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remove redundant check
2014-12-10, by sheepluva
merge FreeTexture into FreeAndNilTexture
2014-12-10, by sheepluva
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-10, by nemo
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-09, by nemo
make sure view limits are updated at start of game
2014-12-08, by sheepluva
skip a bunch of stuff not applicable to cleanup
2014-12-08, by nemo
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
2014-12-08, by unc0rr
HedgehogDamaged calls CurrentHedgehog
2014-12-08, by nemo
clean up fonts
2014-12-08, by sheepluva
sheepluva is right
2014-12-08, by nemo
oh, probably need nil checks here too
2014-12-08, by nemo
init timer to 0
2014-12-08, by nemo
meh. will persevere. DeleteGear can't call that much stuff...
2014-12-08, by nemo
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-12-08, by nemo
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-08, by nemo
Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-07, by nemo
pretty sure the other teams need stats at 0 for the graph to look right
2014-12-06, by nemo
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
2014-12-05, by sheepluva
Add another (test) map
2014-12-05, by mikade
some translation tweaks
2014-12-05, by sheepluva
better initial camera position
2014-12-05, by sheepluva
darken wrapped world etc. some more
2014-12-05, by sheepluva
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-05, by sheepluva
flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-04, by sheepluva
☹
2014-12-04, by nemo
Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
2014-12-04, by nemo
pas2c-whoops
2014-12-03, by sheepluva
add warning to logs when tests terminates prematurely
2014-12-03, by sheepluva
oops, didn't mean to commit that
2014-12-03, by sheepluva
unexpected return from lua test should not return exit status 0
2014-12-03, by sheepluva
tweaking the lua test function thingy
2014-12-03, by sheepluva
set globals in commandline lua
2014-12-03, by nemo
Schemes list combobox with their names
qmlfrontend
2014-12-18, by unc0rr
fix some things I messed up with the drawing functions
2014-12-03, by sheepluva
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
qmlfrontend
2014-12-07, by unc0rr
update changelog
2014-12-02, by sheepluva
Script combobox.wiki
qmlfrontend
2014-12-04, by unc0rr
move functionality of Draw.lua into engine
2014-12-02, by sheepluva
Finish combobox implementation (except for visual part)
qmlfrontend
2014-12-03, by unc0rr
make tests use Draw.lua for now too
2014-12-02, by sheepluva
Some more progress at custom combobox
qmlfrontend
2014-12-03, by unc0rr
forgot this one.
2014-12-02, by nemo
merge default
qmlfrontend
2014-12-03, by unc0rr
oops, IOResult is a function in pascal, but not in pas2c
2014-12-02, by sheepluva
Sheepluva thought this was worth adding.
2014-12-02, by nemo
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-12-02, by nemo
Fix FULLMAPCONFIG message
2014-12-02, by unC0Rr
update land texture /after/ smoothing
2014-12-01, by sheepluva
fix despeckle
2014-12-01, by sheepluva
weapon set: Shoppa Pro
2014-12-01, by sheepluva
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
2014-12-01, by nemo
oops
2014-12-01, by unC0Rr
some friendly updates to TechRacer
2014-12-01, by mikade
turns out IOResult is actually IOResult() - a function that clears its result after each call
2014-11-30, by sheepluva
oops, fix logging. had = instead of <> in an error check
2014-11-30, by sheepluva
*sigh*
2014-11-30, by nemo
stricter skip
2014-11-30, by nemo
Limit fire particles speed to 2
2014-11-30, by unc0rr
fix for Issue 840: Basic Training - Grenade is failing to dismiss team
2014-11-30, by sheepluva
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
2014-11-30, by nemo
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
2014-11-30, by sheepluva
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
2014-11-30, by nemo
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
2014-11-30, by nemo
Should prevent desync hopefully. Thanks unc0rr
2014-11-30, by nemo
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
2014-11-30, by sheepluva
oh right, forgot sheepluva had fixed ice
2014-11-29, by nemo
give sea world edges some icegun love
2014-11-30, by sheepluva
Wuzzy's changes to climbhome w/ some tweaks by me
2014-11-29, by nemo
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29, by nemo
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29, by nemo
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-29, by nemo
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
2014-11-29, by sheepluva
some moar mergin'
2014-11-29, by sheepluva
super-filthy hack to allow pas2c to fallback to writing to stderr.
