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Remove unused vars in uTeams
2018-12-19, by Wuzzy
Lua API: Add functions to add team selected in campaign/mission page
2018-12-19, by Wuzzy
remove if disabled in main config
2018-12-19, by nemo
Keep track of singleplayer high scores in challenges
2018-12-19, by Wuzzy
Add fallback preview image for scenarios
2018-12-19, by Wuzzy
Add image for challenges
2018-12-19, by Wuzzy
Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
2018-12-19, by Wuzzy
Tweak training menu spacing
2018-12-19, by Wuzzy
Save and restore last campaign/training team selection in settings.ini
2018-12-18, by Wuzzy
Sync team comboboxes in campaign and training page
2018-12-18, by Wuzzy
Training page: Don't change selection after changing team or playing
2018-12-18, by Wuzzy
Update training page after completing a training
2018-12-18, by Wuzzy
Fix victory check of a few scenarios
2018-12-18, by Wuzzy
Add Lua callback: onGameResult
2018-12-18, by Wuzzy
Report mission victory for most missions
2018-12-18, by Wuzzy
Add Lua functions to save/get mission variables
2018-12-18, by Wuzzy
Add team selection in training page and basic check mark support
2018-12-18, by Wuzzy
Attempt to allow building video recording in pas2c mode, currently fails parsing
2018-12-16, by unc0rr
if a script is set, feature size can generate different maps
2018-12-16, by nemo
Same with ShoppaMap
2018-12-16, by nemo
fix DiagonalMaze after the drawing scaling change, add some params since ginormous maze is kinda entertaining
2018-12-16, by nemo
Apply rustfmt to all files
2018-12-16, by unc0rr
Start database interaction implementation
2018-12-16, by unc0rr
Rope training: Simplify final challenge, remove mines
2018-12-15, by Wuzzy
Rope training: Show hint after destroying barrels
2018-12-15, by Wuzzy
Make various stunts in flying saucer training easier
2018-12-15, by Wuzzy
Movement training: Show damage message only after passing certain point
2018-12-15, by Wuzzy
Show mission panel key as permanent caption in movement training
2018-12-15, by Wuzzy
Fix incorrect text for sidNoEndTurn in en.txt
2018-12-14, by Wuzzy
Add language-neutral version of Trainings.png
2018-12-14, by Wuzzy
Update changelog
2018-12-14, by Wuzzy
Backed out changeset f791c46b47a4
2018-12-14, by Wuzzy
Update changelog and README
2018-12-14, by Wuzzy
Start first turn in ACF5 even faster
2018-12-14, by Wuzzy
ACF3: Fix weapons being disabled in first turn
2018-12-14, by Wuzzy
Faster switch to correct hog in ACF5
2018-12-14, by Wuzzy
Fix incorrect message in ASA death01
2018-12-14, by Wuzzy
Set internal version to 1.0.0-dev
2018-12-14, by Wuzzy
Append -dev to version string if built in non-release mode
2018-12-14, by Wuzzy
Fix minor mistake in credits
2018-12-14, by Wuzzy
Colorize people names in About screen
2018-12-14, by Wuzzy
Merge recent Rust changes
2018-12-14, by Wuzzy
Add nicknames in credits
2018-12-14, by Wuzzy
Adopt physfs-rs lib and adapt it to recent std library, remove global mutex
2018-12-13, by unc0rr
Add more maps and theme credits in credits.csv
2018-12-13, by Wuzzy
Clean up CREDITS file, move more credits to credits.csv
2018-12-13, by Wuzzy
Merge
2018-12-13, by Wuzzy
Some minor credits typo fixes
2018-12-13, by Wuzzy
Make captions in credits translatable, too
2018-12-13, by Wuzzy
Add row type column in credits.csv
2018-12-13, by Wuzzy
Make about dialog in frontend translatable
2018-12-13, by Wuzzy
Restructure credits
2018-12-13, by Wuzzy
Point to CREDITS file
2018-12-13, by Wuzzy
Move credits to RFC-4180-conforming CSV file
2018-12-13, by Wuzzy
pull in nicer fix
2018-12-13, by nemo
This seems to be all that was needed for bug #719
0.9.25
2018-12-13, by nemo
Backed out changeset 1ffa8bfc5c58
0.9.25
2018-12-13, by nemo
merge in 0.9.25 fixes
2018-12-13, by nemo
Disable screenshoting in pas2c due to unimplemented function. bug #719
0.9.25
2018-12-13, by nemo
dumbest pas2c fix ever?
2018-12-13, by nemo
might as well render preview using smallest size to speed it up
2018-12-13, by nemo
Backed out changeset e60e2e7dd43a to restore pre-0.9.25 string changes
2018-12-13, by Wuzzy
Allow scaling hand drawn maps
2018-12-12, by nemo
Move rust server into rust folder
2018-12-10, by unc0rr
Frenzy: More consistent ready time setting
2018-12-10, by Wuzzy
Frenzy: Hide slot key info in Touch (there are no slot keys in Touch)
2018-12-10, by Wuzzy
Remove debugging code
2018-12-10, by Wuzzy
Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
2018-12-10, by Wuzzy
Also play countdown warning sounds with low initial turn time
2018-12-10, by Wuzzy
Skip ammo menu open animation if playing with TurnTime <= 10s
2018-12-10, by Wuzzy
Shorter turn reaction delay
2018-12-10, by Wuzzy
Also show SD warning 3 and 7 rounds before SD
2018-12-10, by Wuzzy
Show Sudden Death warning messages only once per round
2018-12-10, by Wuzzy
Tweak damage tag delay
2018-12-10, by Wuzzy
Fix "first blood" taunt being repeated if same hog got hurt again
2018-12-10, by Wuzzy
Properly disable SD in That Sinking Feeling
2018-12-10, by Wuzzy
Fix poison damage not working in first round
2018-12-10, by Wuzzy
Remove incorrectly used Delay parameter in many scripts
2018-12-10, by Wuzzy
Longer delays between turns for better readability
2018-12-10, by Wuzzy
End turn immediately if king of own team was killed
2018-12-10, by Wuzzy
Fix some King Mode bugs causing minions not always being properly killed
2018-12-10, by Wuzzy
Hide most HUD elements in cinematic mode
2018-12-09, by Wuzzy
Fix fail to parse protocol number from engine
2018-12-09, by unc0rr
Colorize switching arrows, pointing arrow and target cross in clan color
2018-12-09, by Wuzzy
Lua API: SetTurnTimePaused/GetTurnTimePaused
2018-12-09, by Wuzzy
Lua API: Make the last 2 params optional in the SpawnFake*Crate functions
2018-12-09, by Wuzzy
pull file io out of server handler
2018-12-09, by alfadur
Add Hmm.ogg for Default_ru
2018-12-09, by Wuzzy
Add more fallback sounds
2018-12-09, by Wuzzy
Remove weird fallbacks for sndHmm
2018-12-08, by Wuzzy
Make better re-use of some mission strings
2018-12-08, by Wuzzy
Whoops. Forgot to bump default gameServer MOTD to 0.9.25. :(
0.9.25
2018-12-08, by Wuzzy
Clarify the buttons in pagenet
2018-12-08, by Wuzzy
Update description of the "training" menu to be more accurate
2018-12-08, by Wuzzy
Fix minor grammar fail
2018-12-08, by Wuzzy
Modify texts in first 2 ACF missions to be compatible with Touch
2018-12-08, by Wuzzy
Add tutorial texts for Touch interface
2018-12-08, by Wuzzy
Add reminder to call /restart_server with "yes"
2018-12-08, by Wuzzy
/registered_only now tells in chat whether the state is on or off
2018-12-08, by Wuzzy
Fix incomplete syntax help of /callvote
2018-12-08, by Wuzzy
Add chat command "/help room" to show room help in game
2018-12-08, by Wuzzy
Bump protocol number to 58 (1.0.0-dev)
2018-12-08, by Wuzzy
pull 0.9.25 changes into default
2018-12-07, by nemo
try again π
2018-12-07, by alfadur
dispose of server mods
2018-12-07, by alfadur
Rework EngineInstance::generatePreview, add preview cleanup function in enginelib
2018-12-07, by unC0Rr
Allow to instantiate HWEngine with different library binaries
2018-12-07, by unC0Rr
Add possibility to instantiate HWEngine objects from QML, reorganize work with preview
2018-12-07, by unC0Rr
Rename protocol_version to hedgewars_engine_protocol_version to ensure use of correct library
2018-12-07, by unC0Rr
Move the static mines test (bug #96) to a separate folder to allow using all tests in tests/lua for release testing.
0.9.25
2018-12-05, by nemo
Add log note just in case pas2c does anything odd.
0.9.25
2018-12-05, by nemo
Explain those weird hexcodes in uGearsHedgehog
0.9.25
2018-12-05, by Wuzzy
make pas2c function without haskell aborting if locale is C
0.9.25
2018-12-05, by nemo
Fix cluster bomb target practice counting clusters as "shots"
0.9.25
2018-12-05, by Wuzzy
ACF1: Fix Lua error when hitting Attack after failing the rope challenge
0.9.25
2018-12-04, by Wuzzy
0.9.25 release branch
0.9.25
2018-12-03, by nemo
close 0.9.23
0.9.23
2018-12-03, by nemo
close 0.9.22
0.9.22
2018-12-03, by nemo
Added tag 0.9.25-release for changeset 5e28098fb593
2018-12-03, by Wuzzy
Fix stray tab character
0.9.25-release
2018-12-02, by unc0rr
Make sad Pas2C happy again (add missing parenthesis around a "not")
2018-12-01, by Wuzzy
Apply Pas2C fix suggested by unC0Rr
2018-12-01, by Wuzzy
Bump protocol number to 57
2018-12-01, by Wuzzy
Fix some incorrect German translations
2018-12-01, by Wuzzy
- Ban more stuff from src tarball
2018-12-01, by unc0rr
Make server aware of new protocol versions
2018-12-01, by unc0rr
Remove unused constand sidEverAfter
2018-12-01, by Wuzzy
Never enable switcher while in the "Place your King" round
2018-12-01, by Wuzzy
recruit some newly stabilized functions
2018-11-30, by alfadur
Don't reduce InitialHealth below 1
2018-11-30, by Wuzzy
Construction Mode: Update team labels more reliably
2018-11-29, by Wuzzy
Fix freezer failing to freeze gears with negative coordinate
2018-11-29, by Wuzzy
Do not call AddCI when air mine is frozen without creating land
2018-11-29, by Wuzzy
HedgeEditor: No info tag for frozen sticky/air mines
2018-11-29, by Wuzzy
Frozen air mines: Don't erase land if gstNoGravity state is off
2018-11-29, by Wuzzy
Pixel-perfect removal of exploding frozen air mines
2018-11-29, by Wuzzy
kill stray icicle pixel
2018-11-29, by nemo
fix bounds check, make out of bounds air mines fall since there's no land to check them into
2018-11-29, by nemo
Remove airmines on solid land too
2018-11-29, by nemo
Construction Mode: Fix girder/rubber cost not being updated correctly after selection
2018-11-29, by Wuzzy
add frozen airmines to collision array to make them shovable by blowtorch
2018-11-29, by alfadur
π’
2018-11-29, by alfadur
make blowtorch hit moving gears
2018-11-29, by alfadur
add render module π¦
2018-11-28, by alfadur
??
2018-11-28, by alfadur
Improve randomly chosen translation + ΡΠ½ΠΎΠ²Π° ΡΠ΅ΡΡ
2018-11-28, by unc0rr
Fix punctuation + ΡΠ΅ΡΡ ΡΠ½ΠΈΠΊΠΎΠ΄Π° Π² ΡΠΎΠΎΠ±ΡΠ΅Π½ΠΈΠΈ ΠΊΠΎΠΌΠΌΠΈΡΠ°
2018-11-28, by unc0rr
Merge with master branch
2018-11-28, by Grigory Ustinov
sed -i -E "s/ΡΠΆ$/ΡΠΆΠΈΠΊ/g" *ru*; sed -i -E "s/Π΅ΠΆ([Π°ΠΈΡ])$/ΡΠΆΠΈΠΊ\1/g" *ru*
2018-11-28, by Grigory Ustinov
sed -i -E "s/Π΅ΠΆ([Π°ΠΎ]ΠΌ)/ΡΠΆΠΈΠΊ\1/g" *ru*
2018-11-27, by Grigory Ustinov
sed -i -E "s/Π΅ΠΆΠ΅ΠΉ/ΡΠΆΠΈΠΊΠΎΠ²/g" *ru*
2018-11-27, by Grigory Ustinov
sed -i -E "s/Π΅ΠΆ([Π°ΠΈΡ][^Π°-Ρ])/ΡΠΆΠΈΠΊ\1/g" *ru*
2018-11-27, by Grigory Ustinov
Update changelog
2018-11-28, by Wuzzy
Mutant: Don't reduce mutant health in ready phase. Play poison hurt sound as health warning
2018-11-28, by Wuzzy
CS: Don't start sabotage damage before ready phase ends
2018-11-28, by Wuzzy
Fix some typos in appdata file
2018-11-27, by Wuzzy
Fix German typo in frontend command-line help
2018-11-27, by Wuzzy
Use that enum consistently in main.cpp
2018-11-27, by Wuzzy
Fix gameServer dependency documentation
2018-11-27, by Wuzzy
Prettier splash screen
2018-11-27, by Wuzzy
QTfrontend: Translate and clean console output when using --help or bad cmd line arg
2018-11-27, by Wuzzy
fix typo
2018-11-27, by alfadur
Remove all vanished translations from hedgewars_ru.ts
2018-11-27, by Grigory Ustinov
Update russian frontend translation
2018-11-27, by Grigory Ustinov
Fix critical syntax error in hedgewars_ru.ts
2018-11-27, by Wuzzy
Merge with master branch
2018-11-27, by Grigory Ustinov
Very slightly inheritance of russian frontend translation
2018-11-27, by Grigory Ustinov
sed -i 's/ΠΊΠΎΠΌΠΌΠ°Π½Π΄/ΠΊΠΎΠΌΠ°Π½Π΄/' *
2018-11-27, by Grigory Ustinov
Update russian frontend translation
2018-11-27, by Grigory Ustinov
Slightly correct russian translations in ru.txt
2018-11-27, by Grigory Ustinov
Update appdata file
2018-11-27, by Wuzzy
Update locale files in HedgewarsMobile
2018-11-27, by Wuzzy
Swap a few weapons in ammo menu to get a nice 6Γ10 grid
2018-11-27, by Wuzzy
Remove dead code in uTouch
2018-11-26, by Wuzzy
Touch: Parse pause command when tapping pause button instead of toggling pause directly
2018-11-26, by Wuzzy
Backed out changeset 8d2983ff939b
2018-11-26, by Wuzzy
Touch: Remove pause button in net games
2018-11-26, by Wuzzy
Tweak Construction Mode, HedgeEditor, Space Invasion and Tumbler to support touch interface
2018-11-26, by Wuzzy
Touch: Fix chat rendered on top of turn timer
2018-11-26, by Wuzzy
Add status indicators (low grav / extra dmg) in touch interface
2018-11-26, by Wuzzy
Pass opengl context to engine
2018-11-26, by unC0Rr
Lua API: Change PLATFORM to INTERFACE
2018-11-26, by Wuzzy
Highlander: Fix hogs receiving air strikes in maps with border
2018-11-26, by Wuzzy
add hwphysics to engine
2018-11-26, by alfadur
Add advance_simulation() function to engine lib, some WIP on frontend
2018-11-25, by unc0rr
add gfx setup ffi
2018-11-25, by alfadur
Clear gstHHJumping and gstHHHJump when hog was hurt by explosion
2018-11-25, by Wuzzy
Format team.* code
2018-11-24, by unc0rr
Prepare to have possibility to pass opengl context to engine
2018-11-24, by unc0rr
Remove OFFICIAL_SERVER-only dependencies from INSTALL.md
2018-11-24, by Wuzzy
Fix build
2018-11-24, by unc0rr
Cut dependency on yaml for non-official server builds
2018-11-24, by unC0Rr
topY too
2018-11-23, by nemo
these need casting too, but overall switching type is a win.
2018-11-23, by nemo
more uninitialised values
2018-11-23, by nemo
uninitialised values
2018-11-23, by nemo
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
2018-11-23, by nemo
Fix weWrap camera in pas2c (and if applies, 32 bit fpc)
2018-11-23, by unc0rr
Backed out changeset 084af6d2685f
2018-11-22, by Wuzzy
Add a few translator comments to some not-so-obvious strings
2018-11-22, by Wuzzy
Slightly correct russian translations in ru.txt (typos and sense)
2018-11-22, by Grigory Ustinov
fix casing
2018-11-22, by alfadur
Update russian translation in ru.txt
2018-11-22, by Grigory Ustinov
It was bad idea to store QByteArray referencing memory on stack
2018-11-22, by unC0Rr
Support new message format in frontend
2018-11-22, by unC0Rr
Send seed to engine to receive random map previews
2018-11-22, by unC0Rr
- Move EngineInstance into a separate module
2018-11-22, by unC0Rr
Implement send_ipc and read_ipc in engine lib, send_ipc in frontend
2018-11-22, by unC0Rr
prevent qtmain from not being linked in on windows
2018-11-22, by alfadur
Add Mutant game scheme, and adapt Mutant for the newly unlocked settings
2018-11-21, by Wuzzy
prevent SDL2main from being linked in on windows
2018-11-21, by alfadur
add cfg for mutant
2018-11-21, by nemo
I think this is correct way to use iterate over it as a hashmap. don't have much lua practice
2018-11-21, by nemo
oops
2018-11-21, by nemo
flag crates since waste of time for mutant.
2018-11-21, by nemo
force-disable video recording if C build is enabled.
2018-11-21, by nemo
silence warning
2018-11-21, by nemo
Use question mark approach also in IPC::read
2018-11-21, by unC0Rr
IPC implementation
2018-11-21, by unC0Rr
Update russian frontend translation
2018-11-21, by Grigory Ustinov
Clean up 0.9.25 changelog a bit
2018-11-20, by Wuzzy
Fix fpcrtl_strcompare broken in previous commit
2018-11-20, by unc0rr
No, it doesn't seem legit
2018-11-20, by unc0rr
Start outlining ipc subsystem
2018-11-20, by unC0Rr
Parse and render more messages
2018-11-20, by unC0Rr
Thas else() in paths.cmake did not make sense. Hopefully this fixes Fedora build issues
2018-11-20, by Wuzzy
Don't aggressively delete air mines in Racer
2018-11-19, by Wuzzy
Unify fpcrtl_pchar2astr look with fpcrtl_pchar2str
2018-11-19, by unc0rr
Handle NULL pchar in pchar2astr
2018-11-19, by unc0rr
Remove erroneous code duplicating FIX_STRING functionality, adjust ansistring array size
2018-11-19, by unc0rr
as much as howling hedgehogs is hilarious, it might be confusing at first
2018-11-19, by alfadur
merge
2018-11-19, by alfadur
Update russian frontend translation
2018-11-19, by Grigory Ustinov
Merge with master branch
2018-11-19, by Grigory Ustinov
Adapt russian translations and fix misprint
2018-11-19, by Grigory Ustinov
Edit russian translations in desktop file
2018-11-19, by Grigory Ustinov
Mark non-translatable russian translations with comments, disable unfinished flag
2018-11-19, by Grigory Ustinov
Show extra seconds when collecting a crate in Teamwork
2018-11-19, by Wuzzy
Teamwork: Play sound for time bonus, don't give time bonus for destroying crate
2018-11-19, by Wuzzy
Remove some chatslang from missions
2018-11-19, by Wuzzy
Update Travis to use Ubuntu bionic (18.04 LTS)
2018-11-19, by Wuzzy
was a wrong copy apparently
2018-11-19, by alfadur
corrected parsing joined with unC0Rr's corrected generating finally gives the right result
2018-11-19, by alfadur
On a second though, the actual error seems to be elsewhere, so still can use proper indexing
2018-11-19, by alfadur
seems like it's either this or swap indexing order everywhere
2018-11-19, by alfadur
Fix typo in German translation of ACF1
2018-11-19, by Wuzzy
ACF1: Set hero's gear position when skipping first cut scene
2018-11-19, by Wuzzy
Turn accidental globals to locals in Lua libraries
2018-11-19, by Wuzzy
Get rid of table.maxn in all Lua code
2018-11-19, by Wuzzy
Update changelog
2018-11-18, by Wuzzy
Special case for rendering type of two-dimensional arrays, since C is inconsistent in its syntax
2018-11-18, by unc0rr
fpc likes brackets
2018-11-18, by nemo
AI is bazooka genius
2018-11-18, by unc0rr
Display game scheme settings in Pas2C, too
2018-11-18, by Wuzzy
Shorten German translation in de.txt a bit
2018-11-18, by Wuzzy
Remove duplicate translation of "Congratulations!" in ru.lua
2018-11-18, by Wuzzy
Remove invalid translation in pt_PT.txt (missing parameter %1)
2018-11-18, by Wuzzy
Make sure all engine locale files start with either digit, semicolon or are empty
2018-11-18, by Wuzzy
verify impact before explosion rating, since the offsets might cause water splashes
2018-11-17, by nemo
Fix desync bomb
2018-11-17, by unc0rr
Increase width for key binding drop-down list
2018-11-16, by Wuzzy
oops
2018-11-16, by nemo
lua comment handling is seriously WTF, but let's at least allow some partial single line
2018-11-16, by nemo
Translate the few remaining missing strings in gd.txt
2018-11-16, by GunChleoc
Implement more of parsing, start implementation of engine messages rendering
2018-11-16, by unC0Rr
more seems to work better?
2018-11-15, by nemo
adding X offset seems to improve chance of drownings
2018-11-15, by nemo
Parse some synced messages, tests
2018-11-14, by unC0Rr
Recognize timestamps
2018-11-14, by unC0Rr
Rearrange code
2018-11-14, by unC0Rr
fix polygon closure
2018-11-14, by alfadur
2018ize everything
2018-11-13, by alfadur
Start working on engine messages parser
2018-11-13, by unC0Rr
Move engine messages into separate lib for reuse
2018-11-13, by unc0rr
reset airmine timer on stun recovery
2018-11-13, by alfadur
stun airmines on explosions as well
2018-11-13, by alfadur
add sparkles to stunned airmines
2018-11-13, by alfadur
update kamikaze collision cache after portalling
2018-11-13, by alfadur
stun airmines on shove
2018-11-13, by alfadur
make engine windows checks work for 64bit builds
2018-11-12, by alfadur
Verify and update russian translations for refreshed strings in 04:XX / part 2
2018-11-12, by Grigory Ustinov
Fix birdy appearance/disappearance animation
2018-11-11, by unc0rr
Remove all traces of dead code related to amStructure/gtStructure
2018-11-10, by Wuzzy
Remove unused/out-commented "Structure" strings in engine locale files
2018-11-10, by Wuzzy
Remove 2 strings violating the 0.9.25 string freeze. Backout this changeset after 0.9.25 got released
2018-11-10, by Wuzzy
Credit GunChleoc for Scottish Gaelic translation update
2018-11-10, by Wuzzy
Big update for Scottish Gaelic translation
2018-11-10, by GunChleoc
Fix bad StrToInt call ('0x' instead of '$' for hex), confuses Pas2C
2018-11-09, by Wuzzy
Backed out changeset b15014125f67
2018-11-09, by Wuzzy
Fix Pas2C implementation of Val failing to parse hexadecimal
2018-11-09, by Wuzzy
pass hwrunner gl context into engine
2018-11-09, by alfadur
add standalone engine runner
2018-11-09, by alfadur
some exorcism
2018-11-09, by alfadur
Pas2C: Fix bad C typedefs for Pascal data types Extended and Real
2018-11-09, by Wuzzy
fix 03:60
2018-11-09, by alfadur
Verify and update russian translations for refreshed strings in 04:XX / part 1
2018-11-09, by Grigory Ustinov
Merge with master branch
2018-11-09, by Grigory Ustinov
Verify and update russian translations for refreshed strings
2018-11-09, by Grigory Ustinov
Update russian translations in ru.txt
2018-11-09, by Grigory Ustinov
generalize adding data to World
2018-11-09, by alfadur
split hwphysics into modules
2018-11-09, by alfadur
Update Ukrainian localization
2018-11-08, by Igor Paliychuk
A bit of rethinking of game messages and command
2018-11-08, by unc0rr
add some texture transforms
2018-11-08, by alfadur
Blame is about 30% faster than grep
2018-11-08, by nemo
add the code too
2018-11-08, by nemo
Add russian translations for chat command help in ru.txt
2018-11-08, by Grigory Ustinov
Add russian translations in ru.txt (generally 02:00)
2018-11-08, by Grigory Ustinov
implement basic land bordering
2018-11-08, by alfadur
Start outlining some core engine stuff
2018-11-08, by unc0rr
Pas2C: Fix data types of Trunc and Ceil
2018-11-07, by Wuzzy
oups getter should have it too
2018-11-07, by nemo
- Move hedgewars-engine into lib-hedgewars-engine
2018-11-07, by unc0rr
ignore whitespace/case by default to reduce false positives
2018-11-07, by nemo
fix texturing and add a theme loading option to land_dump
2018-11-07, by alfadur
requires bash
2018-11-07, by nemo
Some minor fixes in de.txt
2018-11-07, by Wuzzy
Add nemo's script to check for outdated engine translations with some adaptations
2018-11-07, by Wuzzy
implement basic land texturing
2018-11-07, by alfadur
Introduce FIX_STRINGA, use it fpcrtl_pos
2018-11-07, by unc0rr
Add TODO in ru.txt for reviewing all 04:XX strings
2018-11-07, by Wuzzy
Add Russian translations in ru.txt
2018-11-07, by Grigory Ustinov
fix mapgen
2018-11-07, by alfadur
save edges_count
2018-11-07, by alfadur
Some refactoring of qmlfrontend. It now shows land preview generated by hedgewars-engine
2018-11-07, by unC0Rr
Make hedgewars-engine crate produce shared library, implement some basics
2018-11-07, by unC0Rr
Fix some warnings here and there, remove unwelcomed code
2018-11-07, by unC0Rr
start loading theme textures
2018-11-07, by alfadur
make fill point asserts persistent
2018-11-07, by alfadur
a bit more simplification without an apparent performance gain
2018-11-06, by alfadur
seems like about 25% speedup in land filling
2018-11-06, by alfadur
workaround for the freepascal bug courtesy of koda
2018-11-06, by nemo
add more point operators
2018-11-06, by alfadur
Update frontend russian translation
2018-11-06, by Grigory Ustinov
pull land into collision detector
2018-11-06, by alfadur
Start working on frontend to rust engine rewrite
2018-11-06, by unC0Rr
fix tangents
2018-11-06, by alfadur
fix ray construction
2018-11-06, by alfadur
Bezierize land outline
2018-11-06, by unc0rr
Implement BeizerCurveSegments, no tests
2018-11-05, by unc0rr
merge
2018-11-05, by alfadur
collapse rectangle types back together with consistent usage of size
2018-11-05, by alfadur
wtf
2018-11-05, by nemo
separate rectangle types based on right/bottom edge inclusivity
2018-11-05, by alfadur
actually there is a way to preserve mutable polygon iterator
2018-11-05, by alfadur
fix polygons getting unclosed on mirroring
2018-11-05, by alfadur
merge
2018-11-05, by alfadur
organize landgen a bit more
2018-11-05, by alfadur
- Fix land_dump always skipping bezierize step
2018-11-04, by unc0rr
yaml crate is having problems with unaligned arrays
2018-11-04, by alfadur
add command arguments to use a template from file into land_dump
2018-11-04, by alfadur
add a higher level map generation lib to load yaml templates into somewhere
2018-11-04, by alfadur
resolve some clippy complaints
2018-11-04, by alfadur
- Add distance-divider option to land_dump
2018-11-04, by unc0rr
polygonize OutlinePoints
2018-11-04, by alfadur
fix compile errors
2018-11-03, by alfadur
Implement non-overflowing calculations for high values
2018-11-03, by unc0rr
land_dump app for testing templated landgen
2018-11-03, by unc0rr
Fix portal color being switchable after losing control
2018-11-03, by Wuzzy
Move spoken text from HillBilly's PoisonCough to new files, make cough more quiet
2018-11-03, by Wuzzy
GameServer: Print syntax help if calling /maxteams without argument
2018-11-03, by Wuzzy
GameServer: Turn some messages into warnings
2018-11-03, by Wuzzy
probably should reuse it everywhere then
2018-11-03, by alfadur
should have been just norm
2018-11-03, by alfadur
You cannot optimize integral division like this. You end up multiplying by 0, 1 or 2 instead of whole spectre of ratios.
2018-11-03, by unc0rr
fix normal offset for split points and make directions more consistent
2018-11-03, by alfadur
reorder split rectangles
2018-11-03, by alfadur
simplify normal direction check for bounds distances
2018-11-03, by alfadur
import some clarity into border distance computation
2018-11-03, by alfadur
fix typos
2018-11-03, by alfadur
a bit more simplification
2018-11-03, by alfadur
swap coordinate system
2018-11-03, by alfadur
a bit of simplification
2018-11-03, by alfadur
typofix
2018-11-03, by alfadur
Fix another typo
2018-11-03, by unc0rr
Fix typo
2018-11-03, by unc0rr
mark the center in the theme editor
2018-11-03, by alfadur
fix play area rect
2018-11-03, by alfadur
Finish porting FindPoint()
2018-11-02, by unc0rr
add an existing template to the theme editor
2018-11-02, by alfadur
add basic land template to theme editor
2018-11-02, by alfadur
fix some compile errors
2018-11-02, by alfadur
add some more rectangle convenience methods
2018-11-02, by alfadur
Move flip and mirror to outline methods
2018-11-02, by unc0rr
add polygons
2018-11-02, by alfadur
fix infinite loop in landgen
2018-11-02, by alfadur
add more rectangle methods
2018-11-02, by alfadur
Add grenka to credits for Russian translation
2018-11-02, by Wuzzy
update theme editor
2018-11-02, by alfadur
Add some useful translation checker scripts for Lua
2018-11-02, by Wuzzy
component-wise division is actually useful sometimes
2018-11-02, by alfadur
Shortened translations of map types in Russian
2018-11-02, by Grigory Ustinov
Merge unC0Rr's FindPoint() stuff
2018-11-02, by Wuzzy
Update translations in ru.lua
2018-11-02, by Grigory Ustinov
Update Russian frontend translation
2018-11-02, by Grigory Ustinov
Fix mistakes in russian translation of tips
2018-11-02, by Grigory Ustinov
Update Russian frontend translations
2018-11-02, by Grigory Ustinov
Start convertion of FindPoint()
2018-11-02, by unC0Rr
Typecast the ASCII ESC char
2018-11-02, by Wuzzy
abs(hwRound()) is nonsense
2018-11-02, by unC0Rr
- Add methods to work with Rect as box
2018-11-02, by unC0Rr
Refactor tests, add fn center() for Line
2018-11-02, by unC0Rr
Introduce OutlineSegmentsIterator, some refactoring
2018-11-02, by unC0Rr
Remove pointless string assignment in PlaySoundV
2018-11-02, by Wuzzy
Fix ambigious abs in uGearsHandlersMess
2018-11-02, by Wuzzy
Fix bad "not" in uTeams (made pas2c angry)
2018-11-02, by Wuzzy
Use hexadecimal number to represent ASCII ESC
2018-11-02, by Wuzzy
Add Official racer challenge #17
2018-11-02, by Wuzzy
Update official challenge hashes, improve console logging (warning: racer #17 is missing!)
2018-11-02, by Wuzzy
Rework lib structure, no code changes
2018-11-02, by unC0Rr
Update LastVoice when switching to fallback voice
2018-11-02, by Wuzzy
wrestle with borrow checker
2018-11-02, by alfadur
Commit broken code for divide_edges in hope for salvation
2018-11-02, by unc0rr
fix overflow check in airmine handling
2018-11-02, by alfadur
Also ban special symbols block
2018-11-01, by unc0rr
Fix game window width/height setting being broken when using Arabic locale
2018-11-01, by Wuzzy
Slightly correct russian translation of word utility
2018-11-01, by Grigory Ustinov
Update russian translation
2018-11-01, by Grigory Ustinov
Adapt russian translation for modern gaming language
2018-11-01, by Grigory Ustinov
start a physics engine to try out this data oriented thing everyone seems to be talking about
2018-11-01, by alfadur
Fix too long Polish translation of fps
2018-11-01, by KoBeWi
Enable CJK font when using any full/halfwith char (U+FF00 to U+FFEF)
2018-11-01, by Wuzzy
Add missing translation in pl.lua
2018-11-01, by KoBeWi
prevent minigun bullet land impacts from pushing hedgehogs
2018-11-01, by alfadur
update theme editor to use new land generator implementation
2018-11-01, by alfadur
Fix taunts playing too fast after a shot
2018-11-01, by Wuzzy
merge
2018-11-01, by alfadur
Implement OutlinePoints for land generators, some ground work for template based landgen
2018-10-31, by unc0rr
Use next_power_of_two() just like hedgewars engine does, expose original and real dimensions
2018-10-29, by unc0rr
add missions_ja.txt
2018-10-31, by alfadur
check for teamgone before activating switcher
2018-10-31, by nemo
Fix various string errors in Lua locale files
2018-10-31, by Wuzzy
japanese translation fixes
2018-10-31, by alfadur
bump server dependencies
2018-10-31, by alfadur
Fix critical Lua syntax errors in lt.lua
2018-10-31, by Wuzzy
Update Polish translation
2018-10-31, by KoBeWi
Enemy/AI hogs now say βHmmβ on turn start. Use IllGetYou/JustYouWait for hit after attack
2018-10-31, by Wuzzy
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
2018-10-31, by Wuzzy
Stop using dsUnknown, replace with concrete damage sources
2018-10-31, by Wuzzy
Merge
2018-10-30, by Wuzzy
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
2018-10-30, by Wuzzy
Play another voice as fallback if sndRevenge could not be found
2018-10-30, by Wuzzy
Refactor fallback taunt code
2018-10-28, by Wuzzy
Add taunts: Leavemealone, Cutitout (when attacked many times)
2018-10-28, by Wuzzy
Add revenge taunt
2018-10-28, by Wuzzy
fix theme editor
2018-10-30, by alfadur
extract size struct for common usage
2018-10-30, by alfadur
add circle filling to land2d
2018-10-30, by alfadur
make theme editor render some random map lines
2018-10-30, by alfadur
hide get_next back
2018-10-29, by alfadur
start a theme editor as an excuse to see land generator in action
2018-10-29, by alfadur
make useful stuff public
2018-10-29, by alfadur
Start land generators implementation
2018-10-28, by unc0rr
Remove some dead code
2018-10-28, by unc0rr
Play sndStupid on round draw instead of sndNutter
2018-10-28, by Wuzzy
Chance to play sndNutter if player sacrifices hog and misses
2018-10-28, by Wuzzy
Only play sndThisOneIsMine if crate drops close to hog
2018-10-28, by Wuzzy
Shorten some Ohdear/Solong sounds to match the death animation
2018-10-27, by Wuzzy
Don't play sndDrat or sndBugger on self-kill
2018-10-27, by Wuzzy
New taunt: Runaway, when something is about to blow up near current hog
2018-10-27, by Wuzzy
Use sndWatchThis for molotov attack
2018-10-27, by Wuzzy
Classic voice: Add Melon.ogg (copied from Watchthis.ogg)
2018-10-27, by Wuzzy
Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
2018-10-27, by Wuzzy
Add 3 taunts: Amazing, Brilliant, Excellent
2018-10-27, by Wuzzy
Add 7 new taunts
2018-10-27, by Wuzzy
Add missing Firepunch taunt for Classic voice (copied from Watchthis.ogg)
2018-10-27, by Wuzzy
uStats: Fix DamageGiven being counted twice, fix self-damage msg never appearing
2018-10-27, by Wuzzy
Add Grenade taunt when grenade close to hog is about to blow up
2018-10-27, by Wuzzy
update changelog
2018-10-27, by alfadur
and finally make the bat hit moving gears for completeness
2018-10-27, by alfadur
make whip hit moving gears
2018-10-27, by alfadur
make kamikaze hit moving gears as well
2018-10-27, by alfadur
make firepunch hit moving gears (airmines are not amused)
2018-10-27, by alfadur
prevent firepunch from hitting the same gear multiple times
2018-10-27, by alfadur
Draw mission panel behind ammo menu tooltip
2018-10-27, by Wuzzy
Tweak commenting in uWorld render routine
2018-10-27, by Wuzzy
Update changelog
2018-10-27, by alfadur
No firepunch hit sound for sticky mines
2018-10-27, by Wuzzy
Add credits for shoryuken_hit.ogg
2018-10-27, by Wuzzy
Tweak firepunch sound that Wuzzy found
2018-10-27, by alfadur
Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
2018-10-27, by Wuzzy
add some japanese tips as well
2018-10-27, by alfadur
Fix resurrector handling turn time manually, use correct ammoprop instead
2018-10-26, by Wuzzy
Display "0 remaining" if multi-shoot weapon has been used up
2018-10-26, by Wuzzy
Fix seduction not stopping if hog took damage before attack was complete
2018-10-26, by Wuzzy
complete ja.txt
2018-10-26, by alfadur
GameServer: Fix protocol error when receiving CALLVOTE cmd with incorrect mode
2018-10-26, by Wuzzy
Tweak error messages of /callvote kick
2018-10-26, by Wuzzy
Fix lack of message and segfault when number texture creation fails
2018-10-26, by unc0rr
Add flamethrower, ice_beam_idle and landgun sound files which I have forgotten
2018-10-26, by Wuzzy
Add separate sound symbols for case impact and extra damage
2018-10-26, by Wuzzy
CS: Highlight "Available weapon specials:" as well
2018-10-26, by Wuzzy
Continental supplies: Highlight "Special weapons:" line in mission panel
2018-10-26, by Wuzzy
Add sound for landspray
2018-10-26, by Wuzzy
Add ice beam idle sound
2018-10-26, by Wuzzy
Add flamethrower sound
2018-10-26, by Wuzzy
Prettify the menu arrows in WxW
2018-10-26, by Wuzzy
Use colon after "Disclaimer" in timebox/portalgun descriptinons
2018-10-26, by Wuzzy
Allow to escape | and : character in engine translation files
2018-10-26, by Wuzzy
Engine translation: With '::' can now suppress colons for highlighting
2018-10-26, by Wuzzy
If u play Piano, you can now hear the notes if sound effects OR music is enabled
2018-10-26, by Wuzzy
Properly play Valkyries music in Rope Knock Challenge (no more music overlap)
2018-10-26, by Wuzzy
Add PlayMusicSound/StopMusicSound to Lua API
2018-10-26, by Wuzzy
Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
2018-10-26, by Wuzzy
Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
2018-10-25, by Wuzzy
Fix bug 651: sliding hog firing rope could end up stuck in land right after the rope has attached
2018-10-25, by unc0rr
some more ja.txt fixes
2018-10-25, by alfadur
additional descriptions for ja.txt
2018-10-25, by alfadur
Remove double space at end of chat messages from server
2018-10-25, by Wuzzy
Frontend: Make sure special nicks always show up in square brackets
2018-10-25, by Wuzzy
Add a new king death message
2018-10-25, by Wuzzy
Allow duplicate placeholders in engine strings
2018-10-25, by Wuzzy
more ja.txt fixes
2018-10-25, by alfadur
Add script to check engine locale files for problems
2018-10-25, by Wuzzy
Remove string with duplicate placeholder in sk.txt
2018-10-25, by Wuzzy
Fix incorrect string number for Slovak strings for King death
2018-10-25, by Wuzzy
Support CJK fonts for sidFPS as well
2018-10-25, by Wuzzy
Add CJK font support for sidAmmoCount
2018-10-25, by Wuzzy
fix some of Wuzzy's rage
2018-10-25, by alfadur
some ja.txt corrections
2018-10-25, by alfadur
update ja.txt
2018-10-25, by alfadur
Also report chat and added rooms in log
2018-10-24, by unc0rr
Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
2018-10-24, by Wuzzy
Finish hedgewars-checker implementation
2018-10-24, by unc0rr
disable basic comment support 'cause lua is nuts
2018-10-24, by nemo
Create replay file, run engine, result from it and send it to the server. Not implemented: filtering of engine output.
2018-10-24, by unc0rr
Start checker implementation in rust
2018-10-23, by unc0rr
Fix silly loop
2018-10-23, by unc0rr
Add --protocol option to engine
2018-10-20, by unc0rr
change draw_thick_line iteration order to benchmark winner
2018-10-19, by alfadur
Change Land2D::fill() arguments a bit
2018-10-19, by unc0rr
Fix ArcPoints never finishing
2018-10-19, by unc0rr
revert 2354264ab0b0
2018-10-19, by alfadur
apply some codegolfing for dubious reasons
2018-10-18, by alfadur
Use integral-geometry iterators to implement Land2D::draw_thick_line, remove no longer unused functions from Land2D
2018-10-18, by unc0rr
Don't generate unnecessary duplication in case of equal coordinates
2018-10-18, by unc0rr
Add EquidistantPoints iterator to help iterating over all points of circles
2018-10-18, by unc0rr
Implement ArcPoints iterator for circles
2018-10-18, by unc0rr
put back land2d.map accidentally replaced by testing code
2018-10-18, by alfadur
fix fppoint.max_norm
2018-10-18, by alfadur
move point struct into integral-geometry and use it to refactor a bit
2018-10-18, by alfadur
Improve test a bit
2018-10-17, by unc0rr
Make use of LinePoints in Land2D::draw_line
2018-10-17, by unc0rr
Introduce integral-geometry crate, implement LinePoints iterator
2018-10-17, by unc0rr
Raise levels of abstraction to implement draw_thick_line() avoiding code duplication
2018-10-17, by unc0rr
Lua: Add PLATFORM global var to distinguish between desktop and mobile builds
2018-10-17, by Wuzzy
add left scalar operations to fpnum
2018-10-17, by alfadur
Implement Land2D::change_round()
2018-10-16, by unc0rr
Implement get_unchecked* functions for Vec2D
2018-10-16, by unc0rr
add opassign implementations
2018-10-16, by alfadur
make methods public
2018-10-16, by alfadur
add scalar operations
2018-10-16, by alfadur
fix test
2018-10-16, by alfadur
add more fpnum functions
2018-10-16, by alfadur
Implement Land2D::fill() + tests
2018-10-15, by unc0rr
Add basic windows build script
2018-10-15, by alfadur
fix library names in engine
2018-10-15, by alfadur
Make parameters meaning more obvious
2018-10-15, by unc0rr
tag both as overloadable - seems to satisfy clang 3.4
2018-10-15, by nemo
fix path to ppas.bat to avoid confusing nmake
2018-10-15, by alfadur
add back accidentally removed sections
2018-10-15, by nemo
Start land2d library implementation: draw_line() method
2018-10-14, by unc0rr
Add get_mut() to Vec2D
2018-10-14, by unc0rr
Simplify Vec2D::new() a bit
2018-10-14, by unc0rr
remove old sdl headers and libs in support of recent deletionism spirit
2018-10-14, by alfadur
.. or rather move calling conventions to proper position
2018-10-14, by alfadur
set proper sdl calling convention for vcpkg builds
2018-10-14, by alfadur
Implement vec2d library to use for land arrays in the future
2018-10-14, by unc0rr
fix frontend compatibility issues
2018-10-14, by alfadur
use correct compiler flags
2018-10-14, by alfadur
Start work on landgen rust lib
2018-10-14, by unc0rr
Remove more dead code from uLandOutline
2018-10-14, by unc0rr
don't use -Wextra when building with vcpkg
2018-10-14, by alfadur
add extra rule for negative integers
2018-10-14, by alfadur
Implement Iterator trait for LaggedFibonacciPRNG
2018-10-14, by unc0rr
Remove some dead code from template-based land gen
2018-10-14, by unc0rr
reorder params, deleted obsolete *_passes
2018-10-14, by nemo
fix return name and bound type
2018-10-14, by alfadur
remove extra begin
2018-10-14, by alfadur
add missing .
