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Add air plane underwater sound and add water splashes
2019-07-11, by Wuzzy
Air attack: Fix some issues with sound channel
2019-07-11, by Wuzzy
Air attack: Replace smoke with bubbles when underwater
2019-07-11, by Wuzzy
Tweak position of big splashes right or left
2019-07-11, by Wuzzy
Spawn bubbles instead of sparkles when air mine is stunned underwater
2019-07-11, by Wuzzy
Make flames collide with bounce world edge again, properly this time
2019-07-11, by Wuzzy
Remove all placement restrictions of air attack and friends
2019-07-11, by Wuzzy
Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
2019-07-11, by Wuzzy
TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
2019-07-09, by Wuzzy
Remove excessive console output of gtAirAttack
2019-07-08, by Wuzzy
King Mode: Fix king placement phase not working correctly with multiple teams in a clan
2019-07-08, by Wuzzy
fix fpnum to f64 conversion
2019-07-08, by alfadur
optimize 64-bit sqrt some more
2019-07-06, by alfadur
Marry C enums, Qt's metaobject system and QML
2019-07-06, by unc0rr
replace overflowing_sub with wrapping_sub
2019-07-05, by alfadur
fix empty polygon iteration
2019-07-05, by alfadur
optimize sqrts
2019-07-05, by alfadur
reduce convertions in signum
2019-07-04, by alfadur
fix u32 conversion sign
2019-07-04, by alfadur
optimize fpnum operations
2019-07-04, by alfadur
King Mode: Fix whole clan being killed when king died
2019-07-02, by Wuzzy
Fix hog tags of current hog not rendered in gray area of wrap world edge if finger is shown
2019-07-01, by Wuzzy
Mark Polish translation as complete for next release
2019-06-30, by Wuzzy
Update Polish frontend translation and finish pl.txt
2019-06-30, by KoBeWi
Fix sidFPS not being properly right-aligned (again!)
2019-06-30, by Wuzzy
Display special icon when moving bee cursor over gray wrap area
2019-06-29, by Wuzzy
Bee: Call HomingWrap in pre-homing phase, too
2019-06-29, by Wuzzy
Air mine contour: Lower opacity when not seeking
2019-06-29, by Wuzzy
More logical lamp rules for air mine
2019-06-29, by Wuzzy
Make air mine contour red when chasing
2019-06-29, by Wuzzy
Render contour of air mines when in highly opaque water
2019-06-29, by Wuzzy
WxW: Hide “Please wait ...” panel by default
2019-06-29, by Wuzzy
Update changelog WRT Polish translation
2019-06-29, by Wuzzy
Update Polish translation: Lua 100%, update pl.txt
2019-06-29, by KoBeWi
Fix buggy kamikaze when hog took damage during short waiting phase at start
2019-06-24, by Wuzzy
Explode hog instantly when taking damage while dying
2019-06-23, by Wuzzy
Update changelog
2019-06-23, by Wuzzy
Backed out changeset a5fb73335a87 - This violated the string freeze declared on June 20, 2019
2019-06-23, by Wuzzy
Someone didn't understand why they couldn't rejoin a game. Maybe this will help
2019-06-22, by nemo
48 used to be the limit
2019-06-21, by nemo
fill the atlas with sprites
2019-06-22, by alfadur
Update locale files
2019-06-21, by Wuzzy
Add Scottish Gaelic translation in metadata files
2019-06-21, by GunChleoc
Update Scottish Gaelic translation (frontend)
2019-06-21, by GunChleoc
add a way to reference atlas contents
2019-06-21, by alfadur
fix hammer and rcplane sprite offsets
2019-06-20, by alfadur
add missing GL2 support call
2019-06-20, by alfadur
