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fix check for wrong value
2016-03-25, by sheepluva
racer map #20
2016-03-25, by unC0Rr
Achievement for ClimbHome
2016-03-24, by unC0Rr
Add an additional compatibility layer for video
2016-03-22, by koda
Fix typo
2016-03-22, by unC0Rr
Move pixel format conversion from uVideoRec to AVWrapper
2016-03-20, by koda
Fix bundle already present check
2016-03-20, by koda
Add FindOggVorbis to make sure all paths are set
2016-03-20, by koda
Update osx bundle creation with SDL2 library names
2016-03-20, by koda
copypasta to make AI use vampirism too
2016-03-18, by nemo
logging via physfs
qmlfrontend
2016-03-15, by unc0rr
Merge default
qmlfrontend
2016-03-14, by unc0rr
Do not check games lasting for more than 3 hours
2016-03-14, by unc0rr
german translation: fix error due to confusion of plural "you" with singular "you"
2016-03-14, by sheepluva
avwrapper: Explicitly check for macro existence
0.9.22
2015-11-16, by koda
videorec: Drop setting x264 preset
0.9.22
2015-11-07, by koda
avwrapper: Adjust prefixed symobols version guard
0.9.22
2015-11-16, by koda
libavinteraction: Adjust version guard for av_codec_is_encoder()
0.9.22
2015-11-12, by Vittorio Giovara
videorec: Drop a commented out option
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Use future API for raw video encoding
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Appropriately rescale timestamps and duration
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Always initialize audio and video time bases
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Fully set frame properties
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Fix flushing encoders
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Make sure the audio packet is considered empty
0.9.22
2015-11-10, by Vittorio Giovara
[BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
2016-03-05, by antonc27
Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
2016-03-05, by unc0rr
fix pas2c breakage caused by recent changes in uLandGraphics
2016-03-04, by sheepluva
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2016-03-03, by nemo
fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
2016-03-03, by nemo
- Enable CI builds with travis for hw iOS
2016-03-01, by antonc27
Don't see a good reason for it to be here
2016-03-01, by unC0Rr
Don't dump ghost points if map isn't detected
2016-03-01, by unc0rr
- Enable scheme sharing for Xcode project, this required for travis builds
2016-03-01, by antonc27
Syntax fix
2016-02-29, by unC0Rr
Fix wp issue, hopefully
2016-02-29, by unC0Rr
- Fix room config being sent unmodified
2016-02-28, by unc0rr
Fix build
2016-02-27, by unc0rr
Don't compare time value with itself
2016-02-27, by unc0rr
Recognize ghost points in checker
2016-02-27, by unc0rr
Finish implementation of ghost points served from server, not tested
2016-02-27, by unc0rr
updated french lua translation
2016-02-26, by BaptisteOrieux
More work on best time ghost feature
2016-02-25, by unc0rr
cmake: Set OLD for policy 26
0.9.22
2015-11-11, by Vittorio Giovara
Recognize ghost points in db interaction tool (no storing yet)
2016-02-24, by unc0rr
- Campaign for iOS: Finally can launch campaign's mission game from list!
2016-02-24, by antonc27
- Small refactoring for seed command
2016-02-24, by antonc27
- Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
2016-02-23, by antonc27
Dump best time ghost on console
2016-02-23, by unc0rr
- Campaign for iOS: Don't forget to add last parsed section in ini file
2016-02-23, by antonc27
- Campaign for iOS: Reinventing wheel for campaign.ini parsing
2016-02-23, by antonc27
Use secure HTTP for Sparkle appcast URL
0.9.22
2016-02-22, by koda
Info.plist: Set less important URLs to https
2016-02-22, by koda
Use secure HTTP for Sparkle appcast URL
2016-02-22, by koda
Treat #99 point type as a ghost trace
2016-02-22, by unc0rr
- Campaign for iOS: Stub for CampaignViewController
2016-02-22, by antonc27
remove unused path functions
2016-02-22, by nemo
- Campaign for iOS: Simply retrieve list of campaigns
2016-02-21, by antonc27
- Campaign for iOS: Stub for list of campaigns
2016-02-21, by antonc27
- Campaign for iOS: Added 'Campaign' button on MainMenu screen
2016-02-21, by antonc27
Oops, fix whose nick to compare to
2016-02-21, by unc0rr
Filter out hog speech messages with non-local team index (not tested)
2016-02-20, by unc0rr
- Send also some seed when loading missions on iOS (same behavior as on desktop)
2016-02-19, by antonc27
- Small refactoring for seed generation on iOS side
2016-02-17, by antonc27
sniper rifle too
2016-02-16, by nemo
reduce by 1, probably should avoid tunnel issue
2016-02-16, by nemo
apply to deagle and sniper only
2016-02-16, by sheepluva
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
2016-02-16, by sheepluva
- Some warnings fixed with text alignment on iOS front-end
2016-02-15, by antonc27
Fix for cursor movement problems on touch devices
2016-02-14, by Anton Malmygin
Fix index of script param
2016-02-14, by unc0rr
Tech racer maps detection
2016-02-13, by unc0rr
detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
2016-02-13, by unc0rr
Merge default
qmlfrontend
2016-02-09, by unc0rr
avwrapper: Do not ignore avformat_write_header return value
2016-02-12, by koda
Attempt to implement hash for special points to detect tech racer maps
2016-02-12, by unC0Rr
Put graves behind other stuff.
