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- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
2009-09-02, by unc0rr
Fix frontend ROOM_CONTROL_ACCESS protocol command handler
2009-09-02, by unc0rr
Send leaving message and remove room admin's teams when he exits
2009-09-02, by unc0rr
Update Polish translation
2009-09-02, by unc0rr
Implement room delegation (not tested, only one predefined name to rename room)
2009-09-01, by unc0rr
Fix a bug when you are unable to do anything in lobby when room is closed during round
2009-09-01, by unc0rr
Prevent "free knocking" bug
2009-08-30, by unc0rr
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
2009-08-30, by nemo
Some preparation for room control delegation support
2009-08-30, by unc0rr
fix windows compilation with dll (frontend and engine)
2009-08-28, by koda
Change password dialog to be more informative
2009-08-27, by unc0rr
Ask user for a nickname on first run, suggest login name
2009-08-27, by unc0rr
Add respawning mines mode as a hack.
2009-08-27, by unc0rr
Lower bound on speech text width for proper rendering
2009-08-26, by nemo
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
2009-08-25, by nemo
correct typo found by Smaxx
2009-08-24, by nemo
Fix bug with hedgehog getting into ground while throwing rope (http://hedgewars.org/node/1722)
2009-08-23, by unc0rr
improved fix for right click on mac
2009-08-19, by koda
restored volumen control (hoorray)
2009-08-19, by koda
rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
2009-08-19, by koda
Optimize many sprites
2009-08-18, by unc0rr
Add Battlefield map
2009-08-17, by unc0rr
Rename octopus grave
2009-08-17, by unc0rr
Optimize sprites in Hedgehog folder
2009-08-17, by unc0rr
New hats, optimize some old ones
2009-08-17, by unc0rr
- Update ammo menu icons
2009-08-17, by unc0rr
Allow kamikaze in move
2009-08-17, by unc0rr
Fix my bad English
2009-08-16, by unc0rr
Fix bazooka having timer
2009-08-16, by unc0rr
Update russian translation
2009-08-16, by unc0rr
Update pt_PT translation
2009-08-16, by unc0rr
Better fix
2009-08-16, by unc0rr
Check gear for nil in /timer command handler
2009-08-16, by unc0rr
Bind zoom in/out to [ and ]
2009-08-15, by unc0rr
Show player's room status (plays/spectates)
2009-08-13, by unc0rr
Fix filtering
2009-08-13, by unc0rr
Don't filter +left command :D
2009-08-12, by unc0rr
oops!
2009-08-12, by nemo
Now really fix
2009-08-12, by unc0rr
Fix compilation
2009-08-12, by unc0rr
reorganize functions a bit
2009-08-12, by unc0rr
Implement filtering in server
2009-08-12, by unc0rr
Don't spam debug log
2009-08-12, by unc0rr
Better support for scripting by gears
2009-08-12, by unc0rr
minor saucer change Tiy had requested once.
2009-08-11, by nemo
prevent overflow
2009-08-11, by nemo
updated portugese translation by marco_silva
2009-08-09, by nemo
- Update Bulgarian transation
2009-08-08, by unc0rr
szczur comments out some english phrases
2009-08-05, by nemo
Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
2009-08-05, by unc0rr
More Italian announcer messages
2009-08-05, by unc0rr
For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
2009-08-02, by nemo
Fix texture so it doesn't produce vertical lines
2009-08-01, by unc0rr
New waves rendering procedure based on using texture coodrinates > 1.0
2009-08-01, by unc0rr
Update some translations
2009-08-01, by unc0rr
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
2009-07-30, by nemo
Fix queue bug triggered by AI
2009-07-30, by unc0rr
Move water waves rendering to a separate procedure
2009-07-30, by unc0rr
Better handle pointing with mouse cursor on zoom
2009-07-30, by unc0rr
New graphics. Nature, City.
