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Added a FollowGear to the leaderDead animation in mission 9
2012-08-18, by belphegorr
Fix kamikaze crasher. Handle overlapping hogs case.
2012-08-04, by nemo
frontlib: Brought commandline client (almost) up to date with the frontlib changes
2012-08-06, by Medo
Fixed a few bugs in mission 7
2012-08-18, by belphegorr
TestKamikaze, needs polishing
2012-08-03, by unc0rr
frontlib: prevent writing a "binds" section of the team file when there are no binds
2012-08-06, by Medo
Fixed a typo in mission 6
2012-08-18, by belphegorr
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
2012-08-01, by nemo
frontlib: fixed ini writing failing because of an inverted condition
2012-08-06, by Medo
Fixed bug in mission 5 with invisible obstacles
2012-08-18, by belphegorr
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
2012-07-31, by unc0rr
frontlib: Removed reference counting from schemelist
2012-08-06, by Medo
Crashfix, healthfix in mission 5
2012-08-18, by belphegorr
oops
2012-07-27, by nemo
Hedgeroid: Started to implement RoomActivity
2012-08-02, by Medo
Forgot to add mission 9 -.-'
2012-08-18, by belphegorr
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
2012-07-27, by nemo
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
2012-08-02, by Medo
Added Mission 9: The Enemy Of My Enemy
2012-08-16, by belphegorr
merge
2012-07-27, by unc0rr
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
2012-08-01, by Medo
Modified final cutscene and fixed a skipping bug
2012-08-16, by belphegorr
oops
2012-07-27, by unc0rr
Hedgeroid: Added libjnidispatch.so and jna.jar
2012-08-01, by Medo
Fixed variable loading errors and added saving of "M8Scene" in mission 8
2012-08-10, by belphegorr
Fix edge case problems with sniper rifle
2012-07-27, by unc0rr
Hedgeroid: Room screen WIP
2012-08-01, by Medo
Solved "floating repositionings" in every mission
2012-08-10, by belphegorr
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