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Fix issue 570 (GoBack() slot connected twice)
2013-05-21, by unc0rr
Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
2013-05-21, by unc0rr
Rooms list/chat splitter from issue 612
2013-05-21, by unc0rr
Update ru localization
2013-05-21, by unc0rr
Fix issue with last hog's part of team health bar
2013-05-21, by unc0rr
Don't accept keyboard/mouse events on startup phase
2013-05-21, by unc0rr
Use old method of locale detection, fallback to new one in case of problems
2013-05-21, by unc0rr
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
2013-05-21, by nemo
less pixelated tentacles
2013-05-21, by nemo
yes. forgot this one too
2013-05-21, by nemo
add haunty mask, fix tentacle mask
2013-05-21, by nemo
Tentacles map. Fix cmakes for the others
2013-05-20, by tiyuri
Mass rename to group the StarBound derived maps together.
2013-05-20, by nemo
Oaks map
2013-05-20, by tiyuri
Haunty map
2013-05-20, by tiyuri
maybe a little edging will help?
2013-05-20, by nemo
Grassy map
2013-05-19, by tiyuri
forgot to crush
2013-05-19, by nemo
Bones map
2013-05-19, by tiyuri
Crystal map
2013-05-19, by tiyuri
update rope icon and icegun icon
2013-05-18, by sheepluva
changing slots of landgun and icegun, feel free to complain, improve and/or revert
2013-05-18, by sheepluva
tweak freezer icon a little more
2013-05-17, by sheepluva
changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
2013-05-17, by sheepluva
Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
2013-05-17, by unc0rr
merge
2013-05-17, by unc0rr
lupdate
2013-05-16, by sheepluva
bleah. sorry for spam. this reverts the first attempt in uAmmos
2013-05-16, by nemo
Fix mortar's scoring
2013-05-17, by unc0rr
Yeah, this isn't safe either. Caused bug #629 - removing.
2013-05-16, by nemo
Best level AI should maximize the score at all costs.
2013-05-17, by unc0rr
updated italian translation
2013-05-16, by ChipHome
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
2013-05-16, by sheepluva
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
2013-05-16, by sheepluva
better way to do it that avoids screwing up angle bounds on single saucer
2013-05-15, by nemo
trying to prevent the AI from attacking barrels. feedback on this welcome.
2013-05-15, by nemo
few more changelog entries
2013-05-15, by nemo
change to RGB
2013-05-26, by nemo
more stuff we thought of
2013-05-14, by nemo
few things I thought of
2013-05-14, by nemo
use bubbles underwater
2013-05-14, by nemo
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2013-05-14, by nemo
Actually, let's use *4 since could be fired from lower down
2013-05-14, by nemo
more drowning fixes
2013-05-14, by nemo
check for gear being current ammo
2013-05-14, by nemo
yeah. this needs to only be for local play or it screws up small window size in network game
2013-05-13, by nemo
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
2013-05-13, by nemo
fix issue 590, load nick after asking for it...
2013-05-13, by koda
range checking for more engine command line parameters, issue 600
2013-05-13, by koda
fix comparison error in Campaign mission 1
2013-05-03, by Periklis Ntanasis
Restore ready toggle for room admins (issue 432)
2013-05-13, by unc0rr
Needs to reset net button, not toggle it.
2013-05-13, by nemo
use less collision space for the holes
2013-05-12, by nemo
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
2013-05-11, by nemo
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
2013-05-11, by nemo
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
2013-05-11, by nemo
Change net button back on leaving main page.
2013-05-11, by nemo
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
2013-05-11, by nemo
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
2013-05-11, by nemo
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
2013-05-10, by nemo
cases have no health
2013-05-10, by nemo
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
2013-05-09, by nemo
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
2013-05-09, by nemo
oops
2013-05-09, by nemo
*sigh* freakin "with"
2013-05-09, by nemo
oh right. and uSound. the main culprit.
2013-05-07, by nemo
Fix voice naming. Case problems.
2013-05-07, by nemo
remove redundant abs, and some incorrect 1+ to damage
2013-05-07, by nemo
IFDEF that score expectation logging
2013-05-07, by unc0rr
☹
2013-05-07, by nemo
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
2013-05-07, by nemo
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
2013-05-05, by nemo
*sigh*
2013-05-04, by nemo
oops
2013-05-04, by nemo
pass the target
2013-05-04, by nemo
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
2013-05-04, by nemo
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
2013-05-04, by nemo
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
2013-05-04, by nemo
oops
2013-05-03, by nemo
try to guess at barrel state. prob should flag it..
