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more packing name changes
hedgeroid
2011-06-23, by Xeli
Fix some quirky syntax.
2011-06-27, by mikade
Package name changed from org.libsdl.app to org.hedgewars
hedgeroid
2011-06-23, by Xeli
Use an ifdef instead, add despeckling of tunnels
2011-06-26, by nemo
Changed the package path from org.libsdl.app to org.hedgewars
hedgeroid
2011-06-23, by Xeli
disable .reserve - not 4.6 compatible
2011-06-26, by nemo
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
hedgeroid
2011-06-23, by Xeli
Forgot to remove this script name
2011-06-26, by nemo
Second passage (second time I correct),
2011-06-28, by orange hg
Changed UI elements
hedgeroid
2011-06-23, by Xeli
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
2011-06-26, by nemo
quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
2011-06-26, by orange hg
Enabled fullscreen and locked it to landscap
hedgeroid
2011-06-23, by Xeli
add missing nil check, increase despeckling of background too
2011-06-26, by nemo
Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
2011-06-26, by orange hg
Added various directories where compilers output to
hedgeroid
2011-06-23, by Xeli
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-26, by nemo
Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
2011-06-25, by orange hg
Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
hedgeroid
2011-06-23, by Xeli
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-26, by nemo
Changements :
2011-06-25, by orange hg
Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency
hedgeroid
2011-06-23, by Xeli
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-26, by Henek
de nombreux petits changements :
2011-06-25, by orange hg
Added mkdir out
hedgeroid
2011-06-23, by Xeli
merge
2011-06-25, by unc0rr
Updated the path of hwLibrary.pas
hedgeroid
2011-06-23, by Xeli
fixing some different issues with edit team page and the new dual data setup
2011-06-25, by Henek
Fix broken theme icon loading from user dir
2011-06-25, by unc0rr
Added logging for Android
hedgeroid
2011-06-23, by Xeli
merge
2011-06-25, by unc0rr
Added SDL-android-project, this is the Android/Java part of the application
hedgeroid
2011-06-22, by Xeli
this should fix captions on iOS (and android), though I can't check
2011-06-25, by Henek
Fix camera jerking on zoom in
2011-06-25, by unc0rr
Moved Android-build to project_files/Android-build
hedgeroid
2011-06-22, by Xeli
unbreak localisation
2011-06-24, by nemo
Removed the extra WriteToConsole()
hedgeroid
2011-06-22, by Xeli
Remove unused variable
2011-06-24, by sheepluva
Cleaned up the makefil
hedgeroid
2011-06-22, by Xeli
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
2011-06-23, by nemo
Script called from Make.android to push the library to the device
hedgeroid
2011-06-22, by Xeli
merge
2011-06-23, by unc0rr
Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk
hedgeroid
2011-06-22, by Xeli
merge
2011-06-23, by unc0rr
Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4
hedgeroid
2011-06-22, by Xeli
This can afford to be a bit larger. Does not impact performance.
2011-06-22, by nemo
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-06-23, by unc0rr
Changed back DARWINN typo, removed 3 commented functions
hedgeroid
2011-06-22, by Xeli
fixed gfInfAttack preventing ending of turn while placing hedgehogs
2011-06-22, by Henek
First commit..
hedgeroid
2011-06-22, by Xeli
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
2011-06-21, by nemo
Remove default transparent chunks. Chunk will only be added if theme defined.
2011-06-21, by nemo
oops
2011-06-21, by koda
whitelist Island theme on ios (with Tiy approval)
2011-06-21, by koda
update theme listing for ios
2011-06-21, by koda
remove/rename icons for dummy themes
2011-06-21, by koda
remove theme.cfg from CMakeLists too
2011-06-21, by Henek
New User Mission: That Sinking Feeling
2011-06-21, by mikade
PianoStrike exploit fix for Capture The Flag.
2011-06-21, by mikade
Derive themes list from list of dirs in Themes folder which have icon.png inside
2011-06-21, by unc0rr
restore logging on mac
2011-06-21, by koda
Avoid desyncing on blurry land
2011-06-20, by nemo
oops
2011-06-20, by nemo
Allow scripting to set arbitrary weapon counts
2011-06-20, by nemo
ack. forgot to add my stub files
2011-06-20, by nemo
merge
2011-06-20, by mikade
Implement testing for illegal characters
2011-06-20, by unc0rr
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
2011-06-20, by nemo
move smoothing into separate function, adjust call order
2011-06-20, by nemo
25%, not 50%
2011-06-20, by nemo
merge Zorg's changes
2011-06-20, by koda
More AA - try smoothing explosions a bit
2011-06-20, by nemo
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-20, by sheepluva
Oops, don't need this.
2011-06-19, by Zorg
More AA - try smoothing explosions a bit
2011-06-20, by nemo
When the password field is filled with null characters and when the user tries to edit the field, clear it.
