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small cleanup etc
2013-11-30, by sheepluva
don't show 'follow' entry for players that are in lobby
2013-11-30, by sheepluva
regression fix: reallow offline players to be added to friendslist/ignore list
2013-11-30, by sheepluva
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
2013-11-30, by sheepluva
whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29, by sheepluva
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
2013-11-29, by unc0rr
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-28, by nemo
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-28, by unc0rr
update credits
2013-11-27, by sheepluva
unbreak various parts of campaign variable loading/saving
2013-11-25, by sheepluva
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
2013-11-25, by sheepluva
*grumble grumble*
2013-11-24, by nemo
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