2016-02-09, by nemo
crosshair on hog won't cause a direct hit anymore
2016-02-09, by nemo
Fix possible crashes/hangs due to recent changes
2016-02-09, by unC0Rr
Fix one more crasher in early freeEverything call
2016-02-08, by unc0rr
- ifdef to avoid compiler warning
2016-02-07, by antonc27
- uTypes must be included for reference of gmtLandPreview which used for iOS build
2016-02-07, by antonc27
Racer maps #18 and #19
2016-02-05, by unC0Rr
Fix a crasher
2016-02-04, by unc0rr
Fix SDL_CreateThread in windows
2016-02-01, by unC0Rr
Bye-bye TryDo
2016-01-31, by unc0rr
rename doStepCakeWork to doStepCakeWalk
2016-01-24, by sheepluva
party tweak
2016-01-24, by sheepluva
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
2016-01-23, by nemo
tweak sniper training
2016-01-23, by sheepluva
sparkles for dynamite at sheepy's request. he can tweak values if he wishes
2016-01-23, by nemo
update translation files
2016-01-23, by nemo
forgot viewport resize is a thing.
2016-01-23, by sheepluva
fixing my math... I think ;p
2016-01-23, by sheepluva
recognize proper birthday parties
2016-01-23, by sheepluva
minor code tweaks
2016-01-23, by sheepluva
add cinematic effect to "sinking feeling" intro sequence
2016-01-23, by sheepluva
Lua API: SetCinematicMode(enable)
2016-01-23, by sheepluva
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2016-01-23, by sheepluva
SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
2016-01-20, by sheepluva
find hg revision even if github author name is not the same as hg author (kodabb vs koda)
2016-01-16, by sheepluva
recognize subdomains of hedgewars.org
2016-01-16, by sheepluva
update some old google code links in the code/etc. thanks Wuzzy for the heads-up
2016-01-16, by sheepluva
fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
2016-01-16, by sheepluva
fix comment; revert unintentional commit of some testing png
2016-01-15, by sheepluva
serious anti wall sticking protection for hedgewars
2016-01-15, by sheepluva
documentation tweak
2016-01-15, by sheepluva
Damaged hog is not in a jumping state
2016-01-13, by unc0rr
Add some delay to checker
2016-01-13, by unc0rr
Don't allow to kick an admin with super power enabled
2016-01-13, by unc0rr
SDLTry doesn't halt engine no more
2016-01-10, by unc0rr
add some dust effect to rolling/sliding hedgehogs
2016-01-13, by sheepluva
changelog: Mention videorec fixes
2016-01-12, by koda
travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
2016-01-12, by sheepluva
pas2c still does (not like) this
2016-01-12, by sheepluva
don't send text input to chat if not in chat-mode.
2016-01-12, by sheepluva
finish SDL2-window focus change detection code
2016-01-12, by sheepluva
use MIX_DEFAULT_FORMAT for sound
2016-01-12, by sheepluva
fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
2016-01-12, by sheepluva
update Changelog
2016-01-12, by sheepluva
stop screenshot-flash-effects from showing up on consecutive screenshots
2016-01-11, by sheepluva
merge Wuzzy's highlanderfix and statsicons bookmarks.
2016-01-10, by sheepluva
Customize stats screen icons
2015-11-21, by Wuzzy
Use Goals instead of ShowMission for Highlander mission dialog
2015-11-21, by Wuzzy
merge Wuzzy's bluehogfix bookmark. note: there might be a cleaner fix...
