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use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
2014-06-10, by sheepluva
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
2014-06-10, by sheepluva
small hat loading tweak
2014-06-09, by sheepluva
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
2014-06-09, by sheepluva
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
2014-06-09, by sheepluva
committing patch from issue 798, as requested by unC0Rr
2014-06-07, by sheepluva
fix cabal build (on linux)
2014-06-07, by sheepluva
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
2014-06-07, by sheepluva
Some further work on map optimizer
2014-06-05, by unc0rr
tweak untint a little (especially in connection with GrayScale)
2014-06-04, by sheepluva
theme configurable sudden death music. untested
2014-06-03, by nemo
allow teleporting outside Land[]
2014-06-01, by nemo
escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
2014-06-01, by sheepluva
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-06-01, by sheepluva
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
2014-05-31, by nemo
get rid of fpc warnings/hints
2014-05-31, by sheepluva
Fix some of issues found by coverity
2014-05-28, by unc0rr
Official racer challenge map #8
2014-05-23, by unc0rr
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
2014-05-19, by unc0rr
Fix some pas2c engine warnings
2014-05-15, by unc0rr
Count number of pixels changed during draw
2014-05-14, by unc0rr
Small optimization (no need to draw last point of the path)
2014-05-14, by unc0rr
Oops, should stop coding at night
2014-05-14, by unc0rr
Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
2014-05-14, by unc0rr
Support OR operator in $IFDEF. Fixes pas2c builds.
2014-05-09, by unc0rr
rolling back the rest
2014-05-07, by sheepluva
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
2014-05-07, by sheepluva
sekret feature (test commit)
2014-05-07, by unc0rr
- Increase limits on number of mines and explosives in game scheme
2014-05-06, by unc0rr
Drawn maps optimizer - first steps:
2014-04-30, by unc0rr
Fix crashers in rc plane code
2014-04-30, by unc0rr
Merge
2014-04-29, by unc0rr
don't search for lua 5.1 anymore
2014-04-28, by sheepluva
Don't activate invulnerability/vampirism between shots of multiattack weapon
2014-04-28, by unc0rr
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
2014-04-28, by sheepluva
Fix typo leading to crashes
2014-04-25, by unc0rr
Add race type detection
2014-04-25, by unc0rr
- Fix bug with infinite rounds in racer when a team quits mid-game
2014-04-25, by unc0rr
Fix new generator on 32 bit arch
2014-04-16, by unc0rr
No more occasional long straight edges
2014-04-15, by unc0rr
Spelling corrections
2014-04-28, by tomasstraupis
Optimize out path closing point for one point paths
2014-04-15, by unc0rr
Racer challenge map #7
2014-04-14, by unc0rr
Official racer challenge map #6
2014-04-04, by unc0rr
merge
2014-03-29, by nemo
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
2014-03-29, by nemo
Send updated info on map switched by voting
2014-03-28, by unc0rr
Fix condition
2014-03-28, by unc0rr
Fix build
2014-03-28, by unc0rr
- Fix applying vote result
2014-03-27, by unc0rr
Fix script
2014-03-24, by unc0rr
Racer challenge #5
2014-03-24, by unc0rr
Some fixes to voting + small refactoring
2014-03-23, by unc0rr
Better detection
2014-03-20, by unc0rr
hm. I think I forgot to commit this when adding speech bubble change
2014-03-20, by nemo
Fix warnings
2014-03-20, by unc0rr
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
2014-03-20, by unc0rr
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
2014-03-20, by unc0rr
Process segments from last to first point too
2014-03-19, by unc0rr
Prevent intersections with segment from last to first point, adjust size of details
2014-03-19, by unc0rr
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