2014-11-29, by sheepluva
oops. no need to (re)open stderr I guess
2014-11-29, by sheepluva
make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
2014-11-29, by sheepluva
give variable with unit-wide scope a better name than just 'f'
2014-11-29, by sheepluva
Mix up the quick game terrain a bit.
2014-11-29, by nemo
mergeception
2014-11-29, by sheepluva
merge
2014-11-29, by nemo
merge
2014-11-29, by sheepluva
Merge pull request #21 from LocutusOfBorg/exclude-git
2014-11-28, by sheepluva
map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
2014-11-29, by sheepluva
Excluding .git directory from the source tarball creation
2014-11-28, by Gianfranco Costamagna
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
2014-11-29, by sheepluva
Merge pull request #20 from LocutusOfBorg/tests
2014-11-28, by sheepluva
some more fixing
2014-11-29, by sheepluva
Disable testing if BUILD_ENGINE_C=ON (they fail)
2014-11-28, by Gianfranco Costamagna
fix some pas2c related issues
2014-11-29, by sheepluva
Verbose tests
2014-11-26, by Gianfranco Costamagna
fix invulnerability check for shotgun
2014-11-28, by nemo
Add testsuite
2014-11-25, by Gianfranco Costamagna
zopfli compression for images where the win was 10+% and the files would be included in the release
2014-11-28, by nemo
finnish translation fixes
2014-11-27, by Janne Uusitupa
Added TechRacer (still needs a lot of love), updated changelog
2014-11-27, by mikade
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
2014-11-27, by sheepluva
move fixed test case out of 'todo'
2014-11-26, by sheepluva
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
2014-11-25, by nemo
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
2014-11-25, by sheepluva
Add scheme and weaponset for Construction Mode.
2014-11-25, by mikade
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
2014-11-24, by sheepluva
fix for Issue 828: Manual placement animation is drawn twice
2014-11-24, by sheepluva
merge
2014-11-24, by sheepluva
make seduction thaw a frozen hog.
2014-11-23, by nemo
prevent seduction of frozen hogs
2014-11-23, by nemo
finnish translation update
2014-11-24, by Janne Uusitupa
small cleanup
2014-11-23, by sheepluva
Lua API:
2014-11-23, by sheepluva
add translation for "New Account" and strip trailing whitespaces
2014-11-23, by sheepluva
finnish translation update
2014-11-23, by Janne Uusitupa
update german translation
2014-11-23, by sheepluva
this string was untranslatable. thanks to siilimestari for pointing that out
2014-11-23, by sheepluva
don't flash frontend on hilight - while in-game
2014-11-23, by sheepluva
fix pas2c(?)
2014-11-23, by sheepluva
remove unimplemented ban action from user context menu
2014-11-23, by sheepluva
fix some indentation
2014-11-23, by sheepluva
fix view limits in stereo 3d
2014-11-23, by sheepluva
fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
2014-11-23, by sheepluva
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
2014-11-22, by sheepluva
crate hat. partly based on Hadashi's draft
2014-11-22, by sheepluva
changelog
2014-11-22, by sheepluva
desync fix for Continental Supplies
2014-11-22, by Vatten
Avoid promoting violence to hedgehogs. At least once a year.
2014-11-22, by nemo
tomato hat
2014-11-22, by sheepluva
password flag was the wrong way around
2014-11-21, by sheepluva
fix some nasty rendering issues reported by Nexia - thanks a lot!