2018-10-14, by alfadur
Convert uLandTemplates into yaml file
2018-10-14, by unc0rr
one more merge
2018-10-14, by nemo
merge
2018-10-14, by alfadur
merge
2018-10-14, by alfadur
improve stability for checks
2018-10-13, by alfadur
fix offsets
2018-10-13, by alfadur
Fix overflow in CheckGearNear
2018-10-13, by alfadur
add fpnum literal macro
2018-10-13, by alfadur
delegate cmp to rustlib
2018-10-13, by alfadur
forgot a line
2018-10-10, by alfadur
update frontend japanese translation
2018-10-10, by alfadur
Make converter for uLandTemplates into yaml
2018-10-13, by unc0rr
Implement lagged Fibonacci PRNG in rust, compatible with hwengine
2018-10-13, by unc0rr
inline more operators in fpnum
2018-10-13, by unc0rr
delegate cmp to rustlib
2018-10-13, by alfadur
Add some more tests
2018-10-13, by unc0rr
Reimplement hwFloat library in rust for future use
2018-10-12, by unc0rr
Drop internal PhysFS, bump PhysFS requirement to 3.0.0
2018-10-12, by Wuzzy
- Fix insert() for strings in pas2c
2018-10-11, by unc0rr
drop the error checked StrToInt as non-critical - pas2c did not implement it.
2018-10-09, by nemo
IFDEF out missing function with FIXME, revert pas2c change in 0ecf77e203c0 as suggested by unc0rr, another string annotation
2018-10-09, by nemo
bunch more of those shortstring/ansistrings
2018-10-09, by nemo
make explicit for pas2c some string casts that fpc was probably doing automatically
2018-10-09, by nemo
Update German translation
2018-10-07, by Wuzzy
Update locale files
2018-10-07, by Wuzzy
ASA, ice02: Change time strings for consistency with other time strings
2018-10-06, by Wuzzy
No-op when entering /clan command with no argument
2018-10-06, by Wuzzy
merge
2018-10-05, by alfadur
Windows 1809 GetUserProfileDirectory failure workaround
2018-10-06, by alfadur
add debug output for physfs init failure
2018-10-06, by alfadur
Make sure AddChatString is only fed with shortstrings
2018-10-06, by Wuzzy
Fix double tmp override in chTeamBack; Use shortstring for sidTeamGone/sidTeamBack
2018-10-05, by Wuzzy
formatA expects ansistring params
2018-10-05, by nemo
this should probably exit -1 - pas2c was complaining about uninitialised var
2018-10-05, by nemo
silly tmp var for sake of pas2c
2018-10-05, by nemo
Fix pas2c build dependencies
2018-10-05, by unc0rr
Fix pas2c build a bit more
2018-10-05, by unc0rr
Precalculate cMaxHogHealth
2018-10-05, by Wuzzy
Merge unC0Rr's pas2c fix
2018-10-05, by Wuzzy
Fix previous patch, add support for High(Longword)
2018-10-05, by unc0rr
Backed out changeset aed7ee68305a
2018-10-05, by Wuzzy
Fix pas2c not having support for High(LongInt) in init expressions
2018-10-05, by unc0rr
Pas2C: Implement rendering of High() similiar to that of Low()
2018-10-05, by Wuzzy
Update Big Armory preview image
2018-10-05, by Wuzzy
Hide creeper from frontend, prevent addition of creeper ammo via ammo scheme
2018-10-05, by Wuzzy
Don't load game scheme from file if name collides with default scheme
2018-10-05, by Wuzzy
Don't save default weapon scheme in file; don't load weapon scheme from file if name collides with default scheme
2018-10-05, by Wuzzy
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
2018-10-05, by Wuzzy
Remove unused doStepDuck gear handler
2018-10-05, by Wuzzy
Remove usage of creeper from all schemes and styles
2018-10-05, by Wuzzy
Restructure 0.9.25 changelog, add highlights section
2018-10-05, by Wuzzy
Document the /quit chat command from server
2018-10-05, by Wuzzy
Simplify /quit chat command
2018-10-05, by Wuzzy
gameServer: Add user warning if got chat command not suitable for current state (lobby/room); fix protocol errors
2018-10-05, by Wuzzy
Catch empty chat commands in engine and frontend
2018-10-05, by Wuzzy
Clean up frontend chat command auto-complete
2018-10-05, by Wuzzy
Backed out changeset 5f6208031658 (fixes 652)
2018-10-04, by Wuzzy
Merge Racer/TechRacer tie handling
2018-10-04, by Wuzzy
Add missing roundDraw check in TechRacer
2018-09-05, by Wuzzy
Add tie handling for Racer and TechRacer
2018-09-05, by Wuzzy
Backed out changeset 6e4e745f42bb. Devs are hating it for ... reasons
2018-10-04, by Wuzzy
Fix speech bubble chat commands also applying to bots
2018-10-04, by Wuzzy
merge
2018-10-04, by alfadur
..and for logging in handler
2018-10-04, by alfadur
Add missing base case for lobby handler
2018-10-04, by alfadur
Fix another pas2c hiccup in uLandObjects
2018-10-04, by Wuzzy
Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
2018-10-04, by Wuzzy
gameServer: Remove broken and undocumented /part chat command
2018-10-04, by Wuzzy
Ignore message-type chat commands (/hsa, /clan, etc.) w/ empty arg list
2018-10-04, by Wuzzy
Rename chat command /team to /clan (but keep /team as alias for now)
2018-10-04, by Wuzzy
Teach engine to properly display clan message received from the net
2018-10-04, by Wuzzy
gameServer: Handle empty chat command (partially)
2018-10-04, by Wuzzy
gameServer: Always report command name if getting an incorrect command
2018-10-04, by Wuzzy
gameServer: remove duplicate VOTE/FORCE command handling
2018-10-04, by Wuzzy
Display error when entering invalid chat command in offline game
2018-10-03, by Wuzzy
Make frontend forward server error and warning messages to engine
2018-10-03, by Wuzzy
Pas2C: Add preprocess files to .hgignore
2018-10-02, by Wuzzy
Rewrite StrToInt code in uStore; get rid of "try" and "except" keywords
2018-10-02, by Wuzzy
IFNDEF custom exception handlung away in pas2c builds
2018-10-02, by Wuzzy
Resolve ambiguity of <> in Pas2C.hs
2018-10-02, by Wuzzy
Add help button in main menu (opens Hedgewars Wiki in browser)
2018-09-30, by Wuzzy
Fix frontend displayed value of Sudden Death timeout being off-by-one
2018-09-30, by Wuzzy
ASA, desert02: Add achievement for escaping with all crates collected and no damage taken
2018-09-29, by Wuzzy
ASA, ice02: Display current flying time next to team bar
2018-09-29, by Wuzzy
ASA, ice02: Fix recorded time being 6 seconds more than reality
2018-09-29, by Wuzzy
ASA: ice02: Render green rings as double rings
2018-09-29, by Wuzzy
Set script globals TurnTimeLeft and ReadyTimeLeft immediately after they were changed by Lua call
2018-09-29, by Wuzzy
Move campaign mission images to share/ instead of hardcoding them into frontend
2018-09-29, by Wuzzy
Fix teleport cursor briefly re-appearing after placing hog in hog placement phase + inf attack mode
2018-09-27, by Wuzzy
Update changelog
2018-09-27, by Wuzzy
On victory, center camera on a winning hedgehog
2018-09-26, by Wuzzy
merge
2018-09-24, by nemo
make it build
2018-09-24, by nemo
cleanup crate imports
2018-09-14, by alfadur
remove stabilized edition annotations
2018-09-13, by alfadur
rescue the stream on handshake failure
2018-09-10, by alfadur
improve error handling for TLS handshake
2018-09-10, by alfadur
port some legacy protocol support
2018-09-09, by alfadur
use openssl for password message handling
2018-09-07, by alfadur
Add TLS support
2018-09-06, by alfadur
Add official server feature to cargo
2018-09-05, by alfadur
Bump dependencies
2018-09-05, by alfadur
move everything test related into test cfg
2018-08-28, by alfadur
Add hogs per team named constant that absolutely no one asked for
2018-08-27, by alfadur
Fix maps variable in OfficialChallengeHashes not being global (caused error in normal Racer)
2018-09-20, by Wuzzy
Fix hedgehog being able to make walk/jump sounds before it was placed
2018-09-19, by Wuzzy
Ignore gmTimer after attack or hog is no longer controlled
2018-09-19, by Wuzzy
Clear gmSwitch before activating switcher
2018-09-19, by Wuzzy
use locale rules for the challenge hashes
2018-09-18, by nemo
restore old land hashes which in theory should not have changed in .24
2018-09-18, by nemo
Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
2018-09-18, by nemo
Merge nemo's hash change commit
2018-09-18, by Wuzzy
Add exit hint after Basic Movement Training
2018-09-18, by Wuzzy
Easier back jumps in Basic Movement Training (fixes bug 692)
2018-09-17, by Wuzzy
update hashes changed in r79e13080b9db (critical sprites) ra675a94b5cc1 (critical scripts)
2018-09-16, by nemo
Update hedgewars_en.ts
2018-09-16, by Wuzzy
Update German translation
2018-09-16, by Wuzzy
Update translation files
2018-09-16, by Wuzzy
Fix SetAmmoTexts not working in stats-only mode
2018-09-15, by unc0rr
Fix SetAmmoTexts not working in stats-only mode
0.9.24
2018-09-15, by unc0rr
Fix some syntax errors in internal Lua syntax documentation
2018-09-15, by Wuzzy
Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
2018-09-15, by Wuzzy
Fix engine crash when using lasersight outside the world bounds
2018-09-12, by alfadur
Only show bullet hits for shovable gears
2018-09-11, by alfadur
Fix sinegun dealing 1 damage when shooting straight up. Reduces sine gun knockback strength by 1.25%
2018-09-11, by alfadur
Revert sinegun brokenness to previous levels
2018-09-11, by alfadur
Make rendering work
qmlfrontend
2018-09-11, by unc0rr
Allow to change volume during pause
2018-09-11, by Wuzzy
ASA, final: Don't say "missed" or "yes sir" after blowing up barrels
2018-09-11, by Wuzzy
Make sure scripts don't break w/ only 1 clan
2018-09-11, by Wuzzy
Add funny message in stats screen when everyone wins
2018-09-11, by Wuzzy
Only reset CursorMovement to 0 if command "-cur_*" is called with appropriate direction
2018-09-09, by Wuzzy
Fix hog teleporting back and forth when walking on portals on floor. Fixes bug 686
2018-09-05, by Wuzzy
Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
2018-09-05, by Wuzzy
Don't write TurnTimeLeft deprecation warning if setter function was used
2018-09-04, by Wuzzy
Call EndTurn(true) instead of TurnTimeLeft(0) in flying saucer training
2018-09-04, by Wuzzy
Fix crash when defeating all enemies in ACF8 (HideHog was called too early)
2018-09-04, by Wuzzy
Fix turn reaction not working properly after turn
2018-09-04, by Wuzzy
Say sndNutter on round draw
2018-09-04, by Wuzzy
Remove some bad/inappropriate messages for round draw and crate drop
2018-09-04, by Wuzzy
Fix player rankings getting confused if a clan was revived
2018-09-04, by Wuzzy
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
2018-09-04, by Wuzzy
Rework rankings of losing clans: Rank them in the reverse order they died
2018-09-04, by Wuzzy
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
2018-09-03, by Wuzzy
Fix stats screwing up in Rope Knock Challenge if you lose
2018-09-03, by Wuzzy
Add missing nil check in AfterAttack (oops!)
2018-09-03, by Wuzzy
Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
2018-09-03, by Wuzzy
Remove mail.gna.org mailing list from README.md (gna.org has shutdown for good)
2018-09-03, by Wuzzy
Lua: Rename globals: NoPointXβNO_CURSOR, cMaxTurnTimeβMAX_TURN_TIME, cMaxHogHealthβMAX_HOG_HEALTH
2018-09-03, by Wuzzy
Use translation template for speech bubble command
2018-09-03, by Wuzzy
Continental supplies: Fix health not being set immediately if skipping continent selection, provoking random continent
2018-09-03, by Wuzzy
Don't start retreat time if hog has lost control in the meantime
2018-09-03, by Wuzzy
Don't play timer countdown sounds if in ready phase
2018-09-03, by Wuzzy
Call GetGlobals after entering Lua command with /lua
2018-09-03, by Wuzzy
Dangerous Ducklings: Enter retreat mode after kill
2018-09-03, by Wuzzy
Fix buggy behaviour when setting TurnTimeLeft through Retreat
2018-09-03, by Wuzzy
Change chat text color for Lua warnings to yellow
2018-09-02, by Wuzzy
Add deprecation warning for setting TurnTimeLeft/ReadyTimeLeft directly, fix SetTurnTimeLeft/SetReadyTimeLeft not setting vars reliably
2018-09-02, by Wuzzy
Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
2018-09-02, by Wuzzy
Lua API: Add SetTurnTimeLeft, SetReadyTimeLeft
2018-09-02, by Wuzzy
Highlander: Remove odd infinite girder ammo in crates
2018-09-02, by Wuzzy
Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
2018-09-02, by Wuzzy
Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug 265
2018-09-02, by Wuzzy
Check for victory before stTurnReact. Fixes 382
2018-09-01, by Wuzzy
ASA, desert01: Fix display error when destroying device crate
2018-09-01, by Wuzzy
ASA, desert01: Disable hero control at first battle left from the hole, not right above it
2018-09-01, by Wuzzy
Prevent pause/synchronizing/AFK mode text being rendered at the same time
2018-09-01, by Wuzzy
Add frontend tip introducing /help
2018-09-01, by Wuzzy
Translate "heads" and "tails" of gameServer
2018-09-01, by Wuzzy
Display error when using /maxteams if not room master
2018-09-01, by Wuzzy
Make guest rejection error translatable
2018-08-31, by Wuzzy
Add command help for /save, /delete, /saveroom and /loadroom
2018-08-31, by Wuzzy
Add 2nd optional parameter to HedgewarsScriptLoad. If false, its OK if file does not exist. Also, return true/false on success
2018-08-31, by Wuzzy
Backed out changeset a62408ee8281. Allowing HedgewarsScriptLoad to not stop if script is missing is dumb
2018-08-31, by Wuzzy
Allow script to be missing when calling HedgewarsScriptLoad, return true/false based on success
2018-08-31, by Wuzzy
Don't load locale Lua script if LOCALE == "en"
2018-08-31, by Wuzzy
Add description of hwengine command-line arguments in --help
2018-08-31, by Wuzzy
Critical error if loading a script has failed
2018-08-31, by Wuzzy
Force-disable gfPerHogAmmo and gfSharedAmmo for RW and BRW
2018-08-31, by Wuzzy
BRW: Add utilities and air weapons properly
2018-08-31, by Wuzzy
Fix BRW adding ammoInCrate times ammo on start of turn instead of 1
2018-08-31, by Wuzzy
Fix BRW breaking when weapon scheme assigns 2 bullet for all ammos
2018-08-31, by Wuzzy
BRW now allows weapon scheme customization
2018-08-30, by Wuzzy
Change button image for Tag Team
2018-08-29, by Wuzzy
Add missing server dependencies to Travis metadata
2018-08-29, by Wuzzy
Write down system requirements
2018-08-28, by Wuzzy
Fix typo in gameServer
2018-08-28, by Wuzzy
Space Invasion: Add hilarious loser face to losers
2018-08-28, by Wuzzy
Space Invasion: Continue playing rounds in case the teams are tied at the end
2018-08-28, by Wuzzy
Space Invasion: refactor variables into a large table for everything
2018-08-28, by Wuzzy
Remove frontend code dealing with unused team variables
2018-08-26, by Wuzzy
Replace now-outdated descriptions of amDuck with dummy texts
2018-08-26, by Wuzzy
GameServer: Use consistent formatting of clan chat (compared with engine)
2018-08-26, by Wuzzy
Change empty string check in gameServer
2018-08-26, by Wuzzy
/greeting chat commands now clears greeting if called w/o arguments
2018-08-26, by Wuzzy
Add a couple of more useful server messages
2018-08-26, by Wuzzy
Don't translate greeting message
2018-08-25, by Wuzzy
Don't translate response to /rnd command
2018-08-25, by Wuzzy
Add error message for /callvote map if no maps are available
2018-08-25, by Wuzzy
Hide /watch command if OFFICIAL_SERVER is not set
2018-08-25, by Wuzzy
Properly scale Start button size in pagenetgame just like in pagemultiplayer
2018-08-25, by Wuzzy
Add a few helpful error messages from server when kicking failed
2018-08-25, by Wuzzy
GameServer: Refactor fake nick names into Consts
2018-08-25, by Wuzzy
Fix some formatting problems with /me
2018-08-25, by Wuzzy
Tweak response messages to /super_power and /registered_only
2018-08-25, by Wuzzy
Fix translatability of "unknown command" server message
2018-08-25, by Wuzzy
Make frontend translate server messages properly
2018-08-25, by Wuzzy
Use plain text mode in video description label to avoid HTML trouble
2018-08-25, by Wuzzy
Backed out changeset 076b7d23fab8. Well, the commit in question was needed after all ...
0.9.24
2018-08-22, by Wuzzy
Fix critical failure to cleanup teams list after rejoining game after a force-quit. Fixes bug 597
2018-08-22, by Wuzzy
Backed out changeset 6c0cf6b9eff8. Scripters should be prepared for nil and pretending the gear exists would cause more pain
0.9.24
2018-08-22, by Wuzzy
Clean up more visual gears stuff in scripts
2018-08-21, by Wuzzy
Clean up legacy visual gear stuff in ClimbHome, fix star despawn, make stars non-critical
2018-08-21, by Wuzzy
Remove calls to GetVisualGearValues where it's not needed
2018-08-21, by Wuzzy
Animate: Remove follow arg from AnimVisualGear
2018-08-21, by Wuzzy
use 0s instead of nils to try to protect script assumptions
0.9.24
2018-08-21, by nemo
only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward
0.9.24
2018-08-21, by nemo
Remove unused shockwave code in Space Invasion
2018-08-21, by Wuzzy
Make decorational visual gears in Space Invasion non-critical
2018-08-21, by Wuzzy
Update German translation
2018-08-21, by Wuzzy
Update locale files
2018-08-21, by Wuzzy
Merge unC0Rr's checker update
2018-08-21, by Wuzzy
Add a few translator comments for frontend strings
2018-08-21, by Wuzzy
Consistently rename "team chat" to "clan chat" (except chat command)
2018-08-21, by Wuzzy
Make engine chat syntax translatable
2018-08-21, by Wuzzy
Fix some string/translation inconsistencies in strings related to leaving
2018-08-21, by Wuzzy
- Add checker dependencies to hedgewars-server.cabal
2018-08-20, by unc0rr
and melon for Mutant
2018-08-19, by nemo
stray line
2018-08-17, by nemo
more wrapping
2018-08-17, by nemo
basic AI bazooka wrapping.
2018-08-17, by nemo
Return https
2018-08-16, by alfadur
Rust 2018 conversion
2018-08-16, by alfadur
Move common sprite tint values into Utils Lua library
2018-08-14, by Wuzzy
Use new script variable cMaxTurnTime in scripts for consistency
2018-08-14, by Wuzzy
Prevent wrapping of turn time when using extra time
2018-08-14, by Wuzzy
Update list of supported GameFlags in HedgeEditor
2018-08-14, by Wuzzy
HedgeEditor should be fairly stable by now
2018-08-14, by Wuzzy
Fix repeating sun in Hoggywood theme
2018-08-14, by Wuzzy
Close hwengine properly when you got kicked by room host
2018-08-13, by Wuzzy
Improve βConnection refusedβ error message
2018-08-13, by Wuzzy
Tweak some connection failure messages
2018-08-13, by Wuzzy
Don't make pseudo player names like [server] clickable in chat
2018-08-12, by Wuzzy
Fix duplicate/confusing wave messages in ASA fruit01
2018-08-11, by Wuzzy
Oops, add forgotten begin/end in uTeams
2018-08-11, by Wuzzy
Merge nemo's TODO fix
2018-08-11, by Wuzzy
More straightforward TotalRoundsPre counting if there's only 1 clan
2018-08-11, by Wuzzy
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
2018-08-11, by Wuzzy
Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
2018-08-11, by Wuzzy
Fix TotalRounds increasing incorrectly if gfRandomOrder is off
2018-08-09, by Wuzzy
Backed out changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
2018-08-09, by Wuzzy
Backed out changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
2018-08-09, by Wuzzy
Backout 0f02dd1ff4c9. This is not how TotalRounds should work
2018-08-09, by Wuzzy
remove todo
2018-08-10, by nemo
Fix frontend crash when rapidly aborting many active video encodings. Fixes bug 595
2018-08-08, by Wuzzy
Use capcolDefault in Lua scripts
2018-08-08, by Wuzzy
Refactor text color variable names, export 2 color values to Lua
2018-08-08, by Wuzzy
Use light gray color for volume change, just like for the auto camera msgs
2018-08-08, by Wuzzy
Use full string for sidFuel and avoid string concatenation
2018-08-08, by Wuzzy
Make ammo count in ammo menu translatable, and replace βxβ with βΓβ
2018-08-08, by Wuzzy
Fix slightly misplaced ammo count in ammo menu if count > 9
2018-08-08, by Wuzzy
Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
2018-08-08, by Wuzzy
Replicate target sprite properly in world wrap
2018-08-08, by Wuzzy
Replicate gear GUI overlays in world wrap
2018-08-08, by Wuzzy
Make sure gear fuel and alt weapon overlays are always drawn on top
2018-08-08, by Wuzzy
Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
2018-08-07, by Wuzzy
Fix hard-to-read text on campaign and training page in frontend at October 31
2018-08-07, by Wuzzy
Update outdated and broken holiday stylesheets
2018-08-07, by Wuzzy
Fix resurrection animation appearing at wrong position for some missions and styles
2018-08-07, by Wuzzy
Report spawning visual gear in onGearResurrect
2018-08-07, by Wuzzy
Add setting to disable audio dampening if losing window focus
2018-08-07, by Wuzzy
Move max. number of crate spawns into variable
2018-08-07, by Wuzzy
Fix visible seam between Sky.png and SkyL.png of Olympics theme
2018-08-07, by Wuzzy
Lobby/room: Prevent opening context menu if no player selected (fixes bug 661)
2018-08-07, by Wuzzy
Fix drill rocket exploding when digging at bounce/wrap world edge
2018-08-07, by Wuzzy
Fix bee target practice removing target selection after first shot
2018-08-07, by Wuzzy
Backed out changeset 0c797469d16d
2018-08-07, by Wuzzy
Update target cursor after shooting targetable ammo with gfMultiWeapon
2018-08-07, by Wuzzy
Use gfMultiWeapon in target practice missions
2018-08-07, by Wuzzy
Suppress "X remaining" caption in multishoot with gfMultiWeapon
2018-08-07, by Wuzzy
Add comments for most hwengine constants
2018-08-07, by Wuzzy
Show correct health increase when hog health cap is reached
2018-08-06, by Wuzzy
Remove fake magic number in MIME info metadata file
2018-08-06, by Wuzzy
Remove fake magic number in MIME info metadata file
0.9.24
2018-08-06, by Wuzzy
Fix cake walking through land when reaching wrap world edge
2018-08-06, by Wuzzy
Remove unused variables of creeper handler
2018-08-06, by Wuzzy
Fix description of gfSolidLand in scheme editor
2018-08-06, by Wuzzy
Fix hog turning around when blowtorching through wrap world edge
2018-08-06, by Wuzzy
Fix projectiles reacing incorrectly with land just behind the wrap world edge
2018-08-06, by Wuzzy
Add bounce effect to cake when it touches bounce edge
2018-08-06, by Wuzzy
Fix cake rotation angle after bounce from bounce edge
2018-08-06, by Wuzzy
Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
2018-08-03, by Wuzzy
fix path
2018-08-03, by nemo
hijack the duck for an attempted resurrection of the creeper. initial pass.
2018-08-02, by nemo
Fix hammer/pickhammer not digging land with gfSolidLand on
2018-08-02, by Wuzzy
Backed out changeset 0d920e370a78
2018-08-02, by Wuzzy
Fix hammer shoving gears into indestructible land
2018-08-02, by Wuzzy
Include HWP of Big Armory in CMakeLists
2018-08-02, by Wuzzy
Fix broken Big Armory mission map
2018-08-02, by Wuzzy
Whoops. Fix NoPointX typo in HedgeEditor
2018-08-02, by Wuzzy
Remove bad king death message
2018-08-02, by Wuzzy
Cap hedgehog health to prevent overflow bugs
2018-08-02, by Wuzzy
Use the new NoPointX global in HedgeEditor
2018-08-02, by Wuzzy
Add Lua globals: AMMO_INFINITE and NoPointX
2018-08-02, by Wuzzy
Use proper infinite fuel feature in flying saucer training
2018-08-02, by Wuzzy
Add support for infinite fly time of jetpack and Birdy
2018-08-02, by Wuzzy
Add variable to make state of sound system clear
0.9.24
2018-07-16, by Wuzzy
Fix cursor teleporting to center after leaving game with video recording
0.9.24
2018-07-17, by Wuzzy
Whoops. Syntax error in uVideoRec
0.9.24
2018-07-17, by Wuzzy
Fix video recorder not working if sound disabled (fixes bug 200)
0.9.24
2018-07-17, by Wuzzy
Fix SimpleMission failure to init GameFlags correctly
0.9.24
2018-08-01, by Wuzzy
Fix SimpleMission failure to init GameFlags correctly
2018-08-01, by Wuzzy
Load default clan colors from settings file
2018-08-01, by Wuzzy
HedgeEditor: Use default clan color in AddTeam in mission export
2018-08-01, by Wuzzy
Make ASA fruit02 use of default clan colors
2018-08-01, by Wuzzy
Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
2018-08-01, by Wuzzy
Lua: Allow to use negative value for AddTeam to select a default clan color
2018-08-01, by Wuzzy
Clean up Tumbler captions a bit
2018-07-31, by Wuzzy
Refactor colors and caption type in Space Invasion
2018-07-31, by Wuzzy
Space Invasion: Delete dead code and ancient outdated comments
2018-07-31, by Wuzzy
Change default clan color for brown for improved contrast
2018-07-31, by Wuzzy
Lua API: Add IsHogHidden
2018-07-31, by Wuzzy
Lua: Add GetVampiric, GetLaserSight
2018-07-31, by Wuzzy
Update Polish translation
2018-07-30, by KoBeWi
ASA, final mission: Redraw map and mask to make borders more distingushable
2018-07-30, by Wuzzy
Make laser sight work properly through wrap world edge
2018-07-30, by Wuzzy
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
2018-07-30, by Wuzzy
and fix index
2018-07-29, by nemo
oh. and indent that loop
2018-07-29, by nemo
add wrap check
2018-07-29, by nemo
merge of 0.9.24 - hopefully correctly this time
2018-07-28, by nemo
Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge
2018-07-28, by Wuzzy
Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
2018-07-27, by Wuzzy
sdlkeys is in source not binary, no .in folder. Locutus brought to our attention.
0.9.24
2018-07-27, by nemo
Fix /hta, /hsa and /hya commands not writing message in chat
2018-07-27, by Wuzzy
Fix /hta, /hsa and /hya commands not writing message in chat
0.9.24
2018-07-27, by Wuzzy
TechRacer: Print selected map in debug output
2018-07-26, by Wuzzy
TechRacer: Make most variables local
2018-07-26, by Wuzzy
Clean up messy indentations in TechRacer script
2018-07-26, by Wuzzy
TechRacer: Delete dead code
2018-07-26, by Wuzzy
TechRacer: Fix gears not spawning on turn start when player pressed control right at start
2018-07-26, by Wuzzy
Prevent saving weapon scheme if name was already taken
0.9.24
2018-07-26, by Wuzzy
Prevent saving game schemes if name was already been taken
0.9.24
2018-07-26, by Wuzzy
Prevent saving weapon scheme if name was already taken
2018-07-26, by Wuzzy
Prevent saving game schemes if name was already been taken
2018-07-26, by Wuzzy
Fix a couple of PNG images with known invalid color profiles
2018-07-24, by Wuzzy
Fix a couple of PNG images with known invalid color profiles
0.9.24
2018-07-24, by Wuzzy
Fix teleport tooltip claiming it doesn't end turn in hog placing phase with inf. attack
0.9.24
2018-07-24, by Wuzzy
Limit max droplet count to 50 (fix for 0.9.24 branch only)
0.9.24
2018-07-24, by Wuzzy
Update frontend translation files
0.9.24
2018-07-24, by Wuzzy
Fix changelog typos
0.9.24
2018-07-24, by Wuzzy
Fix hwengine crash when using >1 controllers
0.9.24
2018-07-16, by Wuzzy
Add more sane default controls for controller
0.9.24
2018-07-24, by Wuzzy
Fix broken controller/joystick button and axis events
0.9.24
2018-07-24, by Wuzzy
Detect Qt style after parameter parsing
0.9.24
2018-07-24, by Wuzzy
Fix SDLInteraction strings not being translated
0.9.24
2018-07-24, by Wuzzy
Refactor storage of joystick SDL key names
0.9.24
2018-07-24, by Wuzzy
Make frontend detect controllers again
0.9.24
2018-07-24, by Wuzzy
Update and change license information of Droplet sounds, now it's CC BY 3.0
0.9.24
2018-07-24, by Wuzzy
Update and change license information of Droplet sounds, now it's CC BY 3.0
2018-07-24, by Wuzzy
Fix deprecation warnings in libphyslayer
2018-07-22, by Wuzzy
Fix warnings about unused params in C code
2018-07-22, by Wuzzy
Update German translation
2018-07-21, by Wuzzy
Update Lua/frontend locale files
2018-07-21, by Wuzzy
Merge alfadur's server commits with timer cycle key commits
2018-07-21, by Wuzzy
Add control to cycle through timer/bounciness values
2018-07-21, by Wuzzy
Move hardcoded bounciness values to uConsts
2018-07-20, by Wuzzy
catchup merge on all of alfadur's cool server changes
2018-07-20, by nemo
Fix map voting verification
2018-07-21, by alfadur
Implement room config export
2018-07-21, by alfadur
Implement save/delete commands
2018-07-20, by alfadur
Implement map voting
2018-07-20, by alfadur
clean up room lookups
2018-07-19, by alfadur
Keep hedgehog limit in sync
2018-07-18, by alfadur
indulge clippy
2018-07-17, by alfadur
Add room flags
2018-07-17, by alfadur
Something down in the food chain already uses bitflags, so might as well switch to them
2018-07-16, by alfadur
Assorted chat fixes
2018-07-16, by alfadur
Better packing for clients
2018-07-13, by alfadur
Add more sane default controls for controller
2018-07-20, by Wuzzy
Fix broken controller/joystick button and axis events
2018-07-20, by Wuzzy
Detect Qt style after parameter parsing
2018-07-20, by Wuzzy
Fix SDLInteraction strings not being translated
2018-07-20, by Wuzzy
Refactor storage of joystick SDL key names
2018-07-20, by Wuzzy
Make frontend detect controllers again
2018-07-19, by Wuzzy
Fix engine crash when trying to delete cameraFile but it doesn't exist
2018-07-19, by Wuzzy
Fix crash when aborting encoding phase of video recording in videos page if >1 video is being encoded
2018-07-19, by Wuzzy
Document and clean up tools directory a bit
2018-07-19, by Wuzzy
Improve some replies for chat commands on server
2018-07-18, by Wuzzy
Refactor server chat command help, also add admin commands to help
2018-07-18, by Wuzzy
Add /help command for lobby and rooms too
2018-07-18, by Wuzzy
Remove and replace old googlecode references
2018-07-18, by Wuzzy
Switch from http:// to https:// URLs where possible
2018-07-18, by Wuzzy
Increase hedgehog limit to 64
2018-07-18, by Wuzzy
Server: Replace hardcoded hog-related numbers with consts
2018-07-17, by Wuzzy
Bazooka/Grende training: Hide mission panel on pressing attack key
2018-07-17, by Wuzzy
Update server dependencies in INSTALL.md
2018-07-17, by Wuzzy
Clarify/rewrite a few OutError messages
2018-07-17, by Wuzzy
Fix frontend showing 2 errors on engine fatal error (exit code 52)
2018-07-17, by Wuzzy
Clarify the wording of a few checkFails messages
2018-07-17, by Wuzzy
Propagate fatal errors to OutError if checkFails called
2018-07-17, by Wuzzy
Add hidden bazooka training achievement for 100% accuracy
2018-07-17, by Wuzzy
Standardize hidden mission achievement in new Lua library "Achievements"
2018-07-17, by Wuzzy
Add proper exit codes when halt-ing hwengine due to error
2018-07-17, by Wuzzy
Fix cursor teleporting to center after leaving game with video recording
2018-07-17, by Wuzzy
Whoops. Syntax error in uVideoRec
2018-07-17, by Wuzzy
Fix video recorder not working if sound disabled (fixes bug 200)
2018-07-17, by Wuzzy
Add variable to make state of sound system clear
2018-07-16, by Wuzzy
Fix hwengine crash when using >1 controllers
2018-07-16, by Wuzzy
Always use SDL_Map(A)RGB in SDL_FillRect for color
2018-07-16, by Wuzzy
When hwengine crashes w/ error 217, write backtrace in log, too
2018-07-16, by Wuzzy
Fix hwengine --help returning with exit code 51
2018-07-15, by Wuzzy
Clean up cMaxHHs and cMaxTeams a bit, get rid of hardcoded numbers
2018-07-15, by Wuzzy
Merge gameServer2 changes
2018-07-12, by Wuzzy
Send proper failure error message when image loading has failed
2018-07-12, by Wuzzy
merge
2018-07-11, by nemo
Optimize test string generation
2018-07-09, by alfadur
fix tests
2018-07-09, by alfadur
complete newseed voting
2018-07-09, by alfadur
merge
2018-07-09, by alfadur
Mostly implement voting
2018-07-07, by alfadur
Implement greetings & fixed rooms
2018-07-06, by alfadur
Make sure TotalRounds increases to 0 on first real turn
2018-07-11, by Wuzzy
ACF5: Fix Tribe not being in same clan as Natives
2018-07-11, by Wuzzy
Simplify turn handling in ASA death01
2018-07-11, by Wuzzy
ACF7: Fix princess being in wrong clan
2018-07-11, by Wuzzy
Fix aihDoesntMatter still being attacked with air attack
2018-07-11, by Wuzzy
ASA death01: Put PAotH into correct clan
2018-07-11, by Wuzzy
Fix aihDoesntMatter not applying to hammer and shover
2018-07-11, by Wuzzy
ACF3: Fix initial ammo being locked
2018-07-11, by Wuzzy
ACF3: Tweak princess spawn position
2018-07-11, by Wuzzy
ACF3: Move princess to her own team, fix clan color
2018-07-11, by Wuzzy
Add subtle dust flakes for Cheese and CrazyMission themes
2018-07-10, by Wuzzy
New SD water texture for CrazyMission theme
2018-07-10, by Wuzzy
Refactor collision mask checks, remove hardcoded numbers
2018-07-10, by Wuzzy
Refactor: lfCurrentHogβlfCurHogCrate, lfNotCurrentMaskβlfNotCurHogCrate
2018-07-10, by Wuzzy
Prevent manual hiding of some special mission panels
2018-07-10, by Wuzzy
Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
2018-07-10, by Wuzzy
Update mission texts with regards to mission panel key
2018-07-10, by Wuzzy
Add dedicated key to display mission panel: M
2018-07-10, by Wuzzy
Tweak chat command replies for /lua command
2018-07-10, by Wuzzy
Add /help chat command for engine
2018-07-10, by Wuzzy
Highlander: Fix all hogs getting teleport after hog placement phase
2018-07-08, by Wuzzy
Fix GetAmmo getting wrong ammo count
2018-07-08, by Wuzzy
New Lua API function: GetAmmo, to get ammo config
2018-07-08, by Wuzzy
Fix teleport tooltip claiming it doesn't end turn, while in in hog placing phase with inf. attack
2018-07-08, by Wuzzy
Fix TotalRounds still being -1 in first real turn after hog placement phase
2018-07-07, by Wuzzy
Highlander: Localize global variable
2018-07-07, by Wuzzy
Highlander: Clean up code style, indents and delete useless old comments
2018-07-07, by Wuzzy
Space Invasion: Improve how round score is displayed
2018-07-07, by Wuzzy
Space Invasion: Localize most global variables
2018-07-07, by Wuzzy
Fix rare Lua error message spam in Space Invasion
2018-07-07, by Wuzzy
Add an extra test for Rnd's distribution
2018-07-06, by Marcin Mielniczuk
Send the rnd reply to the room only.
2018-07-06, by Marcin Mielniczuk
Implement server-side logic for Rnd
2018-07-06, by Marcin Mielniczuk
Fix team remove synchronization
2018-07-04, by alfadur
Check for client's existence before handling messages
2018-07-04, by alfadur
Fix scheme config parsing
2018-07-04, by alfadur
Fix AddTeam message serialization
2018-07-04, by alfadur
add missing message tests
2018-07-04, by alfadur
update nom
2018-07-04, by alfadur
update proptest
2018-07-03, by alfadur
merge
2018-07-03, by alfadur
Update rand and log to the latest versions
2018-07-03, by Marcin Mielniczuk
somehow scale was omitted from this catch-all VG init. late addition to the struct perhaps.
2018-07-02, by nemo
Implement to_raw_protocol for Rnd and enable tests. Add cargo/rls build artifacts to .gitignore
2018-07-02, by Marcin Mielniczuk
Fix cmd parsing & update tests
2018-07-02, by alfadur
Implement parsing for rnd and add a little documentation
2018-06-29, by Marcin Mielniczuk
Undo enabling the `unreachable-pub` lint.
2018-06-28, by Marcin Mielniczuk
stabilization
2018-06-28, by alfadur
Fix spectators joining midgame
2018-06-27, by alfadur
Send more data on room joining
2018-06-27, by alfadur
Additional round cleanup
2018-06-27, by alfadur
neglected dep update from r87a6cad20c90:
2018-06-26, by nemo
Send teams&flags on entering a room
2018-06-27, by alfadur
Implement game start & engine messages
2018-06-27, by alfadur
Implement game config messages
2018-06-26, by alfadur
Enable all lints from the rust-2018-idioms suite.
2018-06-24, by marmistrz
Just to be kind to vim which is failing at sniffing
2018-06-21, by nemo
implementation of team related messages
2018-06-21, by alfadur
Store saved room in yaml
2018-06-21, by unc0rr
let's keep track of the racer room config
2018-06-19, by nemo
partial room implementation
2018-06-18, by alfadur
rework of prior
2018-06-14, by alfadur
handle edge polling properly
2018-06-14, by alfadur
Merge default to ios-develop
ios-develop
2018-06-10, by antonc27
Merge ios-develop into default
2018-06-10, by antonc27
Added tag Hedgewars-iOS-2.1 for changeset 195208deff1d
ios-develop
2018-06-10, by antonc27
More fallback styling for hat preview webpage
2018-05-31, by Wuzzy
Add <noscript> fallback for hats preview webpage
2018-05-31, by Wuzzy
bullet bubbles
2018-05-29, by alfadur
ensure shotgun works with portals and make it hit airmines
2018-05-28, by alfadur
allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
2018-05-27, by nemo
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit βΊ
2018-05-27, by nemo
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
2018-05-26, by nemo
make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
2018-05-24, by nemo
zero damage on air mine too
2018-05-24, by nemo
Remove unused variable in uLandObjects
2018-05-24, by Wuzzy
Feedback dialog: Disable "send system information" checkbox by default
2018-05-24, by Wuzzy
Allow freezing airmines because whyyy not
2018-05-23, by nemo
theme object tweak
2018-05-22, by alfadur
Checksum girders and masks too
2018-05-22, by alfadur
merge this in too
2018-05-18, by nemo
IFDEF for Phys 2.0 which has no mountHandle - result will just be no hwp in hwp on those systems, which would be rarely used and DLC only.
0.9.24
2018-05-18, by nemo
0.9.24 merge of physfs tweak
2018-05-17, by nemo
Make wrapping a lua and its sidecar actually work.