2016-01-10, by sheepluva
Fix Lua error spam in "Chasing the blue hog" after drowning both Crazy Runner and Hog Solo
2015-11-21, by Wuzzy
merge Wuzzy's windowtitle bookmark
2016-01-10, by sheepluva
Add window titles for title-less windows
2015-11-21, by Wuzzy
merge Wuzzy's qttranslation bookmark
2016-01-10, by sheepluva
Load Qt library's translation
2015-11-21, by Wuzzy
don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
2016-01-10, by sheepluva
fix/clean-up mousewheel code
2016-01-10, by sheepluva
Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
2016-01-10, by sheepluva
limit Y increment to 6 (saucer/birdy bug)
2016-01-05, by nemo
Overwrite last '+' cmd in the queue instead of appending new command
2016-01-04, by unc0rr
put teamrope into ShoppaMap too
2016-01-01, by nemo
merge default
qmlfrontend
2016-01-01, by unc0rr
Handle drawn maps from net
qmlfrontend
2016-01-01, by unc0rr
add 32px to top offset
2016-01-01, by nemo
Tweak the hole carving to become less agressive about spacing if random points keep failing.
2015-12-31, by nemo
Force locations for hogs if even TryHard fails on initial spawn.
2015-12-31, by nemo
Disable digging on solid land
2015-12-31, by nemo
AI is pretty good at using Bee weapon
2015-12-31, by unc0rr
Some WIP for bee
2015-12-31, by unC0Rr
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
2015-12-30, by nemo
remove hardcoded shotgun val
2015-12-30, by nemo
set TryHard for placing hog automatically
2015-12-30, by nemo
remove space from key binding name
2015-12-30, by nemo
call this faller scrambling less often.
2015-12-30, by nemo
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-12-29, by nemo
Allow server admins to join passworded/restricted rooms when it is really needed
2015-12-28, by unc0rr
Defer kicking to the time when everything is in consistent state
2015-12-28, by unc0rr
Allow toggling registration requirement on live server
2015-12-28, by unc0rr
Allow only one query per session
2015-12-28, by unc0rr
Don't send LIST command on join
2015-12-28, by unc0rr
- Fix passing of ansistrings via ipc
qmlfrontend
2015-12-26, by unc0rr
assume frontend buffer utf-8 to avoid garbage strings in debug
2015-12-22, by nemo
Fix two bugs, and yay, spectating works now
qmlfrontend
2015-12-20, by unc0rr
Fix a ton of bugs in engine instances queue and ipc
qmlfrontend
2015-12-17, by unc0rr
Send full game config to the engine
qmlfrontend
2015-12-16, by unc0rr
Dunno why those were here at all
qmlfrontend
2015-12-15, by unc0rr
uFLData was renamed, update "uses"
qmlfrontend
2015-12-15, by sheepluva
Fix command sent to engine so it works for real
qmlfrontend
2015-12-15, by unc0rr
- Improve IPC handling in engine
qmlfrontend
2015-12-14, by unc0rr
Also send config in network game
qmlfrontend
2015-12-12, by unc0rr
Introduce barriers between messages to different engine instances
qmlfrontend
2015-12-12, by unc0rr
Start work on running engine in network game
qmlfrontend
2015-12-10, by unc0rr
- Use queues instead of single buffer to communicate between threads
qmlfrontend
2015-12-10, by unc0rr
Client flags handling implementation start
qmlfrontend
2015-12-07, by unc0rr
Merge default
qmlfrontend
2015-12-06, by unc0rr
Don't send maze_size parameter when not needed, as it overwrites template_filter
qmlfrontend
2015-12-06, by unc0rr
Send team removal message to net
qmlfrontend
2015-12-06, by unc0rr
Load full team config from file
qmlfrontend
2015-12-06, by unc0rr
- Send team to net
qmlfrontend
2015-12-06, by unc0rr
- Hedgehogs number display
qmlfrontend
2015-12-05, by unc0rr
- Accept team and team color from net
qmlfrontend
2015-12-03, by unc0rr
Fix LEFT command handling
qmlfrontend
2015-12-02, by unc0rr
Accept scheme from net
qmlfrontend
2015-12-02, by unc0rr
Fix build for windows + other small fixes
qmlfrontend
2015-12-02, by unC0Rr
Rename uFLData to uFLThemes
qmlfrontend
2015-12-01, by unc0rr
Accept ammo scheme from network
qmlfrontend
2015-12-01, by unc0rr
Fix FULLMAPCONFIG handling
qmlfrontend
2015-12-01, by unc0rr
Prevent crashing from empty PART reason
qmlfrontend
2015-11-30, by unc0rr
- Implement engine runs queue
qmlfrontend
2015-11-30, by unc0rr
Handle some CFG parameters
qmlfrontend
2015-11-28, by unc0rr
Update seed, theme and script from net in UI
qmlfrontend
2015-11-26, by unc0rr
Some game config methods and signals
qmlfrontend
2015-11-25, by unc0rr
UI knowns local player nickname
qmlfrontend
2015-11-25, by unc0rr
