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We need custom script loading function in lua now
physfslayer
2012-11-17, by unc0rr
up android target api (but this commit is actually just to test buildbot: desync
2012-11-15, by Xeli
fix build
webgl
2012-11-13, by nemo
Keeping bruteforce
physfslayer
2012-11-17, by unc0rr
another tweak tomake --stats-only work on headless servers
2012-11-15, by Xeli
and install it too
webgl
2012-11-11, by koda
Oops, didn't realize FindLua.cmake is our own module
physfslayer
2012-11-17, by unc0rr
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
2012-11-15, by unc0rr
comments and runtime list of files to convert and compile
webgl
2012-11-11, by koda
Implement reader in C ffs
physfslayer
2012-11-17, by unc0rr
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
2012-11-15, by unc0rr
finally hwengine in c links without errors
webgl
2012-11-11, by koda
Script loading via physfs which doesn't work:
physfslayer
2012-11-16, by unc0rr
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
2012-11-14, by nemo
cmake linking for engine in c
webgl
2012-11-11, by koda
Engine loads fine with basic config
physfslayer
2012-11-14, by unc0rr
make stats-only mode work headless. also skip a few things to save time/memory.
2012-11-14, by nemo
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
2012-11-11, by koda
Get rid of Pathz and UserPathz
physfslayer
2012-11-14, by unc0rr
oops
2012-11-14, by nemo
better clang search
webgl
2012-11-11, by koda
- Add physfsrwops library
physfslayer
2012-11-14, by unc0rr
Don't accept in-room flags when not in room
2012-11-14, by unc0rr
merge xymeng pas2c
webgl
2012-11-11, by koda
merge with default
physfslayer
2012-11-13, by unc0rr
merge with latest default
webgl
2012-11-11, by koda
Some tweaks to AI
2012-11-13, by unc0rr
fix demo playback
2012-11-11, by nemo
couple of nots
2012-11-08, by nemo
merge
2012-11-08, by nemo
Various tweaks to recent AI change
2012-11-08, by unc0rr
this wasn't needed IMO
2012-11-08, by nemo
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