consistent indentation with rest of unit. was just to help me read this block
2019-06-19, by nemo
Rework EquidistantPoints
2019-06-19, by unc0rr
make airmines less of CPU hogs
2019-06-19, by nemo
Make flames ignore bouncy world edge
2019-06-19, by Wuzzy
uLand.pas: Remove unused variable
2019-06-19, by Wuzzy
weBounce: Fix some weird bouncing behaviour
2019-06-19, by Wuzzy
Lua: Fix incorrect values for capcolDefault, capcolSetting
2019-06-17, by Wuzzy
enable local admins for non-official servers
2019-06-19, by alfadur
break error loop in client removal
2019-06-19, by alfadur
pin removed clients until the output buffer is flushed
2019-06-19, by alfadur
remove a 2015ism
2019-06-19, by alfadur
ACF5: Fix incorrect ammo display on turn start at wave 3
2019-06-17, by Wuzzy
New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
2019-06-17, by Wuzzy
Fix air mine spawning inside land if land is almost completely full
2019-06-17, by Wuzzy
Fix mapgen flowers being slightly offset on X axis
2019-06-17, by Wuzzy
ACF10: Show proper messages when everyone dies
2019-06-17, by Wuzzy
ACF: Show "Mission succeeded/failed" in stats screen
2019-06-17, by Wuzzy
ACF5: Tweak hog coordinates to avoid floating
2019-06-17, by Wuzzy
ACF5: Disable inappropriate "boring" taunt at the end
2019-06-16, by Wuzzy
ACF5: In final animation, move camera to empty cage
2019-06-16, by Wuzzy
avoid allocation in hash comparison
2019-06-16, by alfadur
ACF5: Also clear crates around cyborg
2019-06-16, by Wuzzy
Fix mouse wheel scrolling team list when used on team color widget
2019-06-16, by Wuzzy
Set smaller pageStep for all QSliders
2019-06-16, by Wuzzy
Fix mapgen flowers being placed into indestructible map border
2019-06-15, by Wuzzy
Refactor uLand.pas a bit and add constant for border width
2019-06-15, by Wuzzy
Drawn maps: Fix off-by-one errors in land erasing code
2019-06-15, by Wuzzy
Fix sprays being biased to the left on huge maps
2019-06-15, by Wuzzy
Perlin maps: Initialize playWidth and playHeight
2019-06-15, by Wuzzy
Continental supplies: Fix Lua error when first hog of team dies
2019-06-15, by Wuzzy
Continental supplies: Show continent in team bars
2019-06-15, by Wuzzy
Continental supplies: Show selected continent if randomly chosen
2019-06-15, by Wuzzy
Basic Movement Training: Set HealthCaseAmount to 5
2019-06-15, by Wuzzy
Move piano splash a few pixels lower
2019-06-15, by Wuzzy
Remove dead code in uWorld.pas
2019-06-15, by Wuzzy
Fix hog facing direction when landing with parachute
2019-06-15, by Wuzzy
weBounce: Force hedgehogs to stay in playable area
2019-06-15, by Wuzzy
Keep hog facing direction while on parachute
2019-06-15, by Wuzzy
Properly set dx/dy of hedgehog on parachute
2019-06-15, by Wuzzy
Change max hedgehog estimate for drawn map sizes 1-3
2019-06-15, by Wuzzy
Fix world edge positions for drawn maps
2019-06-15, by Wuzzy
Restrict object placement between leftX and rightX
2019-06-15, by Wuzzy
Drawn maps: Erase land outside of land bounds
2019-06-15, by Wuzzy
Fix freezer drawing land outside of indestructible land border in some map types
2019-06-15, by Wuzzy
Fix coloring of map border at top left/right corner being wrong sometimes
2019-06-14, by Wuzzy
ACF1: Crate challenge: Fix turn time being reset to infinity after taking dmg
2019-06-14, by Wuzzy
WxW, Racer: Make bots skip/auto-confirm setup phase