Apply generated code to .pas files, fix FULLMAPCONFIG handling
qmlfrontend
2015-11-24, by unc0rr
Support for protocol commands which are equal to suffix of another protocol command
qmlfrontend
2015-11-24, by unC0Rr
- Add the rest of protocol commands
qmlfrontend
2015-11-24, by unc0rr
Small ui rework
qmlfrontend
2015-11-22, by unc0rr
Another approach to parsing two-lines protocol commands
qmlfrontend
2015-11-22, by unc0rr
- Some refactoring
qmlfrontend
2015-11-21, by unc0rr
- Warnings/errors message box
qmlfrontend
2015-11-21, by unc0rr
Handle ROOM UPD
qmlfrontend
2015-11-21, by unc0rr
Fix wrong jump
qmlfrontend
2015-11-21, by unc0rr
Small fixes
qmlfrontend
2015-11-21, by unc0rr
- Handle ROOM DEL
qmlfrontend
2015-11-21, by unc0rr
Handle ROOMS and ROOM ADD protocol commands
qmlfrontend
2015-11-20, by unc0rr
Fix losing commands
qmlfrontend
2015-11-20, by unc0rr
Can send chat messages now
qmlfrontend
2015-11-19, by unc0rr
Lobby page with chat widget(readonly)
qmlfrontend
2015-11-19, by unc0rr
Remove CHECKPOINT 011 occurence, probably hiding some bug
2015-11-19, by unc0rr
Implement processing net commands in the main thread
qmlfrontend
2015-11-18, by unc0rr
Add a few more lua things to the changelog
2015-11-18, by nemo
Merge from iOS branch
2015-11-17, by antonc27
travis: Enable OSX tests
2015-11-17, by Vittorio Giovara
- Removed SDLTry from call to SDL_GL_SetSwapInterval
ios-revival
2015-11-17, by antonc27
- Workaround for problems with SDL_GL_SetSwapInterval on iOS
ios-revival
2015-11-17, by antonc27
Merge
ios-revival
2015-11-17, by antonc27
merge Wuzzy's saucer training
2015-11-16, by sheepluva
Add Basic Flying Saucer Training
2015-11-14, by Wuzzy
a submitted taiwanese translation. cursory review in google translate. there were a few keys that had translations removed, perhaps due to the english being better suited.
2015-11-16, by yuenfu
Merge default (add a bunch of FIXMEs)
qmlfrontend
2015-11-16, by unc0rr
cmake: Remove core-lint flag for haskell
2015-11-16, by koda
avwrapper: Explicitly check for macro existence
2015-11-16, by koda
hwc: Do not rename main on OSX
2015-11-16, by koda
pas2c: Add cabal file
2015-11-16, by koda
pas2c: Tentatively fix the build
2015-11-16, by koda
hwc: Drop unneed OSX library
2015-11-16, by koda
avwrapper: Adjust prefixed symobols version guard
2015-11-16, by koda
Removed tag 0.9.22-RC
2015-11-15, by koda
Removed tag fab746a3597e
2015-11-15, by koda
travis: Re-add libglew dependency
2015-11-15, by koda
cmake: Drop image and mixer init and quit check
2015-11-15, by koda
avoid double applying wind on drill
2015-11-15, by nemo
- Reduce tau value, as suggested in gecko2 paper
2015-11-15, by unc0rr
Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
2015-11-15, by nemo
Merge
ios-revival
2015-11-15, by antonc27
Added tag Hedgewars-iOS-2.0 for changeset a0163b8302c5
ios-revival
2015-11-15, by antonc27
Closed branch ios-rus-localization
ios-rus-localization
2015-11-15, by antonc27
this should fix travis build
2015-11-15, by sheepluva
about: Update SDL2 names and drop old version check
2015-11-15, by koda
merge sdl2transition changes
2015-11-15, by sheepluva
closing sdl2transition branch, because it will be merged
sdl2transition
2015-11-15, by sheepluva
Rating updater, alpha version
2015-11-14, by unc0rr
Some WIP
2015-11-14, by unc0rr
Drop all GLUT references
sdl2transition
2015-11-14, by koda
cmake: Providing a separate SDL_main is not needed on OSX with SDL2 any more
sdl2transition
2015-11-14, by koda
cmake: Adjust linker lines with sdl2 names
sdl2transition
2015-11-14, by koda
libphysfs: Update sdl library name
sdl2transition
2015-11-14, by koda
SDLh: Remove linking from file
sdl2transition
2015-11-14, by koda
libphyslayer: Support SDL2 only
sdl2transition
2015-11-14, by koda
set engine window icon in sdl2
sdl2transition
2015-11-13, by sheepluva
clean up uChat
sdl2transition
2015-11-13, by sheepluva
don't use types for custom value enums in pascal, use consts instead
sdl2transition
2015-11-13, by sheepluva
revert my pas2c modification
sdl2transition
2015-11-13, by sheepluva
update travis dependencies
sdl2transition
2015-11-11, by sheepluva
cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
sdl2transition
2015-11-11, by sheepluva
add pchar casts to make pas2c happy
sdl2transition
2015-11-11, by sheepluva
fix pas2c enum type parsing
sdl2transition
2015-11-11, by sheepluva
reenable cursor movement etc.
