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Added Mission 4: United We Stand
2012-07-05, by belphegorr
Merge
2012-06-11, by Medo
sed 's/\t/ /g' CMakeLists.txt
2012-06-11, by koda
Set the choice constants to the correct values (1-3 instead of 0-2).
2012-07-03, by belphegorr
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
2012-06-10, by nemo
Removed some debugging lines I forgot to remove.
2012-07-01, by belphegorr
disable this debug too
2012-06-09, by nemo
Added mission 3: The Journey Back
2012-07-01, by belphegorr
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
2012-06-09, by nemo
Fixed some bugs with Mission 2 and Animate.lua.
2012-06-29, by belphegorr
TestBaseballBat
2012-06-09, by unc0rr
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
2012-06-26, by belphegorr
- Adjust some consts so whip and firepunch work perfectly
2012-06-09, by unc0rr
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
2012-06-26, by belphegorr
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
2012-06-09, by nemo
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