0.9.24
2018-05-17, by nemo
example theme objects for the new theming features
2018-05-16, by alfadur
new theme object features
2018-05-16, by alfadur
adjust label, update ChangeLog
ui-scaling
2018-05-16, by sheepluva
add chat size to misc settings. persist in settings.ini
ui-scaling
2018-05-16, by sheepluva
WIP: make chat resizing faster
ui-scaling
2018-05-16, by sheepluva
whoops, I initialized my new var incorrectly
ui-scaling
2018-05-15, by sheepluva
fix some accidental code corruption caused by my last commit
ui-scaling
2018-05-15, by sheepluva
WIP: allow changing chat size
ui-scaling
2018-05-15, by sheepluva
Fix win32 package creation
2018-05-07, by unC0Rr
Merge default
2018-05-06, by Wuzzy
Update frontend translation: Japanese
2018-05-06, by alfadur
fix trace when bullets skip on water
2018-05-03, by alfadur
Make EnableSwitchHog() more robust against failure, return gear UID
2018-05-04, by Wuzzy
Continental supplies: No more hacky switch hog for North America
2018-05-04, by Wuzzy
Lua API: Add EnableSwitchHog to manually enable hog switching
2018-05-04, by Wuzzy
Continental supplies: Upside-Down World special now works in cave maps as well
2018-05-04, by Wuzzy
Update German Lua translation
2018-05-04, by Wuzzy
Fix changelog mistake
2018-05-03, by Wuzzy
CS: Fix display of ammo caption for weapon specials
2018-05-03, by Wuzzy
Fix GetAmmoTimer implementation, swap arguments
2018-05-03, by Wuzzy
Continental supplies: Fix continent ammo tooltip containing annoying "use of this weapon does not end turn"
2018-05-03, by Wuzzy
Lua API: GetAmmoTimer, to get the player-set timer for an ammo
2018-05-03, by Wuzzy
Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
2018-05-03, by Wuzzy
Rename SVG hats to be consistent with PNG versions
2018-05-03, by Wuzzy
Simplify and shrink 5 SVG hats
2018-05-03, by Wuzzy
Update copyright years
2018-05-03, by Wuzzy
Update Taiwanese translation
2018-05-03, by kompowiec
Update ChangeLog for Continental supplies
2018-05-03, by Wuzzy
Continental supplies: Bouncy boomerang does not spawn crate when drowning
2018-05-03, by Wuzzy
Continental supplies: Mention that vamp increases Medicine effectiveness
2018-05-03, by Wuzzy
Continental supplies: Fix βBoringβ sound being played after continent select
2018-05-03, by Wuzzy
Continental supplies: Update pickhammer icon
2018-05-03, by Wuzzy
Massive Continental supplies update
2018-05-03, by Wuzzy
Updated Continental supplies
2018-05-03, by Vatten
Call GetNext twice as many times to distribute seed across the whole buffer even for single byte seeds
2018-05-02, by unc0rr
real droplet fix - default density is fine - also add back in the underwater bullet trails
2018-05-02, by nemo
Minor improvements in tutorial mission texts to make stuff clearer
2018-05-02, by Wuzzy
Update German translation for previous English typo fixes
2018-05-02, by Wuzzy
Fix a couple of English typos
2018-05-02, by Wuzzy
Fix more German typos in Hedgewars files
2018-05-02, by Wuzzy
Fix a couple of German typos in de.lua
2018-05-02, by Wuzzy
reduce minigun splash droplets a little
2018-05-01, by nemo
Update of french frontend localisation
2018-05-01, by Case_Of
Seed reset seems fine when moved out of the loader. Also bump protocol
2018-04-29, by nemo
Back out 12847:1aba77b2e4ac This both does NOT fix the seed mismatch with shoppa map preview *AND* breaks otherwise identical scripts with different file encodings due to multiple lua calls.
2018-04-29, by nemo
Airmines should have been set for 45Β° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
2018-04-29, by nemo
mark this revision as 0.9.24 branching point - next commit requires a protocol bump
0.9.24
2018-04-27, by nemo
Fix hog being unable to walk after using sniper rifle without firing both shots
2018-04-26, by Wuzzy
Pas2C: Add support for char + ansistring (for real this time)
2018-04-24, by Wuzzy
Change KeyBindToName to shortstring
2018-04-24, by Wuzzy
Pas2C: Add support for char + ansistring
2018-04-24, by Wuzzy
Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
2018-04-24, by Wuzzy
New Lua call: Retreat, to force turn into Retreat time
2018-04-21, by Wuzzy
Fix incorrect check for iPhone macro in hwconsts.h
2018-04-19, by Wuzzy
Fix outdated Qt CMake dependency for OS X
2018-04-19, by Wuzzy
Added tag 0.9.24.1-release for changeset afc089c39556
2018-04-18, by Wuzzy
Removed tag 0.9.24.1-release
0.9.24.1-release
2018-04-18, by Wuzzy
Update changelog
2018-04-18, by Wuzzy
Added tag 0.9.24.1-release for changeset ea98a45452e5
2018-04-18, by nemo
Removed tag 0.9.24.1-release
2018-04-18, by nemo
bump cpack .24 to .24.1, make the moc filter broader
2018-04-18, by nemo
Added tag 0.9.24.1-release for changeset 3f2ee2f9b51d
2018-04-18, by nemo
fix/workaround for fullscreen crash in 0.9.24
2018-04-17, by alfadur
minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
2018-04-17, by nemo
Fix crash when firing portal gun at low quality graphics
2018-04-17, by Wuzzy
Added tag 0.9.24-release for changeset a4e7e62f2c0d
2018-04-17, by Wuzzy
Install platforms dir too
0.9.24-release
2018-04-15, by unc0rr
enable stretchLastSection
2018-04-13, by nemo
wuzzy is a spoilsport
2018-04-13, by nemo
Stop minigun sound when gtMinigun is destroyed
2018-04-13, by alfadur
QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
2018-04-13, by nemo
Fix bullet trails overlapping when the pass through wrap or bounce world edge
2018-04-13, by alfadur
Use QDir::Files to read ammo schemes
2018-04-12, by Wuzzy
Don't let hedgehogs moan if they take 0 Sudden Death damage
2018-04-12, by Wuzzy
Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
2018-04-12, by alfadur
Update changelog
2018-04-12, by Wuzzy
merge with 0.9.23, pulling in unc0rr's desync fix
2018-04-11, by nemo
cleanup whitespaces, add braces to for loops
2018-04-08, by sheepluva
I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
2018-04-08, by alfadur
Quick Game: ignore hidden themes
2018-04-07, by sheepluva
Fix segfault on game halt (if no logfile)
2018-04-07, by sheepluva
quick game wasn't checking for hidden themes. It should, but this will at least make them not-crash. The results are kind of amusing.
2018-04-06, by nemo
Remove βmission accomplishedβ victory message, might be confusing
2018-04-04, by Wuzzy
Show simple drop-down icon next to key binder widget
2018-04-04, by Wuzzy
Update changelog
2018-04-04, by Wuzzy
Update locale files
2018-04-04, by Wuzzy
Improve error message a bit
2018-03-30, by unc0rr
oups
2018-03-30, by nemo
add title manipulation
2018-03-30, by nemo
Bump protocol version, update sources in preparation for .24 release
2018-03-30, by unc0rr
simple optimised svg of the low detail hedgehog for use in .desktop files and such
2018-03-30, by nemo
Travis: Drop zoogie PPA, drop ImageMagick from apt-get line
2018-03-30, by Wuzzy
Travis: Upgrade to Ubuntu xenial, drop libghc-parsec3-dev
2018-03-30, by Wuzzy
CMake: Make sure Qt5 is also found on OS X after installing it via Homebrew
2018-03-30, by Wuzzy
Fix Qt5 in .travis.yml for Ubuntu (hopefully)
2018-03-30, by Wuzzy
Backed out changeset e9caada3aac1 - < LocutusOfBorg> dpkg-shlibdeps: error: no dependency information < LocutusOfBorg> Hint: check if the library actually comes from a package.
2018-03-30, by nemo
Update .travis.yml to include Qt5 stuff
2018-03-28, by Wuzzy
Add greno4ka to credits for Russian translation contribution
2018-03-28, by Wuzzy
Slightly update russian localization
2018-03-28, by greno4ka
Remove useless libghc-stm-dev from build
2018-03-28, by LocutusOfBorg
CMake for server: Pass -dynamic flag to ghc
2018-03-28, by Wuzzy
CMake: Rework Haskell package detection, use ghc-pkg to detect packages
2018-03-28, by Wuzzy
Grenade Training: Add warm-up sequence, introduce timer in separate mission panel
2018-03-28, by Wuzzy
Fix compile fail due to dependency in Qt 5.10 in pagevideos.cpp
2018-03-28, by Wuzzy
Add voice pack sound fallbacks also for sndOoff{2,3} and sndOw{2,4}
2018-03-27, by Wuzzy
Fix broken fallback to sndFirePunch1 if sndFirePunch{2,6} is missing
2018-03-27, by Wuzzy
Videos frontend page: Locale-aware text formatting
2018-03-27, by Wuzzy
might as well put this after the last mining
2018-03-27, by nemo
Fix team files and settings not saving properly, and remove FileEngine stuff from DLC
2018-03-27, by Wuzzy
ThemeFilterProxyModel: Fix filter function containing a path with no return value
2018-03-27, by Wuzzy
Flying portal balls now spawn a few spark effects
2018-03-26, by Wuzzy
oops
2018-03-24, by nemo
Update German Lua translation
2018-03-24, by Wuzzy
ShoppaMap: Can change map complexity with slider, remove script param βpadβ
2018-03-24, by Wuzzy
ShoppaMap: Delete unused/dead code
2018-03-24, by Wuzzy
TechRacer: Remove script parameter βhelpDisabledβ
2018-03-24, by Wuzzy
bug #598 - this was kinda entertaining but is, yeah, a bit too weird
2018-03-24, by nemo
Highlander: Rename βmode=origβ to βmultiuse=trueβ and explain the meaning of this scriptparam in mision panel
2018-03-24, by Wuzzy
Change how locale is loaded in frontend, and fix some bugs
2018-03-24, by Wuzzy
The Specialits: Use gfSwitchHog for hog switching and delete the terrible Lua hacks
2018-03-23, by Wuzzy
Add new game flag gfSwitchHog, enable hog switching at turn start
2018-03-23, by Wuzzy
Change appearance of Art theme in Sudden Death
2018-03-22, by Wuzzy
Lua API: Add Explode function
2018-03-22, by Wuzzy
Improve Sudden Death theming of Eyes and Deepspace
2018-03-22, by Wuzzy
Fix some artifacts in contour of horizont.png of Planes theme
2018-03-22, by Wuzzy
Add icons to background themes; allow to hide themes explicitly by adding βhiddenβ key to theme.cfg
2018-03-22, by Wuzzy
If delegating room control, reset map of new master, if map is missing
2018-03-22, by Wuzzy
QTfrontent: Print map and style name in red, if missing. And update map label after delegation
2018-03-22, by Wuzzy
Set plain text mode for gamecfg labels (scheme, style)
2018-03-22, by Wuzzy
Display style name correctly if host selects a style you don't have
2018-03-22, by Wuzzy
Change CrazyMission preview, change portal map theme to Hell
2018-03-22, by Wuzzy
Fix initial map preview being broken when joining room, part 2
2018-03-21, by Wuzzy
Partially fix wrong preview when joining host room with missing map
2018-03-21, by Wuzzy
Add some isNull checks for some strings in mapContainer
2018-03-21, by Wuzzy
Fix incorrect preview when selecting image map the first time in session
2018-03-20, by Wuzzy
Fix theme chooser failing to filter themes by name
2018-03-19, by Wuzzy
Force proper map and theme reset when host delegates to you if you don't have the map or theme
2018-03-19, by Wuzzy
Map container: Add question mark in front of missing theme name
2018-03-19, by Wuzzy
Tweak map preview background colors
2018-03-19, by Wuzzy
Fix map type combo box being disabled for good when you select image or mission map
2018-03-19, by Wuzzy
Check existance of theme icon before loading it
2018-03-19, by Wuzzy
Shorten and wrap map name properly when viewing room as non-master
2018-03-19, by Wuzzy
Fix some map preview properly problems when host switches to image map mode w/ you missing the map
2018-03-18, by Wuzzy
Show error icon when selected theme is missing
2018-03-18, by Wuzzy
Add IsHiddenRole to ThemeModel for hidden themes
2018-03-18, by Wuzzy
ThemeModel: Filter themes based on IsDlcRole rather than string-based
2018-03-18, by Wuzzy
Online room: Display error image in preview when host selects a map you don't have
2018-03-18, by Wuzzy
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
ios-develop
Hedgewars-iOS-2.1
2018-03-18, by antonc27
Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
2018-03-18, by Wuzzy
Don't gray out images of disabled ToggleButtons as its a little too hard on the eyes
2018-03-17, by Wuzzy
- New AppIcon (no more black background!)
ios-develop
2018-03-17, by antonc27
- Migrate AppIcons to xcassets
ios-develop
2018-03-17, by antonc27
Fix crasher
2018-03-17, by unC0Rr
- Missing languages
ios-develop
2018-03-17, by antonc27
- Use two-letter language descriptor for localisations
ios-develop
2018-03-17, by antonc27
Show sidNoEndTurn text for most weapons when in inf attack mode
2018-03-17, by Wuzzy
Draw map page: Fix pen size being changed after loading a map
2018-03-17, by Wuzzy
Fix speech bubble briefly rendering at (0,0) after spawning
2018-03-17, by Wuzzy
Remove ugly empty rectangle in empty active teams list for real
2018-03-17, by Wuzzy
Fix simple team hats (32Γ64) not tinting correctly while on rope or using blowtorch
2018-03-17, by Wuzzy
Remove βUpload to YouTubeβ functionality which has been broken for years
2018-03-17, by Wuzzy
Various minor frontend CSS tweaks
2018-03-17, by Wuzzy
QTfrontend: Remove ugly rectangle in list of active teams when there are no teams
2018-03-16, by Wuzzy
- Hide 'Campaign' button (not ready on iOS...)
ios-develop
2018-03-16, by antonc27
Frontend: Properly βgray outβ most disabled widgets (a lot of them weren't)
2018-03-16, by Wuzzy
Some padding tweaks in options and team editor pages. Fixes insane width of context menu of hog name line edit
2018-03-16, by Wuzzy
Make video metadata strings translatable in frontend
2018-03-16, by Wuzzy
- Fix archiving (?)
ios-develop
2018-03-16, by antonc27
- Pause game when it goes background (do not show anymore annoying 'confirm quit')
ios-develop
2018-03-15, by antonc27
- Do not delete Beach theme (it's official one now)
ios-develop
2018-03-15, by antonc27
Drop Qt XML from dependencies. QXmlStreamReader is part of QtCore
2018-03-15, by Wuzzy
Remove Qt SVG and Qt OpenGL as hard dependencies
2018-03-15, by Wuzzy
Mutant: When game ends prematurely due to missing land, declare highest-scoring team the winner
2018-03-15, by Wuzzy
Mutant: Fix graph title on game draw
2018-03-15, by Wuzzy
Make chart in stats screen support negative numbers. Fixes e.g. Mutant
2018-03-15, by Wuzzy
Fix broken stats chart bounding box
2018-03-15, by Wuzzy
Lua API: Fix not updating CursorX/CursorY properly when moving cursor at screen border
2018-03-15, by Wuzzy
Clear drawn maps in TechRacer
2018-03-15, by Wuzzy
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
2018-03-15, by Wuzzy
Take radius into account when drawing gtGenericFaller
2018-03-15, by Wuzzy
Add default directory DrawnMaps to put hand-drawn maps into
2018-03-14, by Wuzzy
Merge unC0Rr's broken preview fix
2018-03-14, by Wuzzy
Update frontend translations
2018-03-14, by Wuzzy
Drawn map menu: Add spin box to change brush size by hand
2018-03-14, by Wuzzy
Fix broken previews for me, pepper with comments on logic. Probably makes it fail for windows users again.
2018-03-14, by unc0rr
Add images for radio buttons, add hover and pressed images for checkboxes
2018-03-14, by Wuzzy
Fix weird scaling of draw map widget
2018-03-14, by Wuzzy
Drawn map page: Move save and load buttons, fix points label overlap
2018-03-14, by Wuzzy
Drawn map page: Enable antialiasing, turn eraser cursor red
2018-03-14, by Wuzzy
Fix cursor circle being too large in drawn map editor
2018-03-14, by Wuzzy
Backed out changeset 3a110dcb6e87 (Qt color chooser)
2018-03-14, by Wuzzy
While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.
2018-03-14, by nemo
Add voicepack: Russian_pl (by mtg90pl)
2018-03-14, by Wuzzy
- Fix missions path, still needs refactoring...
ios-develop
2018-03-14, by antonc27
Fix frontend from messing with legacy schemes.ini, just read it, never write
2018-03-14, by Wuzzy
Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
2018-03-14, by Wuzzy
Game scheme handling: Use QFile instead of QSettings for increased efficiency
2018-03-14, by Wuzzy
Fix bad import of old ammo schemes, improve debug output when importing schemes from old .ini files
2018-03-14, by Wuzzy
Remove old Qt4 workaround for missing language name of Scottish Gaelic
2018-03-14, by Wuzzy
Force color dialog to use Qt style. Fixes some issues
2018-03-14, by Wuzzy
- Fix missions regression: presentation of list is good, still problem with path during launching
ios-develop
2018-03-14, by antonc27
- Fix missions regression: refactoring, WIP
ios-develop
2018-03-14, by antonc27
Update German Lua translation
2018-03-14, by Wuzzy
Movement Training: Revert ice girder color for consistency with TechRacer and HedgeEditor
2018-03-13, by Wuzzy
Merge qt5transition into default
2018-03-13, by unc0rr
Movement training: Tweak some sprite visuals
2018-03-13, by Wuzzy
Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior
qt5transition
2018-03-13, by unc0rr
Movement Training: Make the use of the mission panel clearer and harder to overlook
2018-03-13, by Wuzzy
Basic Bazooka Training: Add one more target, make limited ammo section easier, add more hints
2018-03-13, by Wuzzy
Rope Training: Place the second-last target at a more reasonable position
2018-03-13, by Wuzzy
Frontend: Fix built-in Qt translations not loaded properly
qt5transition
2018-03-13, by Wuzzy
Update INSTALL.md about new Qt5 dependency
qt5transition
2018-03-13, by Wuzzy
Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins
qt5transition
2018-03-13, by Wuzzy
try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering
qt5transition
2018-03-13, by nemo
seems to help styling some - some CSS tweaks may still be needed - lobby for example
qt5transition
2018-03-13, by nemo
Update .hgignore to ignore new Qt's moc_ and qrc_ files
qt5transition
2018-03-13, by Wuzzy
Also update default binds for SDL2 keypad names
qt5transition
2018-03-13, by Wuzzy
these changed, presumably in SDL2 - might want to review all the others
qt5transition
2018-03-12, by nemo
Use visible team count instead of total team count to determine rendered team bar height
2018-03-12, by Wuzzy
Remove rubber duck from BRW, RW and most weapon schemes for now
2018-03-12, by Wuzzy
Use onSkipTurn in scripts to detect turn skips
2018-03-12, by Wuzzy
Lua API: Add onSkipTurn callback, called when hog skips
2018-03-12, by Wuzzy
Lua API: Add SkipTurn() to replace ParseCommand("skip")
2018-03-12, by Wuzzy
ACF7: Add one pick hammer in crate
2018-03-12, by Wuzzy
Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
2018-03-12, by alfadur
- Remember user settings on app update
ios-develop
2018-03-11, by antonc27
- Some not-so-important pretty formatting
ios-develop
2018-03-11, by antonc27
Bazooka/Grenade Training: Make weapon selection detection future-proof
2018-03-11, by Wuzzy
Merge from 0.9.23
ios-develop
2018-03-11, by antonc27
Change minigun sound once again, lower pitch
2018-03-11, by alfadur
ASA_cosmos: Fix game not ending when hero dies after being seen by Guards
2018-03-11, by Wuzzy
Add new minigun sound
2018-03-11, by alfadur
Update Qt and Lua translation files
2018-03-11, by Wuzzy
Fix disabled button rendering
qt5transition
2018-03-10, by unc0rr
- Fix insane width of lines in health graphic
qt5transition
2018-03-10, by unc0rr
uLocale: Fix broken Format function
2018-03-10, by Wuzzy
Make a few more engine strings translatable
2018-03-10, by Wuzzy
ClimeHome: Show messages when cake is nearby and when reaching home
2018-03-10, by Wuzzy
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
2018-03-10, by Wuzzy
Reduce number of minigun bullets from 71 to 70
2018-03-10, by Wuzzy
Fix minigun not pausing the turn timer properly
2018-03-10, by alfadur
Improve appearance of bullet trails, slight fade out at beginning
2018-03-09, by alfadur
When using seduction, only show βCENSOREDβ text in English locale
2018-03-09, by Wuzzy
Nerf minigun in Default ammo scheme
2018-03-09, by Wuzzy
Fix minigun bullet impact image being drawn over hog sometimes
2018-03-09, by alfadur
Fix direction of dispensed bullet shells from shotgun/sniper/minigun
2018-03-09, by alfadur
ACF8: Fix invisible cyborg sometimes blocking the way
2018-03-09, by Wuzzy
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
2018-03-09, by Wuzzy
ACF9: Fix cannibal talking to himself in cut scene if playing with 3 natives instead of 4
2018-03-09, by Wuzzy
ACF6: Change mines, remove mines placed at unfair positions
2018-03-09, by Wuzzy
ACF3: Fix cannibals sometimes doing nothing for a full turn
2018-03-09, by Wuzzy
ACF1: Hide Cannibals team before it appears
2018-03-09, by Wuzzy
Hide team bar if all hedgehogs in it are hidden or dead
2018-03-09, by Wuzzy
ACF: Only use standard team colors
2018-03-09, by Wuzzy
ACF7: Fix incorrect hog name used in speech bubble
2018-03-09, by Wuzzy
Update German Lua translation
2018-03-09, by Wuzzy
Merge unC0Rr's control fixes
2018-03-09, by Wuzzy
ACF7: Make hogs talk when you complete a part of the second mission goal (reach princess / free friends)
2018-03-09, by Wuzzy
ACF7: Fix incorrect hog name mentioned in 2nd mission text
2018-03-08, by Wuzzy
AI: Don't use tardis when in multishoot and not inf attack
2018-03-08, by Wuzzy
Fix new binds system for real
2018-03-08, by unc0rr
This should fix crash with custom bindings
2018-03-08, by unc0rr
Update Slovak translation
2018-03-08, by jose1711
Racer: Draw waypoint outline around cursor while in placement phase
2018-03-08, by Wuzzy
Merge server stuff from alfadur
2018-03-08, by Wuzzy
HedgeEditor: Show waypoint preview
2018-03-08, by Wuzzy
HedgeEditor: Fix sndIncoming playing for placing stuff, add many sound effects
2018-03-08, by Wuzzy
HedgeEditor: Clean up messy HWP overwrites
2018-03-08, by Wuzzy
Racer: No longer play Incoming or Missed sound
2018-03-08, by Wuzzy
Construction Mode: Fix annoying Incoming voice and other sound issues
2018-03-08, by Wuzzy
Lua API: PlaySound: Add 3rd parameter instaVoice to instantly play voice
2018-03-08, by Wuzzy
Lua API: Add SetSoundMask to disable playing certain sounds
2018-03-08, by Wuzzy
ACF2: Make all Weaklings on worst CPU level
2018-03-08, by Wuzzy
separated the server logic from all the async io mess.
2018-03-08, by alfadur
ACF: Reduce computer hog levels in missions 2 and 6.
2018-03-08, by Wuzzy
CTF_Blizzard: Force clan limit of 2. Auto-remove excess hogs
2018-03-08, by Wuzzy
CTF_Blizzard: Dump dead code / out-commented code
2018-03-08, by Wuzzy
CTF: Write hog with most captures in stats screen
2018-03-08, by Wuzzy
CTF: Say "clan" instead of "team" in mission panel
2018-03-08, by Wuzzy
CTF: Show team scores and score graph in stats screen
2018-03-08, by Wuzzy
CTF: Don't disable home flag after capture
2018-03-08, by Wuzzy
CTF: Allow to be played with more than 2 clans
2018-03-08, by Wuzzy
CTF: Drop flag when carrier uses piano strike
2018-03-08, by Wuzzy
Capture the Flag: Fix many Lua errors when playing with >2 clans
2018-03-08, by Wuzzy
Mutant: Faster excess hog removal
2018-03-08, by Wuzzy
uCommandHandlers: Remove unused variable
2018-03-08, by Wuzzy
CTF: Dumb out-commented code
2018-03-08, by Wuzzy
Slightly simplify Mutant mission panel
2018-03-08, by Wuzzy
CTF: Fix Lua errors when using kamikaze or tardis
2018-03-08, by Wuzzy
CTF: Remove tardis and resurrector
2018-03-08, by Wuzzy
Control: Remove tardis and resurrector
2018-03-08, by Wuzzy
German translation: βGrundlagentrainingβ β βGrundausbildungβ
2018-03-08, by Wuzzy
SimpleMission: Set GameFlags more cleanly
2018-03-08, by Wuzzy
Fix artillery being broken in some missions
2018-03-08, by Wuzzy
Target Practice: Re-center camera to hog after projectiles get destroyed or drown
2018-03-07, by Wuzzy
ACF6: Fix cyborgs sometimes idling forever in their turns (fixes bug 521)
2018-03-07, by Wuzzy
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
2018-03-07, by Wuzzy
Update German frontend and Minigun translation
2018-03-07, by Wuzzy
Rope training: Fix confused order of retract/extend controls
2018-03-07, by Wuzzy
Rope Knock Challenge: Remove trailing space of name "doomy "
2018-03-07, by Wuzzy
Death02: Add Delay=600
2018-03-07, by Wuzzy
Update German Lua translation
2018-03-07, by Wuzzy
Use mktemp in update_lua_locale_files.sh
2018-03-07, by Wuzzy
Stop SplitByChar also lowercasing the entire string. Fixes bug 581.
2018-03-07, by Wuzzy
Lua: Rename global variable βLβ to βLOCALEβ
2018-03-07, by Wuzzy
Sort all core missions in training menu more logically
2018-03-07, by Wuzzy
Frontend: Lead first-time player to training page on start
2018-03-07, by Wuzzy
the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
2018-03-06, by nemo
Update README about the Hedgewars training
2018-03-06, by Wuzzy
Remove unused, unfinished and outdated boot camp mission
2018-03-06, by Wuzzy
Complete overhaul of Basic Rope Training
2018-03-06, by Wuzzy
Change misleading server error message about nicknames
2018-03-05, by Wuzzy
Capitalize default hog names and server name
2018-03-05, by Wuzzy
More user-friendly server messages
2018-03-05, by Wuzzy
Fix frontend error dialog always displaying "failed" as last engine message after engine crash
2018-03-05, by Wuzzy
Having chat mode as game state was a mistake
2018-03-04, by unc0rr
Remove dead code from basic bazooka training
2018-03-02, by Wuzzy
Completely redo Basic Grenade Training
2018-03-02, by Wuzzy
Basic Movement Training: Fix inconsistent help texts when switching Cappy a 2nd time
2018-03-02, by Wuzzy
Complete redo of Basic Bazooka Training
2018-02-28, by Wuzzy
Add "Turning Around" to movement training
2018-02-26, by Wuzzy
Some minor convenience improvements in Basic Flying Saucer Training
2018-02-26, by Wuzzy
Add Basic Movement Training
2018-02-26, by Wuzzy
falling hogs using rope were ignoring a few things (for example taking damage from rubber)
2018-02-25, by nemo
Much smaller TBinds type
2018-02-25, by unc0rr
Change team colors in rope knock challenge to standard color scheme
2018-02-24, by Wuzzy
RC Plane Challenge: Switch to using fake crates only
2018-02-24, by Wuzzy
Display score next to team bar in singleplayer challenges
2018-02-24, by Wuzzy
Remove false credit of hwmap2lua.sh
2018-02-23, by Wuzzy
Add szczur's script to convert .hwmap to Lua code
2018-02-23, by Wuzzy
Lua API: Fix SetWind not updating flake direction
2018-02-23, by Wuzzy
Fix incorrect wind bar in some missions
2018-02-23, by Wuzzy
Convert The Great Escape to SimpleMission format
2018-02-23, by Wuzzy
Convert Nobody Laugh to SimpleMission format
2018-02-23, by Wuzzy
Enemy hogs should at least try to get to you in low gravity
2018-02-22, by nemo
Convert Newton and the Hammock to SimpleMission format
2018-02-22, by Wuzzy
Convert Big Armory mission to SimpleMission format
2018-02-22, by Wuzzy
SimpleMission: Check regular victory at turn and or start
2018-02-22, by Wuzzy
SimpleMission: Add support for failure texts in the stats screen
2018-02-22, by Wuzzy
SimpleMission: Check regular victory before anything else
2018-02-21, by Wuzzy
New SD flakes for Bath: skull and bones in bubble
2018-02-21, by Wuzzy
Rewrite most mission texts to actually *explain* the goal
2018-02-21, by Wuzzy
2 new scenarios: Bazooka Battlefield, Tentacle Terror
2018-02-21, by Wuzzy
Add SimpleMission lua library for easier mission creation
2018-02-21, by Wuzzy
Fix SD flakes attributes not set properly when SD flake count = normal flake count
2018-02-21, by Wuzzy
Improve/fix messaging when multiple teams win
2018-02-21, by Wuzzy
Remove "Click to resume" from quit menu as visual clutter
2018-02-21, by Wuzzy
InputHandler: Shorten "Escape" to "Esc"
2018-02-21, by Wuzzy
Fix quit menu showing incorrect key when using non-default bindings
2018-02-21, by Wuzzy
Engine: Allow to use up to 9 placeholders in Format and FormatA
2018-02-21, by Wuzzy
uInputManager: Add functions to get SDL key name
2018-02-20, by Wuzzy
Fix a few German typos of main menu
2018-02-20, by Wuzzy
VideoRec: Fix many effects not being recorded
2018-02-20, by Wuzzy
Fix volume caption not being shown when hitting mute key
2018-02-20, by Wuzzy
Lua API: Remove empty functions CampaignLock and CampaignUnlock
2018-02-20, by Wuzzy
Expose 5 land flags to Lua for use with SetGearCollisionMask
2018-02-20, by Wuzzy
Fix inconsistent name of SetGearAIHints
2018-02-20, by Wuzzy
Portal mission: Fix health crate spawning inside land
2018-02-19, by Wuzzy
Make hog invulnerable after winning SpeedShoppa or TargetPractice mission
2018-02-19, by Wuzzy
Display cursor coordinates in HedgeEditor
2018-02-19, by Wuzzy
Lua library Animate: StoppedGear now returns true if gear does not exist
2018-02-19, by Wuzzy
Fix onEndTurn being called in multishoot
2018-02-17, by Wuzzy
Battalion, Points Mode: Show points next to team bars
2018-02-17, by Wuzzy
Battalion: Use AmmoTypeMax for ammo type iterations
2018-02-17, by Wuzzy
Play a few more taunts in Space Invasion
2018-02-17, by Wuzzy
Racer/TechRacer: Show best times next to team bars
2018-02-17, by Wuzzy
Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
2018-02-17, by Wuzzy
Add Space Invasion game scheme with sane default configuration
2018-02-17, by Wuzzy
Racer and TechRacer: Move cameera to first waypoint in Ready phase
2018-02-16, by Wuzzy
ClimbHome: Show best team heights next to team name
2018-02-16, by Wuzzy
Construction Mode: Show clan power next to all teams
2018-02-16, by Wuzzy
Restore 5 hats to their previous full animated form
2018-02-16, by Wuzzy
Lua API: Add functons: GetTeamIndex and GetTeamClan
2018-02-16, by Wuzzy
Add team score next to team bars for CTF_Blizard, Control, CTF, Mutant, Space Invasion
2018-02-16, by Wuzzy
Add SetTeamLabel to Lua API, can set arbitrary string as team label
2018-02-16, by Wuzzy
Manually fix some clipping / simplify issues with a few hats
2018-02-16, by Wuzzy
Resize hats with size 32Γ1024 to 64Γ512 for consistency
2018-02-16, by Wuzzy
Crop non-team hats without βrealβ animation to static format (32Γ32)
2018-02-16, by Wuzzy
Simplify 5 team hats to static format
2018-02-16, by Wuzzy
Fix hittig precise+rottags the first time when all tags started off showing health tag in gfInvulnerable
2018-02-15, by Wuzzy
Implement very basic stats screen for TropyRace
2018-02-15, by Wuzzy
TrophyRace: Hide mission panel when player shoots rope
2018-02-15, by Wuzzy
Simplify the status update panel in Trophy Race a lot
2018-02-15, by Wuzzy
TrophyRace: Show fastest team times (instead of clan times)
2018-02-15, by Wuzzy
TrophyRace: Show current racing time at top
2018-02-15, by Wuzzy
The rottags key alone now toggles hog tags; preecise+rottags is used to cycle tags
2018-02-15, by Wuzzy
Scheme editor: Slightly fade disabled game modifiers into gray
2018-02-15, by Wuzzy
Fix some hats βdancing on the headβ by making them static
2018-02-15, by Wuzzy
Change game modifier icons: Karma, per-hog ammo, reset health, shared ammo, teams divide
2018-02-15, by Wuzzy
Change icon for King Mode
2018-02-15, by Wuzzy
Fix a few typos in German translation
2018-02-14, by Wuzzy
Fix some consistency issues with change hog tags control
2018-02-14, by Wuzzy
Flip Switch/Precise key combintions with change hog tags
2018-02-14, by Wuzzy
Switch + Change hog tags now turns on and off all tags
2018-02-14, by Wuzzy
Toggle hog tag translucency with Precise + Change hog tags key
2018-02-14, by Wuzzy
Add separate control for changing hedgehog tags
2018-02-14, by Wuzzy
Rename AFK Mode to βAuto Skipβ (bug 78)
2018-02-14, by Wuzzy
Rewrite introduction in README
2018-02-14, by Wuzzy
Update README about the team chat key
2018-02-14, by Wuzzy
Underwater theme: Replace SD flakes with bloodred jellyfish and change SD background color
2018-02-14, by Wuzzy
Fix preview image for Sticks map
2018-02-14, by Wuzzy
Redo SD water and SD clouds of most themes and apply sd-tint
2018-02-14, by Wuzzy
Make team chat its own control and use [U] key by default
2018-02-12, by Wuzzy
Show remaining ammo when using Birdy egg or RC Plane bomb
2018-02-12, by Wuzzy
Mutant: Force special mutant/feeder hat+name to be only hold by those who deserved it
2018-02-12, by Wuzzy
Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
2018-02-12, by Wuzzy
Battalion (mode=king): Kill the team when the king died instea of dismissing
2018-02-12, by Wuzzy
Battalion: Reduce amount of SD messages
2018-02-12, by Wuzzy
Tweak some misleading Battalion texts
2018-02-12, by Wuzzy
Battalion: Move crate pickup animation to crate
2018-02-12, by Wuzzy
Battalion: Use official onEndTurn callback
2018-02-12, by Wuzzy
Battalion: Add more health change effects
2018-02-12, by Wuzzy
Battalion: Clean up and remove dead code
2018-02-12, by Wuzzy
Battalion: Standardize the crate pickup message
2018-02-12, by Wuzzy
Clean up Battalion error stuff
2018-02-12, by Wuzzy
Add custom weapon icons for Continental supplies
2018-02-12, by Wuzzy
HedgeEditor: Tweak caption colors
2018-02-11, by Wuzzy
Construction Mode: Fix cursor icon being displayed on teleport
2018-02-11, by Wuzzy
Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
2018-02-11, by Wuzzy
Construction Mode: Show selected object at cursor and crate preview
2018-02-11, by Wuzzy
Construction Mode: Fix annoying extra messages when using object placer
2018-02-11, by Wuzzy
Fix incorrect round counting in fruit03, too
2018-02-11, by Wuzzy
Fix Killing the Specialists recording the turn count way too low
2018-02-11, by Wuzzy
Construction Mode: Spawn particles over generators, tweak other particles
2018-02-11, by Wuzzy
Construction Mode: Show message when respawning hog
2018-02-10, by Wuzzy
Racer: Make waypoints dark in bright themes like Bath
2018-02-10, by Wuzzy
Make first waypoint flash TechRacer, before hog starts racing
2018-02-10, by Wuzzy
Racer: Make first waypoint flash and highlight last waypoint while placing
2018-02-10, by Wuzzy
Racer, TechRacer: Fade out waypoints at the end
2018-02-10, by Wuzzy
Racer, TechRacer: Change waypoint opacity on victory or failure
2018-02-10, by Wuzzy
Increase opacity of Racer/TechRacer waypoints
2018-02-10, by Wuzzy
Disable crate drops in HedgeEditor scheme
2018-02-10, by Wuzzy
Remove some "invalid" crate drops from Construction Mode weapon scheme
2018-02-10, by Wuzzy
Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
2018-02-10, by Wuzzy
Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
2018-02-10, by Wuzzy
Construction Mode: Hide power tag when it's nobody's turn
2018-02-10, by Wuzzy
Add minigun to scripts. Also add a few missing ammos to BRW and RW
2018-02-10, by Wuzzy
Construction Mode: Now amSwitch amount can be changed in weapon scheme
2018-02-10, by Wuzzy
Always remove mine strike in Construction Mode
2018-02-10, by Wuzzy
Construction Mode: Change message color
2018-02-10, by Wuzzy
Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
2018-02-10, by Wuzzy
Refactor Construction Mode to NOT use localized strings as identifiers
2018-02-10, by Wuzzy
Improve internal Construction Mode code documentation
2018-02-10, by Wuzzy
Localize various Construction Mode vars
2018-02-10, by Wuzzy
Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
2018-02-10, by Wuzzy
Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
2018-02-09, by Wuzzy
Construction Mode: Each team remembers its selections now
2018-02-09, by Wuzzy
More Construction Mode refactoring
2018-02-09, by Wuzzy
Construction Mode: Remember previous selection of pIndex
2018-02-09, by Wuzzy
Construction Mode: Sort structure types roughly by importance and convenience
2018-02-09, by Wuzzy
Add a few key shortcuts in Costruction Mode
2018-02-09, by Wuzzy
HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
2018-02-09, by Wuzzy
Add healing visual effect + heal msg in scripts
2018-02-09, by Wuzzy
Lua API: Add HealHog to heal hog with visual effects + message
2018-02-09, by Wuzzy
Show subtle heal effect for healing hogs in health reset mode
2018-02-09, by Wuzzy
Refactor health gain effects and message into util fuction HHHeal
2018-02-09, by Wuzzy
Killing The Specialists: Fix health boost division
2018-02-09, by Wuzzy
Killing The Specialists mission: Fix misleading hints, add messages and visual effects
2018-02-09, by Wuzzy
2 minor spelling/grammar fixes
2018-02-09, by Wuzzy
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
2018-02-09, by Wuzzy
Lua API: Add SpawnSupplyCrate
2018-02-09, by Wuzzy
Lua API: Add GetTeamName
2018-02-09, by Wuzzy
Lua API: Add GetWind function to get current wind
2018-02-08, by Wuzzy
Lua API: Add SetVampiric and SetLaserSight
2018-02-08, by Wuzzy
Add callback: onEndTurn
2018-02-08, by Wuzzy
Change hats exclusion rule in hats_js_anim.xhtml
2018-02-08, by Wuzzy
Fix broken preview of team hats in frontend
2018-02-08, by Wuzzy
Add missing beginWriteArray in scheme model code
2018-02-08, by Wuzzy
Fix failure to read game scheme (.hwg) files
2018-02-08, by Wuzzy
Fix how scheme files behave
2018-02-08, by KoBeWi
Keep game/weapon schemes in separate files
2018-02-08, by KoBeWi
Add Polish voicepack (Default_pl) by mtg90pl
2018-02-08, by mtg90pl
Fix timebox being usable in SD w/ damage=0
2018-02-08, by Wuzzy
Fix TotalRounds counting rounds a couple of turns too late
2018-02-07, by Wuzzy
Refactor Sudden Death starting into own function
2018-02-07, by Wuzzy
Add the flag of Scotland (uk_scotland)
2018-02-07, by Wuzzy
Fix green color channel on themes with sd-tint (#566)
2018-02-07, by Wuzzy
Add theme fallback music settings
2018-02-07, by Wuzzy
Remove unused variable in uGearsHandlersMess
2018-02-07, by Wuzzy
ClimbHome, Sniper Rifle training: Unselect weapon after victory
2018-02-07, by Wuzzy
Calling SetWeapon with amNothing now unselects weapon
2018-02-07, by Wuzzy
Change weapon icons of mudball and air mine
2018-02-07, by Wuzzy
Lua API: Add WriteLnToChat
2018-02-07, by Wuzzy
ASA, Hard Flying: Show personal best at mission start
2018-02-07, by Wuzzy
Precise Shooting mission: Fix Lua errors when enemy dies after hero
2018-02-07, by Wuzzy
Start changelog for 0.9.24
2018-02-06, by Wuzzy
ASA: Fruit03: Show collected ammo
2018-02-06, by Wuzzy
ACF3: Explode princess when skipping 12turn course failanim
2018-02-06, by Wuzzy
Show # of turns left in the 12-turn parcour segment of ACF3
2018-02-06, by Wuzzy
String cleanup: Double/triple exclamation marks
2018-02-06, by Wuzzy
Fix various story flaws in mission descriptions of ACF campaign
2018-02-06, by Wuzzy
Fix some minor formatting and grammar flaws in script strings
2018-02-06, by Wuzzy
Fix various typos in translatable strings
2018-02-06, by Wuzzy
Fix error 52: Move amMinigun.png to Graphics/Hedgewars
2018-02-06, by Wuzzy
Machinegun. also tweaked ignore
2018-01-31, by alfadur
Finish porting. Seems to work, but no thorough testing has been performed
qt5transition
2018-01-24, by unc0rr
Configure for Qt5
qt5transition
2018-01-24, by unc0rr
Add assert on LoadingText texture value
0.9.23
2018-01-17, by unc0rr
Proper rejoin desyncs fix now
0.9.23
2018-01-17, by unc0rr
The ultimate fix for rejoin desyncs
0.9.23
2018-01-16, by unc0rr
Fix for freebsd
qmlfrontend
2018-01-14, by unc0rr
add a mask to the sand hog
2018-01-15, by nemo
Pass mouse movements to engine, warp cursor in frontend
qmlfrontend
2018-01-10, by unc0rr
merge
2018-01-10, by koda
Apply horrible workaround to build relocatable executables
0.9.23
2018-01-10, by koda
Set cmake RPATH policy to OLD
0.9.23
2018-01-10, by koda
fix crosshair rendering in GL2 mode
2018-01-07, by sheepluva
also put GL2 fixes into default
2018-01-07, by sheepluva
Fix referencing missing item
qmlfrontend
2018-01-07, by unc0rr
- ResizeWindow function to pass engine new window size
qmlfrontend
2018-01-07, by unc0rr
whoops, I ruined the path of the unC0Rr
qmlfrontend
2018-01-06, by sheepluva
fix issues and my past sins with GL2
qmlfrontend
2018-01-06, by sheepluva
Fix missing default values
qmlfrontend
2018-01-05, by unc0rr
apparently this is GLES2 only
2018-01-05, by nemo
Fix missing includes for GL2 build
qmlfrontend
2018-01-05, by unc0rr
Comment out functions that don't need to be called for engine in frontend window
qmlfrontend
2018-01-05, by unc0rr
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
2018-01-02, by unc0rr
pick up unc0rr's preview fix
2018-01-02, by nemo
Fix obviously broken logic. Fixes broken preview fetching on Windows.