2019-06-14, by Wuzzy
Continental supplies: Bots select random continent
2019-06-14, by Wuzzy
Clear jump and walk msgs after placement
2019-06-13, by Wuzzy
Fix floating hog when switching to moving hog
2019-06-11, by Wuzzy
Frenzy: Change ammo slots to be closer to original slots
2019-06-08, by Wuzzy
Frenzy: Fix incorrect ammo slot numbers in ammo menu
2019-06-08, by Wuzzy
Lua API: Add SetAmmoSlot
2019-06-08, by Wuzzy
CTF/Control: Fix incomplete hedgehog loop bounds
2019-06-07, by Wuzzy
Remove kamikaze and piano strike from CTF and Control
2019-06-07, by Wuzzy
Battalion (King): At end of turn, re-kill all minions without king
2019-06-07, by Wuzzy
End turn immediately when hedgehog health reaches 0
2019-06-07, by Wuzzy
Battalion (King): Kill minions with default boom
2019-06-07, by Wuzzy
Battalion: Handle gfKing properly
2019-06-07, by Wuzzy
use tuple parsers
2019-06-05, by alfadur
fix parser getting stuck
2019-06-04, by alfadur
simplify root parser
2019-06-04, by alfadur
Fix build errors in certain configurations
2019-06-04, by unc0rr
Apply dos2unix to rust sources
2019-06-04, by unc0rr
make custom combinators high order
2019-06-04, by alfadur
parser cleanup
2019-06-04, by alfadur
merge
2019-06-04, by alfadur
fix lists parsing
2019-06-04, by alfadur
Add 'discard' method for lfprng
2019-06-04, by unc0rr
upgrade to nom5 beta2
2019-06-04, by alfadur
consume pongs
2019-06-04, by alfadur
fix callvote parsing
2019-06-04, by alfadur
make greeting argument optional
2019-06-03, by alfadur
fix hash comparison fix
2019-06-03, by alfadur
fix hash comparison
2019-06-03, by alfadur
Fix parachute being drawn behind tags and objects
2019-06-03, by Wuzzy
Ensure the flowers get placed within map bounds
2019-06-03, by Wuzzy
ASA fruit02: Add workaround for incorrect weapon display on turn start
2019-06-03, by Wuzzy
Add some comments in en.txt
2019-06-03, by Wuzzy
Remove some accidental advertisements in de.txt and en.txt
2019-06-03, by Wuzzy
check for account existence before asking passwords
2019-06-03, by alfadur
handle response from IO result handler
2019-06-02, by alfadur
Update German translation
2019-06-02, by Wuzzy
Update Lua locale files
2019-06-02, by Wuzzy
fix land object placement
2019-06-02, by alfadur
use blocking recv in IO thread
2019-06-02, by alfadur
Allow vgtBigExplosion in low quality mode
2019-06-02, by Wuzzy
Move resurrector and seduction distance to uConsts
2019-06-02, by Wuzzy
Don't draw girder/resurrect/seduce circle while hog moves
2019-06-02, by Wuzzy
Homing bee can now be used as secondary ammo
2019-06-02, by Wuzzy
Properly prevent using airstrike or girder in mid-air
2019-06-02, by Wuzzy
Speech bubbles: Fix word-wrapping being used between interpunction
2019-06-01, by Wuzzy
Scenarios: Show "Mission succeeded/failed!" in stats screen
2019-05-31, by Wuzzy
PageEditTeam: Disable sound test button when frontend sounds are disabled
2019-05-31, by Wuzzy
rename length to something different
2019-05-31, by alfadur
Make the HedgeEditor mission output strings collectable by translation scripts
2019-05-31, by Wuzzy
ASA: Use higher quality mission images
2019-05-31, by Wuzzy
ASA fruit02: Use pre-selected barrel positions and fewer barrels
2019-05-31, by Wuzzy
ASA fruit01: Save campaign variable about whether hero joined battle
2019-05-31, by Wuzzy
ASA fruit02: Delete sticky flames