sdl2transition
2015-11-11, by sheepluva
use SDL2 to copy to clipboard
sdl2transition
2015-11-10, by sheepluva
use SDL2 to paste clipboard contents
sdl2transition
2015-11-10, by sheepluva
merge default
sdl2transition
2015-11-10, by sheepluva
drop FindSDL1or2 cmake module
sdl2transition
2015-11-10, by sheepluva
drop support for SDL 1.2
sdl2transition
2015-11-10, by sheepluva
Finish formula implementation
2015-11-13, by unc0rr
Start work on rating calculator
2015-11-12, by unc0rr
README.md: Add a travis badge
2015-11-12, by koda
libavinteraction: Adjust version guard for av_codec_is_encoder()
2015-11-12, by Vittorio Giovara
Oops, zero multiplier
2015-11-11, by unc0rr
cmake: Set OLD for policy 26
2015-11-11, by Vittorio Giovara
videorec: Drop a commented out option
2015-11-10, by Vittorio Giovara
videorec: Use future API for raw video encoding
2015-11-10, by Vittorio Giovara
videorec: Appropriately rescale timestamps and duration
2015-11-10, by Vittorio Giovara
videorec: Always initialize audio and video time bases
2015-11-10, by Vittorio Giovara
videorec: Fully set frame properties
2015-11-10, by Vittorio Giovara
videorec: Fix flushing encoders
2015-11-10, by Vittorio Giovara
videorec: Make sure the audio packet is considered empty
2015-11-10, by Vittorio Giovara
map #17 digest
2015-11-11, by unC0Rr
Airmines were added
2015-11-11, by unc0rr
multiline cmake directories
2015-11-10, by Vittorio Giovara
travis: Trim down the number of tests
2015-11-10, by Vittorio Giovara
fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
2015-11-09, by sheepluva
- Fix check which was supposed to prevent sending same record to different checkers
2015-11-09, by unc0rr
merge
2015-11-09, by hwmirror
Merge pull request #33 from bananaoomarang/cmakeWarnings
2015-11-09, by Vittorio Giovara
Remove quotes when checking Haskell Modules to adopt new CMake
2015-04-26, by Milo Mordaunt
Pass correct script name for scripts with spaces in name
2015-11-09, by unc0rr
Merge with github pull requests
2015-11-09, by hwmirror
Merge from github
2015-11-09, by hwmirror
Merge pull request #36 from LocutusOfBorg/italian
2015-10-06, by sheepluva
Update italian tips
2015-10-06, by Gianfranco Costamagna
Translate italian missions
2015-10-05, by Gianfranco Costamagna
Merge pull request #35 from LocutusOfBorg/fedora
2015-10-01, by sheepluva
Add metadata for license (From Fedora)
2015-10-01, by Gianfranco Costamagna
Add multiarch location to library (From Fedora)
2015-10-01, by Gianfranco Costamagna
Oops, fix the fix
2015-11-09, by unc0rr
- Fix for wrong footer labels size on autorotation on GameConfig screen
ios-revival
Hedgewars-iOS-2.0
2015-11-09, by antonc27
Merge from default
ios-revival
2015-11-09, by antonc27
- Small size adjustments for footer labels on GameConfig screen
ios-revival
2015-11-09, by antonc27
- Re-style forward jump button for mobile
ios-revival
2015-11-09, by antonc27
- Fixed problem with previewImage when receiving memory warning on Missions screen
ios-revival
2015-11-09, by antonc27
update changelog
2015-11-08, by sheepluva
Fix replay sanity check
2015-11-08, by unc0rr
Store some more details on game config in the database
2015-11-07, by unc0rr
fix google code links in readme
2015-11-07, by sheepluva
Add markdown extension to README so github can render it more nicely
2015-11-07, by Vittorio Giovara
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-11-07, by sheepluva
videorec: Drop setting x264 preset
2015-11-07, by koda
merging ios-revival brain into default. includes updates to russian translation and general translation fixes
2015-11-07, by sheepluva
- Small corrections for rus localization of stats messages
ios-revival
2015-11-06, by antonc27
