Mercurial
Mercurial
>
hedgewars
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-50
-30
+30
+50
+100
+300
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
another shot in the dark. still w/ no input from shoppa players
2012-08-25, by nemo
shoppa hack guesses. continued. let's assume there's a small Y component.
2012-08-25, by nemo
another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
2012-08-25, by nemo
hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
2012-08-25, by nemo
Hack to try and appease the shoppa players
2012-08-25, by nemo
reducing this value is sufficient to ensure crates drop just below top border or a girder
2012-08-25, by nemo
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
2012-08-25, by nemo
Allow escaping from tight spots
2012-08-25, by nemo
Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
2012-08-25, by unc0rr
Ensure crates can spawn just below the border on a bordered map.
2012-08-25, by nemo
let's see if mikade will still accept this at least
2012-08-25, by nemo
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
2012-08-25, by nemo
oops
2012-08-24, by nemo
Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
2012-08-24, by nemo
fromdos + fix end of turn velocity
2012-08-24, by nemo
An attempt to run main rope code only every 8th tick:
2012-08-24, by unc0rr
Move rope code to separate unit
2012-08-24, by unc0rr
Fix formatting, reduce border sensitivity
2012-08-23, by nemo
Hedgeroid: Fixed map preview again (might be a JNA bug)
2012-08-23, by Medo
also needs exclusion here
2012-08-23, by nemo
Hedgeroid improvements:
2012-08-23, by Medo
Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
2012-08-23, by unc0rr
Hedgeroid: Some code cleanup, adding a forgotten file
2012-08-22, by Medo
Slightly faster and slightly better templates #41 and #43
2012-08-23, by unc0rr
License change: With the agreement of Xeli, I changed the Hedgeroid license to
2012-08-20, by Medo
drawn maps have a fixed 4096x2048 area right now
2012-08-23, by nemo
Hedgeroid: Final sprint to the deadline
2012-08-20, by Medo
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
2012-08-22, by nemo
frontlib: Improved documentation of netconn, unified naming of a callback
2012-08-20, by Medo
*sigh*
2012-08-22, by nemo
less
more
|
(0)
-3000
-1000
-300
-100
-50
-30
+30
+50
+100
+300
+1000
+3000
tip