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Fix mapgen
transitional_engine
21 months ago, by unC0Rr
Switch to Vec2D in wavefront algorithm
transitional_engine
21 months ago, by unC0Rr
Add basics of wavefront collapse algorithm
transitional_engine
21 months ago, by unC0Rr
fix typo
21 months ago, by jpr
update credits
21 months ago, by alfadur
update spanish engine translation
21 months ago, by alfadur
merge to trunk
22 months ago, by nemo
forbid hiding already hidden hogs
1.0.0
22 months ago, by nemo
Fix fill points getting out of bounds when the map is mirrored
transitional_engine
22 months ago, by unC0Rr
Split generation and painting phases, paint by old engine, use template filters
transitional_engine
22 months ago, by unC0Rr
Use rust land generator in hwengine
transitional_engine
22 months ago, by unC0Rr
Update mapgen to take into account actual values for 'zero' and 'basic' colors
transitional_engine
22 months ago, by unC0Rr
Update lfprng for better distribution, make it conform 'rand' package traits
transitional_engine
22 months ago, by unC0Rr
Use LandPixels array allocate in hwengine-future library
transitional_engine
22 months ago, by unC0Rr
Introduce hwengine-future library, use Land allocated in it
transitional_engine
22 months ago, by unC0Rr
Fix infinite loop in rendering of laser sight
23 months ago, by unc0rr
Optimize doStepSnowflake a bit, losing backwards compatibility
23 months ago, by unC0Rr
Improve performance of CheckGearNear
23 months ago, by unC0Rr
Optimize hwFloat multiplication a bit
23 months ago, by unC0Rr
Fix camera move control in qmlfrontend
24 months ago, by unC0Rr
Code formatting, enable c++17 for qmlfrontend
24 months ago, by unC0Rr
Implement generation of c header from rust interface, adapt qmlfrontend
24 months ago, by unC0Rr
Adapt hwrunner to the changed API
24 months ago, by unc0rr
Allow passing data_path from QML
24 months ago, by unc0rr
Implement data path
24 months ago, by unc0rr
GameServer: bump network dependency
2022-11-05, by Sergey Alirzaev
Remove stray debugging
2022-11-06, by unc0rr
- Run engine and socket listener in parallel to avoid ping timeouts
2022-10-28, by unc0rr
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