2013-05-03, by nemo
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
2013-05-03, by nemo
trying to make AI aware of mine/explosive break point. also remove redundant test.
2013-05-03, by nemo
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
2013-05-03, by nemo
Make hogs aware of dud mines and explosives. Still a bit more needed.
2013-05-03, by nemo
merge :P
2013-05-02, by unc0rr
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
2013-05-02, by unc0rr
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
2013-05-02, by unc0rr
Make AI more active in multiattack game mode
2013-05-02, by unc0rr
this should improve consistency of mortar cluster spread and snowball knocks
2013-05-02, by nemo
fix bug that locked unlocked campaign missions, see issue 452
2013-05-01, by Periklis Ntanasis
fix nil comparison error, see issues 470 and 601
2013-05-01, by Periklis Ntanasis
this is fairer
2013-04-30, by nemo
Use tr() properly
2013-04-29, by unc0rr
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
2013-04-27, by nemo
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
2013-04-27, by nemo
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
2013-04-27, by unc0rr
aaaaand this one never was damaging
2013-04-24, by nemo
cheezemonkey pointed out this is no longer damaging
2013-04-24, by nemo
yep. I did forget to put this back
2013-04-21, by nemo
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
2013-04-21, by nemo
merge 0.9.19 in dev
2013-04-21, by koda
it's still not really clear to my why this is needed, maybe only in combination with -XD
0.9.19
2013-04-21, by koda
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
0.9.19
2013-04-21, by koda
this macro is not defined on ppc
0.9.19
2013-04-20, by koda
hardcode full compiler path when compiling for ppc
0.9.19
2013-04-20, by koda
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
0.9.19
2013-04-20, by koda
resolve divdi3 on ppc
0.9.19
2013-04-20, by koda
link stdc++ (for physfs on linux) only when targetting 32bit
0.9.19
2013-03-26, by koda
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
2013-04-20, by DrinkMachine
update 0.9.19 with dev branch
0.9.19
2013-04-20, by koda
merge
2013-04-19, by nemo
turkish translation updates
2013-04-19, by volkan
- Revert division hack nonsense
2013-04-20, by unc0rr
Store colors in human-readable form
2013-04-18, by unc0rr
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
2013-04-18, by unc0rr
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
2013-04-18, by unc0rr
why would we ever want to divide by 0?
2013-04-17, by nemo
hwFloat division is ~1.6 times faster now
2013-04-17, by unc0rr
Trivial optimization. Wonder if compiler was smart enough about it.
2013-04-17, by unc0rr
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
2013-04-15, by sheepluva
Fix issue 603
2013-04-15, by unc0rr
Implement issue 308 with '|' as separator
2013-04-15, by unc0rr
let's go with what nemo suggests
2013-04-14, by koda
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
2013-04-15, by unc0rr
Check for admin role right in the sql statemenet
2013-04-14, by unc0rr
let's try to kill the thread right away and protect the thread variable with a mutex
2013-04-13, by koda
added two security flags to windows linking
2013-04-13, by koda
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
2013-04-12, by nemo
New hwSqrt implementation which is 46/19 times faster than the old one!
2013-04-11, by unc0rr
CASE FOLDING!!!
0.9.19
2013-04-20, by koda
Reduce AI skills more on high Level values
2013-04-11, by unc0rr
fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
0.9.19
2013-04-17, by sheepluva
implementation of a restart-game button. location and appearance is not final :P
2013-04-10, by thunderstruck
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
0.9.19
2013-04-16, by sheepluva
This isn't necessary anymore
2013-04-10, by unc0rr
fix for Issue 611: Engine crash in portal code
0.9.19
2013-04-16, by sheepluva
- Revert server workaround over desync from r98e2dbdda8c0
2013-04-10, by unc0rr
make cleaver icon hint at that fact that you have 2 of them
0.9.19
2013-04-16, by sheepluva
Change collision detection with current hedgehog
2013-04-10, by jaree
description tweaks
0.9.19
2013-04-16, by sheepluva
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
2013-04-10, by unc0rr
fix octorama preview
0.9.19
2013-04-15, by sheepluva
- Better fix to friends joins/quits highlighting problem
2013-04-08, by unc0rr
french translations
0.9.19
2013-04-15, by Matisumi
Merge.