2019-05-31, by Wuzzy
Move Dangerous Ducklings scenario down
2019-05-31, by Wuzzy
ASA cosmos: Don't send team rankings
2019-05-31, by Wuzzy
ASA: Check if hero is still alive before claiming victory
2019-05-31, by Wuzzy
ACF2: Replace isHogAlive with IsHogAlive
2019-05-29, by Wuzzy
Lua: Add IsHogAlive
2019-05-31, by Wuzzy
Copy authentication from the old frontend
2019-05-30, by unC0Rr
ASA fruit01: Recognize victory if killing all enemy hogs in "flee" variant
2019-05-29, by Wuzzy
ACF1: Fix 2 crate spawns being very close to each other in the difficult rope challenge
2019-05-28, by Wuzzy
normalize type names
2019-05-28, by alfadur
shuffle server files
2019-05-28, by alfadur
Animate library: Document way to speed up animations for testing purposes
2019-05-28, by Wuzzy
ACF9: Correct the contents of the code comments
2019-05-28, by Wuzzy
Fix stats screen group boxes sometimes having no spacing
2019-05-28, by Wuzzy
Use crown icon in mission panel for King Mode
2019-05-28, by Wuzzy
Change mission panel icons for a couple of game styles
2019-05-28, by Wuzzy
Semi-standardize usage of icons in many mission panels
2019-05-28, by Wuzzy
Add 2 mission panel icons: hedgehog and flags
2019-05-27, by Wuzzy
Background theme detection: Also check if Border.png is present
2019-05-27, by Wuzzy
Backed out changeset 96244def1cc0—It was broken
2019-05-27, by Wuzzy
Fix temporary hog/timer freeze when throwing sticky mine, then switch to shotgun in inf. attack
2019-05-26, by Wuzzy
ACF6: More turn time tweaks
2019-05-26, by Wuzzy
ACF6: (Re-)initialize turn properly after cut scenes
2019-05-26, by Wuzzy
Rename sprFirepunch to sprFirePunch
2019-05-26, by Wuzzy
add idle shouryuuken animation
2019-05-26, by alfadur
ACF6: Dismiss enemy teams on victory, just in case
2019-05-26, by Wuzzy
ACF6: Protect goal crate from damage
2019-05-26, by Wuzzy
ACF5: Fix some turn bugs relating to 3rd wave
2019-05-26, by Wuzzy
ACF5: Add appear animation for 3rd wave
2019-05-26, by Wuzzy
ACF5: Spawn final wave at end of 7th turn instead of beginning of 8th turn
2019-05-26, by Wuzzy
ACF5: Fix number of turns before 3rd wave appears not always being 7
2019-05-26, by Wuzzy
IsHogLocal: If there's a mission team, only count members in the clan of that team
2019-05-26, by Wuzzy
Refactor definition of "local" clans
2019-05-26, by Wuzzy
scatter bottle pieces
2019-05-25, by alfadur
ACF3: Fix princess-in-cage scene: Princess did not die
2019-05-25, by Wuzzy
ACF3: Simplify infinite shoryuken crate
2019-05-25, by Wuzzy
ACF3: Clean up start up sequences a bit
2019-05-25, by Wuzzy
Add handling of some messages, reuse models from the old frontend
2019-05-24, by unc0rr
Backed out changeset 76003912e31d (whoops)
2019-05-24, by Wuzzy
Use capgrpMessage2 for eidHomerun so it doesn't collide with death msgs
2019-05-24, by Wuzzy
Backed out changeset f764394839b2
2019-05-24, by Wuzzy
Prevent crates from being collected twice
2019-05-24, by Wuzzy
Use "looky" hog sprite for missing hat texture as well
2019-05-24, by Wuzzy
Initialize cursor position properly when opening ammo menu, prevent "jumping"
2019-05-24, by Wuzzy
Add new Hedgehog.png frame for ammo with SelAmmoIcon
2019-05-24, by Wuzzy
Add slots for all protocol messages
2019-05-24, by unC0Rr
Add drill rocket animation
2019-05-24, by Wuzzy
Stop fade-out sound instantly when audio muted
