Mercurial
Mercurial
>
hedgewars
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-10000
-3000
-1000
-300
-100
-30
-10
-8
+8
+10
+30
+100
+300
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
[BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
2016-03-05, by antonc27
Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
2016-03-05, by unc0rr
fix pas2c breakage caused by recent changes in uLandGraphics
2016-03-04, by sheepluva
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2016-03-03, by nemo
fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
2016-03-03, by nemo
- Enable CI builds with travis for hw iOS
2016-03-01, by antonc27
Don't see a good reason for it to be here
2016-03-01, by unC0Rr
Don't dump ghost points if map isn't detected
2016-03-01, by unc0rr
less
more
|
(0)
-10000
-3000
-1000
-300
-100
-30
-10
-8
+8
+10
+30
+100
+300
+1000
+3000
tip