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Render function variables in struct with no mangling. 13 C units are compilable now.
2012-05-10, by unc0rr
Handle function type differently
2012-05-10, by unc0rr
Some more definitions and slight fixes
2012-05-10, by unc0rr
uAmmos.c now compiles (3 warnings though)
2012-05-10, by unc0rr
Implement built-in functions Low() and High()
2012-05-10, by unc0rr
Reflects change in previous revision to uTypes
2012-05-09, by nemo
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
2012-05-10, by unc0rr
Prepend unit name to function identifiers
2012-05-08, by unc0rr
Mangle overloaded functions (only different number of parameters is supported)
2012-05-07, by unc0rr
when Lua is not found, fallback to compiling the one that comes bundled in our sources
2012-05-07, by koda
invert LUA symbol meaning and avoid hints when compiling without it
2012-05-07, by koda
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
2012-05-07, by koda
old typed const moved to their proper unit
2012-05-05, by koda
the scope cleanup continues...
2012-05-05, by koda
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
2012-05-05, by koda
revisit isTerminated in hwengine
2012-05-05, by koda
fix more breakage
2012-05-05, by koda
removed the default argument in uWorld
2012-05-05, by Xeli
fix breakage
2012-05-05, by Xeli
adjust the scope of a few uSound variables and functions
2012-05-05, by koda
Merge
2012-05-03, by Medo
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
2012-05-05, by unc0rr
some tweaks/fixes/etc to the map preview and reload stuff
2012-05-03, by sheepluva
visually indicate when map preview generation is in progress.
2012-05-03, by sheepluva
HAPPY 7000th COMMIT HEDGEWARS
2012-05-03, by koda
add DLC button to net game room
2012-05-03, by sheepluva
+ display lack of map in a nice way, don't generate bogus preview in the background
2012-05-03, by sheepluva
Get rid of overloaded functions in uRenderUtils
2012-05-03, by unc0rr
merge
2012-05-03, by nemo
small tweaks/fixes to room list header saving and restore...
2012-05-03, by sheepluva
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
2012-05-03, by nemo
Updated android support library to the latest version (r8)
2012-05-03, by Medo
fix a previewmap-related QObject::disconnect segfault
2012-05-03, by sheepluva
Initial stub for freezer
2012-05-02, by nemo
Merge
2012-05-02, by Medo
fix: issue with playing team list vertically collapsing
2012-05-03, by sheepluva
Workaround for stuck pages.
2012-05-02, by nemo
tweak how the header customization is stored in the settings file
2012-05-02, by sheepluva
Render float consts into defines
2012-05-02, by unc0rr
GetRandom -> GetRandomf
2012-05-02, by unc0rr
allow F5 magic to refresh demos/saves list too
2012-05-02, by sheepluva
rename a few Draw* routines
2012-05-02, by koda
wut?
2012-05-02, by koda
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
2012-05-02, by koda
rooms list
2012-05-02, by sheepluva
roomslist: reimplement filters
2012-05-02, by sheepluva
remove IFDEF 0 for sake of poor parser
2012-05-02, by nemo
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
2012-05-02, by sheepluva
marked a couple of functions as inline
2012-05-02, by koda
make search filter field have a useable size on low frontend resolution
2012-05-02, by sheepluva
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-05-02, by koda
make column sorting three-state: asc -> dsc -> off/default (= by room state)
2012-05-02, by sheepluva
sort by room state by default
2012-05-02, by sheepluva
allow custom sorting of roomslist (by clicking on header sections)
2012-05-02, by sheepluva
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
2012-05-02, by koda
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
2012-05-01, by nemo
remove map: Sticks
2012-05-01, by sheepluva
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
2012-05-01, by sheepluva
breaking news, we don't support typed consts anymore
2012-05-01, by koda
Hopefully this change doesn't break anything
2012-05-01, by unc0rr
Better type deriving
2012-05-01, by unc0rr
Declare const ints as enums
2012-05-01, by unc0rr
Make Str2PChar more pas2c-friendly
2012-05-01, by unc0rr
adjust column widths
2012-05-01, by sheepluva
oops^2
2012-05-01, by koda
oops
2012-05-01, by koda
minor changes for more compatibilities with other compilers
2012-05-01, by koda
RoomsListModel:
2012-05-01, by sheepluva
remove SDL_SCANCODE_*
2012-05-01, by koda
add NULL definition and align types to their correct bitwidth
2012-05-01, by koda
display haxx0red teams colors correctly.
2012-05-01, by sheepluva
made the hog count thingy prettier when on low space... have fun squishing hogs!
2012-05-01, by sheepluva
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
2012-04-30, by sheepluva
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
2012-04-30, by unc0rr
add missing copyright headers to roomslistmodel
2012-04-30, by sheepluva
Rework string init macro
2012-04-30, by unc0rr
Raise exception when .inc file isn't found
2012-04-30, by unc0rr
wops
2012-04-29, by Xeli
implement switch for the touch interface
2012-04-29, by Xeli
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
2012-04-29, by Xeli
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
2012-04-29, by sheepluva
make it auto-update (whoops,forgot)
2012-04-29, by sheepluva
hello GameStyleModel
2012-04-29, by sheepluva
target using the utility button, this fixes bee
2012-04-29, by Xeli
enabled grenade timer, needs a button image
2012-04-29, by Xeli
wops, removed some writeln
2012-04-28, by Xeli
changed uKeys to uInputHandler to better reflect its function
2012-04-28, by Xeli
* make HatModel update automatically (also renamed class and files)
2012-04-29, by sheepluva
license header year range adjustments
2012-04-28, by sheepluva
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
2012-04-28, by Xeli
-Fixed FingerHasMoved function, still might need a little tweaking
2012-04-28, by Xeli
remove last boolean keys references and using only ParseCommand in uTouch now
2012-04-27, by Xeli
various comment tweaks/fixes
2012-04-28, by sheepluva
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
2012-04-28, by sheepluva
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
2012-04-28, by sheepluva
unbreak snowball
2012-04-28, by nemo
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
2012-04-27, by nemo
MapModel: comments/docs, small tweaks
2012-04-28, by sheepluva
reimplement the quit engine+frontend keys
2012-04-27, by Xeli
add ammoprop to enable to up and down buttons on for the touch interface
2012-04-27, by Xeli
decouple current theme from map theme (fixes theme confusion bugs of last commit)
2012-04-27, by sheepluva
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
2012-04-27, by sheepluva
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
2012-04-27, by sheepluva
messing with the theme model a bit (gets now auto-updated after DLC download too)
2012-04-26, by sheepluva
theme tweaks
2012-04-27, by nemo
Show number of points in drawn map
2012-04-27, by unc0rr
Cursor for DrawMapScene. Feel free to ajust its look.
2012-04-27, by unc0rr
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
2012-04-26, by sheepluva
make DLC trigger data reload
2012-04-26, by sheepluva
make DataManager a QObject with reload() slot that emits signal updated()
2012-04-26, by sheepluva
renaming HWDataManager -> DataManager
2012-04-26, by sheepluva
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
2012-04-25, by sheepluva
nemo said I was boring for removing the "hello" randomizer on room join.
2012-04-25, by sheepluva
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
2012-04-24, by nemo
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
2012-04-24, by nemo
Fix GetAmmoEntry in PascalExports
2012-04-24, by unc0rr
Get rid of overloaded functions in uAmmo
2012-04-24, by unc0rr
uCommands compiles
2012-04-24, by unc0rr
Fix types
2012-04-24, by unc0rr
Don't add duplicates into string consts
2012-04-24, by unc0rr
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