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add a mask to the sand hog
2018-01-15, by nemo
Pass mouse movements to engine, warp cursor in frontend
qmlfrontend
2018-01-10, by unc0rr
merge
2018-01-10, by koda
Apply horrible workaround to build relocatable executables
0.9.23
2018-01-10, by koda
Set cmake RPATH policy to OLD
0.9.23
2018-01-10, by koda
fix crosshair rendering in GL2 mode
2018-01-07, by sheepluva
also put GL2 fixes into default
2018-01-07, by sheepluva
Fix referencing missing item
qmlfrontend
2018-01-07, by unc0rr
- ResizeWindow function to pass engine new window size
qmlfrontend
2018-01-07, by unc0rr
whoops, I ruined the path of the unC0Rr
qmlfrontend
2018-01-06, by sheepluva
fix issues and my past sins with GL2
qmlfrontend
2018-01-06, by sheepluva
Fix missing default values
qmlfrontend
2018-01-05, by unc0rr
apparently this is GLES2 only
2018-01-05, by nemo
Fix missing includes for GL2 build
qmlfrontend
2018-01-05, by unc0rr
Comment out functions that don't need to be called for engine in frontend window
qmlfrontend
2018-01-05, by unc0rr
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
2018-01-02, by unc0rr
pick up unc0rr's preview fix
2018-01-02, by nemo
Fix obviously broken logic. Fixes broken preview fetching on Windows.
0.9.23
2018-01-02, by unC0Rr
- Present stats page always on main thread
ios-develop
2017-12-30, by antonc27
- BIG CHANGE: Convert iOS project to use ARC
ios-develop
2017-12-30, by antonc27
- Fix ammos menu crash
ios-develop
2017-12-29, by antonc27
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
ios-develop
2017-12-29, by antonc27
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
ios-develop
2017-12-29, by antonc27
- Disable bitcode for embedded projects (must be done manually for SDLs too)
ios-develop
2017-12-29, by antonc27
- Fix deprecated `system` in Lua for iOS 11 (not tested)
ios-develop
2017-12-29, by antonc27
- Fix ifdef (why this even worked before ??)
ios-develop
2017-12-29, by antonc27
merge into default too
2017-12-28, by nemo
dependency fixes
0.9.23
2017-12-28, by astro
Make playing a game possible
qmlfrontend
2017-12-27, by unc0rr
these images should have been RGBA to stay consistent with all the others
2017-12-26, by nemo
Recreate uFLRunQueue in Qt, render previews
qmlfrontend
2017-12-26, by unc0rr
Preview rendering seems to work now
qmlfrontend
2017-12-25, by unc0rr
And more refactoring...
qmlfrontend
2017-12-24, by unc0rr
More refactoring in attempt to move away from frontlib
qmlfrontend
2017-12-24, by unc0rr
Start hacking new frontend
qmlfrontend
2017-12-22, by unc0rr
Start removing flib functionality
qmlfrontend
2017-12-17, by unc0rr
Merge default. This branch is up-to-date and code is working.
qmlfrontend
2017-12-17, by unc0rr
Add new qmlfrontend project template
2017-12-16, by unc0rr
Improve this code a bit more
2017-12-16, by unc0rr
Quick dirty fix for building
2017-12-06, by unc0rr
bump proto
2017-12-05, by nemo
0.9.23 branch
0.9.23
2017-12-05, by nemo
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
2017-12-04, by nemo
er. should be true I think? also... maybe this should be somewhere else
2017-11-29, by nemo
This is a desyncing change. But... We might need a new release anyway. ☹
2017-11-29, by nemo
Fix chat input key being sometimes registered twice
2017-11-29, by alfadur
At the very least we should match the gameserver length which seems to be 40, not 60
2017-11-25, by nemo
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
2017-11-25, by nemo
init priority and scale
2017-11-25, by nemo
hate SDL blit...
2017-11-23, by nemo
infinite attack resets flags so probably should skip this
2017-11-22, by nemo
Update checker a bit
2017-11-19, by unc0rr
Added tag 0.9.23-release for changeset 8610462e3d33
2017-11-17, by Wuzzy
alt damage should default to false
2017-11-17, by nemo
remove the annoying ????