2011-06-19, by Zorg
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-20, by sheepluva
updated russian translation
2011-06-19, by tsleon
passing by reference... my darkest enemy
2011-06-19, by koda
fix water bubbles like sheepluva wanted (also code formatting)
2011-06-19, by koda
under osx don't load a file in case a game is already running (also a little of code formatting)
2011-06-18, by koda
updated polish translation
2011-06-18, by krdrt5367
add the manual build server dir to .hgignore
2011-06-18, by koda
file association for mac!
2011-06-18, by koda
expose the available translations in the plist file
2011-06-15, by koda
forgot to update this variable name
2011-06-15, by koda
revert back to 512x512
2011-06-17, by nemo
okay...
2011-06-17, by mikade
Ability to turn camera following gears off
2011-06-21, by unc0rr
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
2011-06-17, by nemo
Fully playable version of Space Invasion (fingers crossed). No bugs known.
2011-06-16, by mikade
Don't stick to enemies when there are more than 2 clans
2011-06-21, by unc0rr
check alternate script loading path
2011-06-14, by nemo
corrected user ptData path
2011-06-14, by nemo
add missing user path check
2011-06-14, by nemo
Oops. Forgot an assignment.
2011-06-14, by nemo
Bit more reusability
2011-06-12, by nemo
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-06-12, by nemo
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
2011-06-12, by nemo
Make flakes respond to wind a bit more strongly
2011-06-12, by nemo
Skip droplets if plain splash is enabled, add a sanity check just in case.
2011-06-12, by nemo
Update for ver. 0.9.15
2011-06-10, by ts leon
Should reduce rope skip fail and unrealistic rope drownings
2011-06-11, by nemo
fix splash
2011-06-09, by nemo
tweak to avoid specks after damage
2011-06-09, by nemo
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
2011-06-08, by Zorg
Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
2011-06-08, by Zorg
Nerf RC a bit
2011-06-04, by nemo
oops.
2011-06-02, by nemo
Don't need to check for this case
2011-06-02, by nemo
Experiment in making the land less jagg-y
2011-06-02, by nemo
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
2011-05-30, by koda
allow fpc to search through the user directory when linking frameworks
2011-05-29, by koda
unbreak compiling frontend under osx
2011-05-29, by koda
Tiny optimization
2011-05-29, by unc0rr
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
2011-05-28, by koda
this notification can be removed
2011-05-28, by koda
Fix bug that made me lose my tournament match
2011-05-28, by nemo
Don't allocate SDL_event structure on stack
2011-05-27, by unc0rr
small Korean update
2011-05-25, by TrevInc
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
2011-05-23, by nemo
60 seconds cooldown ban on kick
2011-05-22, by unc0rr
make the associate button use the user's settings for loading demos/saves
2011-05-17, by nemo
Don't perform RestartServer action when already did it once
2011-05-16, by unc0rr
Don't send stats after spawning new server
2011-05-16, by unc0rr
Pass correct arguments on restart
2011-05-15, by unc0rr
On restart command close server socket and spawn new server, keep running until last client quits
2011-05-15, by unc0rr
all together now! releaseAndNil ftw
2011-05-12, by koda
some general tweaks (more intelligent use of macros and more caching)
2011-05-12, by koda
settings.plist is no more, long live nsuserdefaults
2011-05-11, by koda
some headers cleanup and rename of stats and playrecord pages for consistency
2011-05-09, by koda
split pages.h into several header files
2011-05-09, by koda
Better tracking of damage source and target when scoring a turn
2011-05-08, by unc0rr
Some improvements on stats subsystem
2011-05-05, by unc0rr
* moved colours and default port from .cpp.in to .h
2011-05-04, by koda
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
2011-05-03, by koda
Oops, forgot to remove this
2011-05-02, by unc0rr
Merge cursor_issues into default
2011-05-02, by unc0rr
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-05-02, by nemo
update hgtags
2011-05-02, by koda
fix rotation and ammomenu on ios
2011-05-01, by koda
small fix for starting the ios game
2011-04-30, by koda
Close branch
cursor_issues
2011-05-16, by unc0rr
Optimize hwFloat2Float a bit
2011-04-29, by unc0rr
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
2011-05-02, by unc0rr
Call statistics routine after setting the damage
2011-04-29, by unc0rr
Merge with default tip
cursor_issues
2011-04-29, by unc0rr
some updates to the crossbuild system for mac
2011-04-29, by koda
make sdl1.3 window creation code more readable
2011-04-29, by koda
fix some more warnings
2011-04-28, by koda
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
2011-04-28, by koda
update iphone too
2011-04-27, by nemo
Oops. Forgot Hello (frontend) and "First Blood"
2011-04-27, by nemo
merge
2011-04-27, by unc0rr
add getawaytime and tagteam mode to ios
2011-04-27, by koda
small cosmetics
2011-04-27, by koda
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-27, by unc0rr
ooops
2011-04-26, by vittorio giovara
remove unusued voices also for ios
2011-04-26, by koda
Skip installation of unused sounds to save space
2011-04-25, by nemo
finish overlay refactoring and some leak annihilation
2011-04-25, by koda
initial refactoring of ObjcExports and OverlayViewController
2011-04-25, by koda
small trailing changes
2011-04-25, by koda
aaand let's add freetype as well while we are at it
2011-04-25, by koda
add ios project files for lua sources
2011-04-24, by koda
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
2011-04-24, by koda
some comments and simplifications for cmake files
2011-04-24, by koda
small tweak to autogenerate the config.inc file in the ios project
2011-04-21, by koda
Clean Augean stables 2 (pascal has classnames available)
2011-04-21, by koda
and now for something completely different, overlay refactoring!