2013-04-07, by dag10
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
0.9.19
2013-04-15, by Randy
merge
2013-04-07, by sheepluva
Fixed map preview overlap on certain locales (Fixes issue 549).
2013-04-07, by dag10
fixed slash for fruit theme
0.9.19
2013-04-15, by Randy
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
2013-04-07, by nemo
engine translation update, french
0.9.19
2013-04-14, by Matisumi
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
2013-04-06, by koda
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
0.9.19
2013-04-14, by sheepluva
reintroduce the notice for restarting frontend after changing language
2013-04-06, by koda
cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 )
0.9.19
2013-04-14, by sheepluva
check for network for feedback dialog too
2013-04-06, by koda
remove delays from "one of everything" weaponset
0.9.19
2013-04-13, by mikade
reintroduce the notification message in case you access dlc page without internet connection
2013-04-06, by koda
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
2013-04-13, by sheepluva
fix displaying the right version of windows in system info
2013-04-05, by koda
IT translation file completed.
0.9.19
2013-04-11, by Marco Bresciani
close branch
cmake_pascal
2013-06-13, by koda
feedback, display ram size in MB
2013-04-05, by koda
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
0.9.19
2013-04-12, by sheepluva
add useful variables for non-Makefile generators to set where we want our stuff built
cmake_pascal
2013-04-30, by koda
little feedback rewording
2013-04-05, by koda
Hats!
0.9.19
2013-04-07, by Randy
this makes Xcode generator test pass
cmake_pascal
2013-04-30, by koda
use SDL_Threads everywhere
2013-04-05, by koda
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
0.9.19
2013-04-07, by sheepluva
fpc sysroot should belong to user configuration
cmake_pascal
2013-04-30, by koda
drill test tweak based on watching AI play
2013-04-04, by nemo
Few Japanese (very "in progress") thansk to wife and the about.
0.9.19
2013-03-15, by Marco Bresciani
remove now-unused function
webgl
2013-04-04, by koda
cmake netiquette
cmake_pascal
2013-03-26, by koda
add shading
2013-04-04, by Randi
merge with latest default branch
0.9.19
2013-04-04, by koda
Fix pos() return type
webgl
2013-04-04, by unc0rr
restore the osx build disabling universal app support
cmake_pascal
2013-03-26, by koda
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
2013-04-04, by nemo
and now engine in c links too (with more manual intervention as of issue 596)
webgl
2013-04-04, by koda
add and use the integrated version check
cmake_pascal
2013-03-26, by koda
forgot these from raa2ffd427f6a
2013-04-04, by koda
engine to c now compiles with some manual intervention (as of bug 596)
webgl
2013-04-04, by koda
link stdc++ (for physfs on linux) only when targetting 32bit
cmake_pascal
2013-03-26, by koda
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
2013-04-04, by nemo
update branch again
webgl
2013-04-04, by koda
set directories to be included externally, in the project file
cmake_pascal
2013-03-26, by koda
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
2013-04-04, by jaree
No more hwengine.desktop here
webgl
2013-04-03, by unc0rr
gather all libs in a single list
cmake_pascal
2013-03-24, by koda
Fruit theme
2013-04-03, by Randi
Fix rendering errors now.
webgl
2013-04-03, by unc0rr
remove old code
cmake_pascal
2013-03-24, by koda
Fixes to make pas2c parse this
webgl
2013-04-03, by unc0rr
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
2013-04-03, by koda
parsing CMAKE_OSX_ARCHITECTURES
cmake_pascal
2013-03-24, by koda
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
webgl
2013-04-02, by unc0rr
ios compiles again (using an old version of sdl)
2013-04-03, by koda
no need of ar and ranlib for pascal
cmake_pascal
2013-03-22, by koda
update webgl branch
webgl
2013-04-02, by koda
fix osx build
2013-04-02, by koda
finish off by replacing remaining Ada occurencies
cmake_pascal
2013-03-22, by koda
Think this is what was meant by koda
2013-04-01, by unc0rr
disable static libraries with fpc
cmake_pascal
2013-03-22, by koda
Hey, there was inc(Radius, 4)
2013-04-01, by unc0rr
oops
cmake_pascal
2013-03-22, by koda
updated turkish frontend translation
2013-03-31, by volkan
drop processor flags
cmake_pascal
2013-03-21, by koda
Unbreak lua localisation, fix untranslated login prompt, update translations.