2017-11-15, by nemo
Remove 2 unused number tags in Construction Mode GUI
0.9.23-release
2017-11-13, by Wuzzy
- More files to ignore
2017-11-13, by unc0rr
Bump protocol version and add new version info to game server
2017-11-13, by unc0rr
Update translations mentioned in changelog
2017-11-12, by Wuzzy
Finalize translation of pl.lua
2017-11-12, by KoBeWi
Backed out changeset 575c0de98505
2017-11-12, by Wuzzy
Fix grammar fail in cosmos.lua (string freeze compliant)
2017-11-12, by Wuzzy
Update pl.lua (>99% complete)
2017-11-12, by KoBeWi
animation tweak
2017-11-09, by alfadur
Fix incorrect check for cake gear type in ClimbHome
2017-11-08, by Wuzzy
remove some more test redundancy and restore a missing and important nil check
2017-11-08, by nemo
just merging if statements
2017-11-08, by nemo
- Update .pro file
2017-11-06, by unc0rr
Remove unused uCommands from uGearsHandlersMess
2017-11-03, by Wuzzy
Fix lastGameType not being updated if game type was demo or save (fixes a crash)
2017-11-03, by Wuzzy
Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
2017-11-03, by Wuzzy
Fix desync when dropping weapon from parachute or jetpack
2017-11-03, by Wuzzy
Backed out changeset 28210d2a9a36 (fixes bug 553)
2017-11-03, by Wuzzy
initialise previousGameState to something valid and not gsSuspend
2017-11-01, by nemo
Add Lua problems to the troubleshooting section of INSTALL.md
2017-11-01, by Wuzzy
travis: Install qt4 with a brew tap
2017-11-01, by koda
Don't send taunt message for automatically happening taunt animation
2017-11-01, by unc0rr
Remove newlines at end of Gravity mission panel
2017-11-01, by Wuzzy
Fix frontend not sending script param if empty
2017-11-01, by Wuzzy
Fix Battialion script showing “Round 0” at start
2017-10-31, by Wuzzy
Fix host not re-sending ammo scheme after editing an existing ammo scheme
2017-10-31, by Wuzzy
Update Polish tips and mission map descriptions
2017-10-31, by KoBeWi
Update changelog regarding wrap world edge bugs
2017-10-31, by Wuzzy
Add Polish translation for campaigns and new missions
2017-10-31, by KoBeWi
Update pl.txt translation file
2017-10-30, by KoBeWi
Backed out changeset c162995831d8
2017-10-30, by Wuzzy
Backed out changeset 058a5d373e4a
2017-10-30, by Wuzzy
Backed out changeset d08afea02908
2017-10-30, by Wuzzy
Minor pl.txt update
2017-10-30, by KoBeWi
Update and complete Polish frontend translation
2017-10-30, by KoBeWi
Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
2017-10-30, by Wuzzy
Update Polish translation (frontend, 3 strings missing)
2017-10-30, by KoBeWi
Fix broken cancel button on the login window (bug 373)
2017-10-29, by Wuzzy
ACF6: Make sure player only gets portal gun at the portal sequence, and not a pile full of weapons and ropes
2017-10-29, by Wuzzy
ACF3: Mention mines time in a sequence where it has been forgotten
2017-10-29, by Wuzzy
ACF2: Fix Lua error spam when Leaks A Lot died in same turn as weaklings, also do other minor tweaks
2017-10-29, by Wuzzy
Fix some German translations in ClimbHome and ACF
2017-10-29, by Wuzzy
Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
2017-10-29, by Wuzzy
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
2017-10-28, by Wuzzy
HedgeEditor: Define fallback flag/voice/fort/grave when saving level data
2017-10-28, by Wuzzy
HedgeEditor: Don't change mode in background when pressing left/right w/o amAirAttack selected
2017-10-28, by Wuzzy
Fix ammo menu, placement and camera movement keys not working in ammo menu
2017-10-28, by Wuzzy
Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
2017-10-28, by Wuzzy
Update cabal file
2017-10-27, by unc0rr
Fix bad LuaGoals comparison for pas2c builds
2017-10-27, by Wuzzy
Update small preview image of Basketball and BasketballField maps
2017-10-27, by Wuzzy
ACF7: Fix two weird thinking bubbles which should be speech bubbles
2017-10-27, by Wuzzy
ACF7: Fix no animation starting for some possible scenes
2017-10-27, by Wuzzy
Oops. Changelog was wrong, the error message spam was for ACF8, not ACF7
2017-10-27, by Wuzzy
ACF7: Fix possible Lua error spam in intro sequence
2017-10-27, by Wuzzy
Fix some German typos and change a translation word (Ziele → Zielscheiben)
2017-10-27, by Wuzzy
Disable hog control after winning target practice challenge
2017-10-27, by Wuzzy
ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
2017-10-26, by Wuzzy
Animate library: Add new parameter maxMoveTime to AnimMove
2017-10-26, by Wuzzy
Slightly update russian localization
2017-10-26, by unc0rr
ACF7: Set correct hog position after skipping start anim
2017-10-26, by Wuzzy
ACF2: Mention that both hogs must survive
2017-10-26, by Wuzzy
ACF, mission 2: Fix various mission breakages when heroes died together with enemies
2017-10-26, by Wuzzy
Change SD music for Halloween and Hoggywood themes (old tracks)
2017-10-26, by Wuzzy
Fix German typo in de.lua
2017-10-26, by Wuzzy
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