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Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
2010-10-23, by Tobias Neumann
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
2010-10-21, by koda
add a default description to the new ammomenu
Hedgewars-iOS-1.1
2010-10-21, by koda
Set default ready timer to 0 to see if desyncs come back.
2010-10-21, by nemo
my turn to merge
2010-10-21, by koda
Remove this - doesn't seem to do anything useful after all.
2010-10-19, by nemo
merge
2010-10-19, by nemo
some more memory opt
2010-10-21, by koda
use labels instead of images, should save ram and space
2010-10-19, by koda
ios version bump and other minor things
2010-10-19, by koda
add name, caption and description to the new ammomenu
2010-10-17, by koda
updated PT locale
2010-10-16, by inu
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
2010-10-16, by koda
fix some glitches
2010-10-16, by koda
optimizations to new ammomenu and overlay
2010-10-15, by koda
less warning, no rotation glitch, more comments
2010-10-14, by koda
Resurrector weapon: do not make it end turn, add description,
2010-10-14, by Tobias Neumann
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
2010-10-19, by nemo
i fix up the new ammo menu finally
2010-10-13, by koda
(none)
2010-10-13, by smaxx
minor stuff
2010-10-12, by koda
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
2010-10-11, by nemo
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11, by nemo
Disable newgrave - conflicts with resurrection
2010-10-11, by nemo
Extend the >0 / amNothing check
2010-10-11, by nemo
merge
2010-10-11, by koda
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
2010-10-11, by nemo
Add dummy amResurrector sprite
2010-10-11, by Tobias Neumann
New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-11, by Tobias Neumann
Add debug message about # cmd
2010-10-11, by unc0rr
Constrain to <= to avoid a bug on bottom edge reported by Henek
2010-10-11, by nemo
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
2010-10-11, by nemo
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