2014-11-21, by sheepluva
policegirl hat
2014-11-20, by Wohlstand
add feature size slider to disable list
2014-11-19, by nemo
tweaking changelog
2014-11-19, by sheepluva
Attempt on a custom combobox
qmlfrontend
2014-11-22, by unc0rr
make gear ability to speak somewhat less ironic
2014-11-19, by sheepluva
getScriptsList implementation
qmlfrontend
2014-11-19, by unc0rr
update changelog a little
2014-11-19, by sheepluva
merge default
qmlfrontend
2014-11-18, by unc0rr
chat: fix some glitches, add /togglechat command for changing chat visibility
2014-11-18, by sheepluva
fixes to chat input history: remember all inputs, don not remember duplicates
2014-11-18, by sheepluva
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
2014-11-17, by sheepluva
This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
2014-11-18, by unc0rr
some whitespace fixes
2014-11-17, by sheepluva
some gravity script fixes
2014-11-16, by sheepluva
add bounce effect to bouncy world edges
2014-11-16, by sheepluva
I'm such a dirty boi... cleaning up my own mess a little
2014-11-16, by sheepluva
fix health crate collision
2014-11-16, by sheepluva
This helps too
2014-11-16, by unc0rr
hmpf
2014-11-15, by unc0rr
Oops
2014-11-15, by unc0rr
Fix difference in map generation between fpc and pas2c engine
2014-11-15, by unc0rr
per template dab vals
2014-11-15, by nemo
oups
2014-11-15, by nemo
modestly randomise dab, bump points again.
2014-11-15, by nemo
Model file for coverity checks
2014-11-15, by unc0rr
[PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
2014-11-15, by unc0rr
Fix use of uninitialized variable
2014-11-15, by unc0rr
- Comment out getrandom in addgear for hedgehog, causes preview-game desync
2014-11-15, by unc0rr
Fix warnings given by 32-bit fpc
2014-11-14, by unC0Rr
oops
2014-11-12, by mikade
lfObjMask is only used when flood filling
2014-11-11, by nemo
flip slider for perlin
2014-11-11, by nemo
Fix some stuff from coverity
2014-11-11, by unc0rr
check for new Qt req in cmake files
2014-11-11, by sheepluva
automatic RTL based on locale
2014-11-11, by Safa
raise/fix build reqs
2014-11-11, by sheepluva
fix one of my translation related brainfarts
2014-11-11, by sheepluva
You can't just exit function which is supposed to do copy
2014-11-10, by unc0rr
strip styling for the slider, since it won't be put over the button
2014-11-10, by nemo
Since unc0rr is quiet, try to avoid the assert
2014-11-10, by nemo
- Not only that, nemo, not only that (.cpp)
2014-11-10, by unc0rr
oh. one more param
2014-11-09, by nemo
Copypasta to hopefully hook up net sync correctly.
2014-11-09, by nemo
hookup perlin
2014-11-09, by nemo
Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
2014-11-09, by unc0rr
Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
2014-11-09, by nemo
merge...
2014-11-09, by nemo
Merge pull request #19 from LocutusOfBorg/update-translation
2014-11-08, by sheepluva
Update italian translation
2014-11-08, by Gianfranco Costamagna
Remove obsolete translations
2014-11-08, by Gianfranco Costamagna
Partially hook up feature size so horrorcat has something to test.
2014-11-08, by nemo
sheepluva and unc0rr didn't like the idea of slider over preview.
2014-11-08, by nemo
Merge pull request #13 from LocutusOfBorg/fix-license
2014-11-08, by sheepluva
Forgot the mission description.
2014-11-08, by nemo
Merge pull request #14 from LocutusOfBorg/fix-desktop
2014-11-08, by sheepluva
Merge pull request #18 from LocutusOfBorg/update-translation
2014-11-08, by sheepluva
swap off/on
2014-11-03, by nemo
Merge of unc0rr's last change against default.
2014-11-03, by nemo
Added two copyrights on gameServer
2014-02-07, by Gianfranco Costamagna
Fix map preview desync
2014-11-02, by unC0Rr
A slider for controlling things like bumpiness of map and tunnel sizes.