2013-03-31, by nemo
add support for creating shared pascal libraries
cmake_pascal
2013-03-21, by koda
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
2013-03-30, by nemo
adjust verbosity, move debug/release variables in the right section
cmake_pascal
2013-03-20, by koda
feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
2013-03-29, by sheepluva
below this i cannot break the loop
cmake_pascal
2013-03-19, by koda
This should ensure rope can still be aimed quickly when an alt weapon is active.
2013-03-29, by nemo
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
2013-03-19, by koda
merge
2013-03-29, by sheepluva
minor and partial casing commit
cmake_pascal
2013-03-19, by koda
*sigh* this shouldn'tve been removed in first place.
2013-03-29, by nemo
move a few checks so that add_defintions doesn't interfere
cmake_pascal
2013-03-19, by koda
oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
2013-03-29, by nemo
move avwraper compilation in its own folder
cmake_pascal
2013-03-19, by koda
Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
2013-03-28, by Urbertar
hm, CMAKE_C_COMPILER is not always defined apparently
cmake_pascal
2013-03-19, by koda
Fix compilation error. Remove default value of ShowMessage title param
2013-03-28, by Urbertar
fix build
2013-03-28, by sheepluva
oops
cmake_pascal
2013-03-19, by koda
minor refactor of MessageDialog
2013-03-27, by koda
move sdlmain compilation in its own folder
cmake_pascal
2013-03-19, by koda
define NETGAME_DEFAULT_SERVER
2013-03-27, by koda
enable fpc inlining only in release mode only if using fpc > 2.6
cmake_pascal
2013-03-19, by koda
unused
2013-03-27, by koda
improve physfs static linking, sdl libraries cleanup
cmake_pascal
2013-03-19, by koda
drop QApplication in favor of HWApplication and minor refactor of MessageDialog
2013-03-27, by koda
wow windows works too with minor changes
cmake_pascal
2013-03-19, by koda
application bar blinks when someone pings you (issue 492)
2013-03-27, by koda
config time pascal flags interpretation
cmake_pascal
2013-03-19, by koda
merge correction, also what's with all those trailing whitespaces?
2013-03-27, by koda
oops
cmake_pascal
2013-03-19, by koda
Change AI behavior for drill rocket
2013-03-26, by Urbertar
merge
2013-03-26, by sheepluva
Fix shortcut which is created by NSIS
0.9.19
2013-04-04, by unc0rr
even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again
cmake_pascal
2013-03-19, by koda
when no url is specified, default to official gameserver (issue 350)
2013-03-26, by koda
lupdate
0.9.19
2013-03-23, by koda
move one flag
cmake_pascal
2013-03-19, by koda
link stdc++ (for physfs on linux) only when targetting 32bit
2013-03-26, by koda
add wiki link for the scheme handling
0.9.19
2013-03-23, by koda
apply the new macro to C flags too
cmake_pascal
2013-03-19, by koda
Remove some duplicating code from uLandGraphics.pas
2013-03-23, by Urbertar
pt translation update
0.9.19
2013-03-23, by inu
s/MINIMAL_FLAGS/MINIMAL_CFLAGS/
cmake_pascal
2013-03-19, by koda
Also check length
2013-03-23, by unc0rr
initial changelog update
0.9.19
2013-03-23, by koda
internal handling of some osx-only pascal flags
cmake_pascal
2013-03-19, by koda
merge. hate the fact that "unsynced remote changes" is just a "note" now.
2013-03-26, by nemo
add fort section to credits file
2013-03-22, by sheepluva
apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup
cmake_pascal
2013-03-19, by koda
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
2013-03-26, by nemo
remove engine warnings
2013-03-22, by sheepluva
utility macros for adding compiler flags
cmake_pascal
2013-03-19, by koda
changing fort name to better reflect its contents
2013-03-22, by sheepluva
partial conversion of pascal_flags to CMAKE_Pascal_FLAGS
cmake_pascal
2013-03-19, by koda
adding jaree to credits
2013-03-22, by koda
make https links work properly
2013-03-21, by sheepluva
typo
cmake_pascal
2013-03-19, by koda
scheme association for linux (although it stops during connection)
2013-03-22, by koda
fix/hack so that (own) messages sent in frontend are also visible in the game chat
2013-03-21, by sheepluva
the default CMake(Lang)Compiler.cmake location changed since 2.8.10
cmake_pascal
2013-03-19, by koda
don't poison the dead, it's not cool.