2009-07-29, by nemo
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
2009-07-28, by nemo
- Remove one AddProgress call
2009-07-28, by unc0rr
Cleanup code a bit
2009-07-28, by unc0rr
Now really fix
2009-07-28, by unc0rr
Fix hedgehog stopping to slide when throwing rope (not tested)
2009-07-28, by unc0rr
Better handle loosing control when on rope
2009-07-28, by unc0rr
Fix hwSign to give 1 on -0 value
2009-07-28, by unc0rr
requested change by Tiy to Flying Saucer start (hover until first keypress)
2009-07-26, by nemo
Add back waves since it was really irritating Tiy
2009-07-26, by nemo
Remove this check since I got confused as to why my sound still wasn't working even after I had fixed the lock caused by bad flash plugin and restarted hedgewars
2009-07-26, by nemo
Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
2009-07-26, by nemo
Stray semi-opaque pixels fixed
2009-07-25, by nemo
Remove reduced quality check - gameplay impact
2009-07-24, by nemo
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
2009-07-24, by nemo
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
2009-07-24, by nemo
szczur's pl update + lupdate-qt4 && lrelease-qt4
2009-07-24, by nemo
add extra semi-opaque layer of water to discolour objects in the water.
2009-07-23, by nemo
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
2009-07-22, by nemo
Restrict hogs to 16px proximity to border to avoid getting kicked through.
2009-07-20, by nemo
switch to ov_fopen for simplicity
2009-07-19, by koda
fix a bug where a fclose() was called after an ov_clear()
2009-07-19, by koda
documentation fix
2009-07-18, by koda
lowres theme data for iphone compatibility
2009-07-16, by koda
sound for mortar
2009-07-15, by koda
a lot of stuff:
2009-07-14, by koda
other indentation, binding and miscellaneous fixes to openalbridge
2009-07-12, by koda
fix indentation and other cosmetic changes to lib
2009-07-12, by koda
corrects a wrong binding
2009-07-12, by koda
updates licence and fix a memory leak (which was consuming iphone memory)
2009-07-12, by koda
sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
2009-07-12, by nemo
meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
2009-07-12, by nemo
-fix bamboo theme (unsupported color profile)
2009-07-11, by koda
hypothetical opengles improvements
2009-07-11, by koda
accessory stuff for iphone
2009-07-11, by koda
fix a binding that was preveting to display anything else besides hogs on iphone
2009-07-10, by koda
untested
2009-07-10, by nemo
Try reenabling these two - shouldn't impact flakes
2009-07-10, by nemo
real fix for iphone color (reverting previous commit)
2009-07-10, by koda
moves indestructible color to green for iphone compatibility
2009-07-10, by koda
damn mortars
2009-07-10, by nemo
unc0rr's patch from issue #144 - prevent spectators from ruining the game
2009-07-09, by nemo
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
2009-07-09, by koda
additional touch support and nemo's reduced land array size
2009-07-08, by koda
initial support for touch input
2009-07-08, by koda
completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
2009-07-07, by koda
-Removal of older WAV files, now useless thanks to OpenAL
2009-07-07, by koda
move C and C++ optimization flags in the main CMakeLists.txt
2009-07-07, by koda
Accidentally switched property in last checkin
2009-07-07, by nemo
double column girder for embedded
2009-07-07, by koda
the -1 was a bad idea
2009-07-07, by nemo
multi-column support
2009-07-07, by nemo
typo :(
2009-07-07, by nemo
don't link for windows, for now
2009-07-06, by nemo
same as before
2009-07-06, by koda
forgot one line from previous commit
2009-07-06, by koda
once again, trying to restore windows compatibility from nemo's experiments
2009-07-06, by koda
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
2009-07-06, by koda
apply dx too (from smaxx)
2009-07-06, by nemo
-fix teleport sound when moving to wrong positions
2009-07-06, by koda
Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
2009-07-05, by nemo
Fewer bubbles for non-breathing gears
2009-07-05, by nemo
Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
2009-07-05, by nemo
allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
2009-07-05, by nemo
reworked progress structure
2009-07-03, by koda
typos
2009-07-03, by koda
-new openal api for setting sound position
2009-07-03, by koda
additional variable (BUNDLE) to make a standalone Mac application
2009-07-02, by koda
-Smaxx' solution for compiling frontend with static libs in windows
2009-07-02, by koda
sounds for teleport and beginning of sudden death
2009-07-01, by koda
-Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
2009-06-30, by koda
regression of previous commit, stdint.h in use
2009-06-30, by koda
-new FindOggVorbis, should work everywhere now
2009-06-30, by koda
-Smaxx's porting of the library to MSVC compilers
2009-06-30, by koda
-openalbridge headers cleaned
2009-06-29, by koda
- fade in/out functions merged, but kept binary compatibility
2009-06-29, by koda
initial bugfix for volume setup
2009-06-29, by koda
- bugfix for segfault on fades
2009-06-29, by koda
disable timers on a few silly items, trying out a timer on cake
2009-06-28, by nemo
Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
2009-06-28, by unc0rr
text tweaks
2009-06-28, by nemo
Fix for mouse targeting... not tested
2009-06-28, by unc0rr
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
2009-06-28, by nemo
-Added support for Release and Debug for CMAKE_BUILD_TYPE
2009-06-28, by koda
Move count notification to all multishoot
2009-06-28, by nemo
some win32 dll export thingy.
