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Check for CMD message a bit further down the control flow
2015-08-27, by unc0rr
Don't accept any password from players banned on the website
2015-08-27, by unC0Rr
add missing state binds in lua
2015-08-17, by nemo
just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
2015-08-17, by nemo
Some fixes
qmlfrontend
2015-08-15, by unc0rr
Update English weapon descriptions
2015-08-09, by Wuzzy
Break it even more during refactoring
qmlfrontend
2015-08-14, by unC0Rr
Generate parameters structures
qmlfrontend
2015-08-12, by unC0Rr
more copyright fixes
2015-08-10, by sheepluva
update copyright year in manpage
2015-08-10, by sheepluva
this should prevent hogs from hovering in air after using hammer
2015-08-09, by sheepluva
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
2015-08-09, by sheepluva
fix the fix
2015-08-09, by sheepluva
comment tweaks
2015-08-09, by sheepluva
tweak prev commit
2015-08-09, by sheepluva
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
2015-08-09, by sheepluva
Fix weapon name - bug #967
2015-08-07, by nemo
HedgeEditor (bring on the bug reports, wahey!)
2015-08-06, by mikade
oops. melon pieces need friction and elasticity to bounce right.
2015-08-05, by nemo
May He Improve Our Graphics Forevermore
2015-08-03, by mikade
Add Wuzzy's SpeedShoppa challenges.
2015-08-03, by mikade
Make RESTART_SERVER invokable
2015-08-01, by unc0rr
Use helper function instead of ton of copypasta
2015-08-01, by unc0rr
Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
2015-07-31, by unc0rr
darken and blur the cupcake a bit so that people stop trying to teleport on it
2015-07-30, by nemo
GetHogVoicepack,GetHogFlag,GetHogGrave
2015-07-30, by mikade
Block bouncing on the anti-portal surfaces
2015-07-27, by Wuzzy
Don't allow too big messages from clients
2015-07-23, by unc0rr
Put diagnostic message into log when quitting due to end of input in demo replay mode
2015-07-21, by unc0rr
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
2015-07-21, by nemo
disable land dump when using blurry land setting.
2015-07-21, by nemo
some visual tweaks to art theme. sue. me.
2015-07-19, by sheepluva
add some chat message colors
2015-07-19, by sheepluva
fix timebox sprite
2015-07-19, by sheepluva
fix pickhammer collision when moving upwards, thanks to MK for reporting
2015-07-18, by sheepluva
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
2015-07-18, by sheepluva
unpause game when finishing game
2015-07-17, by sheepluva
change theme used by sniper training, for performance reasons
2015-07-16, by sheepluva
remove 2 training missions as suggested in issue #868
2015-07-16, by sheepluva
CRLF purge
2015-07-16, by nemo
small german string fix
2015-07-15, by sheepluva
ups, remove random testing vars
2015-07-14, by mikade
tentative/lazy fixes for unC0Rr's evil
2015-07-14, by mikade
update german translation
2015-07-14, by sheepluva
merge
2015-07-14, by sheepluva
update for "that sinking feeling"
2015-07-14, by wuzzy
fix some typos
2015-07-13, by sheepluva
german lua strings translation
2015-07-13, by wuzzy
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
2015-07-13, by sheepluva
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
2015-07-13, by sheepluva
chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
2015-07-12, by sheepluva
small changelog update
2015-07-12, by sheepluva
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
2015-07-11, by nemo
please avoid # in filenames
2015-07-11, by sheepluva
Fix build w/o S3D and video recording. untested.
2015-07-09, by nemo
merge
2015-07-07, by nemo
german translation update
2015-07-04, by wuzzy
update hl for .22 airmines
2015-07-07, by nemo
fix Rubberduck grave
2015-07-04, by sheepluva
fallback to Default voicepack if specified voicepack is not available
2015-06-24, by sheepluva
bit friendlier if the uVariables values get changed
2015-06-16, by nemo
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
2015-06-12, by nemo
hog number display: no blinking
2015-06-11, by sheepluva
Time is stored in bytestring now
2015-06-10, by unc0rr
Buggy executeMany?
2015-06-10, by unc0rr
ambiguous
2015-06-08, by nemo
mention hoggywood and cake in the changelog
2015-06-07, by sheepluva
fix flower grave
2015-06-06, by sheepluva
fix statue grave
2015-06-06, by sheepluva
fix chat lines losing color information on texture reload
2015-06-06, by sheepluva
More ifdefs \o/ (fix build even more)
2015-06-04, by unc0rr
Lazy fix for server build
2015-06-03, by unc0rr
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
2015-06-02, by koda
Update .hgignore file
2015-06-03, by koda
merge, mah friend, long time no see
2015-06-03, by koda
- some new mission icons
2015-06-03, by mikade
cursor x/y when targeting for mikade's visual effects. this is not synced
2015-06-03, by nemo
Fix building hedgewars-server
2015-06-02, by koda
Allow skipping the bundle step after install on OSX
2015-06-02, by koda
Make sure that the png library name is always defined
2015-06-02, by koda
Fix libsdl bundling on OSX when library rather than framework is used
2015-06-02, by koda
Move OSX SDL library configuration from SDLh to proper CMakeLists
2015-06-02, by koda
Fix retina rendering on OSX
2015-06-02, by koda
Fix building on OSX when autoupdate is disabled
2015-06-01, by koda
LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
2015-05-26, by sheepluva
add a bit more spacing around stars, add pad parameter to increase spacing between objects
2015-05-27, by nemo
- reorder waypoint preview
2015-05-27, by mikade
- preview generation for rubbers, air-mines, crates, barrels
2015-05-27, by mikade
merge
2015-05-26, by unC0Rr
merge git head and hg head
2015-05-26, by sheepluva
Make sure to have gstMoving flag cleared
2015-05-26, by unC0Rr
call setScript update if scheme changes, due to scriptparams
2015-05-25, by nemo
merge
2015-05-25, by sheepluva
Also preview waypoints
2015-05-25, by nemo
some changelog additions, not complete yet
2015-05-25, by sheepluva
Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
2015-05-25, by nemo
Merge pull request #34 from CaF2/master
2015-05-25, by sheepluva
prevent damage colouring of indestructible terrain
2015-05-25, by nemo
Changed to continental supplies from the DLC, because its better :P
2015-05-25, by caf2
change from default of 4 (like land mines) to 0, since it was breaking old scripts.
2015-05-24, by nemo
Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
2015-05-24, by nemo
Put types into a separate file
qmlfrontend
2015-07-21, by unc0rr
don't decrement 0 timer for air mines...
2015-05-22, by nemo
- Move protocol handling events to main thread through qt's main loop
qmlfrontend
2015-05-21, by unc0rr
- (Finally) automatically load points for all current TechRacer maps
2015-05-21, by mikade
merge default
qmlfrontend
2015-05-18, by unc0rr
your guess is as good as mine
2015-05-16, by mikade
Add two new maps, improve an old one
2015-05-16, by mikade
extensive changes
2015-05-14, by mikade
hopefully fix some placements
2015-05-13, by mikade
- Fix order of messages, also don't duplicate last timestamped message
2015-05-12, by unc0rr
migrate maps, new map, minor fixes
2015-05-12, by mikade
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