2013-03-21, by sheepluva
fix player info
2013-03-21, by sheepluva
partial reodering of units so that dependency tracking is done with cmake
cmake_pascal
2013-03-18, by koda
enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
2013-03-21, by sheepluva
add lobby chat features to room chat
2013-03-20, by sheepluva
better support for cmake directory and fpc output paths
cmake_pascal
2013-03-18, by koda
Add space for better visual performance
2013-03-20, by unc0rr
move paths setup inside cmake_lang files
cmake_pascal
2013-03-18, by koda
Eiffel Tower fort
2013-03-19, by Randi
this should make cmake-pascal stuff work on linux too
cmake_pascal
2013-03-18, by koda
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
2013-03-19, by sheepluva
with lot of hackery, use add_executable on pascal files, SUCCSS
cmake_pascal
2013-03-18, by koda
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-18, by nemo
barebone cmake config file to support pascal files, based off plplot's ada files
cmake_pascal
2013-03-18, by koda
add one button to improve sharing of hwplay:// schemes
2013-03-17, by koda
help text for pagenetserver
2013-03-17, by koda
do not host server on well-known ports
2013-03-17, by koda
use SDL keycode for shortcuts (doesn't fix layout issues)
2013-03-17, by koda
ingore moar keys
2013-03-17, by koda
Add some flags for a few of the magic Land values
2013-03-17, by nemo
useless test
2013-03-17, by nemo
Key returned 0 for arrows under linux. Sym works, clearer anyway.
2013-03-17, by nemo
linux keycodes differ from osx's
2013-03-17, by koda
use a local storage for chat history which prevents mix ups in netgame and simplifies code
2013-03-17, by koda
less cryptic text insertion
2013-03-17, by koda
gather a few common code
2013-03-17, by koda
implement up and down keys to navigate in the chat history, needs testing over network
2013-03-17, by koda
don't display squares when pressing arrow keys in chat
2013-03-16, by koda
formatting
2013-03-16, by koda
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
2013-03-16, by koda
Hard math to fix issue 571. Well, not really hard math,
2013-03-17, by unc0rr
oups
2013-03-15, by nemo
fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
2013-03-15, by sheepluva
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
2013-03-13, by nemo
Call steps on focus instead. fix typo
2013-03-12, by nemo
Experiment in undisabling the brick theme flake
2013-03-12, by nemo
Crashed here last game
2013-03-12, by nemo
better message, as suggested by inu
2013-03-12, by koda
return after ram size on win
2013-03-12, by koda
Merge
2013-03-12, by unc0rr
add 'run Hedgewars' checkbox at the end of the NSIS installation
2013-03-12, by koda
this should supposedly add hwplay:// schemes to windows, after user presses file association
2013-03-12, by koda
No more std::string in feedbackdialog.cpp
2013-03-12, by inu
this should prevent the password prompt from appearing on local games (issue 548)
2013-03-12, by koda
grrrr
2013-03-11, by nemo
fix bug 552 - reset network button state after use
2013-03-10, by koda
this should ensure those other voices play a bit more often.
