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Try to setup weapon sets for quick game
flibqtfrontend
2012-11-26, by unc0rr
Remove limit on hedgehogs number
2012-11-28, by unc0rr
Merge from default to have recent fixes
flibqtfrontend
2012-11-26, by unc0rr
koda, koda... could have checked your claims
2012-11-26, by unc0rr
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
2012-11-24, by koda
Updated Slovak translation
2012-11-24, by jose1711
add ios project to physfs
2012-11-24, by koda
merge
2012-11-24, by jose1711
INSTALL and README updates
2012-11-24, by koda
physfs: no carbon depency on osx, add cdecl attributes on extra functions
2012-11-24, by koda
Updated Slovak translation
2012-11-23, by jose1711
Load sounds with the help of physfsrwops library
2012-11-24, by unc0rr
merge
webgl
2012-12-02, by koda
Refactor identifiers names
2012-11-23, by unc0rr
GCI2012: Check for Clang Version in CMake
webgl
2012-12-01, by koda
Refactor Clang module.
webgl
2012-12-01, by Bryan Dunsmore
Implement QAbstractFileEngine::FastReadLineExtension
2012-11-23, by unc0rr
Move version check of Clang to CMakeLists.
webgl
2012-11-30, by Bryan Dunsmore
Use alternative way of checking for file end. Also refactor this code a bit.
2012-11-23, by unc0rr
Move code for Clang to separate CMake module.
webgl
2012-11-30, by Bryan Dunsmore
Move code for Clang to separate CMake module.
webgl
2012-11-30, by Bryan Dunsmore
Bring ansistrings back
2012-11-23, by unc0rr
Oops, temporary objects involved
flibqtfrontend
2012-11-26, by unc0rr
ok at least pas2c now parses allnots.......
webgl
2012-11-24, by koda
show console on win when debugging to see frontend messages
2012-11-23, by koda
Convert HWTeam to be a wrapper to flib_team
flibqtfrontend
2012-11-25, by unc0rr
update var name
webgl
2012-11-22, by koda
Oops, sorry, libphysfs.dll
2012-11-22, by unc0rr
- frontlib loads team config via physfs
flibqtfrontend
2012-11-25, by unc0rr
throw in some 'nots' trying to restore pas2c functionality
webgl
2012-11-22, by koda
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