- 'iOS Deployment Target' bump to 8.0
ios-revival
2015-11-06, by antonc27
- Merge from default
ios-revival
2015-11-06, by antonc27
- Restored Turkish localization
ios-revival
2015-11-06, by antonc27
- Support screen refactoring:
ios-revival
2015-11-06, by antonc27
- Appirater:
ios-revival
2015-11-06, by antonc27
- Update rus localization for 'About' screen
ios-revival
2015-11-05, by antonc27
- 'About' screen on iOS now is up-to-date with Qt front-end 'About'
ios-revival
2015-11-05, by antonc27
- Missed localization for 'Clear All' button on SavedGamesVirewController
ios-revival
2015-11-05, by antonc27
fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
2015-11-05, by sheepluva
- Rus localization for following multiplayer missions:
ios-revival
2015-11-05, by antonc27
- 'ClimbHome' map deprecated as it crashes
ios-revival
2015-11-05, by antonc27
- 'Cheese' map not blacklisted anymore
ios-revival
2015-11-05, by antonc27
- Rus localization for following game styles:
ios-revival
2015-11-05, by antonc27
Let initialization happen in the appropriate function
2015-11-04, by Vittorio Giovara
Specify the enum type for Pixel and Sample formats
2015-11-04, by Vittorio Giovara
Update libav API, keeping forward and backward compatibility
2015-11-04, by Vittorio Giovara
Let initialization happen in the appropriate function
0.9.22
2015-11-04, by Vittorio Giovara
Specify the enum type for Pixel and Sample formats
0.9.22
2015-11-04, by Vittorio Giovara
Update libav API, keeping forward and backward compatibility
0.9.22
2015-11-04, by Vittorio Giovara
Enable cmake policy 26
0.9.22
2015-11-04, by koda
- Disabled non-adapted for mobile game styles
ios-revival
2015-11-04, by antonc27
- Added 'World Edge' flag for Scheme Settings
ios-revival
2015-11-04, by antonc27
- Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method
ios-revival
2015-11-04, by antonc27
- Disabling generation of position-dependent code for 'Distro Adhoc' config
ios-revival
2015-11-04, by antonc27
- '-Os' fpc optimization compiler flag replaced with '-O2'
ios-revival
2015-11-04, by antonc27
- GCC_THUMB_SUPPORT removed
ios-revival
2015-11-04, by antonc27
- Removing unnecessary '-Wl,-no_order_inits' linker flag
ios-revival
2015-11-04, by antonc27
wrap bee during pre-flight too
2015-11-04, by sheepluva
bump version too
2015-11-04, by sheepluva
closing 0.9.21 branch
0.9.21
2015-11-04, by sheepluva
merge changelog changes of 0.9.22 into default
2015-11-03, by sheepluva
add HedgeEditor to changelog
0.9.22
2015-11-03, by sheepluva
- Added 'Air Mines' flag for Scheme Settings
ios-revival
2015-11-03, by antonc27
tweak changelog
0.9.22
2015-11-03, by sheepluva
- Fix for localization of game settings detailLabel in SingleSchemeViewController
ios-revival
2015-11-03, by antonc27
bump protocol number
2015-11-03, by sheepluva
make hammer non-lethal again (as requested by unC0Rr)
2015-11-03, by sheepluva
0.9.22 branch
0.9.22
2015-11-03, by sheepluva
Workaround mysql-simple library stupiness regarding executeMany
2015-11-03, by unc0rr
- Implement fake 'Normal' game style as in qt front-end
ios-revival
2015-11-03, by antonc27
- Better place for removeObserver: calls
ios-revival
2015-11-03, by antonc27
- Stub for disabling game styles on mobile
ios-revival
2015-11-03, by antonc27
Always install before making dmg
2015-11-03, by koda
Fix compiling engine with OSX frameworks
2015-11-03, by koda
Added tag 0.9.22-release for changeset 9621fdcad965
2015-11-03, by koda
Let's try to store games info necessary for ratings
2015-11-02, by unc0rr
do the same thing for the chute/birdy/saucer block
0.9.22-release
2015-11-01, by nemo
Make camera refocus less aggressive. Only if there's a camera target already.