2013-03-11, by nemo
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
2013-03-10, by koda
oops forgot to move header
2013-03-10, by koda
Prepend, not append
2013-03-10, by unc0rr
fix highlander - needed new script load function
2013-03-09, by nemo
unbreak build
2013-03-09, by nemo
hooks for opening custom urls on osx (commented out until we decide what to do)
2013-03-10, by koda
cleanup file loading, this codepath can be used to load url schemes
2013-03-10, by koda
fix loading files on osx too, the cause was different than other systems
2013-03-10, by koda
move signal handler in hwapplication
2013-03-10, by koda
alignment
2013-03-10, by koda
introducing the bestest flag of all
2013-03-09, by koda
- Put compiled units into more appropriate dir
2013-03-09, by unc0rr
forgot to update lib names here
2013-03-09, by koda
sigh
2013-03-09, by koda
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
2013-03-09, by koda
stripping
2013-03-09, by koda
adjust casing
2013-03-09, by koda
readd revision info to the cpack generated package
2013-03-09, by koda
move cpack stuff in its own cmake file
2013-03-09, by koda
fix linking on osx
2013-03-09, by koda
Merge
2013-03-12, by unc0rr
typo
2013-03-08, by nemo
A bit more of Italian translation... in progress. :)
2013-03-08, by Marco Bresciani
*sigh* hopefully there aren't any more of these. add missing tr() to button text
2013-03-08, by nemo
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
2013-03-08, by nemo
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
2013-03-08, by nemo
Unbreak build without stl compatibility
2013-03-08, by unc0rr
merge
2013-03-07, by koda
even more wrapping with find_package_or_disable_msg
2013-03-07, by koda
update option list
2013-03-07, by koda
introduce find_package_or_fail/disable to group together similar cmake code
2013-03-07, by koda
link png library in code on osx
2013-03-07, by koda
Fix frozen hog rendering
2013-03-07, by Urbertar
Fix check for flag
2013-03-07, by unc0rr
hopefully closes issues 541, 312 and 503
2013-03-08, by mikade
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
2013-03-06, by nemo
prevent an old abuse of parachute to land safely
2013-03-06, by nemo
fix fade to black in training
2013-03-06, by nemo
PhysFS-aware check for directory existence. Should fix issue 511.
2013-03-07, by unc0rr
skip frozen hogs in switch
2013-03-06, by nemo
Add missing feedback button translation
2013-03-06, by nemo
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
2013-03-06, by nemo
our cmake modules have become good enough, prefer them over system ones
2013-03-06, by koda
Backed out changeset 4cccc0520988
2013-03-06, by koda
our cmake modules have become good enough, prefer them over system ones
2013-03-06, by koda
write FindGHC.cmake for haskell stuff
2013-03-06, by koda
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
2013-03-06, by nemo
user correct variable and slimmer test, version typos, .dll.a updated
2013-03-06, by koda
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
2013-03-06, by nemo
comas and capitals
2013-03-06, by koda
rework ffmpeg/libav/videorec linking and their cmake discovery
2013-03-06, by koda
rewritten findfreepascal, moved checkstack code elsewhere
2013-03-06, by koda
support old cmake style variables
2013-03-06, by koda
merge
2013-03-06, by koda
rewritten findffmpeg.cmake
2013-03-06, by koda
replace sdl mixer/image version checking with something more robust
2013-03-06, by koda
rewritten FindOggVorbis.cmake
2013-03-06, by koda
fail if sparkle not found consciously
2013-03-06, by koda
oups
2013-03-05, by nemo
rework FindSparkle.cmake
2013-03-06, by koda
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
2013-03-05, by nemo
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-03-05, by nemo
escape return and be more friendly with translations
2013-03-05, by koda
add link to GPLv2 notice in about page
2013-03-04, by koda
uniform revision info in about page
2013-03-04, by koda
add version info to frontend output too
2013-03-04, by koda
version variables confom to naming convention
2013-03-04, by koda
oooooops forgot SHAREPATH is still used somewhere
2013-03-04, by koda
lupdate-qt4/lrelease-qt4
2013-03-04, by nemo
apply variable change here as well
2013-03-04, by nemo
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-03-04, by koda
Oops, forgot this check (fixes crash)
2013-03-04, by unc0rr
typo and doc
2013-03-04, by koda
fix file association on windows too
2013-03-04, by koda
use rev info from the just created file when configuring without mercurial
2013-03-04, by koda
dump rev and hash in a file to be packed by cpack
2013-03-04, by koda
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
2013-03-04, by koda
hopefully fix bug 523, file extension association
2013-03-04, by koda
merge for the win
2013-03-04, by koda
caught two frontend warnings
2013-03-04, by koda
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
2013-03-04, by koda
convert HW_DEV in ifdef DEBUG clauses
2013-03-04, by koda
fix portal/hammer interaction, ban freezer from portal
2013-03-03, by nemo
keep hogs from sliding while they are being frozen
2013-03-03, by nemo
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
2013-03-03, by nemo
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
2013-03-03, by nemo
add neglected merge
2013-03-03, by nemo
Fix team file path
2013-03-03, by unc0rr
Fix water on ice setting
2013-03-03, by Urbertar
Eh, two players condition seems to make more sense than two clans here
2013-03-03, by unc0rr
Fix DrawLine bug
2013-03-03, by Urbertar
lol nemo, lol
2013-03-03, by unc0rr
tweaks to sea ice appearance
2013-03-01, by nemo
Possibly fixed issue 533.
