Mercurial
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Engine:
2010-09-27, by smaxx
merge
2010-09-27, by koda
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
2010-09-27, by koda
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
2010-09-27, by koda
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
2010-09-26, by koda
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
2010-09-26, by nemo
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
2010-09-26, by nemo
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
2010-09-26, by nemo
enable Lua for iOS (hooks for frontend to be done)
2010-09-26, by koda
merge
2010-09-26, by koda
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-26, by koda
pimp-my-savagame-table
2010-09-25, by koda
have Saves restart net when loaded, also resumes music
2010-09-25, by koda
Show database errors in stderr
2010-09-25, by unc0rr
slight shading adjustment
2010-09-24, by henek
merge
2010-09-23, by koda
implemented reloading savefiles
2010-09-23, by koda
captions are scaled down when they're bigger than screen
2010-09-23, by koda
Engine:
2010-09-22, by smaxx
compilation bugfix and scaling down textures when bigger than screen
2010-09-22, by koda
Engine:
2010-09-22, by smaxx
allow more flexibility between viewcontrollers, also added stub pages for saved games
2010-09-22, by koda
Engine:
2010-09-22, by smaxx
initial support for savegames
2010-09-22, by koda
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
2010-09-22, by nemo
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
2010-09-19, by koda
silly error about Island theme removal
Hedgewars-iOS-1.0.1
2010-09-19, by koda
Removed tag Hedgewars-iOS-1.0.1
2010-09-19, by koda
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
2010-09-19, by koda
update version numbers
2010-09-19, by koda
various fixes around, plus new 'ask for review' page
2010-09-19, by koda
fixed the voice selection where you couldn't hear a preview sound
2010-09-19, by koda
merge
2010-09-19, by koda
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
2010-09-19, by koda
rework the AI level selection
2010-09-19, by koda
Updated Swedish locale
2010-09-18, by Henek
fix a small glitch in textfield cells and remove cheese from pro
2010-09-18, by koda
fix the British voicepack and add to Mercurial the sounds used in the mobile version
2010-09-18, by koda
Frontend:
2010-09-18, by smaxx
added forgotten images, removed support for CJK fonts (saving 13 MB)
2010-09-18, by koda
aaaand use the right name
2010-09-17, by nemo
Oops. Forgot to change these over after switching CurWeapon to AmmoType
2010-09-17, by nemo
inu adds a few more random teams
2010-09-17, by nemo
Frontend:
2010-09-17, by smaxx
Frontend:
2010-09-14, by smaxx
Frontend:
2010-09-14, by smaxx
Frontend:
2010-09-14, by smaxx
Merge
2010-09-14, by smaxx
Revert accidental commit of inu's stretching of this column
2010-09-14, by nemo
Frontend:
2010-09-14, by smaxx
Frontend:
2010-09-14, by smaxx
Engine:
2010-09-14, by smaxx
Engine:
2010-09-14, by smaxx
updated pt
2010-09-14, by inu
typo and fill in "translation" for an empty english stub
2010-09-13, by inu
more fixing of indentation
2010-09-13, by nemo
clean up koda's indenting :-p
2010-09-13, by nemo
Mucked up offsets of sequences when rearranging.
2010-09-13, by nemo
resized splash (to fit 512 tex limit)
2010-09-13, by nemo
updated engine text
2010-09-13, by archl
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