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make the tables work also on iphone
2010-04-06, by koda
These don't belong here.
2010-04-05, by nemo
Return to -dev builds
2010-04-05, by unc0rr
merged code from ipad and iphone frontends
2010-04-04, by koda
Engine:
2010-04-04, by smxx
with this patch I'm unable to make rope stuck in land
2010-04-04, by unc0rr
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
2010-04-04, by nemo
CMake:
2010-04-04, by smxx
Better default values
2010-04-04, by unc0rr
try this instead
2010-04-03, by nemo
Am i late for last-minute spanish translation?
2010-04-03, by palewolf
31 is 0.9.13
2010-04-03, by unc0rr
Oops, forgot this
2010-04-03, by unc0rr
fix building without DEBUGFILE
2010-04-03, by koda
Update pt_PT again
2010-04-03, by unc0rr
Fix last minute patch bug
2010-04-03, by unc0rr
include cmake_modules into package
2010-04-03, by unc0rr
Update pt_PT translations by inu
0.9.13-release
2010-04-03, by unc0rr
Updated slovak by jose1711
2010-04-03, by nemo
Remove -dev suffix from version, set protocol number to 31
2010-04-03, by unc0rr
Update russian translation
2010-04-03, by unc0rr
New game scheme option to turn off land objects
2010-04-03, by nemo
* swedish translation by BeholdMyGlory
2010-04-03, by sheepluva
* give translators their "unfinished" tags back :>
2010-04-03, by sheepluva
Palewolf:
2010-04-03, by sheepluva
Some stuff for game server administration task
2010-04-03, by unc0rr
Engine:
2010-04-03, by smxx
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
2010-04-03, by nemo
Add ApplyAmmoChanges to get text/animation/crosshairs
2010-04-03, by nemo
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
2010-04-03, by sheepluva
One more tiny island map. Just to pad the Small map section a bit
2010-04-03, by nemo
Oops, fix server
2010-04-03, by unc0rr
hats \o/
2010-04-03, by koda
swedish translation by Henrik Rostedt [tracker: #233]
2010-04-03, by sheepluva
more translations! from inu and szczur
2010-04-03, by sheepluva
* add some tiny translation from inu
2010-04-03, by sheepluva
set eol-style of SniperRifle.lua to native
2010-04-02, by sheepluva
* add some kind of SniperRifle training mission
2010-04-02, by sheepluva
initial support for hat selection on the ifrontend
2010-04-02, by koda
Antialias Target.png and Clouds.png
2010-04-02, by palewolf
GetRandom(0) is illegal
2010-04-02, by nemo
Slightly different easing equations for bigexplosion
2010-04-02, by palewolf
Slovak translation from jose1711
2010-04-02, by nemo
- Parallax effect for horizont when water is out of sight
2010-04-02, by palewolf
inu adds portugese translation
2010-04-02, by nemo
Fix line endings. Again.
2010-04-02, by nemo
Complete slovak locale by jose1711
2010-04-02, by nemo
Rebalance Default to take into account reweighting of crates, remove redundant check
2010-04-02, by nemo
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
2010-04-02, by unc0rr
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
2010-04-02, by nemo
Update russian translation a bit more
2010-04-02, by unc0rr
Maps:
2010-04-02, by smxx
Spanish translation for new maze settings
2010-04-02, by palewolf
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
2010-04-02, by nemo
Call modify damage on poison damage
2010-04-02, by nemo
display team contents in the ifrontend
2010-04-02, by koda
Retouched Pikachu hat
2010-04-02, by palewolf
continue working for team support on the ifrontend
2010-04-02, by koda
intial support for team configuration on the ifrontend
2010-04-02, by koda
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
2010-04-02, by sheepluva
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