2013-03-01, by dag10
Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
2013-03-01, by dag10
my turn to do a neglected merge for someone else
2013-03-01, by nemo
Review the list of synced messages in isSyncedCommand. Fixes issue 546.
2013-03-02, by unc0rr
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
2013-03-01, by dag10
avoid floating point desync, other script tweaks
2013-03-01, by Vatten
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-02-28, by nemo
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-02-28, by nemo
split version information in engine too
2013-03-01, by koda
drop useless option, automatically set revision and debug info
2013-03-01, by koda
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-03-01, by koda
mysterious merge
2013-02-28, by koda
support WARNING message status on cmake 2.6 (bug 524)
2013-02-28, by koda
correct copyright header on files i added
2013-02-28, by koda
use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-28, by koda
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28, by koda
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-02-28, by koda
close branch
icegun
2013-06-04, by koda
add 'One of Everything' in the weaponsets, from nemo's idea
2013-02-28, by koda
merge icegun branch w/ default
icegun
2013-02-28, by nemo
Merge
2013-02-28, by Urbertar
Draw ice on water
2013-02-28, by Urbertar
Make refactoring. Remove DrawIce function
2013-02-28, by Urbertar
small update of german engine translation
2013-02-28, by sheepluva
aaagh. remove dead code. again.
2013-02-28, by nemo
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
2013-02-27, by nemo
physfs strikes back
2013-02-27, by koda
define ice edge colour
2013-02-27, by nemo
enable asm only on intel/amd machines
2013-02-27, by koda
remove dead code
2013-02-27, by nemo
merge physfslayer in default
2013-02-27, by koda
Draw ice on water
2013-02-27, by Urbertar
.hgignore
2013-02-27, by koda
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
2013-02-26, by nemo
merge w/ default
icegun
2013-02-26, by nemo
huh. how'd we end up needing a merge here...
icegun
2013-02-26, by nemo
Separate setting and drawing ice
icegun
2013-02-26, by Urbertar
Make little refactoring
icegun
2013-02-26, by Urbertar
Check is lanscape already ice
icegun
2013-02-26, by Urbertar
put ice colour in uVariables, add check for land that is already ice
icegun
2013-02-26, by nemo
Change shape of ice to round
icegun
2013-02-26, by Urbertar
Don't calculate edges of map as edges of landscape
icegun
2013-02-26, by Urbertar
Check bounds of landscape in drawice procedure
icegun
2013-02-26, by Urbertar
forgot this loop
icegun
2013-02-25, by nemo
graphics tweak. flag a couple more overeager setall HH
icegun
2013-02-25, by nemo
ice texture still needs moving to uLandGraphics and circle drawing
icegun
2013-02-25, by nemo
Merge
2013-02-25, by unc0rr
workaround for frequent AllHH active call in hedgehog step
icegun
2013-02-25, by nemo
add hiragana/katakana ranges to CJK check.
2013-02-24, by nemo
More fiddling w/ sliding
icegun
2013-02-25, by nemo
*sigh* somehow misplaced this. this should have been rd9627d65edf7
2013-02-24, by nemo
slight tweak to colours
icegun
2013-02-25, by nemo
add some missing wrapping.
2013-02-24, by nemo
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
icegun
2013-02-25, by nemo
Fix issue 537 (empty team created on startup)
2013-02-23, by unc0rr
savesurf
icegun
2013-02-25, by koda
Fix issue 507 (not highlighting friends joins)
2013-02-23, by unc0rr
This and the "retain freezing" stuff could probably use a flag.
2013-02-23, by nemo
too aggressive?
icegun
2013-02-25, by nemo
prevent drilling into hogs w/ drill rocket
2013-02-22, by nemo
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
2013-02-24, by nemo
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
2013-02-22, by nemo
close thei branch
physfslayer
2013-02-27, by koda
Messing around w/ Freezer
icegun
2013-02-24, by nemo
Support 'registered only' room flag in frontend
2013-02-22, by unc0rr
on windows fpc-linking is the funniest of all
physfslayer
2013-02-25, by koda
Add freezing hogs with icegun
icegun
2013-02-24, by Urbertar
oops. forgot this one.
2013-02-22, by nemo
moar docs update
physfslayer
2013-02-25, by koda
Add change ice gun image
icegun
2013-02-23, by Urbertar
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