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small code cleanup/comment
2016-05-03, by sheepluva
I heard we switched to physfs
2016-05-03, by unc0rr
TryDo is deprecated
2016-05-03, by unc0rr
Add pre/post js stub files and expand the emscripten options
2016-05-03, by frd
Set medium floating precision to shaders
2016-05-03, by frd
Compile uMatrix to c too when GL2 is requested
2016-05-03, by koda
Work around missing gl functions from emscripten headers
2016-05-02, by koda
Avoid using an undeclared variable
2016-05-02, by koda
Set pas2c switches more cleanly
2016-05-02, by koda
- Pass also userPath to LoadLocaleWrapper
2016-05-03, by antonc27
- More ugly ifdefs for the ifdef god
2016-05-03, by antonc27
[BUG 66] - Create '/Logs' folder if not exists
2016-05-03, by antonc27
qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now)
qmlfrontend
2016-05-01, by sheepluva
qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3
qmlfrontend
2016-05-01, by sheepluva
add button to randomize theme only
2016-05-01, by sheepluva
changelog
2016-05-01, by sheepluva
update changelog
2016-05-01, by sheepluva
update changelog
2016-04-30, by sheepluva
update changelog
2016-04-30, by sheepluva
indentation fixes
2016-04-30, by sheepluva
koda told me that putting in one finger wasn't enough
2016-04-30, by sheepluva
koda told me to put the finger in
2016-04-29, by sheepluva
fix memory corruptions caused by outofbounds-writes in uTouch
2016-04-29, by sheepluva
show credits only briefly
2016-04-29, by sheepluva
aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
2016-04-29, by sheepluva
more credits updates
2016-04-29, by sheepluva
add some more credits
2016-04-29, by sheepluva
music credits etc.
2016-04-29, by sheepluva
do not show credits in stats-only mode
2016-04-29, by sheepluva
move function
2016-04-29, by sheepluva
some initial credits-display implementation
2016-04-29, by sheepluva
merge target practice patch by Wuzzy
2016-04-28, by sheepluva
Target Practice: Make targets respawn after drowning, and minor code cleanup
2016-04-13, by Wuzzy
merge 3 new sound effects added by Wuzzy
2016-04-28, by sheepluva
Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-13, by Wuzzy
merging Wuzzy's empty weaponset for "new" button in weaponset editor
2016-04-28, by sheepluva
Add empty weapons scheme (instead of default) when using “New” button
2016-04-13, by Wuzzy
merge more construction mode patches by Wuzzy
2016-04-28, by sheepluva
Construction Mode: Make weapon crate mode be initial selection in crate tool
2016-04-26, by Wuzzy
Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
2016-04-26, by Wuzzy
Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
2016-04-26, by Wuzzy
Construction Mode: Fix landspray being considered a weapon instead of utility
2016-04-26, by Wuzzy
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
2016-04-28, by sheepluva
lupdate
2016-04-28, by sheepluva
fix for bug 117: Incorrect description of modifier “divide teams”
2016-04-28, by Wuzzy
rollback last commit (bad approach, as item index confusion can happen)
2016-04-28, by sheepluva
exclude DLC theme from random theme selection
2016-04-28, by sheepluva
rooms-list: fix "Forts" map type being displayed in dark red
2016-04-28, by sheepluva
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
2016-04-27, by sheepluva
fix incorrect debug message
2016-04-27, by sheepluva
Only build engine to c with clang on travis
2016-04-27, by koda
Minor changes to the travis file
2016-04-27, by koda
make construction mode recognize fort maps too
2016-04-27, by sheepluva
tweak preview
2016-04-27, by sheepluva
tweak preview
2016-04-27, by sheepluva
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
2016-04-27, by sheepluva
fallback to stdout if no writable logfile available
2016-04-27, by sheepluva
update Changelog
2016-04-27, by sheepluva
Set install dir for emscripten
2016-04-27, by koda
Drop duplicated include from CMakeLists.txt
2016-04-27, by koda
fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
2016-04-27, by sheepluva
add /clear command to frontend chat (clears chat window)
2016-04-27, by sheepluva
fix for issue 71: Lua API: “Theme” variable is set to empty string initially
2016-04-27, by Wuzzy
Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
2016-04-27, by sheepluva
issue 94: Seduction text is outdated and misleading
2016-04-26, by Wuzzy
create forts in random order
2016-04-26, by sheepluva
make construction mode work with fort mode without mixing up clans and forts
2016-04-26, by sheepluva
update construction mode in-file version info
2016-04-26, by sheepluva
merge construction mode patches by Wuzzy
2016-04-26, by sheepluva
Construction Mode: Fix Girder/Rubber mode sometimes show nil
2016-04-13, by Wuzzy
Fix bad comment in Construction Mode
2016-04-13, by Wuzzy
Construction Mode: Sanity-check numbers from script parameter
2016-04-13, by Wuzzy
Construction Mode: Fix timer issues
2016-04-13, by Wuzzy
Construction Mode: Recognize health case amount from game scheme
2016-04-13, by Wuzzy
Construction Mode: Remove 2 useless blank lines in mission panel
2016-04-13, by Wuzzy
Construction Mode: Fix construction/support station
2016-04-13, by Wuzzy
Construction Mode: Update structure overlay each tick, thus falling smoothly
2016-04-13, by Wuzzy
Construction Mode: “spawn” extra time, not buying
2016-04-13, by Wuzzy
Construction Mode: Fix giving round energy boost at first round
2016-04-13, by Wuzzy
Add script parameter support to Construction Mode
2016-04-13, by Wuzzy
Throw away legacy Construction Mode code which is never actually used
2016-04-13, by Wuzzy
Throw away old out-commented Construction Mode code
2016-04-13, by Wuzzy
Construction Mode: Disable setting drill strike timer in object placement mode
2016-04-13, by Wuzzy
Construction Mode: Fix mine timer message being shown at start
2016-04-13, by Wuzzy
Construction Mode: Disable up/down in building mode
2016-04-12, by Wuzzy
Construction Mode: Show mine timer in seconds
2016-04-12, by Wuzzy
Tweak barrel and mine defaults in Construction Mode
2016-04-12, by Wuzzy
Mark some forgotten Construction Mode strings for translation
2016-04-12, by Wuzzy
Construction Mode: Actually, the extra time limit is about buying
2016-04-12, by Wuzzy
Remove cheat in Construction Mode
2016-04-12, by Wuzzy
Construction Mode: Make weapon names match en.txt
2016-04-12, by Wuzzy
Fix crate costs in Construction Mode being all the same (fixes #15)
2016-04-12, by Wuzzy
also make forts face inwards in wrap mode, if there are only 2 teams
2016-04-26, by sheepluva
fix last fort not facing left
2016-04-26, by sheepluva
Fort Mode: allow more than 2 clans
2016-04-26, by sheepluva
fix clouds/flakes area not being adjusted after ResizeLand()
2016-04-26, by sheepluva
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