2014-11-01, by nemo
Update italian translation
2014-10-31, by Gianfranco Costamagna
Added copyrights to gameServer directory
2014-01-24, by Gianfranco Costamagna
Fixed desktop file By adding an xpm icon
2014-01-24, by Gianfranco Costamagna
Scripts list module
qmlfrontend
2014-11-09, by unc0rr
Updates to german translation
2014-10-30, by wuzzy
Theme can be changed
qmlfrontend
2014-11-03, by unc0rr
Add Auto Camera messages to localisation
2014-10-30, by nemo
Allow using right button or wheel to change team color
qmlfrontend
2014-11-03, by unc0rr
Remove loc() called with a variable.
2014-10-28, by nemo
Show team color in teams list widget, also allow to change it on mouse click
qmlfrontend
2014-11-03, by unc0rr
Update Qt strings too
2014-10-28, by nemo
- Store index of color instead of its value
qmlfrontend
2014-11-01, by unc0rr
Update locale to latest strings. This does NOT include the string format improvement.
2014-10-28, by nemo
- Allow to delete teams from config
qmlfrontend
2014-11-01, by unc0rr
Add Construction Mode (probably needs testing / fixing)
2014-10-27, by mikade
Perform some checks on team add
qmlfrontend
2014-10-31, by unc0rr
cosmetic disabling of clouds with sea edges and underwater theme
2014-10-25, by nemo
Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs)
qmlfrontend
2014-10-25, by unc0rr
Remove switching of hog's hat to chef. do it in draw instead.
2014-10-25, by nemo
Load and show local teams list
qmlfrontend
2014-10-20, by unc0rr
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
2014-10-25, by nemo
- Implement getTeamsList (not tested)
qmlfrontend
2014-10-13, by unc0rr
allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
2014-10-20, by sheepluva
Filter out garbage from themes list
qmlfrontend
2014-10-02, by unc0rr
find and add lua tests automagically
2014-10-20, by sheepluva
flib provides theme icons, qmlFrontend shows them
qmlfrontend
2014-10-01, by unc0rr
allow hogs to repeatedly enter portals placed on the ground
2014-10-19, by nemo
Themes model, also add some files I forgot to add previously
qmlfrontend
2014-09-30, by unc0rr
some unfinished stuff
2014-10-09, by unc0rr
Quick Game PoC
qmlfrontend
2014-09-28, by unc0rr
another small rendering tweak/fix
2014-10-02, by sheepluva
Getter and setter for seed
qmlfrontend
2014-09-28, by unc0rr
simplify {$IF that pas2c did not seem to understand
2014-10-02, by sheepluva
More refactoring: move PoC preview getting code into flib
qmlfrontend
2014-09-28, by unc0rr
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
2014-10-02, by sheepluva
Some refactoring
qmlfrontend
2014-09-28, by unc0rr
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
2014-10-02, by sheepluva
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
2014-09-27, by unc0rr
fix mapgen of other scripts too
2014-10-02, by sheepluva
- Pages
qmlfrontend
2014-09-26, by unc0rr
use constants for mapgen, expose those to lua
2014-10-02, by sheepluva
flib:
qmlfrontend
2014-09-22, by unc0rr
some more splash code tweaking/fixing
2014-10-02, by sheepluva
Move away from passing shortstrings into C code, now IPC works
qmlfrontend
2014-09-21, by unc0rr
tweak splash position
2014-10-01, by sheepluva
- Remove --port command
qmlfrontend
2014-09-20, by unc0rr
☹
2014-10-01, by nemo
Strip some HWLIBRARY ifdefs
qmlfrontend
2014-09-19, by unc0rr
climb home training/multiplayer
2014-09-26, by nemo
- More flib IPC routines
qmlfrontend
2014-09-18, by unc0rr
Make it a bit easier/safer to build ice bridges
2014-09-17, by nemo
Some work on new IPC, built with the use of mutexes and condition variables
qmlfrontend
2014-09-18, by unc0rr
update manpage
2014-09-09, by sheepluva
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