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initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
2011-04-17, by koda
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
2011-04-17, by nemo
merge in japanese updates
2011-04-17, by nemo
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
2011-04-17, by nemo
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
2011-04-17, by nemo
Try to allow cursor to reach water when zooming out
cursor_issues
2011-04-17, by unc0rr
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
2011-04-16, by unc0rr
Add 'Cancel connection' button. Fixes issue #162
2011-04-15, by unc0rr
Send server's name in udp packet. Fixes issue #25
2011-04-15, by unc0rr
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
2011-04-14, by nemo
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
2011-04-12, by nemo
Start implementation of archivements/ratings on server side: replay saving routine
2011-04-12, by unc0rr
Show winners in console in a special form so this information could be easily parsed
2011-04-12, by unc0rr
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
2011-04-11, by Henek
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
2011-04-11, by nemo
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
2011-04-11, by sheepluva
now Random Weapons will show the weapon you will get during the other players turns
2011-04-11, by Henek
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-10, by nemo
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-04-10, by nemo
typo
2011-04-11, by y2kbugxp90
//
2011-04-10, by sheepluva
A bunch of Japanese edits
2011-04-11, by y2kbugxp90
Make WriteLnToConsole write to stderr instead of stdout
2011-04-10, by unc0rr
Got a start on localizing all these strings.
2011-04-10, by y2kbugxp90
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
2011-04-10, by unc0rr
The first of several Japanese language localization patches.
2011-04-10, by y2kbugxp90
Check for 0 health to avoid div by 0. spotted by mikade.
2011-04-09, by nemo
added Balanced Random Weapon gameplay script
2011-04-08, by claymore
Frontend: room rename
2011-04-08, by claymore
//
2011-04-08, by sheepluva
comments
2011-04-08, by sheepluva
guess what. comments. yay for burning commits
2011-04-08, by sheepluva
some more comments *yawns*
2011-04-08, by sheepluva
added some comments in order to confuse the GSoC students as much as possible ;D
2011-04-07, by sheepluva
redundant now
2011-04-07, by nemo
Fix crash in server (accessing deleted room)
2011-04-07, by unc0rr
For mikade - bit more flexibility in script captions
2011-04-07, by nemo
mono version for ukranian voices
2011-04-07, by igorko
merge
2011-04-07, by koda
fix indentation and missing newline at end of file
2011-04-07, by sheepluva
Improved random name generation (now a random fort and random grave is choosen
2011-04-06, by Jonathan
background stars won't go all in the same direction anymore
2011-04-06, by Jonathan
avoided some ambiguous function calls
2011-04-06, by Jonathan
merge
2011-04-06, by koda
set cLocale even for en
2011-04-05, by nemo
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
2011-04-06, by koda
Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
2011-04-05, by Zorg
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
2011-04-05, by nemo
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