2012-05-03, by sheepluva
Get rid of overloaded functions in uRenderUtils
2012-05-03, by unc0rr
merge
2012-05-03, by nemo
small tweaks/fixes to room list header saving and restore...
2012-05-03, by sheepluva
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
2012-05-03, by nemo
Updated android support library to the latest version (r8)
2012-05-03, by Medo
fix a previewmap-related QObject::disconnect segfault
2012-05-03, by sheepluva
Initial stub for freezer
2012-05-02, by nemo
Merge
2012-05-02, by Medo
fix: issue with playing team list vertically collapsing
2012-05-03, by sheepluva
Workaround for stuck pages.
2012-05-02, by nemo
tweak how the header customization is stored in the settings file
2012-05-02, by sheepluva
Render float consts into defines
2012-05-02, by unc0rr
GetRandom -> GetRandomf
2012-05-02, by unc0rr
allow F5 magic to refresh demos/saves list too
2012-05-02, by sheepluva
rename a few Draw* routines
2012-05-02, by koda
wut?
2012-05-02, by koda
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
2012-05-02, by koda
rooms list
2012-05-02, by sheepluva
roomslist: reimplement filters
2012-05-02, by sheepluva
remove IFDEF 0 for sake of poor parser
2012-05-02, by nemo
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
2012-05-02, by sheepluva
marked a couple of functions as inline
2012-05-02, by koda
make search filter field have a useable size on low frontend resolution
2012-05-02, by sheepluva
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-05-02, by koda
make column sorting three-state: asc -> dsc -> off/default (= by room state)
2012-05-02, by sheepluva
sort by room state by default
2012-05-02, by sheepluva
allow custom sorting of roomslist (by clicking on header sections)
2012-05-02, by sheepluva
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
2012-05-02, by koda
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
2012-05-01, by nemo
remove map: Sticks
2012-05-01, by sheepluva
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
2012-05-01, by sheepluva
breaking news, we don't support typed consts anymore
2012-05-01, by koda
Hopefully this change doesn't break anything
2012-05-01, by unc0rr
Better type deriving
2012-05-01, by unc0rr
Declare const ints as enums
2012-05-01, by unc0rr
Make Str2PChar more pas2c-friendly
2012-05-01, by unc0rr
adjust column widths
2012-05-01, by sheepluva
oops^2
2012-05-01, by koda
oops
2012-05-01, by koda
minor changes for more compatibilities with other compilers
2012-05-01, by koda
RoomsListModel:
2012-05-01, by sheepluva
remove SDL_SCANCODE_*
2012-05-01, by koda
add NULL definition and align types to their correct bitwidth
2012-05-01, by koda
display haxx0red teams colors correctly.
2012-05-01, by sheepluva
made the hog count thingy prettier when on low space... have fun squishing hogs!
2012-05-01, by sheepluva
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
2012-04-30, by sheepluva
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
2012-04-30, by unc0rr
add missing copyright headers to roomslistmodel
2012-04-30, by sheepluva
Rework string init macro
2012-04-30, by unc0rr
Raise exception when .inc file isn't found
2012-04-30, by unc0rr
wops
2012-04-29, by Xeli
implement switch for the touch interface
2012-04-29, by Xeli
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
2012-04-29, by Xeli
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
2012-04-29, by sheepluva
make it auto-update (whoops,forgot)
2012-04-29, by sheepluva
hello GameStyleModel
2012-04-29, by sheepluva
target using the utility button, this fixes bee
2012-04-29, by Xeli
enabled grenade timer, needs a button image
2012-04-29, by Xeli
wops, removed some writeln
2012-04-28, by Xeli
changed uKeys to uInputHandler to better reflect its function
2012-04-28, by Xeli
* make HatModel update automatically (also renamed class and files)
2012-04-29, by sheepluva
license header year range adjustments
2012-04-28, by sheepluva
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
2012-04-28, by Xeli
-Fixed FingerHasMoved function, still might need a little tweaking
2012-04-28, by Xeli
remove last boolean keys references and using only ParseCommand in uTouch now
2012-04-27, by Xeli
various comment tweaks/fixes
2012-04-28, by sheepluva
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
2012-04-28, by sheepluva
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
2012-04-28, by sheepluva
unbreak snowball
2012-04-28, by nemo
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
2012-04-27, by nemo
MapModel: comments/docs, small tweaks
2012-04-28, by sheepluva
reimplement the quit engine+frontend keys
2012-04-27, by Xeli
add ammoprop to enable to up and down buttons on for the touch interface
2012-04-27, by Xeli
decouple current theme from map theme (fixes theme confusion bugs of last commit)
2012-04-27, by sheepluva
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
2012-04-27, by sheepluva
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
2012-04-27, by sheepluva
messing with the theme model a bit (gets now auto-updated after DLC download too)
2012-04-26, by sheepluva
theme tweaks
2012-04-27, by nemo
Show number of points in drawn map
2012-04-27, by unc0rr
Cursor for DrawMapScene. Feel free to ajust its look.
