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One more tiny island map. Just to pad the Small map section a bit
2010-04-03, by nemo
Oops, fix server
2010-04-03, by unc0rr
hats \o/
2010-04-03, by koda
swedish translation by Henrik Rostedt [tracker: #233]
2010-04-03, by sheepluva
more translations! from inu and szczur
2010-04-03, by sheepluva
* add some tiny translation from inu
2010-04-03, by sheepluva
set eol-style of SniperRifle.lua to native
2010-04-02, by sheepluva
* add some kind of SniperRifle training mission
2010-04-02, by sheepluva
initial support for hat selection on the ifrontend
2010-04-02, by koda
Antialias Target.png and Clouds.png
2010-04-02, by palewolf
GetRandom(0) is illegal
2010-04-02, by nemo
Slightly different easing equations for bigexplosion
2010-04-02, by palewolf
Slovak translation from jose1711
2010-04-02, by nemo
- Parallax effect for horizont when water is out of sight
2010-04-02, by palewolf
inu adds portugese translation
2010-04-02, by nemo
Fix line endings. Again.
2010-04-02, by nemo
Complete slovak locale by jose1711
2010-04-02, by nemo
Rebalance Default to take into account reweighting of crates, remove redundant check
2010-04-02, by nemo
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
2010-04-02, by unc0rr
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
2010-04-02, by nemo
Update russian translation a bit more
2010-04-02, by unc0rr
Maps:
2010-04-02, by smxx
Spanish translation for new maze settings
2010-04-02, by palewolf
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
2010-04-02, by nemo
Call modify damage on poison damage
2010-04-02, by nemo
display team contents in the ifrontend
2010-04-02, by koda
Retouched Pikachu hat
2010-04-02, by palewolf
continue working for team support on the ifrontend
2010-04-02, by koda
intial support for team configuration on the ifrontend
2010-04-02, by koda
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
2010-04-02, by sheepluva
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