2009-06-28, by nemo
koda/Smaxx changes to openal for crossplatform building
2009-06-28, by nemo
Update Italian translation
2009-06-27, by unc0rr
Bring back smoothness for camera movement
2009-06-26, by unc0rr
Some work on camera
2009-06-26, by unc0rr
small jetpack tweak
2009-06-25, by nemo
Oops. Sorry about that. Restore correct extdbinterface.hs
2009-06-25, by nemo
koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
2009-06-25, by nemo
rename jetpack to flying saucer
2009-06-24, by nemo
- Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
2009-06-24, by unc0rr
koda's OpenAL conversion:
2009-06-24, by unc0rr
extra check suggested by unc0rr
2009-06-22, by nemo
allow brief ground touches
2009-06-22, by nemo
Kill saucer if it touches the ground, Tiy's new graphic
2009-06-22, by nemo
set vector to negative *after* applying upward vector
2009-06-22, by nemo
disable selection sprite, nudge ship into the air on launch
2009-06-22, by nemo
Localise words "Fuel" and "Remaining" - add shot counter to deagle.
2009-06-21, by nemo
Oops, fix database process interaction
2009-06-21, by unc0rr
Oops. Forgot the ugly graphic
2009-06-21, by nemo
Ugly graphic for jetpack - jetpack should be essentially functional.
2009-06-21, by nemo
thanks unc0rr (corrected flag - also check on turn time)
2009-06-21, by nemo
Use different group to not erase messages, restore gear deletion on hog damage.
2009-06-21, by nemo
Duplicate Parachute more closely :D
2009-06-21, by nemo
Some fixes on camera broken by zoom code (ammo menu should work now)
2009-06-21, by unc0rr
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
2009-06-21, by nemo
Don't show enemy's number of ammo
2009-06-20, by unc0rr
Update Italian translation
2009-06-20, by unc0rr
Oops
2009-06-19, by unc0rr
Send stats every minute
2009-06-19, by unc0rr
Implement sending gameserver stats to webserver
2009-06-19, by unc0rr
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
2009-06-18, by nemo
Updated french translation thanks to kaze (Fabien)
2009-06-18, by nemo
A whole ton of new phrases for english locale, tweak to still-incomplete ja stubs
2009-06-18, by nemo
Tiy's new airstrike graphic
2009-06-18, by nemo
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
2009-06-15, by nemo
Tweaked windbar and steam sound by Smaxx
2009-06-15, by nemo
Remove BOM From zn_TW/de - add zh_TW translations for 37/38 and messages to zh_CN pending tracking down Chinese coworker
2009-06-15, by nemo
Full set of translated messages for zh_TW - says he will add more original ones later
2009-06-15, by nemo
koda's patch fixing some iphone port troubles (color, mouse)
2009-06-14, by unc0rr
- Implement zoom-in and zoom-out
2009-06-13, by unc0rr
Some work on zooming. Hedgewars are now unplayable.
2009-06-13, by unc0rr
Polish translation update
2009-06-13, by unc0rr
Update Italian translation
2009-06-13, by unc0rr
rerun Qt translation update, includes mostly-complete zh_TW - bit more to come later
2009-06-12, by nemo
Endian aware Land digest
2009-06-12, by unc0rr
Fix r2201
2009-06-12, by unc0rr
Implement ability for server admin to clear accounts cache
2009-06-12, by unc0rr
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
2009-06-12, by nemo
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