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moar swedish
2010-10-31, by henek
fix encoding and stupid file host behaviour
2010-10-31, by nemo
polish update, fix encoding
2010-10-31, by szczur
more swedish updates
2010-10-31, by henek
Merged changes
2010-10-31, by Carlos Vives
Mummy hat
2010-10-31, by MeinCookie95
Terminator glasees hat
2010-10-31, by Robinator
Samus hat
2010-10-31, by shingo666
Infernal horns hat
2010-10-31, by MeinCookie95
Disguise hat
2010-10-31, by Miphica
Elvis hat
2010-10-31, by thuban
Hats
2010-10-31, by Blayde
Hat
2010-10-31, by hillis
Hats
2010-10-31, by Lortinak
Hats
2010-10-31, by chujoii
Trophyrace scripted map
2010-10-31, by Wolfmarc and Dragonfly
Sticks map
2010-10-31, by dctPL
swedish update
2010-10-31, by henek
Shoppaking map
2010-10-31, by Wolfmarc and Dragonfly
Evil chiken fort
2010-10-31, by Dragonfly
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
2010-10-31, by KoRn666
polish language patch
2010-10-31, by szczur
various portal tweaks, also: nemo's gear jiggling is back
2010-10-31, by sheepluva
fix issue 63 and draw health bars right away for savefiles
2010-10-31, by koda
call initIPC for savefiles only on iOS
2010-10-31, by koda
merge
2010-10-31, by koda
making indentation consistent (noticed while debugging)
2010-10-31, by nemo
Cancel out dX/dY to handle the invulnerability case
2010-10-31, by nemo
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
2010-10-30, by nemo
Oops. Restore the check as well
2010-10-30, by nemo
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
2010-10-30, by nemo
fix entity
2010-10-30, by nemo
don't think resurrection is beta anymore
2010-10-30, by nemo
text updates
2010-10-30, by inu
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
2010-10-31, by sheepluva
set hasGone to prevent resurrection.
2010-10-30, by nemo
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
2010-10-30, by nemo
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
2010-10-30, by nemo
add some phone rumbling to big explosions, airbomb and sinegun
2010-10-31, by koda
translation file updates
2010-10-31, by sheepluva
can move the new ammo menu freely
2010-10-31, by koda
remove the steam community group from one of the tips/hints/whatever
2010-10-31, by sheepluva (and totally not Smaxx)
fix background for the about and saves controller
2010-10-31, by koda
German translation
2010-10-31, by Always-Godlike
move functions called by pascal code outside controller
2010-10-31, by koda
merge
2010-10-31, by Tobias Neumann
Portal: don't port RCPlanes for now, they are too wide anyway :P
2010-10-30, by sheepluva
update pt translation
2010-10-31, by inu
Resurrector: respect modified Gear position for resurrection range circle
2010-10-30, by Tobias Neumann
Resurrector: Levitate hog + show cross
2010-10-30, by Tobias Neumann
mergeā¦
2010-10-30, by Tobias Neumann
Resurrector: Use zombie-hat for resurrected hogs
2010-10-30, by Tobias Neumann
clear poison on death
2010-10-30, by nemo
A few lines were missing from spanish locale
2010-10-30, by Carlos Vives
burp can always remove this if he doesn't like it. just making it a bit more interesting.
2010-10-29, by nemo
Kill off hog immediately on using up health, use more common formatting, call render less often
2010-10-29, by nemo
Trying to help burp along, here...
2010-10-29, by nemo
This should only allow switching from portal gun and the like.
2010-10-29, by nemo
Avoid doing this stuff twice, even if CheckForWin is called twice
2010-10-29, by nemo
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
2010-10-29, by circoficus
Chinese update
2010-10-29, by tonghuix
Finnish update
2010-10-29, by ninnnu
Slovakian update
2010-10-29, by jose1711
Portugese update
2010-10-29, by arrom
fix an annoying bug that didn't allow returning to the ifrontend
2010-10-29, by koda
merge
2010-10-29, by koda
one more interface trick, force max resolution possible when in fullscreen
experimental3D
2010-10-27, by koda
Only FollowGear for the pilot.
2010-10-27, by nemo
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
2010-10-27, by koda
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-29, by koda
merge
2010-10-27, by nemo
merge
2010-10-27, by koda
engine: reorder GameFlags and update files, frontend and other stuff
2010-10-27, by koda
restore king mode
2010-10-26, by koda
Updated spanish locale
2010-10-27, by Carlos Vives
make napalm strike a bit less irritating
2010-10-27, by nemo
the ios port is also iphone compatible
2010-10-25, by koda
SmokeTrace: animation got aborted before last animation frame was displayed
2010-10-25, by sheepluva
fix/tweak let clouds reflect wind speed and direction again + stronger
2010-10-24, by sheepluva
Added tag list for changeset 82e4a5ef18f7
2010-10-23, by Tobias Neumann
initialise to team count
2010-10-24, by nemo
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
2010-10-23, by Tobias Neumann
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
2010-10-21, by koda
add a default description to the new ammomenu
Hedgewars-iOS-1.1
2010-10-21, by koda
Set default ready timer to 0 to see if desyncs come back.
2010-10-21, by nemo
my turn to merge
2010-10-21, by koda
Remove this - doesn't seem to do anything useful after all.
2010-10-19, by nemo
merge
2010-10-19, by nemo
some more memory opt
2010-10-21, by koda
use labels instead of images, should save ram and space
2010-10-19, by koda
ios version bump and other minor things
2010-10-19, by koda
add name, caption and description to the new ammomenu
2010-10-17, by koda
updated PT locale
2010-10-16, by inu
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
2010-10-16, by koda
fix some glitches
2010-10-16, by koda
optimizations to new ammomenu and overlay
2010-10-15, by koda
less warning, no rotation glitch, more comments
2010-10-14, by koda
Resurrector weapon: do not make it end turn, add description,
2010-10-14, by Tobias Neumann
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
2010-10-19, by nemo
i fix up the new ammo menu finally
2010-10-13, by koda
(none)
2010-10-13, by smaxx
minor stuff
2010-10-12, by koda
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
2010-10-11, by nemo
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11, by nemo
Disable newgrave - conflicts with resurrection
2010-10-11, by nemo
Extend the >0 / amNothing check
2010-10-11, by nemo
merge
2010-10-11, by koda
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
2010-10-11, by nemo
Add dummy amResurrector sprite
2010-10-11, by Tobias Neumann
New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-11, by Tobias Neumann
Add debug message about # cmd
2010-10-11, by unc0rr
Constrain to <= to avoid a bug on bottom edge reported by Henek
2010-10-11, by nemo
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
2010-10-11, by nemo
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
2010-10-11, by nemo
update some numerus forms for english
2010-10-11, by nemo
restore the delay between shots
2010-10-10, by nemo
Skip "hurry" message if turn is 10s or less
2010-10-10, by nemo
You win fillammostore
2010-10-10, by nemo
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
2010-10-10, by nemo
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
2010-10-10, by nemo
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