0.9.23
2018-01-02, by unC0Rr
- Present stats page always on main thread
ios-develop
2017-12-30, by antonc27
- BIG CHANGE: Convert iOS project to use ARC
ios-develop
2017-12-30, by antonc27
- Fix ammos menu crash
ios-develop
2017-12-29, by antonc27
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
ios-develop
2017-12-29, by antonc27
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
ios-develop
2017-12-29, by antonc27
- Disable bitcode for embedded projects (must be done manually for SDLs too)
ios-develop
2017-12-29, by antonc27
- Fix deprecated `system` in Lua for iOS 11 (not tested)
ios-develop
2017-12-29, by antonc27
- Fix ifdef (why this even worked before ??)
ios-develop
2017-12-29, by antonc27
merge into default too
2017-12-28, by nemo
dependency fixes
0.9.23
2017-12-28, by astro
Make playing a game possible
qmlfrontend
2017-12-27, by unc0rr
these images should have been RGBA to stay consistent with all the others
2017-12-26, by nemo
Recreate uFLRunQueue in Qt, render previews
qmlfrontend
2017-12-26, by unc0rr
Preview rendering seems to work now
qmlfrontend
2017-12-25, by unc0rr
And more refactoring...
qmlfrontend
2017-12-24, by unc0rr
More refactoring in attempt to move away from frontlib
qmlfrontend
2017-12-24, by unc0rr
Start hacking new frontend
qmlfrontend
2017-12-22, by unc0rr
Start removing flib functionality
qmlfrontend
2017-12-17, by unc0rr
Merge default. This branch is up-to-date and code is working.
qmlfrontend
2017-12-17, by unc0rr
Add new qmlfrontend project template
2017-12-16, by unc0rr
Improve this code a bit more
2017-12-16, by unc0rr
Quick dirty fix for building
2017-12-06, by unc0rr
bump proto
2017-12-05, by nemo
0.9.23 branch
0.9.23
2017-12-05, by nemo
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
2017-12-04, by nemo
er. should be true I think? also... maybe this should be somewhere else
2017-11-29, by nemo
This is a desyncing change. But... We might need a new release anyway. βΉ
2017-11-29, by nemo
Fix chat input key being sometimes registered twice
2017-11-29, by alfadur
At the very least we should match the gameserver length which seems to be 40, not 60
2017-11-25, by nemo
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
2017-11-25, by nemo
init priority and scale
2017-11-25, by nemo
hate SDL blit...
2017-11-23, by nemo
infinite attack resets flags so probably should skip this
2017-11-22, by nemo
Update checker a bit
2017-11-19, by unc0rr
Added tag 0.9.23-release for changeset 8610462e3d33
2017-11-17, by Wuzzy
alt damage should default to false
2017-11-17, by nemo
remove the annoying ????
2017-11-15, by nemo
Remove 2 unused number tags in Construction Mode GUI
0.9.23-release
2017-11-13, by Wuzzy
- More files to ignore
2017-11-13, by unc0rr
Bump protocol version and add new version info to game server
2017-11-13, by unc0rr
Update translations mentioned in changelog
2017-11-12, by Wuzzy
Finalize translation of pl.lua
2017-11-12, by KoBeWi
Backed out changeset 575c0de98505
2017-11-12, by Wuzzy
Fix grammar fail in cosmos.lua (string freeze compliant)
2017-11-12, by Wuzzy
Update pl.lua (>99% complete)
2017-11-12, by KoBeWi
animation tweak
2017-11-09, by alfadur
Fix incorrect check for cake gear type in ClimbHome
2017-11-08, by Wuzzy
remove some more test redundancy and restore a missing and important nil check
2017-11-08, by nemo
just merging if statements
2017-11-08, by nemo
- Update .pro file
2017-11-06, by unc0rr
Remove unused uCommands from uGearsHandlersMess
2017-11-03, by Wuzzy
Fix lastGameType not being updated if game type was demo or save (fixes a crash)
2017-11-03, by Wuzzy
Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
2017-11-03, by Wuzzy
Fix desync when dropping weapon from parachute or jetpack
2017-11-03, by Wuzzy
Backed out changeset 28210d2a9a36 (fixes bug 553)
2017-11-03, by Wuzzy
initialise previousGameState to something valid and not gsSuspend
2017-11-01, by nemo
Add Lua problems to the troubleshooting section of INSTALL.md
2017-11-01, by Wuzzy
travis: Install qt4 with a brew tap
2017-11-01, by koda
Don't send taunt message for automatically happening taunt animation
2017-11-01, by unc0rr
Remove newlines at end of Gravity mission panel
2017-11-01, by Wuzzy
Fix frontend not sending script param if empty
2017-11-01, by Wuzzy
Fix Battialion script showing βRound 0β at start
2017-10-31, by Wuzzy
Fix host not re-sending ammo scheme after editing an existing ammo scheme
2017-10-31, by Wuzzy
Update Polish tips and mission map descriptions
2017-10-31, by KoBeWi
Update changelog regarding wrap world edge bugs
2017-10-31, by Wuzzy
Add Polish translation for campaigns and new missions
2017-10-31, by KoBeWi
Update pl.txt translation file
2017-10-30, by KoBeWi
Backed out changeset c162995831d8
2017-10-30, by Wuzzy
Backed out changeset 058a5d373e4a
2017-10-30, by Wuzzy
Backed out changeset d08afea02908
2017-10-30, by Wuzzy
Minor pl.txt update
2017-10-30, by KoBeWi
Update and complete Polish frontend translation
2017-10-30, by KoBeWi
Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
2017-10-30, by Wuzzy
Update Polish translation (frontend, 3 strings missing)
2017-10-30, by KoBeWi
Fix broken cancel button on the login window (bug 373)
2017-10-29, by Wuzzy
ACF6: Make sure player only gets portal gun at the portal sequence, and not a pile full of weapons and ropes
2017-10-29, by Wuzzy
ACF3: Mention mines time in a sequence where it has been forgotten
2017-10-29, by Wuzzy
ACF2: Fix Lua error spam when Leaks A Lot died in same turn as weaklings, also do other minor tweaks
2017-10-29, by Wuzzy
Fix some German translations in ClimbHome and ACF
2017-10-29, by Wuzzy
Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
2017-10-29, by Wuzzy
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
2017-10-28, by Wuzzy
HedgeEditor: Define fallback flag/voice/fort/grave when saving level data
2017-10-28, by Wuzzy
HedgeEditor: Don't change mode in background when pressing left/right w/o amAirAttack selected
2017-10-28, by Wuzzy
Fix ammo menu, placement and camera movement keys not working in ammo menu
2017-10-28, by Wuzzy
Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
2017-10-28, by Wuzzy
Update cabal file
2017-10-27, by unc0rr
Fix bad LuaGoals comparison for pas2c builds
2017-10-27, by Wuzzy
Update small preview image of Basketball and BasketballField maps
2017-10-27, by Wuzzy
ACF7: Fix two weird thinking bubbles which should be speech bubbles
2017-10-27, by Wuzzy
ACF7: Fix no animation starting for some possible scenes
2017-10-27, by Wuzzy
Oops. Changelog was wrong, the error message spam was for ACF8, not ACF7
2017-10-27, by Wuzzy
ACF7: Fix possible Lua error spam in intro sequence
2017-10-27, by Wuzzy
Fix some German typos and change a translation word (Ziele β Zielscheiben)
2017-10-27, by Wuzzy
Disable hog control after winning target practice challenge
2017-10-27, by Wuzzy
ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
2017-10-26, by Wuzzy
Animate library: Add new parameter maxMoveTime to AnimMove
2017-10-26, by Wuzzy
Slightly update russian localization
2017-10-26, by unc0rr
ACF7: Set correct hog position after skipping start anim
2017-10-26, by Wuzzy
ACF2: Mention that both hogs must survive
2017-10-26, by Wuzzy
ACF, mission 2: Fix various mission breakages when heroes died together with enemies
2017-10-26, by Wuzzy
Change SD music for Halloween and Hoggywood themes (old tracks)
2017-10-26, by Wuzzy
Fix German typo in de.lua
2017-10-26, by Wuzzy
Expose the gotten achievements of Bamboo Thicked and Dangerous Ducklings in the stats screen
2017-10-26, by Wuzzy
Add sparkle's name to Rope Knock Challenge
2017-10-26, by Wuzzy
Update credits for Fruit.ogg
2017-10-26, by Wuzzy
Complete music credits for Jungle.ogg by alfadur
2017-10-26, by Wuzzy
oops
2017-10-25, by nemo
jungle music
2017-10-25, by alfadur
checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
2017-10-25, by nemo
Make gtDuck use DirAngle instead of Angle for rotation
2017-10-25, by Wuzzy
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
2017-10-25, by Wuzzy
one more pattern
2017-10-25, by nemo
Use maybeNick from Utils, fixes empty nickname inserted in ROOMS protocol command parameters. Not tested, but builds, and it's Haskell...
2017-10-25, by unc0rr
you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
2017-10-24, by nemo
w is in pixels, so presumably this needs to be *4
2017-10-24, by nemo
use pitch for surfaces, land_width x2 since 16 bit
2017-10-24, by nemo
Modernize Cargo.toml a bit
2017-10-24, by unc0rr
Remove silly toUtf8 which caused bug with default team name
2017-10-24, by unc0rr
Add a few random team names and fix typos
2017-10-24, by Wuzzy
2nd try... just shortcircuit most of onGameTick20 when we are between turns.
2017-10-24, by nemo
this should probably sidestep that thing unc0rr keeps bringing up. untested. but then, I've never had it happen. I think what happens is onGameTick20 is called in same tick as onNewTurn and before it...
2017-10-24, by nemo
Update README.md: Add game description, controls, getting started guide for n00bs, fix typos, reorganize sections
2017-10-24, by Wuzzy
Rewrite INSTALL file: Markdown format, add troubleshooting section, more detailed build instructions, etc.
2017-10-24, by Wuzzy
ACF mission 5: Take away switch and always play with deployed hog in final mission stage
2017-10-24, by Wuzzy
Lua API: Fix Goals text being cut off at ca. 255 characters
2017-10-24, by Wuzzy
More changelog updates
2017-10-24, by Wuzzy
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
2017-10-24, by Wuzzy
Use Gear^.Boom to calculate cake party faces
2017-10-23, by Wuzzy
Fix cake party face not working across wrap world border
2017-10-23, by Wuzzy
Make air mines follow hedgehogs across wrap world edge
2017-10-23, by Wuzzy
Make GearsNear and CheckGearNear check gears across wrap world edge
2017-10-23, by Wuzzy
Add KoBeWi to credits
2017-10-23, by Wuzzy
Update changelog
2017-10-23, by Wuzzy
HedgeEditor: Fix broken napalm/mine strike/drill strike
2017-10-23, by Wuzzy
Rope Knock Challenge: Don't count hog kills after hero hurt itself
2017-10-23, by Wuzzy
Rope knock challenge: Add names of developers and Shoppa tournament players who ranked 1st/2nd/3rd
2017-10-23, by Wuzzy
Fix bee homing incorrectly when target is across wrap world edge
2017-10-22, by Wuzzy
Wrap around target coordinates when clicking on other side of wrap-around world edge
2017-10-22, by Wuzzy
Move CalcWorldWrap to uUtils.pas
2017-10-21, by Wuzzy
Add Wuzzy to credits
2017-10-21, by Wuzzy
Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
2017-10-21, by Wuzzy
add copherneue
2017-10-21, by nemo
Fix division by 0 in sniper rifle training
2017-10-21, by Wuzzy
Sniper rifle training: Fix missing victory sound, also disable controls at the end
2017-10-21, by Wuzzy
Sniper rifle mission: Faster dynamite blow-up, also skip with precise
2017-10-21, by Wuzzy
Sniper rifle training: Fix general camera weirdness
2017-10-21, by Wuzzy
Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
2017-10-21, by Wuzzy
Fix small German typo
2017-10-21, by Wuzzy
Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
2017-10-21, by Wuzzy
Fix PhysFS 3.0.0 deprecation warnings for error reporting
2017-10-21, by Wuzzy
Fix compiler getting nervous about C++11 dependency
2017-10-20, by Wuzzy
Update hedgewars_de.ts translation
2017-10-20, by Wuzzy
Run lupdate
2017-10-20, by Wuzzy
Update Big Armory mission image (duck position)
2017-10-20, by Wuzzy
Fix first ammo row being invisible when there's only one weapon in the first row
2017-10-20, by Wuzzy
Fix a few German typos and weird grammar
2017-10-20, by Wuzzy
Update German Lua and campaign translations
2017-10-20, by Wuzzy
Run update_lua_locale_files.sh
2017-10-20, by Wuzzy
Turn loc_gen.txt into an executable Shell script
2017-10-20, by Wuzzy
Fix bubbles drawn on the wrong side when hog drowns and faces right
2017-10-20, by Wuzzy
Increase chance for AI to use tardis over skip
2017-10-20, by Wuzzy
AI player checks if it can use tardis before selecting it
2017-10-20, by Wuzzy
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
2017-10-18, by nemo
AI hogs use timebox instead of skip if clueless what to do
2017-10-18, by Wuzzy
AI doesn't use extra damage/vampirism/invulnerable again if already active
2017-10-18, by Wuzzy
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
2017-10-18, by Wuzzy
Add air mine, cleaver to Highlander ammo scheme, and remove resurrector
2017-10-18, by Wuzzy
Fix rubber duck not being used in Highlander
2017-10-18, by Wuzzy
Also drop air mine and rubber duck from Construction Mode crates
2017-10-16, by Wuzzy
Highlander: Mention the "max. 1 ammo per type" rule in mission panel
2017-10-15, by Wuzzy
Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
2017-10-15, by Wuzzy
Fix failure to update all cloud layers properly when entering Sudden Death
2017-10-13, by Wuzzy
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
2017-10-13, by nemo
Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
2017-10-13, by Wuzzy
Explain TropyRace's knockout rule in the mission panel
2017-10-12, by Wuzzy
QTfrontend: Fix flickering and bad offset of control config popup
2017-10-12, by Wuzzy
Add missing variable in uWorld.pas in videorec builds
2017-10-12, by Wuzzy
Fix incorrect hints about molotov cocktail insta-booming barrels
2017-10-12, by Wuzzy
Rope: Keep rope selected if sliding on ground and secondary weapon selected
2017-10-11, by Wuzzy
Remove unused variable in uWorld.pas
2017-10-11, by Wuzzy
wind blowing around mines off-turn was too annoying.
2017-10-11, by nemo
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
2017-10-11, by Wuzzy
Fix rope angle possible to go below 0Β° if having secondary weapon selected
2017-10-11, by Wuzzy
Fix faulty stats screen translation in English locale
2017-10-11, by Wuzzy
Don't let player save ammo scheme with pre-installed name, even case-insensitively
2017-10-11, by Wuzzy
Fix "at least 2 teams" warning not updated when net team is added/removed
2017-10-11, by Wuzzy
Fix cursor still being visible after using piano strike
2017-10-11, by Wuzzy
Change DLC icon (thanks, nemo!)
2017-10-10, by Wuzzy
Mark custom maps/forts/scripts with circle icon instead of icon
2017-10-10, by Wuzzy
Mark custom forts with asterisk in team editor
2017-10-10, by Wuzzy
Lua API: Remove BorderColor variable from onGameInit
2017-10-10, by Wuzzy
Construction Mode: Fix Lua error spam when using time box with filters on map
2017-10-10, by Wuzzy
Fix hog holding nothing in hand when choosing napalm or piano strike
2017-10-10, by Wuzzy
Eliminate some possible spoilers in stats screen of ASA: fruit02
2017-10-10, by Wuzzy
Fix player being able to switch to dying hog
2017-10-09, by Wuzzy
Remove spaces from grave names
2017-10-08, by Wuzzy
Add 7 graves
2017-10-08, by Wuzzy
No longer jiggle sticky mines if using portable portal device
2017-10-08, by Wuzzy
Update German and English locale files
2017-10-08, by Wuzzy
Improve error messages when feedback or DLC fail to reach Internet
2017-10-08, by alfadur
Update Italian translation (it.lua)
2017-10-08, by Enrico
Fix short sound breakdown shortly after using time box
2017-10-08, by Wuzzy
Fix team getting inf. ammo when stockpiling >= 100 ammo
2017-10-08, by Wuzzy
Fix possibility to accidentally destroy team by entering an already existing team name
2017-10-08, by Wuzzy
Fix old team name not being removed after renaming team in frontend
2017-10-07, by Wuzzy
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
2017-10-07, by nemo
Make sure new teams start with an unique name
2017-10-07, by Wuzzy
Names of new or copied game schemes are now unique
2017-10-07, by Wuzzy
Rework weapon scheme handling in frontend and fix a couple of bugs
2017-10-07, by Wuzzy
Fix molotov cocktails bouncing off vertically off rubber
2017-10-07, by Wuzzy
Fix argument bug in default name of copy of copy of ammo scheme
2017-10-06, by Wuzzy
Strip invalid PNG profiles from PNGs
2017-10-06, by Wuzzy
Fix splash screen on Windows
2017-10-06, by alfadur
Less stupid resetPosition comment in uCursor.pas
2017-10-06, by Wuzzy
Fix camera going crazy when starting game with mouse centered
2017-10-06, by Wuzzy
Use https links in README files
2017-10-06, by Wuzzy
(Hopefully) fix game camera being shifted on Windows 10
2017-10-06, by alfadur
Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
2017-10-06, by Wuzzy
ClimbHome: Fix final team scoring 0 if hog took damage
2017-10-05, by Wuzzy
ClimbHome: Make sure hog faces left on turn start
2017-10-05, by Wuzzy
Climb Home: Fix game getting stuck when player reaches home
2017-10-05, by Wuzzy
Add test case for testing that mines don't move for a very long time
2017-10-05, by Wuzzy
Destroy rope when attempting to shoot it through wrap / bouncy world edge
2017-10-05, by Wuzzy
Fix cursor often jumping to center when putting target while moving cursor
2017-10-05, by Wuzzy
Show selected weapon again when using it in inf attack mode
2017-10-05, by Wuzzy
Remove ScriptParam from HedgeEditor
2017-10-04, by Wuzzy
HedgeEditor: Also save hog effects (e.g. poison) and looking direction
2017-10-04, by Wuzzy
Clean up internal HedgeEditor TODO list
2017-10-04, by Wuzzy
Add translator comment for "toggle team bars"
2017-10-04, by Wuzzy
Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
2017-10-04, by Wuzzy
Add README files to explain the tests directory
2017-10-04, by Wuzzy
Put Testing dir into .hgignore and .gitignore
2017-10-04, by Wuzzy
Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
2017-10-04, by Wuzzy
Add test case to test if cake explodes in time when stuck in tight space
2017-10-04, by Wuzzy
Remove broken βPlay againβ button in stats page after an online game
2017-10-03, by Wuzzy
Relicense my contributions from WTFPL to CC-0
2017-10-03, by Wuzzy
Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
2017-10-03, by Wuzzy
Update German translation (especially de.txt)
2017-10-02, by Wuzzy
fine. I will
2017-10-02, by nemo
Reduce number of initial teams: 4 human, 2 AI teams
2017-10-02, by Wuzzy
Create 5 human teams + 5 AI teams on first start
2017-10-02, by Wuzzy
Make multipy sign in QTfrondend translatable and update hedgewars_en.ts
2017-10-02, by Wuzzy
Add a bunch of announcer messages in English
2017-10-02, by Wuzzy
Use generic team names for non-themed random teams; add a bunch of more random team names
2017-10-02, by Wuzzy
Nobody Laugh mission: Set bot level to maximum
2017-10-01, by Wuzzy
Battalion: Only show collected ammo to local player
2017-10-01, by Wuzzy
Change some HedgeEditor menu icons
2017-10-01, by Wuzzy
Change Highlander.cfg to select Default by default
2017-10-01, by Wuzzy
ACF6: Set correct position of native after skipping
2017-10-01, by Wuzzy
ACF1, fruit01, WxW: Make sure the selection dialogues never disappear on their own
2017-10-01, by Wuzzy
Merge sheepluva's changes
2017-09-30, by Wuzzy
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
2017-09-30, by Wuzzy
fix some fpc hints
2017-09-30, by sheepluva
Fix broken format string in de.lua, breaking Tumbler script
2017-09-30, by Wuzzy
ASA, moon01, desert01: Enable skip for hero only if there is turn-based play
2017-09-30, by Wuzzy
fix copypasta fail that caused segfaults (esp. in pas2c)
2017-09-30, by sheepluva
ASA, moon01: Don't save checkpoint if player was first detected, and then grabbed the weapons
2017-09-30, by Wuzzy
ASA, moon01: Fix various turn-based and gameplaying bugs
2017-09-30, by Wuzzy
ASA, moon01: Move escape dialog into a proper animation dialogue
2017-09-30, by Wuzzy
Merge sheepluva's changes
2017-09-30, by Wuzzy
ACF7: Don't make princess disappear instantly after victory
2017-09-30, by Wuzzy
workaround to fix pas2c mistyping a constant as bool
2017-09-30, by sheepluva
ACF5: Fix position of Fiery Water when skipping start anim.
2017-09-30, by Wuzzy
ACF5: Spare traitor's life with skip instead of precise
2017-09-30, by Wuzzy
ASA, fruit01: Change choice keys
2017-09-30, by Wuzzy
ASA, fruit01: Show mission text when reaching launch pad with enemies
2017-09-30, by Wuzzy
ASA, fruit01: Improve mission texts and choice dialog handling
2017-09-30, by Wuzzy
ACF1: Change rope challenge confirm key to [Attack]
2017-09-30, by Wuzzy
ACF1: Fix princess/elder flying very weirdly when punching to direction they look at
2017-09-30, by Wuzzy
ACF1: Force player to press jump to confirm difficulty dialog
2017-09-30, by Wuzzy
ASA, ice01: Fix turn ready caption
2017-09-30, by Wuzzy
make hellfire test a bit less seed-sensitive
2017-09-30, by sheepluva
ASA, moon01: Fix minions sometimes taking double turns
2017-09-30, by Wuzzy
pas2c happiness initiative 2017, continued
2017-09-30, by sheepluva
change return codes to avoid overlap with fpc ones
2017-09-29, by sheepluva
ASA, Spacetrip: Fix guards taking 2 turns in succession
2017-09-29, by Wuzzy
make PHYSFS_setBuffer() known to pas2c
2017-09-29, by sheepluva
fix some things that annoy pas2c and whitespaces
2017-09-29, by sheepluva
Merge sheepluva's changes
2017-09-29, by Wuzzy
A Space Adventure: Add outro sequence / epilogue in the final mission
2017-09-29, by Wuzzy
don't use colorkey for land spray
2017-09-29, by sheepluva
rename ifTransparent to ifColorKey
2017-09-29, by sheepluva
currently irrelevant sdl call adjustment
2017-09-29, by sheepluva
ASA, ice01: Fix losing turn early in game
2017-09-29, by Wuzzy
ASA, desert01: Fix smugglers sometimes getting multiple turns
2017-09-29, by Wuzzy
Fix rope detection in ASA desert01
2017-09-29, by Wuzzy
Use Default voice in A Space Adventure campaign
2017-09-29, by Wuzzy
Change graves of teams in missions for greater variety
2017-09-29, by Wuzzy
ACF1: Fix graphical deagle shot glitch after shooting final target
2017-09-29, by Wuzzy
ASA, fruit02: Minor refactor
2017-09-29, by Wuzzy
ASA, fruit02: Fail mission if player let wrong hog collect device part
2017-09-29, by Wuzzy
ASA, fruit02: End turn when reaching surface
2017-09-28, by Wuzzy
Separate crates in ASA final mission
2017-09-28, by Wuzzy
ASA, fruit01: Use 1 hog instead of 2 for Captain Lime
2017-09-28, by Wuzzy
Fix stats screen caption showing only one winner if multiple teams have won
2017-09-28, by Wuzzy
ASA fruit03: Fix skipping not adding to turn time in next turn
2017-09-28, by Wuzzy
A Space Adventure: Remove or shorten intro sequences of side missions
2017-09-28, by Wuzzy
Lua API: Add ReadyTimeLeft variable
2017-09-28, by Wuzzy
ASA: Improve displaying of mission panels all over the place
2017-09-28, by Wuzzy
Fix typo in Polish translation
2017-09-28, by Wuzzy
ASA: Explain team abbreviations + update changelog
2017-09-28, by Wuzzy
ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
2017-09-28, by Wuzzy
Fix team colors of most teams in A Space Adventure to denote correct ally status
2017-09-28, by Wuzzy
ACF8: Fix mission panel being shown after victory (if the leader fled)
2017-09-28, by Wuzzy
ACF7: Mention mines time
2017-09-28, by Wuzzy
Don't play βmissedβ taunt if a target has been hit
2017-09-28, by Wuzzy
ASA: Fix 2 important fruit planet mission unlocking bugs
2017-09-28, by Wuzzy
ASA, Spacetrip: Fix stats screen messages when running out of fuel
2017-09-28, by Wuzzy
ASA, death02: Use GetAmmoName for the enemy hog names
2017-09-27, by Wuzzy
ASA,desert03: Fix no victory after destroying all targets
2017-09-27, by Wuzzy
ASA, desert03: Change box appearance, don't lose as long there are still flames in game
2017-09-27, by Wuzzy
ASA, Spacetrip: Reset turn time on successful Moon landing
2017-09-27, by Wuzzy
ASA, Spacetrip: Drop weapons on player when landing on moon by rope
2017-09-27, by Wuzzy
Update ChangeLog for ASA, increase spacetrip turn time to 20s
2017-09-27, by Wuzzy
ASA, Spacetrip: Better behaviour when entering mission while stuck on woon w/o fuel
2017-09-27, by Wuzzy
ASA, Spacetrip: Fix not properly recognizing crate collection
2017-09-27, by Wuzzy
ASA: Update mission texts properly after watching dialog
2017-09-27, by Wuzzy
ASA: Spacetrip: Fix guards ignoring stealing completely, fix various other game logic fails
2017-09-27, by Wuzzy
ACF: Replace TurnTimeLeft=0 with EndTurn(true)
2017-09-27, by Wuzzy
ACF: Use skull grave for cannibal teams (for real)
2017-09-27, by Wuzzy
Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
2017-09-27, by Wuzzy
Infinite skips in ACF5
2017-09-27, by Wuzzy
ACF2: Convert to EndTurn
2017-09-27, by Wuzzy
ACF2: Remove restart option when cooperating with cyborg
2017-09-27, by Wuzzy
Disable SD in ACF6 and ASA: The first stop
2017-09-27, by Wuzzy
ACF6: Fix error message spam when falling into water when took last rope crate w/o touching ground
2017-09-27, by Wuzzy
ACF2: Fix weird skip ammos
2017-09-27, by Wuzzy
Shorten a mission text in ACF, mission 2
2017-09-27, by Wuzzy
ACF1: Fix various problems with the parachute section
2017-09-27, by Wuzzy
Improve the mission texts in ACF, mission 1
2017-09-27, by Wuzzy
ACF, mission 3: Fix broken sequence when princess got caged (failed parcours)
2017-09-26, by Wuzzy
ACF, mission 3: Put in 3 girders per girder crate
2017-09-26, by Wuzzy
ACF, epilogue: Play default epilogue if campaign var is not found in team
2017-09-26, by Wuzzy
Add ca. 10 announcer messages
2017-09-26, by Wuzzy
Use correct kill counts for the remaining ASA missions as well
2017-09-26, by Wuzzy
Show correct kill counts in all ASA missions (fixes #147)
2017-09-26, by Wuzzy
ASA, The first stop: Fix team ranking and kills in stats screen (bug 147)
2017-09-26, by Wuzzy
New Lua API function: GetTeamStats, to get team stats
2017-09-26, by Wuzzy
ASA, the final battle: Fix mission panel not appearing if you watched the dialog
2017-09-26, by Wuzzy
ASA, death01: Slightly change professor's response if he got killed on the moon
2017-09-26, by Wuzzy
ASA, The first stop: Take possibility into account that whole team can be wiped out
2017-09-26, by Wuzzy
ASA, a frozen adventure: Save bazooka and excess freezers in checkpoints
2017-09-26, by Wuzzy
ASA: Reset checkpoint after completing checkpointed mission
2017-09-26, by Wuzzy
ASA, a frozen adventure: Retain bazooka on checkpoint 2
2017-09-26, by Wuzzy
Improve and fix poor messaging in ASA: A frozen adventure
2017-09-26, by Wuzzy
ASA, Getting to the device: Add fake crate for the device part with proper collect message
2017-09-26, by Wuzzy
Remove infinite teleport from ASA: Searching in the dust
2017-09-25, by Wuzzy
ASA: Searching in the dust: Fix incorrect crate content display after collecting device part
2017-09-25, by Wuzzy
ASA, Searching in the dust: Fix Hog Solo being able to rope past all smugglers
2017-09-25, by Wuzzy
ASA: Inform the player about a checkpoint reset
2017-09-25, by Wuzzy
ASA: Reset mission checkpoints when going to Spacetrip
2017-09-25, by Wuzzy
Fix ASA: A frozen adventure not working when starting from checkpoint
2017-09-25, by Wuzzy
Remove checkpoints in ASA: Searching in the dust
2017-09-25, by Wuzzy
Remove checkpoints in ASA: Getting to the device
2017-09-25, by Wuzzy
ASA, Spacetrip: Improve messages when running out of fuel
2017-09-25, by Wuzzy
ASA, Spacetrip: Fix mission fail if touching ground in flying saucer but still got fuel
2017-09-25, by Wuzzy
ASA, Spacetrip mission: Fix poor detection of crate collection
2017-09-25, by Wuzzy
Fix first ASA mission rapidly skipping turns on failure
2017-09-25, by Wuzzy
Fix hard-to-read blue team color in ASA campaign
2017-09-25, by Wuzzy
Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
2017-09-25, by Wuzzy
Fix crate types in A Space Adventure and some user missions
2017-09-25, by Wuzzy
Fix crate types (weapon/utility) in A Classic Fairytale missions
2017-09-25, by Wuzzy
ACF mission 6: Fix incorrect crate types (weapon vs utility)
2017-09-25, by Wuzzy
Fix mines not working in first turn in ACF, mission 6 (bug 180)
2017-09-25, by Wuzzy
Remove explicit (and redundant) SD message in ACF mission 6
2017-09-25, by Wuzzy
ACF, mission 6: Fix messages, now they imply that destroying crates is also OK
2017-09-25, by Wuzzy
Remove white stripes in flags of armenia, ireland, turkey
2017-09-24, by Wuzzy
Write documentation to explain those files in Data/Names
2017-09-23, by Wuzzy
Randomized teams now can have any random hats (not just from types.ini)
2017-09-23, by Wuzzy
Clean up name .cfg files, remove implicit defaults
2017-09-23, by Wuzzy
More random names: angel, morbid, pokemon-like, viking, darth vader, stormtrooper, war-themed
2017-09-23, by Wuzzy
Chance that clicking the random hats button produces a set of equal hats
2017-09-23, by Wuzzy
Use completely random hats when clicking on "Random hats" button in team editor
2017-09-23, by Wuzzy
Fix random teams rarely being empty
2017-09-23, by Wuzzy
Stop PhysFS from complaining when a random name .cfg file is missing
2017-09-23, by Wuzzy
Add random female hedgehog names
2017-09-23, by Wuzzy
Add more random team names and hats
2017-09-23, by Wuzzy
Add a bunch of random team names
2017-09-23, by Wuzzy
Add many random hedgehog names for more variety
2017-09-23, by Wuzzy
mix it up some more. also had screwed up -- inside quotes
2017-09-22, by nemo
should be harder to dodge than a xor
2017-09-22, by nemo
Fix charging sound continuing to play on hog damage (#236)
2017-09-22, by Wuzzy
Fix the key for toggling team bars being incorrectly described in the settings page
2017-09-22, by Wuzzy
Backed out changeset c19e5ece5b3f
2017-09-22, by Wuzzy
Upddate changelog for previous commit
2017-09-22, by Wuzzy
Fix rotatemask (hedgehog info) key toggling team bars instead of changing hedgehog tags
2017-09-22, by Wuzzy
Fix more typos in de.txt
2017-09-22, by Wuzzy
Add some German announcer messages (mostly by Topf)
2017-09-22, by Wuzzy
Unstretch and recolor 5 poorly made flags
2017-09-22, by Wuzzy
Fix a couple of German typos
2017-09-22, by Wuzzy
Use misc icon for description group box in videos page
2017-09-22, by Wuzzy
Add folder icon for main menu
2017-09-22, by Wuzzy
Change game scheme icon in options menu
2017-09-22, by Wuzzy
Make string βCheck nowβ in Apple build translatable
2017-09-21, by Wuzzy
Tweak the network and lag icons to be closer to Hedgewars style
2017-09-21, by Wuzzy
Change icon for frontend group box in options menu
2017-09-21, by Wuzzy
Fix typo in German translation of hedgewars.desktop
2017-09-21, by Wuzzy
Remove Description keys in hedgewars.desktop, they violate the spec and are redundant
2017-09-21, by Wuzzy
Rewrite missing IP/nick warning of the ban dialog
2017-09-21, by Wuzzy
Provide translator context for a few less obvious engine strings
2017-09-21, by Wuzzy
Simplify error messages in record play page and fix poor grammar.
2017-09-21, by Wuzzy
Fix typo: βYoutubeβ instead of βYouTubeβ
2017-09-21, by Wuzzy
Add translator comments for demo replay page error message
2017-09-21, by Wuzzy
Clarify the default license of media files in CREDITS file
2017-09-21, by Wuzzy
Allow skipping in two ASA missions
2017-09-21, by Wuzzy
Disable Sudden Death for a couple of ASA missions
2017-09-21, by Wuzzy
Use new turn ending method in moon02.lua
2017-09-21, by Wuzzy
Fix incorrect crate messages when collecting crates in ACF mission 1
2017-09-21, by Wuzzy
Fix vgtAmmo showing air attack icon if frame is amNothing
2017-09-21, by Wuzzy
Show βEmpty!β when collecting ammo crate with amNothing or 0 ammo
2017-09-21, by Wuzzy
Show βAmmo Type (+β)β when taking crate w/ infinite ammo
2017-09-21, by Wuzzy
Fix ammo tooltip icon being white
2017-09-21, by Wuzzy
Increase maximum event string message count to 255
2017-09-20, by Wuzzy
Update Italian translation
2017-09-20, by Enrico
ranges for alnum were silly. also lets not fail to same value
2017-09-20, by nemo
Data is not part of the path
2017-09-20, by nemo
Try to prevent the script safety checking from totally screwing up localisation. Also untested.
2017-09-12, by nemo
this probably isn't helpful
2017-09-12, by nemo
This should be ok right?
2017-09-12, by nemo
Totally untested. Trying to ensure scripts loaded more or less match.
2017-09-11, by nemo
fix buffered read going into inf recursion loop
2017-09-05, by sheepluva
fix physfs using inflateCopy() (not part of miniz)
2017-09-05, by sheepluva
PHYSFS: fix off-by-one error
2017-09-03, by sheepluva
remove the collision addition for hogs again.
2017-09-01, by nemo
block spawning on ice slopes
2017-08-10, by alfadur
So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
2017-08-09, by nemo
Add checkins so that spawning on top of things is possible too
2017-08-09, by nemo
trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
2017-08-09, by nemo
don't spawn things on ice. it's too unpredictable what'll happen to them
2017-08-09, by nemo
while we're tweaking this phrase, "with" feels awkward
2017-07-30, by nemo
cleanup/fix .hgignore
2017-07-29, by sheepluva
bug #238 install the .desktop file too
2017-07-28, by Worldblender
use gender neutral language
2017-07-28, by Worldblender
Add .git, remove glob from things that aren't globs.
2017-07-18, by nemo
- Add .gitignore (duplicated from .hgignore)
2017-07-17, by antonc27
- Fix fpc download link for travis iOS build
2017-07-14, by antonc27
Merge pull request #48 from LocutusOfBorg/trusty
2017-07-14, by Anton Malmygin
travis: move to trusty environment
2017-07-10, by Gianfranco Costamagna
french language updates
2017-03-17, by tariqbenezza
- Bump iOS version
2017-07-13, by antonc27
fix issue 199: video recording crashed when trying to freeEverything twice
2017-07-09, by sheepluva
update finnish
2017-07-02, by Janne Uusitupa
bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
2017-06-15, by nemo
Mutant: Fix turn skip of next hog after mutating when TurnTimeLeft = 0
2017-06-15, by Wuzzy
HedgeEditor: Add 2 names to Mushroom Kingdom team identidy to get a full set of 8 hogs
2017-05-18, by Wuzzy
Complete and update German Lua translation (de.lua)
2017-05-18, by Wuzzy
Sort strings in de.lua alphabetically
2017-05-18, by Wuzzy
Fix even more bad/broken loc()'s in scripts (hopefully the last one)
2017-05-17, by Wuzzy
Fix 3 more incorrect uses of loc() in scripts
2017-05-16, by Wuzzy
Fix various loc() syntax errors in scripts
2017-05-16, by Wuzzy
Add Anachron into credits for the Battalion style
2017-05-14, by Wuzzy
Battalion: RC Plane gets 2 bombs, set air bomb dmg to 20
2017-05-14, by Wuzzy
Battalion: Extend weapon tooltips for modified weapons
2017-05-14, by Wuzzy
Battalion: Make mutated hog names translatable
2017-05-14, by Wuzzy
Update readme link in Battalion script
2017-05-14, by Wuzzy
Show Battalion mission panel for the default time
2017-05-14, by Wuzzy
Battalion: Rename βAir-Generalβ to βAir Generalβ
2017-05-14, by Wuzzy
Battalion: Don't show SD count at start (it's shown in each round anyway)
2017-05-14, by Wuzzy
Rewrite all Battalion strings to be more translator-friendly
2017-05-14, by Wuzzy
Remove IceGun from default Highlander weaponset
2017-05-14, by sheepluva
Added tag 0.9.23-alpha for changeset 8cc070640fd1
2017-05-14, by sheepluva
New Game-Style: Battalion (version 0.33)
2017-05-14, by sheepluva
Lua refactor: Replace ParseCommand('setweap⦠with SetWeapon
2017-05-12, by Wuzzy
Remove the buggy /finish chat command
2017-05-12, by Wuzzy
Add many, many English announcer messages for crate drops
2017-05-08, by Wuzzy
Add a few (adapted) announcer messages suggested by Star and Moon
2017-05-07, by Wuzzy
Fix skipping in Racer causing the next team to be skipped, too
0.9.23-alpha
2017-05-04, by Wuzzy
Stop telling the player to build a track in Racer when it is already built
2017-05-04, by Wuzzy
Fix in-game mission name display of Newton and the Hammock
2017-05-04, by Wuzzy
No more chat slang in Dangerous Ducklings
2017-05-04, by Wuzzy
Fix incomplete German mission translation of The Great Escape
2017-05-04, by Wuzzy
Fix fail to detect base package when built with ghc 8
2017-05-04, by unc0rr
Update racer scripts
0.9.22
2017-05-01, by unc0rr
Racer maps #18 and #19
0.9.22
2016-02-05, by unC0Rr
Racer challenge map #17
0.9.22
2015-04-14, by unC0Rr
Fix overlapping crates in ACF mission 8
2017-05-04, by Wuzzy
Construction Mode: Move pick hammer and blow torch into weapon crates (game default)
2017-05-04, by Wuzzy
Update Molotov Cocktail help: Mention insta-explosion on barrels
2017-05-04, by Wuzzy
Add 15 main menu tips
2017-05-04, by Wuzzy
Update de.txt and hedgewars_de.ts
2017-05-03, by Wuzzy
Complete the strings in hedgewars_en.ts (mostly to fix plural forms)
2017-05-03, by Wuzzy
Make the Mr Mine message in ClimbHome translatable
2017-05-03, by Wuzzy
Lock ammo scheme for ClimbHome mission map (script forces all ammos anyway)
2017-05-02, by Wuzzy
Add note in Diver scenario that jetpack only has 50% fuel
2017-05-02, by Wuzzy
Mention overwritten fuel in ammo description of UFO in TechRacer
2017-05-02, by Wuzzy
Add big fat developer warning to all racing scripts about compability
2017-05-01, by Wuzzy
very elaborate change to the confusing and convoluted code for detecting (non-)linked SDL-libs versions in frontend
2017-04-30, by sheepluva
fix build. sorry 'bout that.
2017-04-30, by sheepluva
whoops, temp file was committed...