2012-04-27, by unc0rr
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
2012-04-26, by sheepluva
make DLC trigger data reload
2012-04-26, by sheepluva
make DataManager a QObject with reload() slot that emits signal updated()
2012-04-26, by sheepluva
renaming HWDataManager -> DataManager
2012-04-26, by sheepluva
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
2012-04-25, by sheepluva
nemo said I was boring for removing the "hello" randomizer on room join.
2012-04-25, by sheepluva
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
2012-04-24, by nemo
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
2012-04-24, by nemo
Fix GetAmmoEntry in PascalExports
2012-04-24, by unc0rr
Get rid of overloaded functions in uAmmo
2012-04-24, by unc0rr
uCommands compiles
2012-04-24, by unc0rr
Fix types
2012-04-24, by unc0rr
Don't add duplicates into string consts
2012-04-24, by unc0rr
this should enable png screenshots on osx as well
2012-04-24, by koda
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
2012-04-23, by Xeli
fix the ammomenu F# buttons
2012-04-23, by Xeli
- change uKeys to be event based rather than polling
2012-04-23, by Xeli
case sensitivity + correct variable check
2012-04-23, by vittorio giovara
when libpng is not found, gratiously fallback to bmp screenshots; untested
2012-04-23, by koda
ios minor warning and optimisation for team color
2012-04-23, by koda
Make clouds/flakes change direction smoothly
2012-04-22, by nemo
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
2012-04-22, by unc0rr
added savepassword checkbox to options page, which now reloads values at every acces
2012-04-22, by koda
add a checkbox for the password field prompt (issue 316)
2012-04-22, by Stepan777
fixed uKeys (aka almost revert it back)
2012-04-22, by Xeli
ios: turn on more warning messages and start correcting them
2012-04-22, by koda
memory leak in hwform.cpp (issue 386)
2012-04-22, by Stepan777
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
2012-04-22, by koda
*sigh*
2012-04-21, by nemo
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
2012-04-21, by nemo
Oops
2012-04-21, by unc0rr
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
2012-04-21, by unc0rr
- Don't crash on back press, but shutdown hedgewars
2012-04-21, by Xeli
- Added support for keyboards on android
2012-04-21, by Xeli
- Return of the F<numbers> in the ammomenu
2012-04-21, by Xeli
- Remove support for variables in command handlers
2012-04-21, by unc0rr
Fix parsing of exit() call without parameters
2012-04-20, by unc0rr
Move all strings into constants to make them of string255 type
2012-04-20, by unc0rr
Many small improvements to pas2c
2012-04-20, by unc0rr
Some more progress with pas2c
2012-04-20, by unc0rr
- Track array size to use for High function
2012-04-19, by unc0rr
android: prevent the app from a semi-crash when exiting a game
2012-04-19, by Xeli
Improve rendering of function types, ranges, and more
2012-04-15, by unc0rr
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