2011-04-20, by koda
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
2011-04-19, by nemo
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
2011-04-19, by unc0rr
Fix test for water in airstrike handler
2011-04-19, by unc0rr
Fix AI trying to turn around in targeting mode
2011-04-19, by unc0rr
oops
2011-04-18, by nemo
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
2011-04-18, by nemo
merge
2011-04-19, by koda
stats implemented once again! refactoring complete \o/
2011-04-19, by koda
things are a little sanier
2011-04-19, by koda
work in progress yet again (can run some games now)
2011-04-18, by koda
more refactoring, less warnings, less stuff kept around
2011-04-17, by koda
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
2011-04-17, by koda
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
2011-04-17, by nemo
merge in japanese updates
2011-04-17, by nemo
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
2011-04-17, by nemo
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
2011-04-17, by nemo
Try to allow cursor to reach water when zooming out
cursor_issues
2011-04-17, by unc0rr
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
2011-04-16, by unc0rr
Add 'Cancel connection' button. Fixes issue #162
2011-04-15, by unc0rr
Send server's name in udp packet. Fixes issue #25
2011-04-15, by unc0rr
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
2011-04-14, by nemo
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
2011-04-12, by nemo
Start implementation of archivements/ratings on server side: replay saving routine
2011-04-12, by unc0rr
Show winners in console in a special form so this information could be easily parsed
2011-04-12, by unc0rr
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
2011-04-11, by Henek
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
2011-04-11, by nemo
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
2011-04-11, by sheepluva
now Random Weapons will show the weapon you will get during the other players turns
2011-04-11, by Henek
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-10, by nemo
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-04-10, by nemo
typo
2011-04-11, by y2kbugxp90
//
2011-04-10, by sheepluva
A bunch of Japanese edits
2011-04-11, by y2kbugxp90
Make WriteLnToConsole write to stderr instead of stdout
2011-04-10, by unc0rr
Got a start on localizing all these strings.
2011-04-10, by y2kbugxp90
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
2011-04-10, by unc0rr
The first of several Japanese language localization patches.
2011-04-10, by y2kbugxp90
Check for 0 health to avoid div by 0. spotted by mikade.
2011-04-09, by nemo
added Balanced Random Weapon gameplay script
2011-04-08, by claymore
Frontend: room rename
2011-04-08, by claymore
//
2011-04-08, by sheepluva
comments
2011-04-08, by sheepluva
guess what. comments. yay for burning commits
2011-04-08, by sheepluva
some more comments *yawns*
2011-04-08, by sheepluva
added some comments in order to confuse the GSoC students as much as possible ;D
2011-04-07, by sheepluva
redundant now
2011-04-07, by nemo
Fix crash in server (accessing deleted room)
2011-04-07, by unc0rr
For mikade - bit more flexibility in script captions
2011-04-07, by nemo
mono version for ukranian voices
2011-04-07, by igorko
merge
2011-04-07, by koda
fix indentation and missing newline at end of file
2011-04-07, by sheepluva
Improved random name generation (now a random fort and random grave is choosen
2011-04-06, by Jonathan
background stars won't go all in the same direction anymore
2011-04-06, by Jonathan
avoided some ambiguous function calls
2011-04-06, by Jonathan
merge
2011-04-06, by koda
set cLocale even for en
2011-04-05, by nemo
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
2011-04-06, by koda
Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
2011-04-05, by Zorg
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
2011-04-05, by nemo
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
2011-04-05, by koda
Testing a merge.
2011-04-05, by Zorg
Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
2011-04-05, by sheepluva
fix windows compilation
2011-04-05, by koda
oops. forgot the parent cmakelist
2011-04-05, by nemo
Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
2011-04-05, by igorko
you can use esc to exit chat when input is empty
2011-04-04, by koda
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
2011-04-04, by koda
Allow to rename room
2011-04-03, by unc0rr
dammit, merge
2011-04-03, by unc0rr
small tweak for bundle creation
2011-04-03, by koda
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