2017-04-30, by sheepluva
merge
2017-04-29, by sheepluva
cmake: Fix SDL2 header version detection
2017-04-29, by sheepluva
Update ChangeLog.txt, mostly for campaign bugfixes
2017-04-28, by Wuzzy
ACF, mission 3: Add mission strings to remind the player of the main goal
2017-04-28, by Wuzzy
ACF, mission 3: Standardize mine times. 3s if alone, 5s if playing with 2 hogs
2017-04-28, by Wuzzy
ACF, mission 3: Fix player not losing properly after killing princess
2017-04-28, by Wuzzy
Delete unused code in ACF mission 3
2017-04-28, by Wuzzy
Fix bullets being reflected too early on bouncy world edge border while digging land
2017-04-28, by alfadur
Make hogs keep their hat when holding the baseball bat
2017-04-28, by alfadur
ACF, mission 3: Fix victory causing a lot of loser message being displayed. Also add EndTurn()
2017-04-28, by Wuzzy
ACF, mission 3: Fail faster after Leaks or Dense Cloud died
2017-04-28, by Wuzzy
ACF, mission 3: Fix Lua error when Leaks a Lot dies at the beginning
2017-04-28, by Wuzzy
ACF, mission 3: Fix Lua error spam when Dense Cloud dies in the pit sequence
2017-04-28, by Wuzzy
Lua: Fix SwitchHog breaking the ammo menu of the new hog
2017-04-28, by Wuzzy
Time achievement for ClimbHome
0.9.22
2016-04-01, by unC0Rr
Declare achievements alongwith EndGame call, since it would skip SendStats
0.9.22
2016-03-28, by unc0rr
Achievement for ClimbHome
0.9.22
2016-03-24, by unC0Rr
Don't dump ghost points if map isn't detected
0.9.22
2016-03-01, by unc0rr
Dump best time ghost on console
0.9.22
2016-02-23, by unc0rr
Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
2017-04-28, by Wuzzy
Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
2017-04-27, by Wuzzy
Set infinite skip in ACF: United We Stand
2017-04-27, by Wuzzy
Fix Lua fail in Long Live the Queen mission on victory
2017-04-27, by Wuzzy
Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking
2017-04-27, by Wuzzy
Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
2017-04-27, by Wuzzy
Remove outdated/unused debug output
2017-04-27, by Wuzzy
Refactor hardcoded ammo IDs in The Great Escape
2017-04-27, by Wuzzy
HedgeEditor: Fix blow torch / pick hammer in wrong crate type
2017-04-27, by Wuzzy
Fix broken HedgeEditor export of utility and ammo crates
2017-04-27, by Wuzzy
Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
2017-04-27, by Wuzzy
Mention inf attack rule in Diver, also fix the in-game mission name
2017-04-27, by Wuzzy
Refactor Teamwork 2: No more hacky skipping, set proper ammos for enemy instead
2017-04-27, by Wuzzy
Fix false victory in Teamwork/Teamwork 2 when one of your hogs die in same turn as enemy
2017-04-27, by Wuzzy
Mention important game modifiers in Spooky Tree and Nobody Laugh
2017-04-27, by Wuzzy
fly saint flyy
2017-04-26, by nemo
Decode chat slang in en.txt (βGL HFβ)
2017-04-27, by Wuzzy
Use Robot voice for enemy in Bamboo Thicked and Newton and the Hammock
2017-04-27, by Wuzzy
Fix Ammo/Utility crate confusion in portal mission
2017-04-27, by Wuzzy
Fix incorrect PointsType in sniper rifle training and That Sinking Feeling
2017-04-26, by Wuzzy
Set fixed wind in bazooka training. Fixed impossible first target when bad wind
2017-04-26, by Wuzzy
Standardize the secret achievements strings in Lua scripts
2017-04-26, by Wuzzy
Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
2017-04-26, by Wuzzy
Disable resurrection message for respawning with heResurrectalbe
2017-04-26, by Wuzzy
Mutant: Fix βBoringβ taunt being played when becoming the mutant
2017-04-26, by Wuzzy
Highlander: Fix crate collect sound playing when hog didn't get anything
2017-04-26, by Wuzzy
HedgeEditor: Disable waypoint export because output scripts break when waypoints have been added
2017-04-26, by Wuzzy
HedgeEditor: Make sprTargetBee the first selected sprite
2017-04-26, by Wuzzy
Refactor Frenzy script
2017-04-26, by Wuzzy
Construction Mode: Mention teleportation restriction in tooltip
2017-04-26, by Wuzzy
Show traditional winning animation in Mutant again
2017-04-26, by Wuzzy
Use the traditional winning sequence in Space Invasion again (killing off the losers)
2017-04-26, by Wuzzy
Add back the missing winning animation for Racer and TechRecer
2017-04-26, by Wuzzy
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
2017-04-26, by Wuzzy
Fix caption of stats screen not being reset on clear()
2017-04-26, by Wuzzy
Update more HWPs: Knockball, Racer, Construction Mode
2017-04-26, by Wuzzy
HedgeEditor: Fix incorrect preview of air attack icon in sprAMAmmos/sprAMAmmosBW
2017-04-26, by Wuzzy
Add dud mine to missions.png and use it in HedgeEditor
2017-04-25, by Wuzzy
Clean up HedgeEditor HWP mess, fix broken/outdated graphics
2017-04-25, by Wuzzy
Update and simplify Construction Mode sidecar HWP
2017-04-25, by Wuzzy
Fix install failure of Ammos_base.png for QTfrontend
2017-04-25, by Wuzzy
turn hwp Ammos overrides into overlays. untested.
2017-04-25, by nemo
Add Octopus fort
2017-04-25, by Wuzzy
Fix sndBoring being played when force-ending turn due to victory
2017-04-25, by Wuzzy
Clarify how the weapons restocking works in Highlander
2017-04-25, by Wuzzy
Backed out changeset 82951b9b3c2f
2017-04-25, by Wuzzy
Fix rubber duck description (it no longer drops *straight down*)
2017-04-24, by Wuzzy
Drop rubber duck like dynamite
2017-04-24, by Wuzzy
Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
2017-04-24, by Wuzzy
Move sidecar lua load to prior to script load. This should let the script use it for dependencies.
2017-04-24, by nemo
Fix incorrect SDL_UnloadObject usage in about.cpp (copy-paste fail)
2017-04-24, by Wuzzy
Jungle Theme: allow flower object to go across gaps
2017-04-23, by sheepluva
Art theme: fix alpha in landtex
2017-04-23, by sheepluva
clean up flake falling/rising code. this should fix issue #157
2017-04-23, by sheepluva
fix fort mode's edge adjustments getting lost with weWrap. issue #181
2017-04-23, by sheepluva
HedgeEditor: Fix maximum ammos sprite ID being 1 too low
2017-04-23, by Wuzzy
Fix broken ammo preview caused by previous commit
2017-04-23, by Wuzzy
Fix hog not getting new ammo in Highlander when it takes 2 consecutive turns
2017-04-22, by Wuzzy
Lock ammo scheme of TechRacer (is ignored anyway)
2017-04-22, by Wuzzy
Fix sniper rifle disabling laser sight utility after shooting
2017-04-22, by Wuzzy
fix campaign missions not showing up for me
2017-04-22, by sheepluva
Backed out changeset 071a05275798
2017-04-22, by Wuzzy
Fix warning caused in uGearsHedgehog.pas
2017-04-22, by Wuzzy
Replace hardcoded max. ammo index in Highlander with AmmoTypeMax
2017-04-22, by Wuzzy
Lua variable: AmmoTypeMax (maximum ammo type ID for iterating)
2017-04-22, by Wuzzy
Make sticky mines fall off the map when frozen
2017-04-22, by Wuzzy
Freezer allows to freeze sticky mines (currently only disables them)
2017-04-22, by Wuzzy
Stretch teamselwidget across whole page in local multiplayer page
2017-04-22, by Wuzzy
Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
2017-04-22, by Wuzzy
Only select from default graves and forts for new themes
2017-04-21, by Wuzzy
Add DLC filtering in DataManager.cpp and namegen.cpp
2017-04-21, by Wuzzy
For testing purposes, drop tointeger and pushint since Lua uses ptrdiff causing inconsistent behaviour if we try to get a longword value from tointeger on 64 bit vs 32bit. This should improve script reliability a bit
2017-04-20, by nemo
Make health gain message translatable
2017-04-20, by Wuzzy
Take sacrifices into account for the βStupidβ taunt
2017-04-20, by Wuzzy
Call hog stupid for selfkilling
2017-04-19, by Wuzzy
Call hedgehogs stupid for poisoning themselves
2017-04-19, by Wuzzy
Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
2017-04-19, by Wuzzy
Fix incorrect Mutant score message color
2017-04-19, by Wuzzy
Use new EndTurn in a couple of scripts, esp. to fix timeout taunts in Racer
2017-04-19, by Wuzzy
New Lua call: EndTurn to end turn
2017-04-19, by Wuzzy
travis: Exclude gcc for the macOS target
2017-04-19, by koda
Add a few more announcer messages, loosely based on forum suggestions from https://hedgewars.org/node/1195
2017-04-19, by Wuzzy
Add a few announcer messages suggested by Star and Moon
2017-04-18, by Wuzzy
Change water speed range for better precision
2017-04-18, by KoBeWi
Fix broken sprites on animated water edges
2017-04-18, by KoBeWi
Update some music credits, fix Beach theme credits
2017-04-18, by Wuzzy
Credit most theme and map authors in credits.txt
2017-04-18, by Wuzzy
Add 3 forts: Lonely_Island, Olympic, Snail
2017-04-18, by Wuzzy
engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
2017-04-17, by sheepluva
Backed out changeset 8e9603088f99
2017-04-17, by Wuzzy
Remove redundant main menu tips
2017-04-17, by Wuzzy
Mention missing controls for rope and landspray, explain cleaver damage
2017-04-17, by Wuzzy
Block left entrance in ACF, mission 6
2017-04-16, by Wuzzy
Add alternate dialogs in ACF mission 6 when killing cyborgs before collecting crates
2017-04-16, by Wuzzy
Restore old barrels and mines in ACF: Dragon's Lair
2017-04-16, by Wuzzy
Update sniper rifle challenge preview image because the theme changed
2017-04-16, by Wuzzy
Show mines timer in ACF, Dragon's Lair
2017-04-16, by Wuzzy
Replace some HTTP links with HTTPS links
2017-04-16, by Wuzzy
Fix broken URL in pagenetserver
2017-04-16, by Wuzzy
Update changelog regarding translations and rubber duck
2017-04-16, by Wuzzy
Swap the preview of missions 2 and 3 in A Classic Fairytale
2017-04-16, by Wuzzy
Allow the diaogues in ACF missions 8 and 10 to be translated
2017-04-16, by Wuzzy
Use format strings everywhere in A Classic Fairytale (for translators)
2017-04-16, by Wuzzy
Remove incorrect help about restarting mission in ACF mission 6
2017-04-16, by Wuzzy
Refactor ACF mission 6
2017-04-15, by Wuzzy
Add two main menu tips regarding mission panel
2017-04-15, by Wuzzy
Fix broken "whats this" help in misc options tab
2017-04-15, by Wuzzy
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
2017-04-15, by Wuzzy
Add back "more wind" modifier into mission panel. Fixes regression in 10aad1cafc10
2017-04-15, by Wuzzy
Delete the now unused fort mode icons
2017-04-15, by Wuzzy
Redraw game flag icons: AISurvival, Border BottomBorder, LowGrav, MoreWind, NoWind, PlaceHog
2017-04-15, by Wuzzy
Replace initial health icon in game scheme editor
2017-04-15, by Wuzzy
Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
2017-04-15, by Wuzzy
Use videos icon in videos page
2017-04-14, by Wuzzy
Use palette icon for user color settings group box
2017-04-14, by Wuzzy
Team editor: Disable flag widget when selecting CPU team
2017-04-13, by Wuzzy
Move random team button of of team members box
2017-04-13, by Wuzzy
Add buttons to randomize hats and hog names only
2017-04-13, by Wuzzy
Fix non-matching team name when generating random teams
2017-04-13, by Wuzzy
Use smaller play sound icon in team editor
2017-04-13, by Wuzzy
Allow to randomize team name, flag, grave, voice and fort seperately
2017-04-13, by Wuzzy
Refactor team name generator
2017-04-13, by Wuzzy
Update changelog regarding team updates
2017-04-13, by Wuzzy
Randomize forts and graves in new teams
2017-04-13, by Wuzzy
Add 4 teams on first start of Hedgewars
2017-04-13, by Wuzzy
Add a few WhatsThis texts in frontend, rename βStereo renderingβ to βStereoscopyβ
2017-04-12, by Wuzzy
Use standard units and abbreviations in frontend
2017-04-12, by Wuzzy
Clariy home button in DLC
2017-04-12, by Wuzzy
Make framerate drop-down list translatable
2017-04-12, by Wuzzy
Apply minimal padding to all text buttons in frontend
2017-04-12, by Wuzzy
Redraw audio icon in settings menu be more HW style-like
2017-04-12, by Wuzzy
Add home button to DLC page
2017-04-12, by Wuzzy
Don't place air mines in Shoppa
2017-04-12, by Wuzzy
Add a few more maps to the WxW Shoppa map list
2017-04-11, by Wuzzy
Change voices in Big Armory, remove duplicate countdown sounds
2017-04-11, by Wuzzy
Add scenario: Big Armory
2017-04-11, by Wuzzy
Clean up mission strings of Teamwork scenario
2017-04-11, by Wuzzy
Add scenario: Teamwork 2
2017-04-11, by Wuzzy
Fix bad mission texts in A Space Adventure
2017-04-11, by Wuzzy
Display mines timer in all missions with non-default timer
2017-04-11, by Wuzzy
Set infinite turn time in RC Plane Challenge
2017-04-11, by Wuzzy
Disable Sudden Death consistently in all missions which don't require it
2017-04-11, by Wuzzy
Give infinite flying saucers in Space Adventure main menu
2017-04-11, by Wuzzy
Add infinite skipping in fruit03 mission
2017-04-11, by Wuzzy
New icon for video button to follow the Hedgewars style guide
2017-04-11, by Wuzzy
Use the same link color consistently in frontend
2017-04-10, by Wuzzy
Make entire top part of about screen translatable
2017-04-10, by Wuzzy
Make library list in about screen translatable
2017-04-10, by Wuzzy
Prevent frontend from starting game w/ >48 hogs
2017-04-10, by Wuzzy
Fix crash when trying to open ammo menu with current team hog gear = nil
2017-04-10, by Wuzzy
Fix caption not updating if adding caption with same text but different color
2017-04-10, by Wuzzy
Increase duck cost in Construction Mode to 40
2017-04-10, by Wuzzy
bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
2017-04-10, by nemo
merge in patch used in arch/fedora - fixes a lazy physfs memcpy that was breaking upstream's stricter checking
2017-04-10, by nemo
Fix dynamite sparks appearing underwater
2017-04-10, by Wuzzy
Render gear timers in front of water
2017-04-10, by Wuzzy
Fix syntax error in uGearsUtils
2017-04-10, by Wuzzy
Play different bounce sound for rubber duck
2017-04-10, by Wuzzy
Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
2017-04-09, by Wuzzy
Fix free rubber ducks in Highlander
2017-04-09, by Wuzzy
Fix duck issues with Sea edge swimming
2016-05-13, by Wuzzy
Don't play duck drop sound when duck spawns in water
2016-05-13, by Wuzzy
Make duck rise to surface when spawning underwater
2016-05-13, by Wuzzy
Add a few comments for rubber duck
2016-05-12, by Wuzzy
Put duck speed factor into gear variable
2016-05-12, by Wuzzy
Fix rubber duck speed when hitting sea edge initially
2016-05-12, by Wuzzy
Fix rubber duck not bouncing off diagonal rubber
2016-05-12, by Wuzzy
Render rubber duck timer when <6s
2016-05-12, by Wuzzy
Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
2016-05-12, by Wuzzy
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
2016-05-12, by Wuzzy
Add rubber duck images for real
2017-04-08, by Wuzzy
Add sounds for rubberduck drop, destruction and water collision
2017-04-08, by Wuzzy
Add ammotype amDuck for rubber duck
2017-04-08, by Wuzzy
Add gear gtDuck: rubber duck
2017-04-08, by Wuzzy
Update changelog: Water anim., translations
2017-04-08, by Wuzzy
Fix bad water flow animation
2017-04-08, by KoBeWi
Water can now be animated
2017-04-08, by KoBeWi
Fix CPU level sprites falling down in ClimbHome (instead of stars)
2017-04-08, by Wuzzy
Locale: Replace outdated round start message with loading template
2017-04-08, by Wuzzy
Load screen: Move βLOADINGβ from image into text box
2017-04-08, by Wuzzy
Add a few home run messages (en, de)
2017-04-07, by Wuzzy
Add support for hog name in home run message
2017-04-07, by Wuzzy
Remove English-only text from campaign mission images
2017-04-07, by Wuzzy
Replace portal mission image with screenshot
2017-04-07, by Wuzzy
Harden the countdown sound check
2017-04-07, by Wuzzy
Fix name Scottish Gaelic being incorrectly displayed in language dropdown
2017-04-07, by Wuzzy
Add basic win/draw messages in Scottish Gaelic
2017-04-07, by Wuzzy
Scottish Gaelic translation update: tips, missions, frontend, engine
2017-04-07, by fios@foramnagaidhlig.net
Set turn time to 0 when current hog drowns
2017-04-07, by Wuzzy
Fix enemy saying βMissedβ when poisoned w/o damage
2017-04-06, by Wuzzy
Fix time box tooltip saying it is not *yet* available in SD
2017-04-06, by Wuzzy
Show random event message on round start, instead of the static one
2017-04-06, by Wuzzy
Add new random victory/round draw messages in English
2017-04-06, by Wuzzy
Implement random round draw / team win messages
2017-04-06, by Wuzzy
Add back accidental removal of random mines
2017-04-06, by Wuzzy
Add many ticker messages for the new ticker events
2017-04-06, by Wuzzy
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
2017-04-06, by Wuzzy
Allow to place theme objects on water
2017-04-06, by Wuzzy
Simplify the background gradient of Beach theme, fixes ugly βstripeβ at borders
2017-04-05, by Wuzzy
Smoother water gradient for Beach theme
2017-04-05, by Wuzzy
Update changelog
2017-04-05, by Wuzzy
Remove redundant water color definitions in themes with default water
2017-04-05, by Wuzzy
Set default theme water color to blue
2017-04-05, by Wuzzy
Remove Lua function SetAmmoStore
2017-04-05, by Wuzzy
Fix ugly dragonball grave 1 pixel bouncing
2017-04-05, by Wuzzy
Display native language names in language combo box instead of always English
2017-04-05, by Wuzzy
whitespace fixes (SEE, I AM USEFUL!)
2017-04-04, by sheepluva
added CloudsL and FlakeL
2016-10-09, by KoBeWi
Fix hedgehogs/ticker ignoring kills without damage (#149)
2017-04-04, by Wuzzy
Lua callback: onUsedAmmo, after using up an ammo
2017-04-04, by Wuzzy
Disable incorrect β%1β messages in German home run messages
2017-04-04, by Wuzzy
Add a bunch of funny ticker messages for English
2017-04-04, by Wuzzy
Fix incorrect size of Beach theme icons
2017-04-04, by Wuzzy
Mention addition of Beach theme in changelog
2017-04-04, by Wuzzy
Update German frontend translation
2017-04-04, by Wuzzy
sanity cutoff for splash sound
2017-03-20, by nemo
Fix handlers module
2017-02-06, by unc0rr
Store room protocol number
2017-02-06, by unc0rr
Room creation halfplemented
2017-02-04, by unc0rr
SendAllButMe action, list all clients in lobby in LobbyJoined message to newcomers
2017-01-27, by unc0rr
Lobby joining action
2017-01-26, by unc0rr
More refactoring
2017-01-25, by unc0rr
Toss code around
2017-01-24, by unc0rr
Start refactoring path from getting message from client to reacting to it
2017-01-23, by unc0rr
Basic support for NICK message
2017-01-18, by unc0rr
Fix malformed messages parsing
2017-01-18, by unc0rr
- Handle errors
2017-01-18, by unc0rr
Introduce actions, just like in the old server
2017-01-15, by unc0rr
- Use logging facilities instead of plain println!
2017-01-14, by unc0rr
- Render messages to string
2017-01-14, by unc0rr
Add more messages to the parser
2017-01-11, by unc0rr
Optional parameters parsing function
2017-01-11, by unc0rr
Some parsing using nom
2017-01-08, by unc0rr
Give up on lalrpop, let's try nom
2017-01-07, by unc0rr
Still trying to make parser work
2017-01-06, by unc0rr
Start on messages parser
2017-01-05, by unc0rr
- Start protocol parser implementation
2017-01-03, by unc0rr
Refactor modules layout
2017-01-02, by unc0rr
- Use netbuf buffers for client connection stream
2017-01-02, by unc0rr
Refactor code to add more structure to it
2017-01-01, by unc0rr
Start server implementation in rust
2016-12-31, by unc0rr
Adopt some patches from OpenBSD port
2017-02-03, by unc0rr
updates to polish translation by alzen, also add two unlocalised string he found in the gui
2017-01-30, by nemo
Add a buffer for files opened with physfs for reading, fixes slow engine start
2017-01-25, by unc0rr
svg source for the bat animation update
2017-01-15, by CopherNeue
fix of offsets and size to prior commits
2017-01-15, by alfadur+copherneue
code changes to make the new bat animation work
2017-01-15, by alfadur
nicer hog bat animation art
2017-01-15, by CopherNeue
aaand italian
2017-01-12, by LocutusOfBorg
aaand put in an exclamation mark
2017-01-12, by nemo
lowercase hedgehog, duplicate comment to description
2017-01-12, by nemo
Only registered players regain their teams on rejoin
2016-12-23, by unc0rr
Fix official server build
2016-12-23, by unc0rr
surfboard object for beach theme
2016-12-19, by alfadur
Source svg for the sandcastle
2016-12-13, by alfadur
requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
2016-12-11, by nemo
Enable beach theme install
2016-12-11, by nemo
Beach theme, completely redone
2016-12-11, by CopherNeue
Fix ScriptExists() destroying lua stack (fixes Bug #146)
2016-12-10, by sheepluva
Bug #108 - Phyfs/Pathz: Fix binds not being loaded
2016-12-10, by sheepluva
Add Beach theme, update Fruit theme
2016-12-07, by alfadur
tweak landtex filling some more. cuz it's fun
2016-12-06, by sheepluva
fix pas2c definition of SizeInt
2016-12-06, by sheepluva
fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
2016-12-04, by sheepluva
copyToXYFromRect: simplify my math (so that it actually, you know, works...)
2016-12-04, by sheepluva
GOTTA GO FAST! - speed up landtex filling
2016-12-03, by sheepluva
copyToXYFromRect: some tweaks
2016-12-03, by sheepluva
copyToXYFromRect: fix pixels overflowing pixel lines in dest
2016-12-03, by sheepluva
add alpha for sd-tint, since CopherNeue thinks the textures might need fading
2016-11-28, by nemo
fix German translation error
2016-11-27, by sheepluva
fix problem with pas2c build. please don't use "and not xyz", use "and (not xyz)"
2016-11-27, by sheepluva
make random timers less easy to predict
2016-11-27, by sheepluva
Construction Mode: Fix free girder/rubber placement near hog
2016-11-27, by Wuzzy
Construction Mode: Turn crate limit into a script parameter
2016-11-27, by Wuzzy
Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
2016-11-27, by Wuzzy
Add PlaceRubber to Lua API
2016-11-27, by Wuzzy
Fix Killing the Specialists giving you a free turn after killing Desert Eagle with a desert eagle with shot 1-3
2016-11-27, by Wuzzy
Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
2016-11-27, by Wuzzy
simplify code of previous commit ( ba1807589eaa )
2016-11-27, by sheepluva
OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
2016-11-26, by sheepluva
Give visual and audible feedback for flying through rings in Hard Flying mission
2016-11-26, by Wuzzy
Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
2016-11-26, by Wuzzy
Fix group box text being cut off (fixes #125)
2016-11-26, by Wuzzy
Add custom ammo texts for Knockball
2016-11-25, by Wuzzy
Remove team score messages in Knockball/Basketball because they're redundant
2016-11-25, by Wuzzy
Clean up strings in Control mission maps (more translator-friendly)
2016-11-25, by Wuzzy
Disable SD for a couple of scripts and mission maps
2016-11-25, by Wuzzy
Fix misleading scenario desciptions regarding time limit / no time limit
2016-11-25, by Wuzzy
Rewrite 2nd line of mission panel of most missions for consistency
2016-11-25, by Wuzzy
Move some changelog entries to the correct categories
2016-11-25, by Wuzzy
Mention Cheese in changelog
2016-11-25, by Wuzzy
Update changelog for Highlander changes
2016-11-25, by Wuzzy
Make Highlander mission text consistent with other game mode messages
2016-11-25, by Wuzzy
Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
2016-11-25, by Wuzzy
WxW: Remove old compability code which caused problems with unknown maps
2016-11-24, by Wuzzy
Tweak WxW wall spark count according to wall size
2016-11-24, by Wuzzy
WxW: Add crate radar info to rope description
2016-11-24, by Wuzzy
WxW: Increase wall height of left/right walls with bounce edge and no border
2016-11-24, by Wuzzy
Add WorldEdge support for WxW
2016-11-24, by Wuzzy
Update changelog for Wxw updates
2016-11-24, by Wuzzy
WxW: Selectable walls, support more maps, more liberal game schemes, new rules, script parameter, better menu
2016-11-24, by Wuzzy
Make name βTumblerβ translatable
2016-11-24, by Wuzzy
Disable world edge in Space Invasion
2016-11-24, by Wuzzy
Use yellow clock color in Space Invasion and Tumbler
2016-11-24, by Wuzzy
Turn invaders white in Space Invasion when round is over
2016-11-24, by Wuzzy
Update changelog for Space Invasion
2016-11-24, by Wuzzy
More helpful Space Invasion description
2016-11-24, by Wuzzy
Remove unused flamer code from Space Invasion
2016-11-24, by Wuzzy
Space Invasion: Play countdown sounds
2016-11-24, by Wuzzy
Space Invasion: Make all strings more translator-friendly
2016-11-24, by Wuzzy
Space Invasion: Dump most out-commented and unused code
2016-11-24, by Wuzzy
Space Invasion: Better HUD, messages, stats screen, sounds. Add script param support
2016-11-24, by Wuzzy
Add countdown sounds to Tumbler
2016-11-24, by Wuzzy
Change ammo display texts in Tumbler to avoid pluralization failures
2016-11-24, by Wuzzy
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
2016-11-24, by Wuzzy
Rewrite some help texts in the basic rope training mission
2016-11-24, by Wuzzy
Tweak flags used in all missions to fit more to the theme
2016-11-23, by Wuzzy
Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
2016-11-23, by Wuzzy
Use GetHogFort in HedgeEditor
2016-11-23, by Wuzzy
Add GetHogFort to Lua API
2016-11-23, by Wuzzy
HedgeEditor: Fix mine, sticky mine, health crate, air mine sometimes being incorrectly exported
2016-11-23, by Wuzzy
HedgeEditor: Fix air mines timer being falsely exported and displayed
2016-11-23, by Wuzzy
HedgeEditor: Export WorldEdge, fix export of Theme
2016-11-23, by Wuzzy
Remove some items from the HedgeEditor TODO list
2016-11-23, by Wuzzy
HedgeEditor: Rename βStandardβ target and cleaver to just target and cleaver
2016-11-23, by Wuzzy
HedgeEditor: Simplify placement mode description
2016-11-23, by Wuzzy
Update changelog for the recent HedgeEditor updates
2016-11-23, by Wuzzy
Add sine gun to Crazy weapon set
2016-11-23, by Wuzzy
Set minimum ammo box content of 1 for default ammo schemes
2016-11-23, by Wuzzy
Add icon to βSend Feedbackβ button, do some TODO tasks in pagevideo.cpp
2016-11-23, by Wuzzy
Use SetAmmoTexts in HedgeEditor to describe overwritten air attack (gear placement tool)
2016-11-23, by Wuzzy
HedgeEditor: Add missing Left click help texts
2016-04-20, by Wuzzy
HedgeEditor: Don't change placement mode when air attack is not selected
2016-04-20, by Wuzzy
HedgeEditor: Make toggle help and toggle gear info work everywhere
2016-04-20, by Wuzzy
HedgeEditor: Disable timer keys 2-4 in rubber placement mode
2016-04-20, by Wuzzy
HedgeEditor: Unify key combination help
2016-11-23, by Wuzzy
HedgeEditor: Fix health add/subtract not working for dud mines
2016-04-20, by Wuzzy
HedgeEditor: Make landgun spawn in utility crates and sort list of ammo types to reflect the ammo menu ordering
2016-11-23, by Wuzzy
HedgeEditor: Proper indentation for atkArray and utilArray
2016-11-23, by Wuzzy
HedgeEditor: Improve secondary message
2016-04-20, by Wuzzy
HedgeEditor: Allow health crates with 0 health
2016-04-20, by Wuzzy
HedgeEditor: Make health/timer tags toggable with Precise+3
2016-11-23, by Wuzzy
HedgeEditor: Show tags for gear timers and health
2016-04-20, by Wuzzy
HedgeEditor: Play placement sound more often
2016-04-18, by Wuzzy
HedgeEditor: Proper error handling when attempting to delete hedgehogs
2016-04-18, by Wuzzy
HedgeEditor: Fix girder/rubber mods sometimes show nil in 2nd message
2016-04-18, by Wuzzy
HedgeEditor: Minor string corrections
2016-04-18, by Wuzzy
HedgeEditor: Fix Lua error when trying to set ShoppaBalance rank without anything being selected
2016-04-14, by Wuzzy
HedgeEditor: Remove hardcoded ammo names in favor of GetAmmoName
2016-11-23, by Wuzzy
HedgeEditor: Fix nil bugs related to sprite placement mode
2016-04-09, by Wuzzy
HedgeEditor: Clean up some incorrect menu texts
2016-04-09, by Wuzzy
HedgeEditor: Make all hog and team names translatable and export them properly
2016-04-09, by Wuzzy
Add loc_noop to Locale Lua library
2016-04-09, by Wuzzy
HedgeEditor: Minor team/hog name fixes
2016-04-09, by Wuzzy
HedgeEditor: Resort sprite array, add sprTargetBee
2016-04-09, by Wuzzy
HedgeEditor: Implement frame selection for sprites
2016-04-09, by Wuzzy
Tweak HedgeEditor output: loc() hog/team names and tweak mission text
2016-04-09, by Wuzzy
HedgeEditor: Fix broken export of team colors
2016-04-09, by Wuzzy
HedgeEditor: Reliably change mission text on weapon switch
2016-04-09, by Wuzzy
HedgeEditor: Fix stuff being exported multiple times on multiple saves
2016-04-09, by Wuzzy
Don't agressively show HedgeEditor mission panel
2016-04-09, by Wuzzy
HedgeEditor: Don't count sprites failed to place
2016-04-09, by Wuzzy
HedgeEditor: Disable delete mode for sprite placement mode
2016-04-09, by Wuzzy
HedgeEditor: Allow to modify dud mine health
2016-04-09, by Wuzzy
HedgeEditor: Improved help disabled message, also loc()'ed
2016-04-09, by Wuzzy
Write better βgreetingβ message for HedgeEditor
2016-04-09, by Wuzzy
HedgeEditor: Add loc() to some forgotten strings, minor cleanup
2016-04-09, by Wuzzy
HedgeEditor: Generally improve menu help texts
2016-04-09, by Wuzzy
HedgeEditor: Better naming and explanation of tagging mode and advanced repositioning mode
2016-04-09, by Wuzzy
HedgeEditor: Improve graphics on girder/rubber placement
2016-04-09, by Wuzzy
HedgeEditor: Throw away code in comments and unused variables
2016-04-09, by Wuzzy
HedgeEditor: Refactor legacy GetVisualGearValues code
2016-04-09, by Wuzzy
HedgeEditor: Fix girder sprite being displayed a top left
2016-04-09, by Wuzzy
HedgeEditor: Fix teams being exported multiple times when saving multiple times in same session
2016-04-09, by Wuzzy
Add dud mine placement mode to HedgeEditor
2016-04-09, by Wuzzy
HedgeEditor: Tweak and reorder health/timer selection numbers
2016-04-09, by Wuzzy
HedgeEditor: Allow to set sticky mine timer
2016-04-09, by Wuzzy
Update outdated onGameInit variables in HedgeEditor map export, fixes various bugs
2016-11-23, by Wuzzy
Split up change log sections even more, and update it for Racer
2016-11-23, by Wuzzy
Allow to set Racer waypoint limit with script parameter βmaxwaypointsβ
2016-11-23, by Wuzzy
Fix incorrect type check of wpRad in Racer
2016-11-23, by Wuzzy
Highlight first Racer waypoint in placement phase
2016-11-23, by Wuzzy
Allow to remove waypoints in Racer with precise key
2016-11-23, by Wuzzy
Fix Construction Mode screwing up when initialenergy > maxenergy
2016-11-23, by Wuzzy
Use GetAmmoName in Construction Mode
2016-11-23, by Wuzzy
Disable Sudden Death in Shoppa for good
2016-11-22, by Wuzzy
Remove colons in campaign screen for more UI consistency
2016-11-22, by Wuzzy
Align drop-down text of unfinished campaign missions with finished icons
2016-11-22, by Wuzzy
Give infinite ropes in Running for survival mission
2016-11-22, by Wuzzy
Add skip option to desert01, fruit02, moon01 in A Space Adventure
2016-11-22, by Wuzzy
Fix double achievements and ranks in The First Stop mission (fixes #106)
2016-11-22, by Wuzzy
Prepend "User quit: " to client-side quit messages
2016-11-20, by unc0rr
Use proper start button in training menu
2016-11-20, by Wuzzy
Update changelog about mission tabs
2016-11-20, by Wuzzy
Update German mission description strings
2016-11-20, by Wuzzy
Make tab of mission list tab header blend into mission list
2016-04-13, by Wuzzy
Update English mission descriptions to better fit tabbed mission menu
2016-04-13, by Wuzzy
Mission recategorization into trainings, challenges and scenarios.
2016-04-13, by Wuzzy
Fix typo in German campaign translation
2016-11-20, by Wuzzy
Update changelog for space campaign updates
2016-11-20, by Wuzzy
Complete space campaign's spacetrip mission if all main+side missions are completed
2016-11-20, by Wuzzy
Draw 2 flowers for fully completed (w/ side missions) planets in space campaign
2016-11-20, by Wuzzy
Expose number of air mines in Lua variable AirMinesNum
2016-11-20, by Wuzzy
Add more descriptions into desktop entry files, fix some specification mismatches
2016-11-20, by Wuzzy
Merge new Cheese map
2016-11-20, by Wuzzy
Update changelog about campaign screen check marks
2016-11-20, by Wuzzy
Don't show AI-controlled teams in campaigns page
2016-05-04, by Wuzzy
Make campaign mission names translatable
2016-05-04, by Wuzzy
Make campaign names translatable
2016-05-04, by Wuzzy
Seperate campaign victories from campaign mission victories
2016-05-04, by Wuzzy
Update campaign drop-down list after campaign victory
2016-05-04, by Wuzzy
Fix final mission of Progress-based campaigns (like ACF) not being recognized as finished
2016-05-04, by Wuzzy
Campaign page: Add labels and move start button to footer
2016-05-04, by Wuzzy
Save mission success for A Space Adventure missions
2016-11-20, by Wuzzy
Add support for storing and displaying success of campaign missions
2016-05-04, by Wuzzy
Update campaign victory status when changing selection
2016-05-04, by Wuzzy
Store campaign victories in campaign variable "Won"
2016-05-03, by Wuzzy
Show check marks for campaigns with Won=true
2016-05-03, by Wuzzy
Updated cheese map
2016-11-19, by CopherNeue
Overwrite special ammo descriptions in Racer script
2016-11-19, by Wuzzy
Allow to ignore overwritten ammo name in GetAmmoName
2016-11-19, by Wuzzy
GetAmmoName now returns ammo name overwritten by SetAmmoTexts
2016-11-19, by Wuzzy
Update changelog for SetAmmoTexts-related changes
2016-11-19, by Wuzzy
Change descriptions for special Construction Mode tools
2016-11-19, by Wuzzy
Add SetAmmoDescriptionAppendix to Lua API, see issue 82
2016-05-10, by Wuzzy
Make SetAmmoTexts update ammo menu weapon name, too
2016-05-10, by Wuzzy
Add Lua API function SetAmmoTexts (see issue 82)
2016-05-09, by Wuzzy
Update Changelog: Add Racer and TechRacer updates
2016-11-19, by Wuzzy
TechRacer: Cleanup mess regarding teams which did not finish
2016-04-13, by Wuzzy
Fix some incorrect TechRacer messages
2016-04-13, by Wuzzy
TechRacer: Show racing times and ranking in stats screen
2016-04-13, by Wuzzy
Force TechRacer maps when image map is selected. Fixes Google Code issue #882
2016-04-13, by Wuzzy
TechRacer: Don't mess with ammo caption while in waypoint.
2016-04-13, by Wuzzy
Clean up TechRacer strings
2016-04-13, by Wuzzy
Racer: Reduce minimum number of waypoints to 2, tweak descriptions
2016-04-13, by Wuzzy
Racer: Clean up βdid not finishβ mess
2016-04-13, by Wuzzy
Add new Racer script parameter: waypointradius
2016-04-13, by Wuzzy
Racer: Dump old commented-out code
2016-11-19, by Wuzzy
Racer: Show βTrack completed!β message
2016-04-13, by Wuzzy
Add βroundsβ script parameter for Racer
2016-04-13, by Wuzzy
Racer: Don't mess with ammo display when touching waypoint
2016-04-13, by Wuzzy
Racer: Clean up strings
2016-04-13, by Wuzzy
Implement stats screen for Racer
2016-04-13, by Wuzzy
Add βboringβ voice to voice queue to avoid voice overlapping
2016-05-01, by Wuzzy
Enable timer warning sounds in hog placement phase
2016-05-01, by Wuzzy
Add changelog entries for the timer color-coding and countdown sounds
2016-11-19, by Wuzzy
When doing something, set ready time to 0 instead of 1
2016-05-01, by Wuzzy
Fix sniper rifle making timer gray all the time
2016-05-01, by Wuzzy
Show timer at 999s instead of 1000s
2016-05-01, by Wuzzy
Make timer gray while the time is not running or while it is paused
2016-04-30, by Wuzzy
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
2016-04-30, by Wuzzy
Play countdown sounds for 4-1 remaining seconds and βboringβ voice on timeout
2016-11-19, by Wuzzy
Make the timer red when it is the get-away time
2016-04-30, by Wuzzy
Turn timer digits green when it's still the ready timer
2016-04-30, by Wuzzy
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
2016-11-19, by Wuzzy
Fix Qt warnings about QLayout (Fixes #127)
2016-11-17, by Wuzzy
Update Mutant script
2016-11-17, by Wuzzy
Update changelog for CTF
2016-11-17, by Wuzzy
CTF: Play sound when capturing flag
2016-04-13, by Wuzzy
CTF: Allow to set capture limit with script param
2016-04-13, by Wuzzy
CTF: Clean up mission panel
2016-04-13, by Wuzzy
Capture The Flag: Fix flag of first team spawning at second hog (issue #9)
2016-11-17, by Wuzzy
Update changelog
2016-11-17, by Wuzzy
Fix and change escaping for mission map descriptions
2016-11-17, by Wuzzy
Show mission map descriptions for default language as well
2016-11-17, by Wuzzy
UTF-8 support for mission map descriptions
2016-11-17, by Wuzzy
Fix improper locale detection for mission map descriptions
2016-11-17, by Wuzzy
Add German translations for mission maps
2016-11-17, by Wuzzy
Slightly improved mission map descriptions
2016-11-17, by Wuzzy
reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
2016-11-16, by sheepluva
Make sd-tint a theme variable so cophernue can tweak his sky tinting
2016-11-16, by nemo
Improve mission panel in Gravity script (don't overwrite game modifier texts)
2016-11-16, by Wuzzy
Fix low gravity utility not working in Gravity script (fixes #13)
2016-11-16, by Wuzzy
Save fastest rounds in Killing the specialists and Precise shooting missions
2016-11-16, by Wuzzy
Save record time for Chasing the blue hog mission
2016-11-16, by Wuzzy
Save some records in campaign vars: Hard flying, Running for survival
2016-11-16, by Wuzzy
Fix ClimbHome mission bugs (broken teams, broken graph)
2016-11-16, by Wuzzy
Set random flags and voice in random teams
2016-11-16, by Wuzzy
Show symbols at bottom right while extra damage / low grav. are active
2016-11-15, by Wuzzy
Relax some health bounds in game scheme editor
2016-11-15, by Wuzzy
Fix Lua error message in A Classic Fairytale mission 8
2016-11-15, by Wuzzy
Translate appdata file into German
2016-11-15, by Wuzzy
Upgrade appdata file to AppStream 0.8 format, update screenshots
2016-11-15, by Wuzzy
Simplify the hat format for unanimated hats
2016-11-15, by Wuzzy
Remove old Fort Mode from frontend
2016-11-15, by Wuzzy
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
2016-11-15, by Wuzzy
Add WorldEdge to Lua API to expose/change world edge type
2016-11-15, by Wuzzy
Show βMore Windβ modifier in mission panel
2016-11-14, by Wuzzy
fix urls
2016-11-09, by nemo
allow longer grave animations
2016-11-09, by nemo
update changelog
2016-10-15, by sheepluva
fix copypastafail (incorrect variable name) and whitespaces
2016-10-15, by sheepluva
support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
2016-10-15, by KoBeWi
update changelog
2016-10-15, by sheepluva
rename variables for better code-readability and fix indentation
2016-10-15, by sheepluva
support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
2016-10-15, by KoBeWi
update Changelog
2016-10-14, by sheepluva
rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
2016-10-14, by KoBeWi
Make frozen hogs poison immune
2016-10-03, by nemo
lupdate-qt4
2016-10-02, by sheepluva
fix for Bug 91 - Make DELEGATE action available in frontend
2016-10-02, by sheepluva
fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
2016-10-02, by sheepluva
Bug 115 - Application icon is missing
2016-10-02, by sheepluva
also update ghc info in INSTALL file
2016-10-02, by sheepluva
travis: also add libghc-regex-tdfa-dev to dependencies
2016-10-02, by sheepluva
increase heart count in seduction effect. FPS are overrated anyway
2016-10-02, by sheepluva
reflect dataenc->sandi change in travis file
2016-10-02, by sheepluva
and while I'm at it, fix seduction... kinda β₯
2016-10-02, by sheepluva
pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
2016-10-01, by sheepluva
adding some frontend stuff to changelog
2016-10-01, by sheepluva
- Use sandi instead of dataenc (bugs.debian.org/836686)
2016-10-01, by unc0rr
Use regex match for bans
2016-10-01, by unc0rr
fix issue 110
2016-10-01, by sheepluva
fix build
2016-10-01, by sheepluva
Drop xfire module
2016-09-26, by koda
minor german translation adjustment
2016-09-24, by sheepluva
fix typo and hopefully also pas2c
2016-09-16, by sheepluva
Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
2016-09-16, by sheepluva
Lua API: IsHogLocal(gearUid)
2016-09-16, by sheepluva
Lua API: GetAmmoName(ammoType)
2016-09-15, by sheepluva
merge with github
2016-09-09, by koda
Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
2016-09-04, by sheepluva
Make in-game chat work
qmlfrontend
2016-08-11, by unc0rr
Preparation to sending engine messages to net.
qmlfrontend
2016-08-02, by unc0rr
merge default
qmlfrontend
2016-07-15, by unc0rr
Use less weird options
2016-07-09, by unc0rr
Remove some more bytestring-show references, e.g. INSTALL file and travis file
2016-07-02, by LocutusOfBorg
bytestring-show RIP
2016-06-29, by unc0rr
Polish update
2016-06-22, by alzen
bit of a start on HDPI monitor support. Fonts.
