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- Replaced water sprite
2006-01-25, by unc0rr
Send run parameters by cmd line, game parameters by IPC... breaks network game
2006-01-21, by unc0rr
- Fixed game loading
2006-01-20, by unc0rr
- Fixed bubble theme object
2006-01-19, by unc0rr
- Rename frontend to hedgewars and compile it to engine directory
2006-01-15, by unc0rr
- Get rid of hwserv and runhelper
2006-01-15, by unc0rr
TeamSelect widget alpha added
2006-01-15, by displacer
- Teams health bars sorting
2006-01-15, by unc0rr
- New /skip command
2006-01-12, by unc0rr
Show team health bars, without sorting yet
2006-01-12, by unc0rr
- Fixed dynamit sprite
2006-01-11, by unc0rr
DefaultTeam is now default to play with single and network game
2006-01-10, by displacer
added default team on loading
2006-01-10, by displacer
- Removed dark pixels on the corners of health case
2006-01-10, by unc0rr
- Fixed console behavior
2006-01-09, by unc0rr
- Fixed crash in IPC code
2006-01-09, by unc0rr
- More binds
2006-01-07, by unc0rr
- Increased FPS
2006-01-07, by unc0rr
Better Desert Eagle and Shotgun
2006-01-05, by unc0rr
- Properly get seed in net game
2006-01-05, by unc0rr
- Anti-flood and anti-lag changes
2005-12-31, by unc0rr
- New rope
2005-12-31, by unc0rr
fixed "hang" on first run
2005-12-28, by unc0rr
fix to compile on Linux
2005-12-28, by unc0rr
With this patch the game doesn't crash when gaming by net
2005-12-28, by unc0rr
Now net game is near available, but exception occurs...
2005-12-27, by unc0rr
- Fixed slow sprite blt
2005-12-27, by unc0rr
More work on net game, still far from complete
2005-12-23, by unc0rr
- clear demos list before adding items
2005-12-16, by unc0rr
- improve land generation
2005-12-16, by unc0rr
Frontend lets define more binds
2005-12-07, by unc0rr
- Get rid of old frontend
2005-12-06, by unc0rr
Add theme objects to land
2005-12-05, by unc0rr
- Land generator uses templates to generate
2005-12-04, by unc0rr
- Fixed spawning boxes under water
2005-12-04, by unc0rr
- Many improvements to frontend
2005-11-13, by unc0rr
frontend rewrite for QT4
2005-11-09, by unc0rr
Binds and various fixes
2005-10-26, by unc0rr
Start to write QT frontend
2005-10-26, by unc0rr
minor code review
2005-09-12, by unc0rr
- Various fixes for ammo cases
2005-09-11, by unc0rr
- Minor code simplifying
2005-09-11, by unc0rr
- Mine checks whether a hedgehog is near less frequently
2005-09-09, by unc0rr
- Show no crosshair when using mine
2005-09-07, by unc0rr
Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
2005-09-06, by unc0rr
Fix some issues with sound
2005-09-04, by unc0rr
- Mine weapon
2005-09-03, by unc0rr
- Show explosion
2005-09-01, by unc0rr
- Hedgehogs spawn points can be generated under the girder
2005-08-28, by unc0rr
Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
2005-08-25, by unc0rr
Smooth change wind bar
2005-08-25, by unc0rr
Show wind speed on bar
2005-08-25, by unc0rr
- set svn:eol-style to native
2005-08-23, by unc0rr
- On every frame there was made one superfluous game tick resulting in variable game speed
2005-08-22, by unc0rr
- Support for forts game mode option. Works for demos, frontend doesn't support it.
2005-08-22, by unc0rr
Add current sources.
2005-08-22, by unc0rr
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