2015-11-01, by nemo
Update versions information
2015-11-01, by unc0rr
This is .22 release revision
2015-11-01, by unc0rr
inc(HEDGEWARS_PROTO_VER)
2015-10-31, by unc0rr
- Finally added rus localization for all User Missions
ios-revival
2015-10-31, by antonc27
- Return of stereo sound for mobile!
ios-revival
2015-10-30, by antonc27
- Set iPad version to require fullscreen
ios-revival
2015-10-30, by antonc27
- Fix for not compiling Pascal sources when archiving app for AppStore
ios-revival
2015-10-30, by antonc27
refocus camera on roping hog. totally untested.
2015-10-30, by nemo
- Rus localization for Target Practices
ios-revival
2015-10-30, by antonc27
- Rus localization for Speed Shoppa Challenges
ios-revival
2015-10-30, by antonc27
- Removing of CMake generated files in 'UpdateDataFolder' script
ios-revival
2015-10-30, by antonc27
- Better handling of cell's tag in SingleTeamViewController
ios-revival
2015-10-30, by antonc27
- Refactoring of SavedViewController:
ios-revival
2015-10-29, by antonc27
- FindTable functionality for HoldTableViewCell and EditableCellView extracted to category
ios-revival
2015-10-29, by antonc27
few more missing nil checks in crate spawn
2015-10-28, by nemo
- Fix for crash while deleting >=2 saved games
ios-revival
2015-10-28, by antonc27
Removed tag Nice one
2015-10-28, by sheepluva
Added tag 0.9.22-RC for changeset d9622394ec9c
2015-10-28, by sheepluva
somebody was so nice to mention me in credits, but misspelled my last name
ios-revival
2015-10-27, by sheepluva
Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
2015-10-27, by unc0rr
- Rus localization for portal mission
ios-revival
2015-10-27, by antonc27
- Rus localization update for Basic Trainings in ru.lua
ios-revival
2015-10-26, by antonc27
changelog update
2015-10-25, by sheepluva
- Partial rus localization for User Missions and Basic Trainings in ru.lua
ios-revival
2015-10-25, by antonc27
- Fix for formatting non-english characters, received from engine
ios-revival
2015-10-24, by antonc27
- Fix for sending to engine non-english characters
ios-revival
2015-10-24, by antonc27
- Fix for loading non-existing missions in MissionTrainingViewController
ios-revival
2015-10-24, by antonc27
- Possible fix for loading game styles scripts without .cfg file
ios-revival
2015-10-24, by antonc27
- Rus translation for Mutant game style
ios-revival
2015-10-24, by antonc27
fixed: poison clouds could bounce
2015-10-24, by sheepluva
- Rus localization update for 'Data/Locale/missions_ru.txt'
ios-revival
2015-10-23, by antonc27
- Rus localization update for 'Data/Locale/ru.txt'
ios-revival
2015-10-23, by antonc27
- Fix for wrong localization key for sound in GeneralSettingsViewController
ios-revival
2015-10-23, by antonc27
- Localization for missed strings in RestoreViewController (for eng(as reference) and rus)
ios-revival
2015-10-23, by antonc27
- Localization for missed strings in StatsPage (for both eng and rus)
ios-revival
2015-10-23, by antonc27
- Rus localization updated for iOS front-end
ios-revival
2015-10-23, by antonc27
- Some strings localizations for Settings
ios-revival
2015-10-22, by antonc27
- Toolbar elements are localizable now in GameConfig for iPhone
ios-revival
2015-10-22, by antonc27
- All labels in HelpPageLobby now localizable (with text from IB as localization keys)
ios-revival
2015-10-22, by antonc27
- SegmentedControl is localizable now in MapConfig
ios-revival
2015-10-22, by antonc27
- simpleGameButton and missionsButton are localizable now in MainMenu
ios-revival
2015-10-22, by antonc27
- 'Press the target button to mark the target' message is localizable now
ios-revival
2015-10-21, by antonc27
- Workaround for team's name with spaces in StatsPage
ios-revival
2015-10-21, by antonc27
- Some improvements for 'loadNiceHogs' in GameConfig for iPad
ios-revival
2015-10-21, by antonc27
- Fix for 'loadNiceHogs' in GameConfig for iPad
ios-revival
2015-10-21, by antonc27
- Refactoring of Missions screen:
ios-revival
2015-10-21, by antonc27
- Retrieving language ID moved to HWUtils
ios-revival
2015-10-20, by antonc27
- Small adjust for cell selection color of Missions screen