2016-06-21, by nemo
remove experimental in-game credits code
2016-06-21, by sheepluva
no.
2016-06-21, by nemo
lupdate
2016-06-15, by nemo
- In case of HWLIBRARY we need reference to sysutils for GetCurrentDir()
2016-05-22, by antonc27
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
2016-05-21, by nemo
http β https
2016-05-21, by nemo
Fruit theme music
2016-05-18, by alfadur
Merge default
qmlfrontend
2016-05-17, by unc0rr
- Add state to engine callback for it to know what engine is sending
qmlfrontend
2016-05-17, by unc0rr
implement ExtraftFileDir and ExtractFileName in uUtils
2016-05-17, by sheepluva
remove another useless SysUtils include
2016-05-16, by sheepluva
implement Trim() in uUtils
2016-05-15, by sheepluva
drop SysUtils inclusion from 5 files where it is not needed anymore
2016-05-15, by sheepluva
- Use IntToStr() in preference to Str()
2016-05-15, by unc0rr
always include uUtils _after_ SysUtils
2016-05-15, by sheepluva
merge Wuzzy's frontend tweaks
2016-05-15, by sheepluva
Tweak sizes and icons of most footer buttons of frontend
2016-05-06, by Wuzzy
Neatly align all the bottom buttons on the same height
2016-05-06, by Wuzzy
Slightly better naming of new or copied ammo/game schemes
2016-05-06, by Wuzzy
Tweak damage modifier help
2016-05-06, by Wuzzy
Fix mines time displaying "1 seconds" in frontend
2016-05-06, by Wuzzy
Frontend: Increase space for help text in the footer
2016-05-06, by Wuzzy
Add help texts for game scheme's basic settings (initial health, etc.)
2016-05-06, by Wuzzy
Add more What's This? texts throughout the frontend
2016-05-06, by Wuzzy
Fix problems with dynamic whats this texts
2016-05-06, by Wuzzy
Add missing frontend constants
2016-05-04, by Wuzzy
Add various βWhat's This?β texts to multiplayer, net and team editor frontend pages
2016-05-04, by Wuzzy
Team editor: Make bot icons and graves more visible in closed drop-down lists, smaller botlevel images
2016-05-04, by Wuzzy
avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
2016-05-15, by koda
turn off sparks for drowning dynamite
2016-05-10, by nemo
<unC0Rr> might be somewhere width used instead of rightx
2016-05-06, by sheepluva
linux on travis needs sudo to install dependencies
2016-05-04, by koda
Fix some warnings
2016-05-04, by unC0Rr
- Don't forget to init uVaribles inside LoadLocaleWrapper call
2016-05-03, by antonc27
Enable GL2 travis builds
2016-05-03, by koda
ansistring, not Ansistring
2016-05-03, by unc0rr
small code cleanup/comment
2016-05-03, by sheepluva
I heard we switched to physfs
2016-05-03, by unc0rr
TryDo is deprecated
2016-05-03, by unc0rr
Add pre/post js stub files and expand the emscripten options
2016-05-03, by frd
Set medium floating precision to shaders
2016-05-03, by frd
Compile uMatrix to c too when GL2 is requested
2016-05-03, by koda
Work around missing gl functions from emscripten headers
2016-05-02, by koda
Avoid using an undeclared variable
2016-05-02, by koda
Set pas2c switches more cleanly
2016-05-02, by koda
- Pass also userPath to LoadLocaleWrapper
2016-05-03, by antonc27
- More ugly ifdefs for the ifdef god
2016-05-03, by antonc27
[BUG 66] - Create '/Logs' folder if not exists
2016-05-03, by antonc27
qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now)
qmlfrontend
2016-05-01, by sheepluva
qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3
qmlfrontend
2016-05-01, by sheepluva
add button to randomize theme only
2016-05-01, by sheepluva
changelog
2016-05-01, by sheepluva
update changelog
2016-05-01, by sheepluva
update changelog
2016-04-30, by sheepluva
update changelog
2016-04-30, by sheepluva
indentation fixes
2016-04-30, by sheepluva
koda told me that putting in one finger wasn't enough
2016-04-30, by sheepluva
koda told me to put the finger in
2016-04-29, by sheepluva
fix memory corruptions caused by outofbounds-writes in uTouch
2016-04-29, by sheepluva
show credits only briefly
2016-04-29, by sheepluva
aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
2016-04-29, by sheepluva
more credits updates
2016-04-29, by sheepluva
add some more credits
2016-04-29, by sheepluva
music credits etc.
2016-04-29, by sheepluva
do not show credits in stats-only mode
2016-04-29, by sheepluva
move function
2016-04-29, by sheepluva
some initial credits-display implementation
2016-04-29, by sheepluva
merge target practice patch by Wuzzy
2016-04-28, by sheepluva
Target Practice: Make targets respawn after drowning, and minor code cleanup
2016-04-13, by Wuzzy
merge 3 new sound effects added by Wuzzy
2016-04-28, by sheepluva
Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-13, by Wuzzy
merging Wuzzy's empty weaponset for "new" button in weaponset editor
2016-04-28, by sheepluva
Add empty weapons scheme (instead of default) when using βNewβ button
2016-04-13, by Wuzzy
merge more construction mode patches by Wuzzy
2016-04-28, by sheepluva
Construction Mode: Make weapon crate mode be initial selection in crate tool
2016-04-26, by Wuzzy
Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
2016-04-26, by Wuzzy
Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
2016-04-26, by Wuzzy
Construction Mode: Fix landspray being considered a weapon instead of utility
2016-04-26, by Wuzzy
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
2016-04-28, by sheepluva
lupdate
2016-04-28, by sheepluva
fix for bug 117: Incorrect description of modifier βdivide teamsβ
2016-04-28, by Wuzzy
rollback last commit (bad approach, as item index confusion can happen)
2016-04-28, by sheepluva
exclude DLC theme from random theme selection
2016-04-28, by sheepluva
rooms-list: fix "Forts" map type being displayed in dark red
2016-04-28, by sheepluva
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
2016-04-27, by sheepluva
fix incorrect debug message
2016-04-27, by sheepluva
Only build engine to c with clang on travis
2016-04-27, by koda
Minor changes to the travis file
2016-04-27, by koda
make construction mode recognize fort maps too
2016-04-27, by sheepluva
tweak preview
2016-04-27, by sheepluva
tweak preview
2016-04-27, by sheepluva
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
2016-04-27, by sheepluva
fallback to stdout if no writable logfile available
2016-04-27, by sheepluva
update Changelog
2016-04-27, by sheepluva
Set install dir for emscripten
2016-04-27, by koda
Drop duplicated include from CMakeLists.txt
2016-04-27, by koda
fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
2016-04-27, by sheepluva
add /clear command to frontend chat (clears chat window)
2016-04-27, by sheepluva
fix for issue 71: Lua API: βThemeβ variable is set to empty string initially
2016-04-27, by Wuzzy
Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
2016-04-27, by sheepluva
issue 94: Seduction text is outdated and misleading
2016-04-26, by Wuzzy
create forts in random order
2016-04-26, by sheepluva
make construction mode work with fort mode without mixing up clans and forts
2016-04-26, by sheepluva
update construction mode in-file version info
2016-04-26, by sheepluva
merge construction mode patches by Wuzzy
2016-04-26, by sheepluva
Construction Mode: Fix Girder/Rubber mode sometimes show nil
2016-04-13, by Wuzzy
Fix bad comment in Construction Mode
2016-04-13, by Wuzzy
Construction Mode: Sanity-check numbers from script parameter
2016-04-13, by Wuzzy
Construction Mode: Fix timer issues
2016-04-13, by Wuzzy
Construction Mode: Recognize health case amount from game scheme
2016-04-13, by Wuzzy
Construction Mode: Remove 2 useless blank lines in mission panel
2016-04-13, by Wuzzy
Construction Mode: Fix construction/support station
2016-04-13, by Wuzzy
Construction Mode: Update structure overlay each tick, thus falling smoothly
2016-04-13, by Wuzzy
Construction Mode: βspawnβ extra time, not buying
2016-04-13, by Wuzzy
Construction Mode: Fix giving round energy boost at first round
2016-04-13, by Wuzzy
Add script parameter support to Construction Mode
2016-04-13, by Wuzzy
Throw away legacy Construction Mode code which is never actually used
2016-04-13, by Wuzzy
Throw away old out-commented Construction Mode code
2016-04-13, by Wuzzy
Construction Mode: Disable setting drill strike timer in object placement mode
2016-04-13, by Wuzzy
Construction Mode: Fix mine timer message being shown at start
2016-04-13, by Wuzzy
Construction Mode: Disable up/down in building mode
2016-04-12, by Wuzzy
Construction Mode: Show mine timer in seconds
2016-04-12, by Wuzzy
Tweak barrel and mine defaults in Construction Mode
2016-04-12, by Wuzzy
Mark some forgotten Construction Mode strings for translation
2016-04-12, by Wuzzy
Construction Mode: Actually, the extra time limit is about buying
2016-04-12, by Wuzzy
Remove cheat in Construction Mode
2016-04-12, by Wuzzy
Construction Mode: Make weapon names match en.txt
2016-04-12, by Wuzzy
Fix crate costs in Construction Mode being all the same (fixes #15)
2016-04-12, by Wuzzy
also make forts face inwards in wrap mode, if there are only 2 teams
2016-04-26, by sheepluva
fix last fort not facing left
2016-04-26, by sheepluva
Fort Mode: allow more than 2 clans
2016-04-26, by sheepluva
fix clouds/flakes area not being adjusted after ResizeLand()
2016-04-26, by sheepluva
cleaning up team divide mode code from last night a little
2016-04-26, by sheepluva
divided teams: better horizontal clan distribution
2016-04-26, by sheepluva
Reword emscripten-related error messages
2016-04-25, by koda
"divided teams" modifier will now work with more than 2 teams!
2016-04-25, by sheepluva
Merge default
qmlfrontend
2016-04-25, by unc0rr
Fix issue 12: βYoohooβ sound for seduction is missing
2016-04-25, by sheepluva
some more dark magic regarding hog speech input
2016-04-24, by sheepluva
restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
2016-04-24, by sheepluva
merge Wuzzy's new scheme icons
2016-04-24, by sheepluva
Update scheme editor icons
2016-04-13, by Wuzzy
merge Wuzzy's space campaign string fixes
2016-04-24, by sheepluva
Typo fixes for A Space Adventure campaign
2016-04-13, by Wuzzy
merge Wuzzy's game modifier buttons reorder patch
2016-04-24, by sheepluva
Reorder game flag buttons
2016-04-12, by Wuzzy
preselect weapons
2016-04-24, by sheepluva
merge Wuzzy's ropeknockchallenge updates
2016-04-24, by sheepluva
Update Rope-Knocking Challenge
2016-04-12, by Wuzzy
drop function that does not exist in SDL2 from SDLh.pas
2016-04-24, by sheepluva
pas2c converts exit to return, so change RunEngine signature
2016-04-23, by frd
Correctly call uPhysFSLayer.initModule
2016-04-23, by frd
Add workaround to force string concatenation in pas2c
2016-04-23, by koda
Implement GetCurrentDir in the c rtl
2016-04-23, by koda
Use hwlibrary while converting to c
2016-04-23, by frd
Set cdecl on exported functions and hide them from pas2c
2016-04-23, by koda
Add a necessary flag to emscripten
2016-04-23, by frd
Add missing functions to fully disable lua at compile time
2016-04-23, by koda
uscript cosmetics
2016-04-23, by koda
whitespace fix
2016-04-23, by sheepluva
merge commit by Wuzzy that allows various drop down lists to display more items at a time, if possible
2016-04-23, by sheepluva
Increase size of many drop-down lists
2016-04-18, by Wuzzy
merge commit by Wuzzy that allows drop down lists in team edit screen to display more items at a time, if possible
2016-04-23, by sheepluva
Increase size of drop-down lists in team editor
2016-04-18, by Wuzzy
merge portal mission fixes by Wuzzy and restore accidently removed SetWind call
2016-04-23, by sheepluva
Portal mission: Fix speech bubbles appearing when crate got destroyed
2016-04-18, by Wuzzy
Disable Sudden Death in portal mission
2016-04-18, by Wuzzy
Clean up portal mission code
2016-04-18, by Wuzzy
Clean up strings, hats, flags and graves in Portal mission
2016-04-18, by Wuzzy
merging Wuzzy's feedback fix
2016-04-23, by sheepluva
Fix bad layouting of feedback dialog, fixes #58
2016-04-18, by Wuzzy
fix default binding for F10 / slot 10 not working
2016-04-23, by sheepluva
fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
2016-04-23, by sheepluva
travis: Use correct vorbis flag in sdl2_mixer install
2016-04-21, by koda
Correctly set WEBGL macro during pas2c conversion
2016-04-21, by koda
Disable stereo rendering when compiled with pas2c
2016-04-21, by koda
Fully support emscripten toolchain in our build system
2016-04-21, by koda
Import the Emscripted toolchain configuration
2016-04-21, by koda
Hijack SDL2 and GLEW include and library when compiling to javascript
2016-04-21, by koda
Work around how emscripten defines rwops
2016-04-21, by koda
Work around emscripten not finding math.h
2016-04-20, by koda
Add support for compiling C engine with emscripten
2016-04-20, by koda
travis: Use latest cmake vailable
2016-04-19, by koda
Fix fpcrtl_strappendA, which cut last char from UserPathPrefix
2016-04-18, by unc0rr
missing comma
2016-04-13, by nemo
Use our copy for border too
2016-04-13, by nemo
SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
2016-04-13, by nemo
merge
2016-04-13, by mikade
Allow variable boost directions in Racer
2016-04-10, by mikade
Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in rcac74d9075be
2016-04-12, by nemo
fix scout hat name and image file (Bug 68 - Hats tf_demoman and tf_scount are identical)
2016-04-07, by sheepluva
- Init physfs before creating debug log
2016-04-02, by unc0rr
Fix pas2c build
2016-04-02, by unc0rr
merging 5 of Wuzzy's 6 patches. review for last patch pending (hwp content changes)
2016-04-01, by sheepluva
HedgeEditor: Fix list of available sprites
2015-09-11, by Wuzzy
Hedge Editor: Also allow to set health of barrels and health crates in Health Modification Mode
2015-09-11, by Wuzzy
More selectable barrel healths in Hedge editor, including default 60
2015-09-11, by Wuzzy
Hedge Editor: Allow to add/subtract health in Health Modification Mode
2015-09-11, by Wuzzy
Fix broken HedgeEditor map preview
2015-09-11, by Wuzzy
Commit flag from bug #14 + zopfli/pngcrush. Also corrected cyborg.
2016-04-01, by nemo
Time achievement for ClimbHome
2016-04-01, by unC0Rr
Don't spam '+' message
qmlfrontend
2016-03-29, by unc0rr
merge default
qmlfrontend
2016-03-29, by unc0rr
logging via physfs
2016-03-15, by unc0rr
Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
2016-03-29, by unc0rr
Fix function name in avwrapper
0.9.22
2016-03-29, by koda
Fix function name in avwrapper
2016-03-29, by koda
add svg sources. bug #43
2016-03-29, by nemo
Trick on storage format to simplify sql queries
2016-03-29, by unC0Rr
https4dlc
2016-03-29, by sheepluva
change all URLs of feedback dialog to use https
2016-03-29, by sheepluva
RC planes should not pick up frozen crates
2016-03-28, by nemo
Declare achievements alongwith EndGame call, since it would skip SendStats
2016-03-28, by unc0rr
Keep very old compatibility
0.9.22
2016-03-25, by koda
Keep very old compatibility
2016-03-25, by koda
Use the correct replacement
0.9.22
2016-03-25, by koda
Use the correct replacement
2016-03-25, by koda
More compatibility wrappers for video
2016-03-25, by koda
fix check for wrong value
2016-03-25, by sheepluva
racer map #20
2016-03-25, by unC0Rr
Achievement for ClimbHome
2016-03-24, by unC0Rr
Add an additional compatibility layer for video
2016-03-22, by koda
Fix typo
2016-03-22, by unC0Rr
Move pixel format conversion from uVideoRec to AVWrapper
2016-03-20, by koda
Fix bundle already present check
2016-03-20, by koda
Add FindOggVorbis to make sure all paths are set
2016-03-20, by koda
Update osx bundle creation with SDL2 library names
2016-03-20, by koda
copypasta to make AI use vampirism too
2016-03-18, by nemo
logging via physfs
qmlfrontend
2016-03-15, by unc0rr
Merge default
qmlfrontend
2016-03-14, by unc0rr
Do not check games lasting for more than 3 hours
2016-03-14, by unc0rr
german translation: fix error due to confusion of plural "you" with singular "you"
2016-03-14, by sheepluva
avwrapper: Explicitly check for macro existence
0.9.22
2015-11-16, by koda
videorec: Drop setting x264 preset
0.9.22
2015-11-07, by koda
avwrapper: Adjust prefixed symobols version guard
0.9.22
2015-11-16, by koda
libavinteraction: Adjust version guard for av_codec_is_encoder()
0.9.22
2015-11-12, by Vittorio Giovara
videorec: Drop a commented out option
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Use future API for raw video encoding
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Appropriately rescale timestamps and duration
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Always initialize audio and video time bases
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Fully set frame properties
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Fix flushing encoders
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Make sure the audio packet is considered empty
0.9.22
2015-11-10, by Vittorio Giovara
[BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
2016-03-05, by antonc27
Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
2016-03-05, by unc0rr
fix pas2c breakage caused by recent changes in uLandGraphics
2016-03-04, by sheepluva
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2016-03-03, by nemo
fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
2016-03-03, by nemo
- Enable CI builds with travis for hw iOS
2016-03-01, by antonc27
Don't see a good reason for it to be here
2016-03-01, by unC0Rr
Don't dump ghost points if map isn't detected
2016-03-01, by unc0rr
- Enable scheme sharing for Xcode project, this required for travis builds
2016-03-01, by antonc27
Syntax fix
2016-02-29, by unC0Rr
Fix wp issue, hopefully
2016-02-29, by unC0Rr
- Fix room config being sent unmodified
2016-02-28, by unc0rr
Fix build
2016-02-27, by unc0rr
Don't compare time value with itself
2016-02-27, by unc0rr
Recognize ghost points in checker
2016-02-27, by unc0rr
Finish implementation of ghost points served from server, not tested
2016-02-27, by unc0rr
updated french lua translation
2016-02-26, by BaptisteOrieux
More work on best time ghost feature
2016-02-25, by unc0rr
cmake: Set OLD for policy 26
0.9.22
2015-11-11, by Vittorio Giovara
Recognize ghost points in db interaction tool (no storing yet)
2016-02-24, by unc0rr
- Campaign for iOS: Finally can launch campaign's mission game from list!
2016-02-24, by antonc27
- Small refactoring for seed command
2016-02-24, by antonc27
- Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
2016-02-23, by antonc27
Dump best time ghost on console
2016-02-23, by unc0rr
- Campaign for iOS: Don't forget to add last parsed section in ini file
2016-02-23, by antonc27
- Campaign for iOS: Reinventing wheel for campaign.ini parsing
2016-02-23, by antonc27
Use secure HTTP for Sparkle appcast URL
0.9.22
2016-02-22, by koda
Info.plist: Set less important URLs to https
2016-02-22, by koda
Use secure HTTP for Sparkle appcast URL
2016-02-22, by koda
Treat #99 point type as a ghost trace
2016-02-22, by unc0rr
- Campaign for iOS: Stub for CampaignViewController
2016-02-22, by antonc27
remove unused path functions
2016-02-22, by nemo
- Campaign for iOS: Simply retrieve list of campaigns
2016-02-21, by antonc27
- Campaign for iOS: Stub for list of campaigns
2016-02-21, by antonc27
- Campaign for iOS: Added 'Campaign' button on MainMenu screen
2016-02-21, by antonc27
Oops, fix whose nick to compare to
2016-02-21, by unc0rr
Filter out hog speech messages with non-local team index (not tested)
2016-02-20, by unc0rr
- Send also some seed when loading missions on iOS (same behavior as on desktop)
2016-02-19, by antonc27
- Small refactoring for seed generation on iOS side
2016-02-17, by antonc27
sniper rifle too
2016-02-16, by nemo
reduce by 1, probably should avoid tunnel issue
2016-02-16, by nemo
apply to deagle and sniper only
2016-02-16, by sheepluva
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
2016-02-16, by sheepluva
- Some warnings fixed with text alignment on iOS front-end
2016-02-15, by antonc27
Fix for cursor movement problems on touch devices
2016-02-14, by Anton Malmygin
Fix index of script param
2016-02-14, by unc0rr
Tech racer maps detection
2016-02-13, by unc0rr
detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
2016-02-13, by unc0rr
Merge default
qmlfrontend
2016-02-09, by unc0rr
avwrapper: Do not ignore avformat_write_header return value
2016-02-12, by koda
Attempt to implement hash for special points to detect tech racer maps
2016-02-12, by unC0Rr
Put graves behind other stuff.
2016-02-09, by nemo
crosshair on hog won't cause a direct hit anymore
2016-02-09, by nemo
Fix possible crashes/hangs due to recent changes
2016-02-09, by unC0Rr
Fix one more crasher in early freeEverything call
2016-02-08, by unc0rr
- ifdef to avoid compiler warning
2016-02-07, by antonc27
- uTypes must be included for reference of gmtLandPreview which used for iOS build
2016-02-07, by antonc27
Racer maps #18 and #19
2016-02-05, by unC0Rr
Fix a crasher
2016-02-04, by unc0rr
Fix SDL_CreateThread in windows
2016-02-01, by unC0Rr
Bye-bye TryDo
2016-01-31, by unc0rr
rename doStepCakeWork to doStepCakeWalk
2016-01-24, by sheepluva
party tweak
2016-01-24, by sheepluva
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
2016-01-23, by nemo
tweak sniper training
2016-01-23, by sheepluva
sparkles for dynamite at sheepy's request. he can tweak values if he wishes
2016-01-23, by nemo
update translation files
2016-01-23, by nemo
forgot viewport resize is a thing.
2016-01-23, by sheepluva
fixing my math... I think ;p
2016-01-23, by sheepluva
recognize proper birthday parties
2016-01-23, by sheepluva
minor code tweaks
2016-01-23, by sheepluva
add cinematic effect to "sinking feeling" intro sequence
2016-01-23, by sheepluva
Lua API: SetCinematicMode(enable)
2016-01-23, by sheepluva
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2016-01-23, by sheepluva
SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
2016-01-20, by sheepluva
find hg revision even if github author name is not the same as hg author (kodabb vs koda)
2016-01-16, by sheepluva
recognize subdomains of hedgewars.org
2016-01-16, by sheepluva
update some old google code links in the code/etc. thanks Wuzzy for the heads-up
2016-01-16, by sheepluva
fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
2016-01-16, by sheepluva
fix comment; revert unintentional commit of some testing png
2016-01-15, by sheepluva
serious anti wall sticking protection for hedgewars
2016-01-15, by sheepluva
documentation tweak
2016-01-15, by sheepluva
Damaged hog is not in a jumping state
2016-01-13, by unc0rr
Add some delay to checker
2016-01-13, by unc0rr
Don't allow to kick an admin with super power enabled
2016-01-13, by unc0rr
SDLTry doesn't halt engine no more
2016-01-10, by unc0rr
add some dust effect to rolling/sliding hedgehogs
2016-01-13, by sheepluva
changelog: Mention videorec fixes
2016-01-12, by koda
travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
2016-01-12, by sheepluva
pas2c still does (not like) this
2016-01-12, by sheepluva
don't send text input to chat if not in chat-mode.
2016-01-12, by sheepluva
finish SDL2-window focus change detection code
2016-01-12, by sheepluva
use MIX_DEFAULT_FORMAT for sound
2016-01-12, by sheepluva
fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
2016-01-12, by sheepluva
update Changelog
2016-01-12, by sheepluva
stop screenshot-flash-effects from showing up on consecutive screenshots
2016-01-11, by sheepluva
merge Wuzzy's highlanderfix and statsicons bookmarks.
2016-01-10, by sheepluva
Customize stats screen icons
2015-11-21, by Wuzzy
Use Goals instead of ShowMission for Highlander mission dialog
2015-11-21, by Wuzzy
merge Wuzzy's bluehogfix bookmark. note: there might be a cleaner fix...
2016-01-10, by sheepluva
Fix Lua error spam in "Chasing the blue hog" after drowning both Crazy Runner and Hog Solo
2015-11-21, by Wuzzy
merge Wuzzy's windowtitle bookmark
2016-01-10, by sheepluva
Add window titles for title-less windows
2015-11-21, by Wuzzy
merge Wuzzy's qttranslation bookmark
2016-01-10, by sheepluva
Load Qt library's translation
2015-11-21, by Wuzzy
don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
2016-01-10, by sheepluva
fix/clean-up mousewheel code
2016-01-10, by sheepluva
Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
2016-01-10, by sheepluva
limit Y increment to 6 (saucer/birdy bug)
2016-01-05, by nemo
Overwrite last '+' cmd in the queue instead of appending new command
2016-01-04, by unc0rr
put teamrope into ShoppaMap too
2016-01-01, by nemo
merge default
qmlfrontend
2016-01-01, by unc0rr
Handle drawn maps from net
qmlfrontend
2016-01-01, by unc0rr
add 32px to top offset
2016-01-01, by nemo
Tweak the hole carving to become less agressive about spacing if random points keep failing.
2015-12-31, by nemo
Force locations for hogs if even TryHard fails on initial spawn.
2015-12-31, by nemo
Disable digging on solid land
2015-12-31, by nemo
AI is pretty good at using Bee weapon
2015-12-31, by unc0rr
Some WIP for bee
2015-12-31, by unC0Rr
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
2015-12-30, by nemo
remove hardcoded shotgun val
2015-12-30, by nemo
set TryHard for placing hog automatically
2015-12-30, by nemo
remove space from key binding name
2015-12-30, by nemo
call this faller scrambling less often.
2015-12-30, by nemo
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-12-29, by nemo
Allow server admins to join passworded/restricted rooms when it is really needed
2015-12-28, by unc0rr
Defer kicking to the time when everything is in consistent state
2015-12-28, by unc0rr
Allow toggling registration requirement on live server
2015-12-28, by unc0rr
Allow only one query per session
2015-12-28, by unc0rr
Don't send LIST command on join
2015-12-28, by unc0rr
- Fix passing of ansistrings via ipc
qmlfrontend
2015-12-26, by unc0rr
assume frontend buffer utf-8 to avoid garbage strings in debug
2015-12-22, by nemo
Fix two bugs, and yay, spectating works now
qmlfrontend
2015-12-20, by unc0rr
Fix a ton of bugs in engine instances queue and ipc
qmlfrontend
2015-12-17, by unc0rr
Send full game config to the engine
qmlfrontend
2015-12-16, by unc0rr
Dunno why those were here at all
qmlfrontend
2015-12-15, by unc0rr
uFLData was renamed, update "uses"
qmlfrontend
2015-12-15, by sheepluva
Fix command sent to engine so it works for real
qmlfrontend
2015-12-15, by unc0rr
- Improve IPC handling in engine
qmlfrontend
2015-12-14, by unc0rr
Also send config in network game
qmlfrontend
2015-12-12, by unc0rr
Introduce barriers between messages to different engine instances
qmlfrontend
2015-12-12, by unc0rr
Start work on running engine in network game
qmlfrontend
2015-12-10, by unc0rr
- Use queues instead of single buffer to communicate between threads
qmlfrontend
2015-12-10, by unc0rr
Client flags handling implementation start
qmlfrontend
2015-12-07, by unc0rr
Merge default
qmlfrontend
2015-12-06, by unc0rr
Don't send maze_size parameter when not needed, as it overwrites template_filter
qmlfrontend
2015-12-06, by unc0rr
Send team removal message to net
qmlfrontend
2015-12-06, by unc0rr
Load full team config from file
qmlfrontend
2015-12-06, by unc0rr
- Send team to net
qmlfrontend
2015-12-06, by unc0rr
- Hedgehogs number display
qmlfrontend
2015-12-05, by unc0rr
- Accept team and team color from net
qmlfrontend
2015-12-03, by unc0rr
Fix LEFT command handling
qmlfrontend
2015-12-02, by unc0rr
Accept scheme from net
qmlfrontend
2015-12-02, by unc0rr
Fix build for windows + other small fixes
qmlfrontend
2015-12-02, by unC0Rr
Rename uFLData to uFLThemes
qmlfrontend
2015-12-01, by unc0rr
Accept ammo scheme from network
qmlfrontend
2015-12-01, by unc0rr
Fix FULLMAPCONFIG handling
qmlfrontend
2015-12-01, by unc0rr
Prevent crashing from empty PART reason
qmlfrontend
2015-11-30, by unc0rr
- Implement engine runs queue
qmlfrontend
2015-11-30, by unc0rr
Handle some CFG parameters
qmlfrontend
2015-11-28, by unc0rr
Update seed, theme and script from net in UI
qmlfrontend
2015-11-26, by unc0rr
Some game config methods and signals
qmlfrontend
2015-11-25, by unc0rr
UI knowns local player nickname
qmlfrontend
2015-11-25, by unc0rr
Apply generated code to .pas files, fix FULLMAPCONFIG handling
qmlfrontend
2015-11-24, by unc0rr
Support for protocol commands which are equal to suffix of another protocol command
qmlfrontend
2015-11-24, by unC0Rr
- Add the rest of protocol commands
qmlfrontend
2015-11-24, by unc0rr
Small ui rework
qmlfrontend
2015-11-22, by unc0rr
Another approach to parsing two-lines protocol commands
qmlfrontend
2015-11-22, by unc0rr
- Some refactoring
qmlfrontend
2015-11-21, by unc0rr
- Warnings/errors message box
qmlfrontend
2015-11-21, by unc0rr
Handle ROOM UPD
qmlfrontend
2015-11-21, by unc0rr
Fix wrong jump
qmlfrontend
2015-11-21, by unc0rr
Small fixes
qmlfrontend
2015-11-21, by unc0rr
- Handle ROOM DEL
qmlfrontend
2015-11-21, by unc0rr
Handle ROOMS and ROOM ADD protocol commands
qmlfrontend
2015-11-20, by unc0rr
Fix losing commands
qmlfrontend
2015-11-20, by unc0rr
Can send chat messages now
qmlfrontend
2015-11-19, by unc0rr
Lobby page with chat widget(readonly)
qmlfrontend
2015-11-19, by unc0rr
Remove CHECKPOINT 011 occurence, probably hiding some bug
2015-11-19, by unc0rr
Implement processing net commands in the main thread
qmlfrontend
2015-11-18, by unc0rr
Add a few more lua things to the changelog
2015-11-18, by nemo
Merge from iOS branch
2015-11-17, by antonc27
travis: Enable OSX tests
2015-11-17, by Vittorio Giovara
- Removed SDLTry from call to SDL_GL_SetSwapInterval
ios-revival
2015-11-17, by antonc27
- Workaround for problems with SDL_GL_SetSwapInterval on iOS
ios-revival
2015-11-17, by antonc27
Merge
ios-revival
2015-11-17, by antonc27
merge Wuzzy's saucer training
2015-11-16, by sheepluva
Add Basic Flying Saucer Training
2015-11-14, by Wuzzy
a submitted taiwanese translation. cursory review in google translate. there were a few keys that had translations removed, perhaps due to the english being better suited.
2015-11-16, by yuenfu
Merge default (add a bunch of FIXMEs)
qmlfrontend
2015-11-16, by unc0rr
cmake: Remove core-lint flag for haskell
2015-11-16, by koda
avwrapper: Explicitly check for macro existence
2015-11-16, by koda
hwc: Do not rename main on OSX
2015-11-16, by koda
pas2c: Add cabal file
2015-11-16, by koda
pas2c: Tentatively fix the build
2015-11-16, by koda
hwc: Drop unneed OSX library
2015-11-16, by koda
avwrapper: Adjust prefixed symobols version guard
2015-11-16, by koda
Removed tag 0.9.22-RC
2015-11-15, by koda
Removed tag fab746a3597e
2015-11-15, by koda
travis: Re-add libglew dependency
2015-11-15, by koda
cmake: Drop image and mixer init and quit check
2015-11-15, by koda
avoid double applying wind on drill
2015-11-15, by nemo
- Reduce tau value, as suggested in gecko2 paper
2015-11-15, by unc0rr
Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
2015-11-15, by nemo
Merge
ios-revival
2015-11-15, by antonc27
Added tag Hedgewars-iOS-2.0 for changeset a0163b8302c5
ios-revival
2015-11-15, by antonc27
Closed branch ios-rus-localization
ios-rus-localization
2015-11-15, by antonc27
this should fix travis build
2015-11-15, by sheepluva
about: Update SDL2 names and drop old version check
2015-11-15, by koda
merge sdl2transition changes
2015-11-15, by sheepluva
closing sdl2transition branch, because it will be merged
sdl2transition
2015-11-15, by sheepluva
Rating updater, alpha version
2015-11-14, by unc0rr
Some WIP
2015-11-14, by unc0rr
Drop all GLUT references
sdl2transition
2015-11-14, by koda
cmake: Providing a separate SDL_main is not needed on OSX with SDL2 any more
sdl2transition
2015-11-14, by koda
cmake: Adjust linker lines with sdl2 names
sdl2transition
2015-11-14, by koda
libphysfs: Update sdl library name
sdl2transition
2015-11-14, by koda
SDLh: Remove linking from file
sdl2transition
2015-11-14, by koda
libphyslayer: Support SDL2 only
sdl2transition
2015-11-14, by koda
set engine window icon in sdl2
sdl2transition
2015-11-13, by sheepluva
clean up uChat
sdl2transition
2015-11-13, by sheepluva
don't use types for custom value enums in pascal, use consts instead
sdl2transition
2015-11-13, by sheepluva
revert my pas2c modification
sdl2transition
2015-11-13, by sheepluva
update travis dependencies
sdl2transition
2015-11-11, by sheepluva
cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
sdl2transition
2015-11-11, by sheepluva
add pchar casts to make pas2c happy
sdl2transition
2015-11-11, by sheepluva
fix pas2c enum type parsing
sdl2transition
2015-11-11, by sheepluva
reenable cursor movement etc.
sdl2transition
2015-11-11, by sheepluva
use SDL2 to copy to clipboard
sdl2transition
2015-11-10, by sheepluva
use SDL2 to paste clipboard contents
sdl2transition
2015-11-10, by sheepluva
merge default
sdl2transition
2015-11-10, by sheepluva
drop FindSDL1or2 cmake module
sdl2transition
2015-11-10, by sheepluva
drop support for SDL 1.2
sdl2transition
2015-11-10, by sheepluva
Finish formula implementation
2015-11-13, by unc0rr
Start work on rating calculator
2015-11-12, by unc0rr
README.md: Add a travis badge
2015-11-12, by koda
libavinteraction: Adjust version guard for av_codec_is_encoder()
2015-11-12, by Vittorio Giovara
Oops, zero multiplier
2015-11-11, by unc0rr
cmake: Set OLD for policy 26
2015-11-11, by Vittorio Giovara
videorec: Drop a commented out option
2015-11-10, by Vittorio Giovara
videorec: Use future API for raw video encoding
2015-11-10, by Vittorio Giovara
videorec: Appropriately rescale timestamps and duration
2015-11-10, by Vittorio Giovara
videorec: Always initialize audio and video time bases
2015-11-10, by Vittorio Giovara
videorec: Fully set frame properties
2015-11-10, by Vittorio Giovara
videorec: Fix flushing encoders
2015-11-10, by Vittorio Giovara
videorec: Make sure the audio packet is considered empty
2015-11-10, by Vittorio Giovara
map #17 digest
2015-11-11, by unC0Rr
Airmines were added
2015-11-11, by unc0rr
multiline cmake directories
2015-11-10, by Vittorio Giovara
travis: Trim down the number of tests
2015-11-10, by Vittorio Giovara
fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
2015-11-09, by sheepluva
- Fix check which was supposed to prevent sending same record to different checkers
2015-11-09, by unc0rr
merge
2015-11-09, by hwmirror
Merge pull request #33 from bananaoomarang/cmakeWarnings
2015-11-09, by Vittorio Giovara
Remove quotes when checking Haskell Modules to adopt new CMake
2015-04-26, by Milo Mordaunt
Pass correct script name for scripts with spaces in name
2015-11-09, by unc0rr
Merge with github pull requests
2015-11-09, by hwmirror
Merge from github
2015-11-09, by hwmirror
Merge pull request #36 from LocutusOfBorg/italian
2015-10-06, by sheepluva
Update italian tips
2015-10-06, by Gianfranco Costamagna
Translate italian missions
2015-10-05, by Gianfranco Costamagna
Merge pull request #35 from LocutusOfBorg/fedora
2015-10-01, by sheepluva
Add metadata for license (From Fedora)
2015-10-01, by Gianfranco Costamagna
Add multiarch location to library (From Fedora)
2015-10-01, by Gianfranco Costamagna
Oops, fix the fix
2015-11-09, by unc0rr
- Fix for wrong footer labels size on autorotation on GameConfig screen
ios-revival
Hedgewars-iOS-2.0
2015-11-09, by antonc27
Merge from default
ios-revival
2015-11-09, by antonc27
- Small size adjustments for footer labels on GameConfig screen
ios-revival
2015-11-09, by antonc27
- Re-style forward jump button for mobile
ios-revival
2015-11-09, by antonc27
- Fixed problem with previewImage when receiving memory warning on Missions screen
ios-revival
2015-11-09, by antonc27
update changelog
2015-11-08, by sheepluva
Fix replay sanity check
2015-11-08, by unc0rr
Store some more details on game config in the database
2015-11-07, by unc0rr
fix google code links in readme
2015-11-07, by sheepluva
Add markdown extension to README so github can render it more nicely
2015-11-07, by Vittorio Giovara
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-11-07, by sheepluva
videorec: Drop setting x264 preset
2015-11-07, by koda
merging ios-revival brain into default. includes updates to russian translation and general translation fixes
2015-11-07, by sheepluva
- Small corrections for rus localization of stats messages
ios-revival
2015-11-06, by antonc27
- 'iOS Deployment Target' bump to 8.0
ios-revival
2015-11-06, by antonc27
- Merge from default
ios-revival
2015-11-06, by antonc27
- Restored Turkish localization
ios-revival
2015-11-06, by antonc27
- Support screen refactoring:
ios-revival
2015-11-06, by antonc27
- Appirater:
ios-revival
2015-11-06, by antonc27
- Update rus localization for 'About' screen
ios-revival
2015-11-05, by antonc27
- 'About' screen on iOS now is up-to-date with Qt front-end 'About'
ios-revival
2015-11-05, by antonc27
- Missed localization for 'Clear All' button on SavedGamesVirewController
ios-revival
2015-11-05, by antonc27
fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
2015-11-05, by sheepluva
- Rus localization for following multiplayer missions:
ios-revival
2015-11-05, by antonc27
- 'ClimbHome' map deprecated as it crashes
ios-revival
2015-11-05, by antonc27
- 'Cheese' map not blacklisted anymore
ios-revival
2015-11-05, by antonc27
- Rus localization for following game styles:
ios-revival
2015-11-05, by antonc27
Let initialization happen in the appropriate function
2015-11-04, by Vittorio Giovara
Specify the enum type for Pixel and Sample formats
2015-11-04, by Vittorio Giovara
Update libav API, keeping forward and backward compatibility
2015-11-04, by Vittorio Giovara
Let initialization happen in the appropriate function
0.9.22
2015-11-04, by Vittorio Giovara
Specify the enum type for Pixel and Sample formats
0.9.22
2015-11-04, by Vittorio Giovara
Update libav API, keeping forward and backward compatibility
0.9.22
2015-11-04, by Vittorio Giovara
Enable cmake policy 26
0.9.22
2015-11-04, by koda
- Disabled non-adapted for mobile game styles
ios-revival
2015-11-04, by antonc27
- Added 'World Edge' flag for Scheme Settings
ios-revival
2015-11-04, by antonc27
- Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method
ios-revival
2015-11-04, by antonc27
- Disabling generation of position-dependent code for 'Distro Adhoc' config
ios-revival
2015-11-04, by antonc27
- '-Os' fpc optimization compiler flag replaced with '-O2'
ios-revival
2015-11-04, by antonc27
- GCC_THUMB_SUPPORT removed
ios-revival
2015-11-04, by antonc27
- Removing unnecessary '-Wl,-no_order_inits' linker flag
ios-revival
2015-11-04, by antonc27
wrap bee during pre-flight too
2015-11-04, by sheepluva
bump version too
2015-11-04, by sheepluva
closing 0.9.21 branch
0.9.21
2015-11-04, by sheepluva
merge changelog changes of 0.9.22 into default
2015-11-03, by sheepluva
add HedgeEditor to changelog
0.9.22
2015-11-03, by sheepluva
- Added 'Air Mines' flag for Scheme Settings
ios-revival
2015-11-03, by antonc27
tweak changelog
0.9.22
2015-11-03, by sheepluva
- Fix for localization of game settings detailLabel in SingleSchemeViewController
ios-revival
2015-11-03, by antonc27
bump protocol number
2015-11-03, by sheepluva
make hammer non-lethal again (as requested by unC0Rr)
2015-11-03, by sheepluva
0.9.22 branch
0.9.22
2015-11-03, by sheepluva
Workaround mysql-simple library stupiness regarding executeMany
2015-11-03, by unc0rr
- Implement fake 'Normal' game style as in qt front-end
ios-revival
2015-11-03, by antonc27
- Better place for removeObserver: calls
ios-revival
2015-11-03, by antonc27
- Stub for disabling game styles on mobile
ios-revival
2015-11-03, by antonc27
Always install before making dmg
2015-11-03, by koda
Fix compiling engine with OSX frameworks
2015-11-03, by koda
Added tag 0.9.22-release for changeset 9621fdcad965
2015-11-03, by koda
Let's try to store games info necessary for ratings
2015-11-02, by unc0rr
do the same thing for the chute/birdy/saucer block
0.9.22-release
2015-11-01, by nemo
Make camera refocus less aggressive. Only if there's a camera target already.
