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Show picked up ammo in demo playing mode
0.9.5-release
2008-07-08, by unc0rr
Update changelog in trunk also
2008-07-08, by unc0rr
Fix warning
2008-07-08, by unc0rr
Fix shortgun training
2008-07-07, by unc0rr
- Optimize PNG to reduce size
2008-07-07, by unc0rr
Set svn:eol-style to native
2008-07-07, by unc0rr
Update copyright headers a bit
2008-07-07, by unc0rr
Update Italian translation
2008-07-07, by unc0rr
Fix another regression arising from splitting switchhedgehog
2008-07-06, by unc0rr
Add message for sudden death
2008-07-06, by unc0rr
Fix mushrooms map
2008-07-06, by unc0rr
Oops, proper fix now
2008-07-06, by unc0rr
Fix net game regression
2008-07-06, by unc0rr
Oops, forgot translation file
2008-07-06, by unc0rr
- Proper turns counting, split SwitchHedgehog into two functions
2008-07-06, by unc0rr
Dec delay
2008-07-06, by unc0rr
Fix timings regression
2008-07-06, by unc0rr
Water rises after 25 mins of round, health is decreased after 20 mins
2008-07-06, by unc0rr
- Prepare for sudden death implementation
2008-07-06, by unc0rr
New mushrooms map by Tiyuri
2008-07-06, by unc0rr
Mention french translator on About page
2008-07-05, by unc0rr
Enable fullscreen switching back, now it's bound on F12
2008-07-05, by unc0rr
Build system scripts for new map
2008-07-05, by unc0rr
Draw explosions for every kind of explosion
2008-07-05, by unc0rr
Add new map by Maciej Mrozinski
2008-07-05, by unc0rr
Update explosion graphics
2008-07-04, by unc0rr
Better ?? implementation of explosion
2008-07-04, by unc0rr
Testing explosion particles implementation
2008-07-04, by unc0rr
Install all dlls from bin folder
2008-07-01, by unc0rr
Qt 4.4 needs this in win32
2008-07-01, by unc0rr
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