ios-revival
2015-10-20, by antonc27
- Big refactoring of front-end Settings for both iPhone and iPad:
ios-revival
2015-10-19, by antonc27
- Better way of creating/using doneButton in Settings
ios-revival
2015-10-17, by antonc27
- Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
ios-revival
2015-10-17, by antonc27
- Added new set of tabbar icons for Settings on iPhone
ios-revival
2015-10-16, by antonc27
- Fix for autorotation of table view of StatsPageVC
ios-revival
2015-10-16, by antonc27
- Mortar, Mudball and Land Spray need up/down buttons on mobile
ios-revival
2015-10-15, by antonc27
- Workaround for wrong sprite in utility widget when selecting DrillStrike
ios-revival
2015-10-15, by antonc27
- Target button added to mobile touch controls
ios-revival
2015-10-15, by antonc27
- Target button added to mobile touch controls
ios-revival
2015-10-15, by antonc27
- Timer button added to mobile touch controls
ios-revival
2015-10-15, by antonc27
- Fix for wrong path of restored game
ios-revival
2015-10-15, by antonc27
- Better random number generation for front-end: random() replaced with arc4random_uniform()
ios-revival
2015-10-14, by antonc27
- Button's restyling for RestoreViewController
ios-revival
2015-10-14, by antonc27
Lua-API: onSuddenDeath hook
2015-10-10, by sheepluva
Pass overridden uid into AddGear instead
2015-10-08, by nemo
restore uid on resurrection as well
2015-10-08, by nemo
TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
2015-10-07, by sheepluva
- Fix for locale string in SingleWeaponViewController
ios-revival
2015-10-05, by antonc27
- Fix for locale string passed to engine (like "ru-FR")
ios-revival
2015-10-05, by antonc27
preselect baseball bat in Knockball and Basketball
2015-10-05, by sheepluva
Avoid waiting past end of turn for smine.
2015-10-04, by nemo
Add nil check in fake crate spawn for if crate fails to spawn
2015-10-03, by nemo
- GameController framework added to project (required by last version of SDL)
ios-revival
2015-09-28, by antonc27
- Bitcode disabled (for Xcode 7)
ios-revival
2015-09-28, by antonc27
Scan from right too. Not sure this is actually helpful, so committing separately.
2015-09-25, by nemo
This should probably fix feedback that hogs weren't spawning on left side of map.
2015-09-25, by nemo
fp complained about this line being too long
2015-09-23, by sheepluva
- 'Shoppa Pro' ammo set added to iOS front-end
ios-revival
2015-09-20, by antonc27
- Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores
ios-revival
2015-09-20, by antonc27
- 'Construction Mode' ammo set and game parameters added to iOS front-end
ios-revival
2015-09-20, by antonc27
- 'Highlander' ammo set added to iOS front-end
ios-revival
2015-09-20, by antonc27
- 'One of everything' ammo set added to iOS front-end
ios-revival
2015-09-20, by antonc27
tweak tips a little (loosely based on Wuzzy's suggestions)
2015-09-19, by sheepluva
- Fix for getting the correct fort name in FortsViewController
ios-revival
2015-09-18, by antonc27
- Added functionality to select one hat for all hogs at team settings
ios-revival
2015-09-18, by antonc27
- Fix for consequent selection of same hat for all hogs in settings
ios-revival
2015-09-18, by antonc27
- Refactoring of MainMenuViewController
ios-revival
2015-09-17, by antonc27
speed up TrophyRace deaths
2015-09-17, by sheepluva
add TODO
2015-09-17, by sheepluva
remove racist trydo 😝
2015-09-16, by nemo
- Possibility to send log file by email from app
ios-revival
2015-09-15, by antonc27
- Refactoring. Separation of game log viewing code to GameLogViewController
ios-revival
2015-09-15, by antonc27
- Attempt to fix a crash while selecting 'Random' for map generation
ios-revival
2015-09-14, by antonc27
airmine hand sprite by wuzzy. totally temporary...
2015-09-13, by nemo
aaand make sure the commented out line matches
2015-09-13, by nemo
Add damage to gear values to mess with
2015-09-13, by nemo
Oups. 6, not 12 - was testing
2015-09-13, by nemo
Allow for arbitrary number of airstrike bombs and spacing.
2015-09-13, by nemo
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