2015-11-01, by nemo
Update versions information
2015-11-01, by unc0rr
This is .22 release revision
2015-11-01, by unc0rr
inc(HEDGEWARS_PROTO_VER)
2015-10-31, by unc0rr
- Finally added rus localization for all User Missions
ios-revival
2015-10-31, by antonc27
- Return of stereo sound for mobile!
ios-revival
2015-10-30, by antonc27
- Set iPad version to require fullscreen
ios-revival
2015-10-30, by antonc27
- Fix for not compiling Pascal sources when archiving app for AppStore
ios-revival
2015-10-30, by antonc27
refocus camera on roping hog. totally untested.
2015-10-30, by nemo
- Rus localization for Target Practices
ios-revival
2015-10-30, by antonc27
- Rus localization for Speed Shoppa Challenges
ios-revival
2015-10-30, by antonc27
- Removing of CMake generated files in 'UpdateDataFolder' script
ios-revival
2015-10-30, by antonc27
- Better handling of cell's tag in SingleTeamViewController
ios-revival
2015-10-30, by antonc27
- Refactoring of SavedViewController:
ios-revival
2015-10-29, by antonc27
- FindTable functionality for HoldTableViewCell and EditableCellView extracted to category
ios-revival
2015-10-29, by antonc27
few more missing nil checks in crate spawn
2015-10-28, by nemo
- Fix for crash while deleting >=2 saved games
ios-revival
2015-10-28, by antonc27
Removed tag Nice one
2015-10-28, by sheepluva
Added tag 0.9.22-RC for changeset d9622394ec9c
2015-10-28, by sheepluva
somebody was so nice to mention me in credits, but misspelled my last name
ios-revival
2015-10-27, by sheepluva
Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
2015-10-27, by unc0rr
- Rus localization for portal mission
ios-revival
2015-10-27, by antonc27
- Rus localization update for Basic Trainings in ru.lua
ios-revival
2015-10-26, by antonc27
changelog update
2015-10-25, by sheepluva
- Partial rus localization for User Missions and Basic Trainings in ru.lua
ios-revival
2015-10-25, by antonc27
- Fix for formatting non-english characters, received from engine
ios-revival
2015-10-24, by antonc27
- Fix for sending to engine non-english characters
ios-revival
2015-10-24, by antonc27
- Fix for loading non-existing missions in MissionTrainingViewController
ios-revival
2015-10-24, by antonc27
- Possible fix for loading game styles scripts without .cfg file
ios-revival
2015-10-24, by antonc27
- Rus translation for Mutant game style
ios-revival
2015-10-24, by antonc27
fixed: poison clouds could bounce
2015-10-24, by sheepluva
- Rus localization update for 'Data/Locale/missions_ru.txt'
ios-revival
2015-10-23, by antonc27
- Rus localization update for 'Data/Locale/ru.txt'
ios-revival
2015-10-23, by antonc27
- Fix for wrong localization key for sound in GeneralSettingsViewController
ios-revival
2015-10-23, by antonc27
- Localization for missed strings in RestoreViewController (for eng(as reference) and rus)
ios-revival
2015-10-23, by antonc27
- Localization for missed strings in StatsPage (for both eng and rus)
ios-revival
2015-10-23, by antonc27
- Rus localization updated for iOS front-end
ios-revival
2015-10-23, by antonc27
- Some strings localizations for Settings
ios-revival
2015-10-22, by antonc27
- Toolbar elements are localizable now in GameConfig for iPhone
ios-revival
2015-10-22, by antonc27
- All labels in HelpPageLobby now localizable (with text from IB as localization keys)
ios-revival
2015-10-22, by antonc27
- SegmentedControl is localizable now in MapConfig
ios-revival
2015-10-22, by antonc27
- simpleGameButton and missionsButton are localizable now in MainMenu
ios-revival
2015-10-22, by antonc27
- 'Press the target button to mark the target' message is localizable now
ios-revival
2015-10-21, by antonc27
- Workaround for team's name with spaces in StatsPage
ios-revival
2015-10-21, by antonc27
- Some improvements for 'loadNiceHogs' in GameConfig for iPad
ios-revival
2015-10-21, by antonc27
- Fix for 'loadNiceHogs' in GameConfig for iPad
ios-revival
2015-10-21, by antonc27
- Refactoring of Missions screen:
ios-revival
2015-10-21, by antonc27
- Retrieving language ID moved to HWUtils
ios-revival
2015-10-20, by antonc27
- Small adjust for cell selection color of Missions screen
ios-revival
2015-10-20, by antonc27
- Big refactoring of front-end Settings for both iPhone and iPad:
ios-revival
2015-10-19, by antonc27
- Better way of creating/using doneButton in Settings
ios-revival
2015-10-17, by antonc27
- Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
ios-revival
2015-10-17, by antonc27
- Added new set of tabbar icons for Settings on iPhone
ios-revival
2015-10-16, by antonc27
- Fix for autorotation of table view of StatsPageVC
ios-revival
2015-10-16, by antonc27
- Mortar, Mudball and Land Spray need up/down buttons on mobile
ios-revival
2015-10-15, by antonc27
- Workaround for wrong sprite in utility widget when selecting DrillStrike
ios-revival
2015-10-15, by antonc27
- Target button added to mobile touch controls
ios-revival
2015-10-15, by antonc27
- Target button added to mobile touch controls
ios-revival
2015-10-15, by antonc27
- Timer button added to mobile touch controls
ios-revival
2015-10-15, by antonc27
- Fix for wrong path of restored game
ios-revival
2015-10-15, by antonc27
- Better random number generation for front-end: random() replaced with arc4random_uniform()
ios-revival
2015-10-14, by antonc27
- Button's restyling for RestoreViewController
ios-revival
2015-10-14, by antonc27
Lua-API: onSuddenDeath hook
2015-10-10, by sheepluva
Pass overridden uid into AddGear instead
2015-10-08, by nemo
restore uid on resurrection as well
2015-10-08, by nemo
TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
2015-10-07, by sheepluva
- Fix for locale string in SingleWeaponViewController
ios-revival
2015-10-05, by antonc27
- Fix for locale string passed to engine (like "ru-FR")
ios-revival
2015-10-05, by antonc27
preselect baseball bat in Knockball and Basketball
2015-10-05, by sheepluva
Avoid waiting past end of turn for smine.
2015-10-04, by nemo
Add nil check in fake crate spawn for if crate fails to spawn
2015-10-03, by nemo
- GameController framework added to project (required by last version of SDL)
ios-revival
2015-09-28, by antonc27
- Bitcode disabled (for Xcode 7)
ios-revival
2015-09-28, by antonc27
Scan from right too. Not sure this is actually helpful, so committing separately.
2015-09-25, by nemo
This should probably fix feedback that hogs weren't spawning on left side of map.
2015-09-25, by nemo
fp complained about this line being too long
2015-09-23, by sheepluva
- 'Shoppa Pro' ammo set added to iOS front-end
ios-revival
2015-09-20, by antonc27
- Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores
ios-revival
2015-09-20, by antonc27
- 'Construction Mode' ammo set and game parameters added to iOS front-end
ios-revival
2015-09-20, by antonc27
- 'Highlander' ammo set added to iOS front-end
ios-revival
2015-09-20, by antonc27
- 'One of everything' ammo set added to iOS front-end
ios-revival
2015-09-20, by antonc27
tweak tips a little (loosely based on Wuzzy's suggestions)
2015-09-19, by sheepluva
- Fix for getting the correct fort name in FortsViewController
ios-revival
2015-09-18, by antonc27
- Added functionality to select one hat for all hogs at team settings
ios-revival
2015-09-18, by antonc27
- Fix for consequent selection of same hat for all hogs in settings
ios-revival
2015-09-18, by antonc27
- Refactoring of MainMenuViewController
ios-revival
2015-09-17, by antonc27
speed up TrophyRace deaths
2015-09-17, by sheepluva
add TODO
2015-09-17, by sheepluva
remove racist trydo π
2015-09-16, by nemo
- Possibility to send log file by email from app
ios-revival
2015-09-15, by antonc27
- Refactoring. Separation of game log viewing code to GameLogViewController
ios-revival
2015-09-15, by antonc27
- Attempt to fix a crash while selecting 'Random' for map generation
ios-revival
2015-09-14, by antonc27
airmine hand sprite by wuzzy. totally temporary...
2015-09-13, by nemo
aaand make sure the commented out line matches
2015-09-13, by nemo
Add damage to gear values to mess with
2015-09-13, by nemo
Oups. 6, not 12 - was testing
2015-09-13, by nemo
Allow for arbitrary number of airstrike bombs and spacing.
2015-09-13, by nemo
Move health:= 6 to gear addition so lua can more easily override it.
2015-09-13, by nemo
german translation update (incl. string reordering - blame sheepluva)
2015-09-12, by wuzzy
german translation updates
2015-09-12, by wuzzy
Merge
ios-revival
2015-09-12, by antonc27
- Revert of 'Reset for previously selected static map'
ios-revival
2015-09-12, by antonc27
uVariables: also initialize arrays and records in initModule
2015-09-12, by sheepluva
- These properties are not necessary to clean when receiving memory warning
ios-revival
2015-09-12, by antonc27
- We don't need to explicitly propagate vc lifecycle messages
ios-revival
2015-09-12, by antonc27
- Reset for previously selected static map
ios-revival
2015-09-12, by antonc27
Merge
ios-revival
2015-09-12, by antonc27
merge
2015-09-11, by sheepluva
simplify code
ios-revival
2015-09-11, by sheepluva
exclude uMatrix from pas2c build
2015-09-11, by sheepluva
fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
2015-09-11, by sheepluva
pas2c doesn't like {$ENDIF} with argument
2015-09-11, by sheepluva
make uVariables not depend on implicit one-time initialization by FPC
2015-09-11, by sheepluva
- ifdef for IPHONEOS in glLoadExtension
ios-revival
2015-09-11, by antonc27
stop rc plane prop/engine sound when out of fuel
2015-09-10, by sheepluva
merge branch ios-revival into default
2015-09-10, by sheepluva
- ifdef for CMEM
ios-revival
2015-09-10, by antonc27
- ifdef for engine exit/halt
ios-revival
2015-09-10, by antonc27
- Refactoring in order to remove some warning related to using of int instead of NSInteger
ios-revival
2015-09-10, by antonc27
- First attempt to fix crashes on loading 'Styles'
ios-revival
2015-09-10, by antonc27
- Fixes for cropped background image on iPhone
ios-revival
2015-09-06, by antonc27
- Restyle of 'Simple' and 'Missions' buttons at Main screen
ios-revival
2015-09-06, by antonc27
- Added required icons
ios-revival
2015-09-05, by antonc27
- arm64 added as valid arch
ios-revival
2015-09-05, by antonc27
- Version bump to 2.0
ios-revival
2015-08-27, by antonc27
- Fix for crash on loading SingleWeaponViewController in Settings
ios-revival
2015-08-27, by antonc27
- 'safeScale' now always 1.0
ios-revival
2015-08-27, by antonc27
- Load fonts on init if not 'mobile'
ios-revival
2015-08-27, by antonc27
- Property for port in MapPreviewButtonView
ios-revival
2015-08-18, by antonc27
- Using of @autoreleasepool is better
ios-revival
2015-08-18, by Anton Malmygin
- Fix for iPhone 4S screen size
ios-revival
2015-08-18, by antonc27
- Fix for 'hold for delete' for cells in teams table
ios-revival
2015-08-16, by antonc27
Merge with ios-rus-localization
ios-revival
2015-08-15, by antonc27
- Fix for retrieving 'Maze' preview genration
ios-revival
2015-08-15, by antonc27
- Improved fix for UI elements positioning at GameConfigViewController
ios-revival
2015-08-15, by antonc27
- Localization for SingleSchemeViewController fixed
ios-rus-localization
2015-08-15, by antonc27
- Russian Scheme.strings localized
ios-rus-localization
2015-08-15, by antonc27
- Russian Localizable.strings localized
ios-rus-localization
2015-08-15, by antonc27
- Fix for localization of detail labels at AboutViewController
ios-rus-localization
2015-08-15, by antonc27
- Russian About.strings localized
ios-rus-localization
2015-08-15, by antonc27
- Rus localization started
ios-rus-localization
2015-08-15, by antonc27
- Russian localization files added
ios-revival
2015-08-15, by antonc27
- Small fix for debug view frame
ios-revival
2015-08-15, by antonc27
- Fix for initial wrong UI positioning for GameConfigViewController
ios-revival
2015-08-15, by antonc27
- Fix for show/hide helpPage animations
ios-revival
2015-08-15, by antonc27
- HelpPageLobbyViewController updated: various UI fixes, autorotation fixes, help bubbles for iPad grouped
ios-revival
2015-08-15, by antonc27
- HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
ios-revival
2015-08-14, by antonc27
- Fix for loading missions descriptions
ios-revival
2015-08-14, by antonc27
- Fix for strange problem with table view in StatsPage - rowHeight is 1 by default. So, fixed by implicit size.
ios-revival
2015-08-14, by antonc27
- RestoreViewController functionality uncommented
ios-revival
2015-08-14, by antonc27
- Interscreen transitions fixed
ios-revival
2015-08-14, by Anton Malmygin
- MGSplitViewController updated to last version with iOS 8 fixes
ios-revival
2015-08-14, by antonc27
- Fix for main view orientation problems
ios-revival
2015-08-13, by antonc27
- Fix for app crash after ending game
ios-revival
2015-08-13, by antonc27
- Name fixing for buttons
ios-revival
2015-08-13, by antonc27
- Using come for internal memory management
ios-revival
2015-08-13, by antonc27
- 'Generate position dependent code' et to NO. Otherwise crashed at initialization step.
ios-revival
2015-08-13, by antonc27
- VALID_ARCHS reduced for all projects
ios-revival
2015-08-11, by antonc27
- VALID_ARCHS changed
ios-revival
2015-08-11, by antonc27
- Small warning fix
ios-revival
2015-08-11, by antonc27
- Actually fix for rendering on iOS ]:->
ios-revival
2015-08-10, by antonc27
- Fix for hiding launch window after launch and not blocking SDL window on engine anymore
ios-revival
2015-08-10, by antonc27
- Some weird staff with bounds commented here
ios-revival
2015-08-10, by antonc27
- Bogus 'lodeNiceHogs' disabled
ios-revival
2015-08-10, by antonc27
- Restore game functionality disabled, because it blocks main screen
ios-revival
2015-08-10, by antonc27
Added tag Nice one for changeset 0f5961910e27
ios-revival
2015-08-09, by antonc27
- Resolves problem with wrong path to chef hat on iOS
ios-revival
2015-08-09, by antonc27
- Fix for wrong start paramIndex in case of Hwlibrary
ios-revival
2015-08-09, by antonc27
- Fix for new name of SDL 2 libraries
ios-revival
2015-08-09, by antonc27
- Fix for launching with SDL
ios-revival
2015-08-08, by antonc27
- Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app
ios-revival
2015-08-08, by antonc27
- Fix for "error: invalid abbreviation code [115] for DIE at"
ios-revival
2015-08-08, by antonc27
- Fix for PascalImports and for GenLandPreview
ios-revival
2015-08-08, by antonc27
- Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64"
ios-revival
2015-08-08, by antonc27
- Small reorg of project
ios-revival
2015-08-08, by antonc27
- CoreMotion framework added to project for SDL 2
ios-revival
2015-08-08, by antonc27
- Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax"
ios-revival
2015-08-08, by antonc27
- Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix"
ios-revival
2015-08-08, by antonc27
- Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId"
ios-revival
2015-08-08, by antonc27
- Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths"
ios-revival
2015-08-08, by antonc27
- Another fix for uRender.pas
ios-revival
2015-08-08, by antonc27
- Fix for compiling 'uRender.pas'
ios-revival
2015-08-08, by antonc27
- Missed pascal source files added to project
ios-revival
2015-08-08, by antonc27
- Turkish localization removed from Xcode project
ios-revival
2015-08-08, by antonc27
- fpc updated to 3.1.1
ios-revival
2015-08-08, by antonc27
- 'Default-568h@2x.png' added for retina screen
ios-revival
2015-08-08, by antonc27
- VALID_ARCHS updated for main project
ios-revival
2015-08-08, by antonc27
- Xcode projects updated to recommended settings (auto done by Xcode)
ios-revival
2015-08-08, by antonc27
- .hgignore file updated for Xcode related files
ios-revival
2015-08-08, by antonc27
small code cleanup
2015-09-10, by sheepluva
more work
qmlfrontend
2015-09-08, by unc0rr
Generate handlers for lists
qmlfrontend
2015-09-05, by unc0rr
fix a couple of typos
2015-09-04, by nemo
Generate handlers accepting parameters dummies
qmlfrontend
2015-09-03, by unc0rr
Updated shoppa tournament winners
2015-09-03, by Wuzzy
Merge default
qmlfrontend
2015-09-03, by unc0rr
Add some HHGear nil checks to teleport. google bug #974
2015-09-03, by nemo
tip changes, mostly new strategy suggestions
2015-09-03, by Wuzzy
allow holding PRECISE key to switch portal ball colors in reverse order
2015-09-03, by sheepluva
Trying to get these scripts to behave properly, still WIP though.
2015-09-02, by nemo
fix internal function name
2015-09-02, by sheepluva
make tunnels script use MapFeatureSize
2015-09-02, by wuzzy
some more tweaks
2015-09-02, by sheepluva
make diagonal maze use map feature size
2015-09-02, by sheepluva
also expose MapFeatureSize in onPreviewInit
2015-09-02, by sheepluva
Lua API: expose MapFeatureSize during init
2015-09-02, by sheepluva
fix on-code documentation of EraseSprite
2015-09-02, by sheepluva
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
2015-09-02, by sheepluva
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-09-02, by sheepluva
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
2015-09-01, by sheepluva
Restore player clan on rejoin (issue 934, not tested)
2015-08-30, by unc0rr
Fix inverse paused state for spectators joining paused game (not tested)
2015-08-30, by unc0rr
Check for CMD message a bit further down the control flow
2015-08-27, by unc0rr
Don't accept any password from players banned on the website
2015-08-27, by unC0Rr
add missing state binds in lua
2015-08-17, by nemo
just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
2015-08-17, by nemo
Some fixes
qmlfrontend
2015-08-15, by unc0rr
Update English weapon descriptions
2015-08-09, by Wuzzy
Break it even more during refactoring
qmlfrontend
2015-08-14, by unC0Rr
Generate parameters structures
qmlfrontend
2015-08-12, by unC0Rr
more copyright fixes
2015-08-10, by sheepluva
update copyright year in manpage
2015-08-10, by sheepluva
this should prevent hogs from hovering in air after using hammer
2015-08-09, by sheepluva
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
2015-08-09, by sheepluva
fix the fix
2015-08-09, by sheepluva
comment tweaks
2015-08-09, by sheepluva
tweak prev commit
2015-08-09, by sheepluva
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
2015-08-09, by sheepluva
Fix weapon name - bug #967
2015-08-07, by nemo
HedgeEditor (bring on the bug reports, wahey!)
2015-08-06, by mikade
oops. melon pieces need friction and elasticity to bounce right.
2015-08-05, by nemo
May He Improve Our Graphics Forevermore
2015-08-03, by mikade
Add Wuzzy's SpeedShoppa challenges.
2015-08-03, by mikade
Make RESTART_SERVER invokable
2015-08-01, by unc0rr
Use helper function instead of ton of copypasta
2015-08-01, by unc0rr
Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
2015-07-31, by unc0rr
darken and blur the cupcake a bit so that people stop trying to teleport on it
2015-07-30, by nemo
GetHogVoicepack,GetHogFlag,GetHogGrave
2015-07-30, by mikade
Block bouncing on the anti-portal surfaces
2015-07-27, by Wuzzy
Don't allow too big messages from clients
2015-07-23, by unc0rr
Put diagnostic message into log when quitting due to end of input in demo replay mode
2015-07-21, by unc0rr
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
2015-07-21, by nemo
disable land dump when using blurry land setting.
2015-07-21, by nemo
some visual tweaks to art theme. sue. me.
2015-07-19, by sheepluva
add some chat message colors
2015-07-19, by sheepluva
fix timebox sprite
2015-07-19, by sheepluva
fix pickhammer collision when moving upwards, thanks to MK for reporting
2015-07-18, by sheepluva
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
2015-07-18, by sheepluva
unpause game when finishing game
2015-07-17, by sheepluva
change theme used by sniper training, for performance reasons
2015-07-16, by sheepluva
remove 2 training missions as suggested in issue #868
2015-07-16, by sheepluva
CRLF purge
2015-07-16, by nemo
small german string fix
2015-07-15, by sheepluva
ups, remove random testing vars
2015-07-14, by mikade
tentative/lazy fixes for unC0Rr's evil
2015-07-14, by mikade
update german translation
2015-07-14, by sheepluva
merge
2015-07-14, by sheepluva
update for "that sinking feeling"
2015-07-14, by wuzzy
fix some typos
2015-07-13, by sheepluva
german lua strings translation
2015-07-13, by wuzzy
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
2015-07-13, by sheepluva
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
2015-07-13, by sheepluva
chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
2015-07-12, by sheepluva
small changelog update
2015-07-12, by sheepluva
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
2015-07-11, by nemo
please avoid # in filenames
2015-07-11, by sheepluva
Fix build w/o S3D and video recording. untested.
2015-07-09, by nemo
merge
2015-07-07, by nemo
german translation update
2015-07-04, by wuzzy
update hl for .22 airmines
2015-07-07, by nemo
fix Rubberduck grave
2015-07-04, by sheepluva
fallback to Default voicepack if specified voicepack is not available
2015-06-24, by sheepluva
bit friendlier if the uVariables values get changed
2015-06-16, by nemo
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
2015-06-12, by nemo
hog number display: no blinking
2015-06-11, by sheepluva
Time is stored in bytestring now
2015-06-10, by unc0rr
Buggy executeMany?
2015-06-10, by unc0rr
ambiguous
2015-06-08, by nemo
mention hoggywood and cake in the changelog
2015-06-07, by sheepluva
fix flower grave
2015-06-06, by sheepluva
fix statue grave
2015-06-06, by sheepluva
fix chat lines losing color information on texture reload
2015-06-06, by sheepluva
More ifdefs \o/ (fix build even more)
2015-06-04, by unc0rr
Lazy fix for server build
2015-06-03, by unc0rr
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
2015-06-02, by koda
Update .hgignore file
2015-06-03, by koda
merge, mah friend, long time no see
2015-06-03, by koda
- some new mission icons
2015-06-03, by mikade
cursor x/y when targeting for mikade's visual effects. this is not synced
2015-06-03, by nemo
Fix building hedgewars-server
2015-06-02, by koda
Allow skipping the bundle step after install on OSX
2015-06-02, by koda
Make sure that the png library name is always defined
2015-06-02, by koda
Fix libsdl bundling on OSX when library rather than framework is used
2015-06-02, by koda
Move OSX SDL library configuration from SDLh to proper CMakeLists
2015-06-02, by koda
Fix retina rendering on OSX
2015-06-02, by koda
Fix building on OSX when autoupdate is disabled
2015-06-01, by koda
LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
2015-05-26, by sheepluva
add a bit more spacing around stars, add pad parameter to increase spacing between objects
2015-05-27, by nemo
- reorder waypoint preview
2015-05-27, by mikade
- preview generation for rubbers, air-mines, crates, barrels
2015-05-27, by mikade
merge
2015-05-26, by unC0Rr
merge git head and hg head
2015-05-26, by sheepluva
Make sure to have gstMoving flag cleared
2015-05-26, by unC0Rr
call setScript update if scheme changes, due to scriptparams
2015-05-25, by nemo
merge
2015-05-25, by sheepluva
Also preview waypoints
2015-05-25, by nemo
some changelog additions, not complete yet
2015-05-25, by sheepluva
Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
2015-05-25, by nemo
Merge pull request #34 from CaF2/master
2015-05-25, by sheepluva
prevent damage colouring of indestructible terrain
2015-05-25, by nemo
Changed to continental supplies from the DLC, because its better :P
2015-05-25, by caf2
change from default of 4 (like land mines) to 0, since it was breaking old scripts.
2015-05-24, by nemo
Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
2015-05-24, by nemo
Put types into a separate file
qmlfrontend
2015-07-21, by unc0rr
don't decrement 0 timer for air mines...
2015-05-22, by nemo
- Move protocol handling events to main thread through qt's main loop
qmlfrontend
2015-05-21, by unc0rr
- (Finally) automatically load points for all current TechRacer maps
2015-05-21, by mikade
merge default
qmlfrontend
2015-05-18, by unc0rr
your guess is as good as mine
2015-05-16, by mikade
Add two new maps, improve an old one
2015-05-16, by mikade
extensive changes
2015-05-14, by mikade
hopefully fix some placements
2015-05-13, by mikade
- Fix order of messages, also don't duplicate last timestamped message
2015-05-12, by unc0rr
migrate maps, new map, minor fixes
2015-05-12, by mikade
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
2015-05-11, by nemo
- Take girder height into account (fix issue #908)
2015-05-11, by unc0rr
Added param for rounds in techracer.
2015-05-09, by mikade
reduce volume a bit more. also fix engine hint
2015-05-08, by sheepluva
50% volume on music to make sheepluva happy
2015-05-08, by nemo
add simple build instructions
2015-05-07, by sheepluva
Long awaited hwmap<->txt converter, which took less than hour to make
2015-05-07, by unC0Rr
Move SDLNet_TCP_Send to its own thread
qmlfrontend
2015-05-18, by unc0rr
fml
2015-05-07, by mikade
Some more work on flib network
qmlfrontend
2015-05-17, by unc0rr
oops
2015-05-07, by mikade
Parse net commands, answer to pings
qmlfrontend
2015-05-15, by unc0rr
one more map, extra param
2015-05-07, by mikade
Mockup of protocol parser
qmlfrontend
2015-05-13, by unc0rr
merge: merge the git merge head into hg tip, with anothera hg merge. merge. merge. merge. merge. meeeerrrrgeeee.
2015-05-05, by sheepluva
Fix jumpts table, build array of handlers (wip)
qmlfrontend
2015-05-11, by unc0rr
chat: simplify some code and fix bugs I noticed during testing
2015-05-04, by sheepluva
Produce some useful code
qmlfrontend
2015-05-09, by unc0rr
Less code - less bugs (fix pas2c build)
2015-05-04, by unc0rr
Merge pull request #32 from gunchleoc/master
2015-05-04, by sheepluva
merge default
qmlfrontend
2015-05-04, by unc0rr
chat: further tweaks and cleanups
2015-05-01, by sheepluva
different implementation for utf-8 char detection/handling
2015-04-30, by sheepluva
chat: generate utf8 info e.g. for pasted contents
2015-04-30, by sheepluva
fix techracer map 3
2015-05-02, by mikade
- ?Fix? nemo's attempt in r959219241c67
2015-05-01, by unc0rr
merge
2015-05-01, by unc0rr
ups, forgot we need to make TechRacer aware of airmines
2015-05-01, by mikade
new test for lols
2015-05-01, by mikade
New gd translation of main ts file.
2015-04-18, by gunchleoc
Catch exceptions in accept() call
2015-04-29, by unc0rr
Do not set rpath when binaries are installed in the standard search path
2015-04-27, by vittorio giovara
Add ceil() function to fpcrtl of pas2c
2015-04-11, by unc0rr
Silly fixes for silly pas2c
2015-04-11, by unc0rr
Try another approach, WIP
qmlfrontend
2015-05-04, by unc0rr
Switch to mysql-simple, as hdbc package seems to be abandoned and anyway never satisfied me
2015-04-10, by unc0rr
Rendering some code
qmlfrontend
2015-04-29, by unc0rr
bouncy/noportal check after spawn
2015-04-10, by nemo
Some more work on network client implementation
qmlfrontend
2015-04-28, by unc0rr
tweak erase
2015-04-10, by nemo
Will use own tree type
qmlfrontend
2015-04-28, by unc0rr
also erase
2015-04-08, by nemo
Some hedgewars coding a week keeps doctor away
qmlfrontend
2015-04-25, by unc0rr
fix copypasta typo, failure to bump offset of lf params
2015-04-08, by nemo
Some futher work on flib net client part
qmlfrontend
2015-04-22, by unc0rr
Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
2015-04-08, by nemo
Start network support: only setting up a connection for now
qmlfrontend
2015-04-16, by unc0rr
Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
2015-04-05, by nemo
Racer challenge map #17
qmlfrontend
2015-04-14, by unC0Rr
fix error in Nobody Laugh
2015-04-05, by mikade
Make ammo scheme work
qmlfrontend
2015-04-11, by unc0rr
enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
2015-04-03, by nemo
Oops, forgot this file
qmlfrontend
2015-04-11, by unc0rr
give melon pieces a radius. is why they weren't bouncing.
2015-04-03, by nemo
Ammo schemes list, almost works
qmlfrontend
2015-04-08, by unc0rr
Make FP tunnel 2px wider.
2015-04-03, by nemo
- Merge default
qmlfrontend
2015-04-02, by unc0rr
racer challenge map #16
2015-04-01, by unc0rr
Fix off-by-1 error
2015-04-01, by unC0Rr
terminate engine and output fatal error message if hedgehogs are added incorrectly
2015-04-01, by sheepluva
- Fix ping timeouts after incorrect "/vote" commands (protocol violation)
2015-03-31, by unc0rr
"/force" command for server admin to force voting result
2015-03-31, by unc0rr
Send notice when accepting vote
2015-03-31, by unc0rr
Don't change hedgehogs total number to a value > 48 as result of voting.
2015-03-31, by unc0rr
small pixel jizz tweak
2015-03-31, by sheepluva
alternative explosion border smoothing
2015-03-31, by sheepluva
draw birdy's feathers in low quality mode too
2015-03-31, by sheepluva
only display cake timer if it is low
2015-03-25, by sheepluva
allow gear specific data (with gear type specific type). applied to cake
2015-03-25, by sheepluva
still messing with rendering
2015-03-24, by sheepluva
Hints for bottom feeder, which were somehow lost
2015-03-24, by unc0rr
rendering tweaks cont.
2015-03-24, by sheepluva
rendering tweaks cont.
2015-03-24, by sheepluva
rendering tweaks/cleanup cont.
2015-03-24, by sheepluva
show correct default if current team is local team
2015-03-23, by sheepluva
fix segfault caused by last commit if spectating
2015-03-22, by sheepluva
make using hog speech a bit more comfortable
2015-03-22, by sheepluva
remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
2015-03-20, by nemo
don't modify collision data when applying visual edge smoothing
2015-03-19, by sheepluva
fallback to first color in colors array if there is no valid color specified
2015-03-18, by sheepluva
Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
2015-03-18, by unc0rr
Also update wind indicator on lag when joining midgame
2015-03-18, by unc0rr
changed/fixed alpha blending in copyToXYFromRect
2015-03-18, by sheepluva
Only allow one instance of vgtSmoothWindbar also
2015-03-18, by unc0rr
Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
2015-03-17, by unc0rr
Script parameter to adjust winning score for Mutant
2015-03-16, by unC0Rr
team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
2015-03-15, by nemo
merge βΉ
2015-03-15, by nemo
Racer challenge map #15
2015-03-13, by unC0Rr
and ofc fix pas2c build
2015-03-08, by sheepluva
render input prefix independent of inputstr so that e.g. a username will not lead to weirdnesses
2015-03-08, by sheepluva
chat/copypaste: some adjustments and sanity checks
2015-03-08, by sheepluva
copy to/paste from system clipboard (via frontend)
2015-03-08, by sheepluva
copy&paste (wip), currently using only a local clipboard
2015-03-06, by sheepluva
Allow rope tinting
2015-03-15, by nemo
amNothing is fine to use in any type of race too
2015-03-03, by unc0rr
attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
2015-03-01, by sheepluva
quick word deletion while holding ctrl (qt style)
2015-03-01, by sheepluva
holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
2015-03-01, by sheepluva
whoops, pas2c did not notice this missing ;
2015-03-01, by sheepluva
since fonts can be loaded in late, update cursor position before first chat display
2015-03-01, by sheepluva
make team key play well with new cursor
2015-03-01, by sheepluva
add newline after warning
2015-03-01, by sheepluva
make sure cursor drawing position does not get messed up by screen resize
2015-03-01, by sheepluva
teach pas2c how to insert() shortstrings
2015-03-01, by sheepluva
pas2c does not like setlength called with a shortstring apparently
2015-03-01, by sheepluva
selections
2015-03-01, by sheepluva
fix chat input history not restoring utf8-related info
2015-02-28, by sheepluva
engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
2015-02-28, by sheepluva
Racer challenge map #14
2015-02-26, by unC0Rr
Racer challenge #13
2015-02-18, by unC0Rr
Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
2015-02-17, by nemo
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
2015-02-17, by nemo
avoid airmines too when spawning
2015-02-17, by nemo
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
2015-02-17, by nemo
make mines submersible
2015-02-16, by nemo
oops, forgot this annoying thing
2015-02-15, by nemo
0s mine time
2015-02-15, by nemo
make air mines respawn on climbhome
2015-02-15, by nemo
Introducing cbAmmo
qmlfrontend
2015-02-16, by unc0rr
hook up to frontend
2015-02-14, by nemo
Fix schemes loading
qmlfrontend
2015-02-09, by unc0rr
Fix bug, undo debug level in server, set air mine number to something non-debug
2015-02-14, by nemo
Send selected scheme config on engine initialization (WIP)
qmlfrontend
2015-02-08, by unc0rr
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-02-14, by nemo
merge with default
qmlfrontend
2015-02-07, by unc0rr
merge
2015-02-07, by unc0rr
Fix pas2c?
2015-02-07, by unc0rr
This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
2015-02-07, by unc0rr
One more medium template
2015-02-06, by unC0Rr
fix typo
2015-01-31, by nemo
I guess the params shouldn't be all or nothing.
2015-01-31, by nemo
add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
2015-01-31, by nemo
Add generic getter/setter for a bunch of more obscure gear structure values
2015-01-25, by nemo
Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
2015-01-25, by nemo
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
2015-01-24, by nemo
more turn-based-y
2015-01-21, by nemo
inherit mines time div 4
2015-01-18, by nemo
feedback/linux: fix wrong mem size being reported if mem > 4GB. thanks to tomreyn for reporting this issue
2015-01-19, by sheepluva
merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
2015-01-18, by nemo
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
2015-01-18, by nemo
Fix here too
2015-01-19, by unc0rr
more tweakery
2015-01-18, by nemo
initialise trackSpeed, add nil check before resetting seek timer
2015-01-18, by nemo
er... didn't mean to leave this line in
2015-01-18, by nemo
begin/end
2015-01-18, by sheepluva
merge
2015-01-18, by nemo
fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
2015-01-18, by sheepluva
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
2015-01-18, by nemo
oops. I committed hat fix to .21 branch
2015-01-17, by sheepluva
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-18, by nemo
tweak a few params. still something wtf going on when on rope
2015-01-17, by nemo
merge
2015-01-17, by sheepluva
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-16, by nemo
Merge pull request #31 from LocutusOfBorg/fix-cmake
2015-01-16, by sheepluva
Oops, misspelled protocol command
2015-01-14, by unC0Rr
Implement /newseed and /hedgehogs commands. Only tested for building.
2015-01-13, by unc0rr
oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
2015-01-12, by nemo
move TGear Hedgehog based on how uStats is using it
2015-01-11, by nemo
Add RelWithDebInfo for debugging purposes
2015-01-15, by Gianfranco Costamagna
merge git head
2015-01-06, by sheepluva
Merge pull request #29 from LocutusOfBorg/bad-fix-segfault
2015-01-06, by sheepluva
Unify _P flags
2015-01-06, by Gianfranco Costamagna
Fix handling of perlin mapgen
2015-01-06, by unc0rr
Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
2014-11-29, by Gianfranco Costamagna
- Send maze_size command in other mapgen modes too
2015-01-06, by unc0rr
Rename test to test_normal, to comply with policy CMP0037
2015-01-05, by Gianfranco Costamagna
Fix build w/o S3D and video recording. untested.
0.9.21
2015-07-09, by nemo
merge
2015-01-05, by unc0rr
More ifdefs \o/ (fix build even more)
0.9.21
2015-06-04, by unc0rr
merge
2015-01-05, by unc0rr
Lazy fix for server build
0.9.21
2015-06-03, by unc0rr
Merge pull request #27 from LocutusOfBorg/fix-build2
2015-01-05, by sheepluva
Update .hgignore file
0.9.21
2015-06-03, by koda
Merge pull request #28 from LocutusOfBorg/lua-fix
2015-01-05, by sheepluva
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
0.9.21
2015-06-02, by koda
Merge pull request #26 from LocutusOfBorg/fix-build
2015-01-05, by sheepluva
Fix building hedgewars-server
0.9.21
0.9.21-release
2015-06-02, by koda
Merge pull request #25 from LocutusOfBorg/translation
2015-01-05, by sheepluva
Support _S and _P in initialization expressions
2015-01-05, by unc0rr
Allow skipping the bundle step after install on OSX
0.9.21
2015-06-02, by koda
Merge pull request #24 from LocutusOfBorg/update-travis
2015-01-05, by sheepluva
Eh, faulty check
2015-01-05, by unc0rr
Move OSX SDL library configuration from SDLh to proper CMakeLists
0.9.21
2015-06-02, by koda
Random gravity values interval should include maxgravity
2015-01-05, by unc0rr
Scheme parsing
qmlfrontend
2015-02-02, by unc0rr
Fix building on OSX when autoupdate is disabled
0.9.21
2015-06-01, by koda
Include feature_size to demos for checker
2015-01-04, by unc0rr
[flib] yay, some work on schemes
qmlfrontend
2015-01-29, by unc0rr
fix issue with contributor hat being displayed for wrong players
0.9.21
2015-01-17, by sheepluva
Oops
2015-01-04, by unc0rr
CMake script for qmlFrontend
qmlfrontend
2015-01-25, by unc0rr
don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default.
0.9.21
2015-01-06, by sheepluva
Not compatible anymore
2015-01-04, by unc0rr
merge default
qmlfrontend
2015-01-03, by unc0rr
backporting some build system fixes and pas2c tweaks
0.9.21
2015-01-06, by sheepluva
Fix home path
2015-01-03, by unc0rr
premature optimisation bit me again.
0.9.21
2015-01-04, by nemo
Fix crash in case of critical image missing
2015-01-03, by unc0rr
Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow.
0.9.21
2015-01-04, by nemo
checker.ini to avoid hardcoded paths
2015-01-02, by unc0rr
oops
0.9.21
2015-01-03, by nemo
Generate config for 'world edge' and 'script param' scheme options
2015-01-02, by unc0rr
Tired of not knowing which rooms I can't join
0.9.21
2015-01-03, by nemo
Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
2015-01-02, by unc0rr
use copyToXY instead to improve legibility
0.9.21
2015-01-03, by nemo
Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
2015-01-01, by nemo
Fix crash in case of critical image missing
0.9.21
2015-01-03, by unc0rr
Uhm... this seems to count as a workaround, not tested though
2014-12-30, by unc0rr
Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead
0.9.21
2015-01-02, by unc0rr
Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
2014-12-30, by unc0rr
tweaks to try and make flakes better behaved in negative gravity. branch safe.
0.9.21
2015-01-01, by nemo
Server-side workaround for frontend's script parameter bug in .21
2014-12-30, by unc0rr
this should probably work
0.9.21
2014-12-30, by nemo
Merge fixes from .21 branch
2014-12-30, by unc0rr
revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay
0.9.21
2014-12-30, by nemo
Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
2014-12-29, by Gianfranco Costamagna
Find lua 5.1 on fedora machines (taken from fedora hw git)
2015-01-05, by Gianfranco Costamagna
Fix arm* build failures
2014-12-30, by Gianfranco Costamagna
Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
0.9.21
2014-12-30, by Gianfranco Costamagna
Was not a good idea in the first place IMO
2014-12-27, by nemo
Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares)
0.9.21
2014-12-27, by unc0rr
fix amRubber frame positioning fail (probably)
2014-12-25, by nemo
0.9.21 branch
0.9.21
2014-12-24, by unc0rr
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
2014-12-24, by unc0rr
Tweak to land texturing. Treat any non-lfBasic as edge
2014-12-24, by nemo
cleaned up amRubber.png
2014-12-24, by nemo
polish update for rubber
2014-12-24, by krdrt5367
fix for issue #894
2014-12-24, by nemo
bleah. I hate burning changelog revisions, but this isn't finished
2014-12-24, by nemo
Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
2014-12-24, by nemo
*sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
2014-12-24, by nemo
This resolves issue #890 and issue #886
2014-12-24, by nemo
forgot zopfli
2014-12-24, by nemo
Suggestion of Wuzzy's. Use Randy's water as SD water.
2014-12-24, by nemo
merge
2014-12-24, by nemo
add wuzzy to credits
2014-12-24, by vittorio giovara
Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
2014-12-24, by nemo
Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
2014-12-24, by Wuzzy
Add my address to IT translation
2014-12-27, by Gianfranco Costamagna
should fix perlin gen on 32 bit
2014-12-24, by nemo
merge
2014-12-23, by nemo
Hide "optimize" button
2014-12-22, by unc0rr
german translation update, mostly just adding wuzzy's suggested strings
2014-12-21, by sheepluva
Issue 875: Fix faulty translation in German
2014-12-21, by wuzzy
scaling is not safe in multi at all using a team add. will use the first real team instead.