2019-05-24, by Wuzzy
don't draw double 🦔 when equipping rc plane
2019-05-23, by alfadur
improve rope rendering
2019-05-23, by alfadur
ACF2: Fix breakage when Dense Cloud dies after accepting offer, but before returning to Leaks A Lot
2019-05-23, by Wuzzy
ACF2: Add more isHogAlive checks
2019-05-23, by Wuzzy
Reset MultiShootAttacks to 0 when calling SwitchHog in Lua
2019-05-23, by Wuzzy
Merge alfadur's commits
2019-05-22, by Wuzzy
ACF2: Prevent cut scene from playing when own hogs are dead or about to die
2019-05-22, by Wuzzy
ACF: Add some checks before calling StoppedGear
2019-05-22, by Wuzzy
Fix health case/barrel health texture being sometimes not created
2019-05-22, by Wuzzy
disallow zero rope step
2019-05-22, by alfadur
use contains where possible
2019-05-22, by alfadur
remove RangeContains in favor of standard contains
2019-05-22, by alfadur
add rope layers
2019-05-21, by alfadur
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots (for real)
2019-05-21, by Wuzzy
Fix un-selecting weapon while in multishoot allowing another attack
2019-05-21, by Wuzzy
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots
2019-05-21, by Wuzzy
ACF2: Fix Lua error when hog dies during cyborg choice phase
2019-05-21, by Wuzzy
Disable Sudden Death for all A Classic Fairytale missions
2019-05-21, by Wuzzy
ACF1: Fix pastMoleHeadAnim being played twice
2019-05-21, by Wuzzy
Add error messages when calling AddHog or AddMissionHog wrongly
2019-05-20, by Wuzzy
Update German Lua translations
2019-05-20, by Wuzzy
Scenarios: Drawn games count as mission failure
2019-05-20, by Wuzzy
Speed Shoppa: Set hog dy=0 on victory
2019-05-20, by Wuzzy
Remove Wacky templates #37, #38, #43 from Large land template
2019-05-20, by Wuzzy
Update MaxHedgehogs for template #43
2019-05-20, by Wuzzy
Calculate max. recommended hog count for perlin maps
2019-05-19, by Wuzzy
Give a more accurate hedgehog limit estimate for small drawn maps
2019-05-19, by Wuzzy
Update German translation
2019-05-19, by Wuzzy
Update locale files
2019-05-19, by Wuzzy
Don't abort ready phase for moving camera with keys
2019-05-18, by Wuzzy
Refactor uInputHandler a bit
2019-05-18, by Wuzzy
Control (style): Fix scoring breakage after extra time for real
2019-05-18, by Wuzzy
Update changelog
2019-05-18, by Wuzzy
Backed out changeset 6a928999fefd (onPreciseLocal causes desyncs)
2019-05-18, by Wuzzy
Backed out changeset 4596357d002d (onPreciseLocal causes desyncs)
2019-05-18, by Wuzzy
Frontend: Tweak some colors in HWBDAY style
2019-05-18, by Wuzzy
Frontend: Highlight button when pressed
2019-05-18, by Wuzzy
Display laser sight icon above wind bar when laser sight utility is active
2019-05-18, by Wuzzy
Add separate hand image for landspray
2019-05-18, by Wuzzy
Add piano icon on mouse cursor when selecting piano strike
2019-05-18, by Wuzzy
Refactor PosCount: Use 0 instead of 1 for unused PosSprite
2019-05-18, by Wuzzy
Show icon above hedgehog for most ammos without hand image
2019-05-17, by Wuzzy
Add utility function to get hog left/right looking dir
2019-05-17, by Wuzzy
Document the flame code a bit
2019-05-17, by Wuzzy
Disable VIDEOREC if trying to build it with BUILD_ENGINE_C in release builds
2019-05-17, by Wuzzy
Add tiny delay in stInit to fix some turn react problems
2019-05-17, by Wuzzy
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