2014-12-22, by nemo
Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
2014-12-20, by nemo
this bugs me every time I look at it
2014-12-22, by nemo
hat fix
2014-12-19, by sheepluva
revert last commit
2014-12-17, by sheepluva
don't save alpha channel to screenshots when not needed
2014-12-17, by sheepluva
change speechfix implementation (no "continue" anymore
2014-12-17, by sheepluva
grmlgrml
2014-12-17, by sheepluva
change string types of speech bubbles fix to work with pas2c
2014-12-17, by sheepluva
dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
2014-12-17, by sheepluva
cleanup speech bubble code a little. this fixes issue 719
2014-12-17, by sheepluva
ClimbHome mission preview by wuzzy
2014-12-17, by sheepluva
update changelog
2014-12-17, by sheepluva
merge'n'magic
2014-12-16, by sheepluva
just in case. one more nil check
2014-12-16, by nemo
aaaand where it was actually crashing
2014-12-16, by nemo
Add nil checks on HHGear to rope steps.
2014-12-16, by nemo
Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
2014-12-16, by sheepluva
add a couple of onGearDamage callbacks to mine/barrel fall damage
2014-12-16, by nemo
Issue 867: Update German mission strings
2014-12-15, by wuzzy
small code tweak
2014-12-15, by sheepluva
fix for Issue 855: Failure to teleport rarely makes engine crash
2014-12-15, by sheepluva
Issue 829: Drill rocket drilling dust is slightly misplaced
2014-12-15, by sheepluva
Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
2014-12-15, by sheepluva
Some fixes and (really lazy) fixes
2014-12-15, by mikade
Issue 768: Bee: Camera focus lost
2014-12-14, by sheepluva
Issue 865: gfResetHealth is not exposed to Lua
2014-12-14, by sheepluva
make use of onGearWaterSkip
2014-12-14, by mikade
Issue 755: Lua API: Add ammo type parameter for onHogAttack
2014-12-14, by sheepluva
lua API event: onGearWaterSkip
2014-12-14, by sheepluva
remove links from doxygen project number as doxygen escapes them now
2014-12-14, by sheepluva
Some ru l10n updates
2014-12-13, by unc0rr
use TeamsCount instead of cMaxTeams in a few loops
2014-12-13, by nemo
Use notice and skip join on irc
2014-12-12, by Gianfranco Costamagna
remove a not that somehow magically appeared in a prior commit.
2014-12-11, by nemo
make camera in wrap mode a bit smarter
2014-12-11, by sheepluva
world edge tweakes/fixes
2014-12-11, by sheepluva
fix size of PtrInt. enable tests for pas2c (all passing now)
2014-12-11, by sheepluva
pas2c doesn't like semi-colons after repeat
2014-12-11, by sheepluva
fix copypasta
2014-12-11, by nemo
let sinegun bounce on weBounce
2014-12-11, by sheepluva
Add (and slightly tweak) Wuzzy's Target Practice missions
2014-12-11, by mikade
Wuzzy's changes to stats for some of the training missions.
2014-12-11, by mikade
cont.
2014-12-11, by sheepluva
wrap explosions!
2014-12-11, by sheepluva
wrap sinegun
2014-12-11, by sheepluva
Issue 848: Minor translation update for German (misc files)
2014-12-11, by wuzzy
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
2014-12-11, by sheepluva
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
2014-12-10, by sheepluva
remove redundant check
2014-12-10, by sheepluva
merge FreeTexture into FreeAndNilTexture
2014-12-10, by sheepluva
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-10, by nemo
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-09, by nemo
make sure view limits are updated at start of game
2014-12-08, by sheepluva
skip a bunch of stuff not applicable to cleanup
2014-12-08, by nemo
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
2014-12-08, by unc0rr
HedgehogDamaged calls CurrentHedgehog
2014-12-08, by nemo
clean up fonts
2014-12-08, by sheepluva
sheepluva is right
2014-12-08, by nemo
oh, probably need nil checks here too
2014-12-08, by nemo
init timer to 0
2014-12-08, by nemo
meh. will persevere. DeleteGear can't call that much stuff...
2014-12-08, by nemo
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-12-08, by nemo
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-08, by nemo
Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-07, by nemo
pretty sure the other teams need stats at 0 for the graph to look right
2014-12-06, by nemo
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
2014-12-05, by sheepluva
Add another (test) map
2014-12-05, by mikade
some translation tweaks
2014-12-05, by sheepluva
better initial camera position
2014-12-05, by sheepluva
darken wrapped world etc. some more
2014-12-05, by sheepluva
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-05, by sheepluva
flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-04, by sheepluva
βΉ
2014-12-04, by nemo
Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
2014-12-04, by nemo
pas2c-whoops
2014-12-03, by sheepluva
add warning to logs when tests terminates prematurely
2014-12-03, by sheepluva
oops, didn't mean to commit that
2014-12-03, by sheepluva
unexpected return from lua test should not return exit status 0
2014-12-03, by sheepluva
tweaking the lua test function thingy
2014-12-03, by sheepluva
set globals in commandline lua
2014-12-03, by nemo
Schemes list combobox with their names
qmlfrontend
2014-12-18, by unc0rr
fix some things I messed up with the drawing functions
2014-12-03, by sheepluva
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
qmlfrontend
2014-12-07, by unc0rr
update changelog
2014-12-02, by sheepluva
Script combobox.wiki
qmlfrontend
2014-12-04, by unc0rr
move functionality of Draw.lua into engine
2014-12-02, by sheepluva
Finish combobox implementation (except for visual part)
qmlfrontend
2014-12-03, by unc0rr
make tests use Draw.lua for now too
2014-12-02, by sheepluva
Some more progress at custom combobox
qmlfrontend
2014-12-03, by unc0rr
forgot this one.
2014-12-02, by nemo
merge default
qmlfrontend
2014-12-03, by unc0rr
oops, IOResult is a function in pascal, but not in pas2c
2014-12-02, by sheepluva
Sheepluva thought this was worth adding.
2014-12-02, by nemo
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-12-02, by nemo
Fix FULLMAPCONFIG message
2014-12-02, by unC0Rr
update land texture /after/ smoothing
2014-12-01, by sheepluva
fix despeckle
2014-12-01, by sheepluva
weapon set: Shoppa Pro
2014-12-01, by sheepluva
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
2014-12-01, by nemo
oops
2014-12-01, by unC0Rr
some friendly updates to TechRacer
2014-12-01, by mikade
turns out IOResult is actually IOResult() - a function that clears its result after each call
2014-11-30, by sheepluva
oops, fix logging. had = instead of <> in an error check
2014-11-30, by sheepluva
*sigh*
2014-11-30, by nemo
stricter skip
2014-11-30, by nemo
Limit fire particles speed to 2
2014-11-30, by unc0rr
fix for Issue 840: Basic Training - Grenade is failing to dismiss team
2014-11-30, by sheepluva
expose FlightTime to lua, disable in-air flame harming moving hogs βΉ aaaand override that in ClimbHome βΊ
2014-11-30, by nemo
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
2014-11-30, by sheepluva
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
2014-11-30, by nemo
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
2014-11-30, by nemo
Should prevent desync hopefully. Thanks unc0rr
2014-11-30, by nemo
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
2014-11-30, by sheepluva
oh right, forgot sheepluva had fixed ice
2014-11-29, by nemo
give sea world edges some icegun love
2014-11-30, by sheepluva
Wuzzy's changes to climbhome w/ some tweaks by me
2014-11-29, by nemo
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29, by nemo
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29, by nemo
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-29, by nemo
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
2014-11-29, by sheepluva
some moar mergin'
2014-11-29, by sheepluva
super-filthy hack to allow pas2c to fallback to writing to stderr.
2014-11-29, by sheepluva
oops. no need to (re)open stderr I guess
2014-11-29, by sheepluva
make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
2014-11-29, by sheepluva
give variable with unit-wide scope a better name than just 'f'
2014-11-29, by sheepluva
Mix up the quick game terrain a bit.
2014-11-29, by nemo
mergeception
2014-11-29, by sheepluva
merge
2014-11-29, by nemo
merge
2014-11-29, by sheepluva
Merge pull request #21 from LocutusOfBorg/exclude-git
2014-11-28, by sheepluva
map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
2014-11-29, by sheepluva
Excluding .git directory from the source tarball creation
2014-11-28, by Gianfranco Costamagna
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
2014-11-29, by sheepluva
Merge pull request #20 from LocutusOfBorg/tests
2014-11-28, by sheepluva
some more fixing
2014-11-29, by sheepluva
Disable testing if BUILD_ENGINE_C=ON (they fail)
2014-11-28, by Gianfranco Costamagna
fix some pas2c related issues
2014-11-29, by sheepluva
Verbose tests
2014-11-26, by Gianfranco Costamagna
fix invulnerability check for shotgun
2014-11-28, by nemo
Add testsuite
2014-11-25, by Gianfranco Costamagna
zopfli compression for images where the win was 10+% and the files would be included in the release
2014-11-28, by nemo
finnish translation fixes
2014-11-27, by Janne Uusitupa
Added TechRacer (still needs a lot of love), updated changelog
2014-11-27, by mikade
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
2014-11-27, by sheepluva
move fixed test case out of 'todo'
2014-11-26, by sheepluva
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
2014-11-25, by nemo
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
2014-11-25, by sheepluva
Add scheme and weaponset for Construction Mode.
2014-11-25, by mikade
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
2014-11-24, by sheepluva
fix for Issue 828: Manual placement animation is drawn twice
2014-11-24, by sheepluva
merge
2014-11-24, by sheepluva
make seduction thaw a frozen hog.
2014-11-23, by nemo
prevent seduction of frozen hogs
2014-11-23, by nemo
finnish translation update
2014-11-24, by Janne Uusitupa
small cleanup
2014-11-23, by sheepluva
Lua API:
2014-11-23, by sheepluva
add translation for "New Account" and strip trailing whitespaces
2014-11-23, by sheepluva
finnish translation update
2014-11-23, by Janne Uusitupa
update german translation
2014-11-23, by sheepluva
this string was untranslatable. thanks to siilimestari for pointing that out
2014-11-23, by sheepluva
don't flash frontend on hilight - while in-game
2014-11-23, by sheepluva
fix pas2c(?)
2014-11-23, by sheepluva
remove unimplemented ban action from user context menu
2014-11-23, by sheepluva
fix some indentation
2014-11-23, by sheepluva
fix view limits in stereo 3d
2014-11-23, by sheepluva
fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
2014-11-23, by sheepluva
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
2014-11-22, by sheepluva
crate hat. partly based on Hadashi's draft
2014-11-22, by sheepluva
changelog
2014-11-22, by sheepluva
desync fix for Continental Supplies
2014-11-22, by Vatten
Avoid promoting violence to hedgehogs. At least once a year.
2014-11-22, by nemo
tomato hat
2014-11-22, by sheepluva
password flag was the wrong way around
2014-11-21, by sheepluva
fix some nasty rendering issues reported by Nexia - thanks a lot!
2014-11-21, by sheepluva
policegirl hat
2014-11-20, by Wohlstand
add feature size slider to disable list
2014-11-19, by nemo
tweaking changelog
2014-11-19, by sheepluva
Attempt on a custom combobox
qmlfrontend
2014-11-22, by unc0rr
make gear ability to speak somewhat less ironic
2014-11-19, by sheepluva
getScriptsList implementation
qmlfrontend
2014-11-19, by unc0rr
update changelog a little
2014-11-19, by sheepluva
merge default
qmlfrontend
2014-11-18, by unc0rr
chat: fix some glitches, add /togglechat command for changing chat visibility
2014-11-18, by sheepluva
fixes to chat input history: remember all inputs, don not remember duplicates
2014-11-18, by sheepluva
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
2014-11-17, by sheepluva
This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
2014-11-18, by unc0rr
some whitespace fixes
2014-11-17, by sheepluva
some gravity script fixes
2014-11-16, by sheepluva
add bounce effect to bouncy world edges
2014-11-16, by sheepluva
I'm such a dirty boi... cleaning up my own mess a little
2014-11-16, by sheepluva
fix health crate collision
2014-11-16, by sheepluva
This helps too
2014-11-16, by unc0rr
hmpf
2014-11-15, by unc0rr
Oops
2014-11-15, by unc0rr
Fix difference in map generation between fpc and pas2c engine
2014-11-15, by unc0rr
per template dab vals
2014-11-15, by nemo
oups
2014-11-15, by nemo
modestly randomise dab, bump points again.
2014-11-15, by nemo
Model file for coverity checks
2014-11-15, by unc0rr
[PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
2014-11-15, by unc0rr
Fix use of uninitialized variable
2014-11-15, by unc0rr
- Comment out getrandom in addgear for hedgehog, causes preview-game desync
2014-11-15, by unc0rr
Fix warnings given by 32-bit fpc
2014-11-14, by unC0Rr
oops
2014-11-12, by mikade
lfObjMask is only used when flood filling
2014-11-11, by nemo
flip slider for perlin
2014-11-11, by nemo
Fix some stuff from coverity
2014-11-11, by unc0rr
check for new Qt req in cmake files
2014-11-11, by sheepluva
automatic RTL based on locale
2014-11-11, by Safa
raise/fix build reqs
2014-11-11, by sheepluva
fix one of my translation related brainfarts
2014-11-11, by sheepluva
You can't just exit function which is supposed to do copy
2014-11-10, by unc0rr
strip styling for the slider, since it won't be put over the button
2014-11-10, by nemo
Since unc0rr is quiet, try to avoid the assert
2014-11-10, by nemo
- Not only that, nemo, not only that (.cpp)
2014-11-10, by unc0rr
oh. one more param
2014-11-09, by nemo
Copypasta to hopefully hook up net sync correctly.
2014-11-09, by nemo
hookup perlin
2014-11-09, by nemo
Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
2014-11-09, by unc0rr
Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
2014-11-09, by nemo
merge...
2014-11-09, by nemo
Merge pull request #19 from LocutusOfBorg/update-translation
2014-11-08, by sheepluva
Update italian translation
2014-11-08, by Gianfranco Costamagna
Remove obsolete translations
2014-11-08, by Gianfranco Costamagna
Partially hook up feature size so horrorcat has something to test.
2014-11-08, by nemo
sheepluva and unc0rr didn't like the idea of slider over preview.
2014-11-08, by nemo
Merge pull request #13 from LocutusOfBorg/fix-license
2014-11-08, by sheepluva
Forgot the mission description.
2014-11-08, by nemo
Merge pull request #14 from LocutusOfBorg/fix-desktop
2014-11-08, by sheepluva
Merge pull request #18 from LocutusOfBorg/update-translation
2014-11-08, by sheepluva
swap off/on
2014-11-03, by nemo
Merge of unc0rr's last change against default.
2014-11-03, by nemo
Added two copyrights on gameServer
2014-02-07, by Gianfranco Costamagna
Fix map preview desync
2014-11-02, by unC0Rr
A slider for controlling things like bumpiness of map and tunnel sizes.
2014-11-01, by nemo
Update italian translation
2014-10-31, by Gianfranco Costamagna
Added copyrights to gameServer directory
2014-01-24, by Gianfranco Costamagna
Fixed desktop file By adding an xpm icon
2014-01-24, by Gianfranco Costamagna
Scripts list module
qmlfrontend
2014-11-09, by unc0rr
Updates to german translation
2014-10-30, by wuzzy
Theme can be changed
qmlfrontend
2014-11-03, by unc0rr
Add Auto Camera messages to localisation
2014-10-30, by nemo
Allow using right button or wheel to change team color
qmlfrontend
2014-11-03, by unc0rr
Remove loc() called with a variable.
2014-10-28, by nemo
Show team color in teams list widget, also allow to change it on mouse click
qmlfrontend
2014-11-03, by unc0rr
Update Qt strings too
2014-10-28, by nemo
- Store index of color instead of its value
qmlfrontend
2014-11-01, by unc0rr
Update locale to latest strings. This does NOT include the string format improvement.
2014-10-28, by nemo
- Allow to delete teams from config
qmlfrontend
2014-11-01, by unc0rr
Add Construction Mode (probably needs testing / fixing)
2014-10-27, by mikade
Perform some checks on team add
qmlfrontend
2014-10-31, by unc0rr
cosmetic disabling of clouds with sea edges and underwater theme
2014-10-25, by nemo
Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs)
qmlfrontend
2014-10-25, by unc0rr
Remove switching of hog's hat to chef. do it in draw instead.
2014-10-25, by nemo
Load and show local teams list
qmlfrontend
2014-10-20, by unc0rr
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
2014-10-25, by nemo
- Implement getTeamsList (not tested)
qmlfrontend
2014-10-13, by unc0rr
allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
2014-10-20, by sheepluva
Filter out garbage from themes list
qmlfrontend
2014-10-02, by unc0rr
find and add lua tests automagically
2014-10-20, by sheepluva
flib provides theme icons, qmlFrontend shows them
qmlfrontend
2014-10-01, by unc0rr
allow hogs to repeatedly enter portals placed on the ground
2014-10-19, by nemo
Themes model, also add some files I forgot to add previously
qmlfrontend
2014-09-30, by unc0rr
some unfinished stuff
2014-10-09, by unc0rr
Quick Game PoC
qmlfrontend
2014-09-28, by unc0rr
another small rendering tweak/fix
2014-10-02, by sheepluva
Getter and setter for seed
qmlfrontend
2014-09-28, by unc0rr
simplify {$IF that pas2c did not seem to understand
2014-10-02, by sheepluva
More refactoring: move PoC preview getting code into flib
qmlfrontend
2014-09-28, by unc0rr
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
2014-10-02, by sheepluva
Some refactoring
qmlfrontend
2014-09-28, by unc0rr
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
2014-10-02, by sheepluva
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
2014-09-27, by unc0rr
fix mapgen of other scripts too
2014-10-02, by sheepluva
- Pages
qmlfrontend
2014-09-26, by unc0rr
use constants for mapgen, expose those to lua
2014-10-02, by sheepluva
flib:
qmlfrontend
2014-09-22, by unc0rr
some more splash code tweaking/fixing
2014-10-02, by sheepluva
Move away from passing shortstrings into C code, now IPC works
qmlfrontend
2014-09-21, by unc0rr
tweak splash position
2014-10-01, by sheepluva
- Remove --port command
qmlfrontend
2014-09-20, by unc0rr
βΉ
2014-10-01, by nemo
Strip some HWLIBRARY ifdefs
qmlfrontend
2014-09-19, by unc0rr
climb home training/multiplayer
2014-09-26, by nemo
- More flib IPC routines
qmlfrontend
2014-09-18, by unc0rr
Make it a bit easier/safer to build ice bridges
2014-09-17, by nemo
Some work on new IPC, built with the use of mutexes and condition variables
qmlfrontend
2014-09-18, by unc0rr
update manpage
2014-09-09, by sheepluva
Some more of ignoration
qmlfrontend
2014-09-16, by unc0rr
mention the hwplay:// thing in --help
2014-09-08, by sheepluva
Basic layout of frontlib, some more sdl bindings
qmlfrontend
2014-09-16, by unc0rr
fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
2014-09-08, by sheepluva
- Fix arguments parsing in engine assuming paramcount > 0
qmlfrontend
2014-09-13, by unc0rr
update with new winners
2014-09-07, by nemo
Let's get it started
qmlfrontend
2014-09-12, by unc0rr
- Revert try to add local team on rejoin
2014-08-25, by unc0rr
This should make frontend aware of your own teams in game on rejoin
2014-08-25, by unc0rr
Also pass maze_size parameter to perlin generator in game mode
2014-08-24, by unc0rr
Also convert the message if current team is gone
2014-08-24, by unc0rr
rename of variable typo for readability
2014-08-24, by nemo
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
2014-08-24, by nemo
Better diagnostics in log, even though it shouldn't matter anymore
2014-08-24, by unc0rr
Fix map contrainer widget look in russian locale
2014-08-22, by unc0rr
Fix issue 813
2014-08-22, by unc0rr
- Support for pausing multiplayer games
2014-08-22, by alfadur
Add separate option for perlin gen
2014-08-22, by unc0rr
don't render crosshair/laser during kamikaze
2014-08-21, by sheepluva
comment out some debug output code
2014-08-15, by sheepluva
part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
2014-08-15, by sheepluva
Apply new distortion on maze gen
2014-08-13, by unc0rr
Smooth perlin's outline
2014-08-13, by unc0rr
add bug reference to explain the qt version check on osx
2014-08-13, by vittorio giovara
I can't read. sry
2014-08-13, by sheepluva
contradiction with a hint of BS
2014-08-13, by sheepluva
this should fix the cmake 3.0 issue. thanks to Spacey for reporting
2014-08-13, by sheepluva
tweak test
2014-08-13, by sheepluva
add test I used for bisecting
2014-08-13, by sheepluva
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
2014-08-13, by sheepluva
Fix PlaceSprite
2014-08-12, by unc0rr
Challenge map #12
2014-08-12, by unc0rr
text visibility "fix"
2014-08-11, by nemo
do not render chat if HUD is hidden
2014-08-10, by sheepluva
Oops
2014-08-02, by unc0rr
fix flake angles
2014-08-02, by sheepluva
"fix" sinegun
2014-08-02, by sheepluva
should be RGBA, not RGB
2014-07-28, by nemo
Using blended makes smilies and CJK less hideous.
2014-07-27, by nemo
One more map
2014-07-25, by unc0rr
Forced sprites placing mode, exposed to scripts (not tested at all)
2014-07-25, by unc0rr
Oops
2014-07-25, by unc0rr
Official racer map #11
2014-07-25, by unc0rr
Racer challenge map #10
2014-07-10, by unc0rr
burst drowning gears into bubbles after timeout
2014-07-07, by sheepluva
drowning tweaks
2014-07-07, by sheepluva
cont.
2014-07-07, by sheepluva
simplifying some code
2014-07-07, by sheepluva
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
2014-07-06, by sheepluva
one finger ought to be enough for everybody
2014-07-06, by sheepluva
tweaks
2014-07-06, by sheepluva
merge (even although I rebased... ok)
2014-07-05, by sheepluva
for real this time
2014-07-05, by sheepluva
fix pas2c build
2014-07-05, by sheepluva
WIP: weSea tweaks, functional and visual
2014-07-05, by sheepluva
Treat "out" as "var"
2014-07-06, by unc0rr
simplify some code
2014-07-05, by sheepluva
Restore teams in teams list on rejoin, should fix issues with second rejoin.
2014-07-05, by unc0rr
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
2014-07-04, by unc0rr
Fix some issues with rejoining (rejoining client still desyncs though)
2014-07-02, by unc0rr
cpack: do not exclude liblua from release tarball
2014-07-02, by koda
add assignment I forgot
2014-07-01, by sheepluva
lua api: allow to specify layer when adding visual gear
2014-07-01, by sheepluva
Make team disappear after 3 turns in 'gone' state
2014-06-30, by unc0rr
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-29, by unc0rr
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-28, by unc0rr
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
2014-06-26, by unc0rr
Ukrainian translation update
2014-06-26, by Igor Paliychuk
2x2 to avoid engine bug
2014-06-24, by nemo
couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-24, by nemo
Inform engine if player is back after being disconnected
2014-06-23, by unc0rr
Allow server admins to join room of another protocol version
2014-06-23, by unc0rr
Fix issue #791:
2014-06-19, by unc0rr
Racer challenge map #9
2014-06-19, by unc0rr
merge time. it's been a while
2014-06-19, by sheepluva
fix search&replace whoopsy
2014-06-19, by sheepluva
fix camera now being centered on land when game starts
2014-06-19, by sheepluva
cleanup and lol
2014-06-19, by sheepluva
move DrawWaves to uRender
2014-06-18, by sheepluva
Compressing and encoding
2014-06-18, by unc0rr
more tweaking
2014-06-18, by sheepluva
reuse buffers
2014-06-18, by sheepluva
render tweaks
2014-06-18, by sheepluva
tweak/refactor how water is drawn
2014-06-18, by sheepluva
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
2014-06-18, by sheepluva
Code drawn map in haskell \o/
2014-06-18, by unc0rr
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
2014-06-17, by sheepluva
"documentation"
2014-06-17, by sheepluva
fix some (newly introduces) glitches with normal water
2014-06-17, by sheepluva
fix pas2c build
2014-06-17, by sheepluva
little visual tweak to weSea rendering
2014-06-17, by sheepluva
adding some arrow
2014-06-17, by sheepluva
speed up tests
2014-06-16, by sheepluva
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
2014-06-16, by sheepluva
remove unneeded import
2014-06-16, by sheepluva
tweaking hogpointer position again
2014-06-16, by sheepluva
various tweaks
2014-06-16, by sheepluva
tweak engine segfault capabilities
2014-06-15, by sheepluva
Revert all recent sheepluva's work
2014-06-16, by unc0rr
fix videorec build
2014-06-15, by sheepluva
whoops. an "end" moved there
2014-06-15, by sheepluva
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-06-15, by sheepluva
clean up halting a little
2014-06-15, by sheepluva
enforce style on message boxes some more
2014-06-14, by sheepluva
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-14, by sheepluva
tweak how chat lines are rendered
2014-06-14, by sheepluva
huh? me? nono, don't mind me. I'm just here to clean up.
2014-06-14, by sheepluva
some rendering tweaks
2014-06-14, by sheepluva
make mouse cursor size same, no matter what zoom level is used...
2014-06-13, by sheepluva
grmlgrmlpas2cgrmlgrml
2014-06-13, by sheepluva
make using the teleporter a bit less challenging
2014-06-13, by sheepluva
fix pas2c build for real this time...
2014-06-13, by sheepluva
I misscounted
2014-06-13, by sheepluva
fix some pas2c related overloading issue
2014-06-13, by sheepluva
whoops, pas2c I owe you
2014-06-13, by sheepluva
state file name and line number in lua error messages
2014-06-13, by sheepluva
racer: if hog starts race without any weapon selected, select whatever is first
2014-06-13, by sheepluva
lua api: SetNextWeapon()
2014-06-13, by sheepluva
lua api: DismissTeam(teamname)
2014-06-12, by sheepluva
lua api: SetWeapon(ammoType)
2014-06-12, by sheepluva
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
2014-06-12, by sheepluva
more of the same
2014-06-12, by sheepluva
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
2014-06-12, by sheepluva
further WIP (better error messages)
2014-06-12, by sheepluva
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
2014-06-12, by sheepluva
expose lfIndestructable, lfIce and lfBounce
2014-06-12, by sheepluva
Fix pas2c build
2014-06-12, by unc0rr
make enums crash-safe. and other fixes
2014-06-12, by sheepluva
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
2014-06-12, by sheepluva
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
2014-06-11, by sheepluva
tiny lua documentation fix
2014-06-11, by sheepluva
uWorld does not require uMatrix anymore
2014-06-11, by sheepluva
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
2014-06-11, by sheepluva
RAR: cleaning up a bit of the IFDEF-clusterf*ck
2014-06-10, by sheepluva
Fallback to old heuristic if not pit position
2014-06-11, by unc0rr
update viewlimits after screen/window resize
2014-06-10, by sheepluva
Allow barrels to spawn in U-shaped pits in stable position
2014-06-11, by unc0rr
whoops, forgot to include this file in commt
2014-06-10, by sheepluva
superminor tweaks
2014-06-10, by sheepluva
<koda> wut, chats as commit mesages?
2014-06-10, by sheepluva
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
2014-06-10, by sheepluva
figure out visible land tiles in advance
2014-06-10, by sheepluva
some minor tweaks and stuff
2014-06-10, by sheepluva
darken wrapped areas, which was a very nice suggestion by nemo
2014-06-10, by sheepluva
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
2014-06-10, by sheepluva
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
2014-06-10, by sheepluva
small hat loading tweak
2014-06-09, by sheepluva
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
2014-06-09, by sheepluva
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
2014-06-09, by sheepluva
committing patch from issue 798, as requested by unC0Rr
2014-06-07, by sheepluva
fix cabal build (on linux)
2014-06-07, by sheepluva
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
2014-06-07, by sheepluva
Some further work on map optimizer
2014-06-05, by unc0rr
tweak untint a little (especially in connection with GrayScale)
2014-06-04, by sheepluva
theme configurable sudden death music. untested
2014-06-03, by nemo
allow teleporting outside Land[]
2014-06-01, by nemo
escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
2014-06-01, by sheepluva
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-06-01, by sheepluva
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
2014-05-31, by nemo
get rid of fpc warnings/hints
2014-05-31, by sheepluva
Fix some of issues found by coverity
2014-05-28, by unc0rr
Official racer challenge map #8
2014-05-23, by unc0rr
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
2014-05-19, by unc0rr
Fix some pas2c engine warnings
2014-05-15, by unc0rr
Count number of pixels changed during draw
2014-05-14, by unc0rr
Small optimization (no need to draw last point of the path)
2014-05-14, by unc0rr
Oops, should stop coding at night
2014-05-14, by unc0rr
Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
2014-05-14, by unc0rr
Support OR operator in $IFDEF. Fixes pas2c builds.
2014-05-09, by unc0rr
rolling back the rest
2014-05-07, by sheepluva
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
2014-05-07, by sheepluva
sekret feature (test commit)
2014-05-07, by unc0rr
- Increase limits on number of mines and explosives in game scheme
2014-05-06, by unc0rr
Drawn maps optimizer - first steps:
2014-04-30, by unc0rr
Fix crashers in rc plane code
2014-04-30, by unc0rr
Merge
2014-04-29, by unc0rr
don't search for lua 5.1 anymore
2014-04-28, by sheepluva
Don't activate invulnerability/vampirism between shots of multiattack weapon
2014-04-28, by unc0rr
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
2014-04-28, by sheepluva
Fix typo leading to crashes
2014-04-25, by unc0rr
Add race type detection
2014-04-25, by unc0rr
- Fix bug with infinite rounds in racer when a team quits mid-game
2014-04-25, by unc0rr
Fix new generator on 32 bit arch
2014-04-16, by unc0rr
No more occasional long straight edges
2014-04-15, by unc0rr
Spelling corrections
2014-04-28, by tomasstraupis
Optimize out path closing point for one point paths
2014-04-15, by unc0rr
Racer challenge map #7
2014-04-14, by unc0rr
Official racer challenge map #6
2014-04-04, by unc0rr
merge
2014-03-29, by nemo
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
2014-03-29, by nemo
Send updated info on map switched by voting
2014-03-28, by unc0rr
Fix condition
2014-03-28, by unc0rr
Fix build
2014-03-28, by unc0rr
- Fix applying vote result
2014-03-27, by unc0rr
Fix script
2014-03-24, by unc0rr
Racer challenge #5
2014-03-24, by unc0rr
Some fixes to voting + small refactoring
2014-03-23, by unc0rr
Better detection
2014-03-20, by unc0rr
hm. I think I forgot to commit this when adding speech bubble change
2014-03-20, by nemo
Fix warnings
2014-03-20, by unc0rr
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
2014-03-20, by unc0rr
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
2014-03-20, by unc0rr
Process segments from last to first point too
2014-03-19, by unc0rr
Prevent intersections with segment from last to first point, adjust size of details
2014-03-19, by unc0rr
Fix div by zero error in new generator
2014-03-19, by unc0rr
Greedy approach: divide while it divides
2014-03-19, by unc0rr
No self intersections, except for weirdness between first and last point
2014-03-19, by unc0rr
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
2014-03-18, by unc0rr
More math, implementation is nearly complete, just still have an issue to resolve
2014-03-17, by unc0rr
Some progress on new generator
2014-03-16, by unc0rr
Move template-based generator into its own file
2014-03-14, by unc0rr
Some optimizations
2014-03-14, by unc0rr
Fix perlin gen on 32 bit arch
2014-03-14, by unc0rr
- Room save/load into/from file
2014-03-14, by unc0rr
Allow to save and delete room config in room
2014-03-13, by unc0rr
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-03-12, by nemo
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
2014-03-11, by nemo
this is fine right?
2014-03-11, by nemo
Tweaks and tweaks
2014-03-11, by unc0rr
- Rework FillLand
2014-03-10, by unc0rr
as suggested, precompute to avoid use of double
2014-03-09, by nemo
Experiment: enforce a plate at bottom so the map generated is more connected
2014-03-08, by unc0rr
Some optimizations
2014-03-08, by unc0rr
Strip Z axis from calculations
2014-03-08, by unc0rr
Setup leftX, rightX and topY
2014-03-08, by unc0rr
Some tweaks to perlin generator
2014-03-08, by unc0rr
Add randomness
2014-03-07, by unc0rr
Perlin noise generator untweaked, temporarily replacing maze generator
2014-03-07, by unc0rr
Racer challenge map #4
2014-03-06, by unc0rr
merge
2014-03-06, by unc0rr
don't stack bye/teleport sounds of hogs (when a team is gone)
2014-03-05, by sheepluva
Don't run two engine threads simultaneously
2014-03-06, by unc0rr
Don't call halt()
2014-03-05, by unc0rr
Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-03-04, by unc0rr
- Fix crasher in doStepSniperRifleShot
2014-03-03, by unc0rr
Make it build as library
2014-03-02, by unc0rr
Only draw border for solid land
2014-03-01, by nemo
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
2014-03-01, by nemo
merge
2014-03-01, by unc0rr
always update. a bit inefficient, but scripts do weird things.
2014-03-01, by nemo
Fix "don't know how to make hwengine.pas" error
2014-03-01, by unc0rr
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
2014-03-01, by nemo
pass --prefix to previews too
2014-03-01, by nemo
Use all pixels, not only 8x8 areas
2014-02-28, by unc0rr
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
2014-02-28, by unc0rr
Oops, remove debug stuff which hid the feature
2014-02-27, by unc0rr
Add alpha channel to preview
2014-02-26, by unc0rr
Move preview rendering into HWMap
2014-02-26, by unc0rr
- Make world wrap edges not depend on gear radius
2014-02-26, by unc0rr
move the freeModule too, couple of style tweaks
2014-02-24, by nemo
fix molotov sprite too
2014-02-23, by sheepluva
tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
2014-02-23, by sheepluva
merge
2014-02-23, by nemo
change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
2014-02-23, by sheepluva
minor comments fix
2014-02-23, by sheepluva
add preview init to tunnels too
2014-02-23, by nemo
fix remaining alpha pixel issues (explosion landbacktex borders etc
2014-02-23, by sheepluva
use data not text, so DLC doesn't get an *
2014-02-23, by nemo
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-23, by nemo
Official challenge map #3 by 1937barcelona
2014-02-21, by unc0rr
Don't rewrite server ini file too often
2014-02-20, by unc0rr
Fix tinting of AI kills counter
2014-02-20, by unc0rr
Should never use State like this, since some states aren't synced (thinking state for example)
2014-02-19, by unc0rr
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
2014-02-18, by sheepluva
Fix issue 780 (copy-paste fail)
2014-02-18, by unc0rr
Fix setting lc_endluatest result
2014-02-16, by unc0rr
Reduce number of warnings in pas2c-generated code
2014-02-16, by unc0rr
Fix build
2014-02-16, by unc0rr
What about exact value?
2014-02-14, by unc0rr
In stats-only mode:
2014-02-14, by unc0rr
Only check alpha channel like BlitImageAndGenerateCollisionInfo does
2014-02-13, by unc0rr
NULL PChar is okay
2014-02-13, by unc0rr
pngcrush on this file which will hopefully be cleaned up at some point
2014-02-13, by nemo
Fix read of freed memory found with valgrind
2014-02-13, by unc0rr
Use strchr instead of strstr with specially constructed string255 struct (not tested)
2014-02-12, by unc0rr
- Remove few PAS2C ifdef's
2014-02-12, by unc0rr
Fix binds loading
2014-02-12, by unc0rr
- pas2c recognizes typecasts in initialization expressions
2014-02-12, by unc0rr
Small fix which makes pas2c engine successfully replay demos
2014-02-11, by unc0rr
- Pas2C: make use of 'external' function decorator
2014-02-11, by unc0rr
Implement needed rtl functions
2014-02-10, by unc0rr
It compiles \o/
2014-02-10, by unc0rr
fix lq rope being always drawn on screen with same width regardless of zoom
2014-02-09, by sheepluva
fix misleading indentation
2014-02-09, by sheepluva
Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-09, by unc0rr
Implicit type casts to help pas2c
2014-02-08, by unc0rr
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-07, by unc0rr
Implement a bit of astring
2014-02-07, by unc0rr
Pas2C recognizes ansistrings
2014-02-07, by unc0rr
Fix build with old base package
2014-02-07, by unc0rr
disallow sinegun to penetrate solid land
2014-02-07, by sheepluva
fix potential buffer overflow
2014-02-06, by sheepluva
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-06, by sheepluva
Merge
2014-02-07, by unc0rr
get rid of hwpow. ~so long and thanks for all the wtfish~
2014-02-06, by sheepluva
Fix tons and tons of pas2c warnings (but still not all of them)
2014-02-07, by unc0rr
fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
2014-02-06, by sheepluva
Drop support for other string types than string255
2014-02-06, by unc0rr
simplify rc-plane's angle-adjustment-after-wrap code
2014-02-06, by sheepluva
CMake checks for haskell modules needed
2014-02-04, by unc0rr
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04, by sheepluva
whoops, lost a space
2014-02-04, by sheepluva
fix a relevant warning I caused by accident
2014-02-04, by sheepluva
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-02-04, by sheepluva
yo dawg, I herd you like PChar...
2014-02-04, by sheepluva
remove obsolete type conversions that messed with pas2c
2014-02-04, by sheepluva
fix some string related pas2c issues
2014-02-04, by sheepluva
use uConsts rather than including config.inc more than once
2014-02-04, by sheepluva
add travis dependencies
2014-02-04, by sheepluva
fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
2014-02-03, by sheepluva
- Cut actions array instead of performing full copy, when it is possible
2014-02-03, by unc0rr
Tiny optimization
2014-02-03, by unc0rr
don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
2014-02-01, by nemo
Actually do some actions when flood detected
2014-02-02, by unc0rr
Define some boundaries to detect events
2014-01-31, by unc0rr
More work on flood detector
2014-01-31, by unc0rr
Fix build
2014-01-31, by unc0rr
Official racer challenge #2
2014-01-30, by unc0rr
- Start work on flood detector
2014-01-30, by unc0rr
aaaand remove switch
2014-01-29, by nemo
tweaks
2014-01-28, by nemo
Implement kick voting
2014-01-29, by unc0rr
This should help server bypass malformed replays
2014-01-28, by unc0rr
remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
2014-01-28, by nemo
AI always activates invulnerability and extra damage if it has them
2014-01-28, by unc0rr
Make highlander configurable using weapons, commit weaponset mimicking old values
2014-01-27, by nemo
unbreak build. didn't test changes
2014-01-27, by nemo
Implement 'voted' function
2014-01-28, by unc0rr
Even more love to pas2c
2014-01-27, by unc0rr
Fix times
2014-01-27, by unc0rr
Some love to pas2c
2014-01-27, by unc0rr
ADMIN_ACCESS is deprecated long ago
2014-01-26, by unc0rr
Mutual authentication: server side
2014-01-26, by unc0rr
Filter confusables to some limits
2014-01-26, by unc0rr
Mutual authentication: client side
2014-01-26, by unc0rr
Now convert to xml rules
2014-01-24, by unc0rr
freaking space
2014-01-24, by koda
add glew and ghc-zlib dependencies for travis tests
2014-01-24, by koda
ghc ooops
2014-01-24, by koda
add AppData file
2014-01-24, by koda
use CMAKE_CURRENT_SOURCE_DIR consistently
2014-01-24, by koda
Must not code at late night (fix sanity check)
2014-01-24, by unc0rr
- Add SCHEME which is needed in room config
2014-01-24, by unc0rr
Some basic sanity tests for replay files
2014-01-24, by unc0rr
confusables.txt to insert query converter
2014-01-23, by unc0rr
Handle chars and not bytes for usernames :-p
2014-01-23, by unc0rr
turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
2014-01-23, by sheepluva
hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
2014-01-23, by sheepluva
Use zlibFormat
2014-01-23, by unc0rr
disallow control chars in player nicks, thanks for burp to helping making the list more complete
2014-01-22, by sheepluva
- Implement /callvote
2014-01-23, by unc0rr
- Allow delegation to specific person in fixed room
2014-01-23, by unc0rr
Don't delegate special room to another player when owner quits
2014-01-22, by unc0rr
More robust implementation of decompression
2014-01-22, by unc0rr
Small update of my voice-pack Default_ru
2014-01-22, by Wohlstand
actual fix
2014-01-22, by sheepluva
fix server not building
2014-01-22, by sheepluva
Show which file has failed
2014-01-22, by unc0rr
Check if frontend was too lazy to actually send drawn map data to the server
2014-01-22, by unc0rr
Oops, forgot this
2014-01-22, by unc0rr
test tweak/fix
2014-01-22, by sheepluva
more scripts found by sheepluva
2014-01-22, by koda
little gameServer cleanup
2014-01-22, by koda
restore revinfo
2014-01-21, by koda
readd r3be36d2fdca6
2014-01-21, by koda
ok really restore tests
2014-01-21, by koda
restore tests
2014-01-21, by koda
restore gameServer changes
2014-01-21, by koda
merge
2014-01-21, by koda
Halfplement voting
2014-01-22, by unc0rr
Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
2014-01-21, by sheepluva
Fix server producing unreplayable records
2014-01-21, by unc0rr
use new API for changing GameFlags
2014-01-21, by sheepluva
luaAPI:
2014-01-21, by sheepluva
Fix detection of mapgen
2014-01-21, by unc0rr
Merge
2014-01-21, by unc0rr
This adds idle hog tinting. Active hog tinting still needed.
2014-01-20, by nemo
let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
2014-01-21, by sheepluva
* fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
2014-01-21, by sheepluva
test for GetGravity and SetGravity
2014-01-21, by sheepluva
add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
2014-01-20, by sheepluva
Implement drawnMapData function so checker could check replays with drawn maps
2014-01-21, by unc0rr
drill rocket test
2014-01-20, by sheepluva
new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
2014-01-20, by sheepluva
remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
2014-01-20, by sheepluva
fix despeckle mutilating blurry land
2014-01-19, by sheepluva
- Make Racer report achievements
2014-01-20, by unc0rr
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
2014-01-19, by sheepluva
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
2014-01-19, by sheepluva
add travis tests for the two new cmake options
2014-01-21, by koda
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
2014-01-19, by sheepluva
fixwhitespace and dos2unix
2014-01-21, by koda
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
2014-01-19, by sheepluva
partial merge of the webgl branch
2014-01-21, by koda
Fix checker logon process
2014-01-19, by Wohlstand
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
2014-01-18, by sheepluva
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
2014-01-18, by nemo
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
2014-01-17, by nemo
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
2014-01-17, by nemo
Convert some ansistrings to pchars
2014-01-18, by unc0rr
drop redundancies for lua and physfs
2014-01-17, by koda
fix linking physfs after a run of cmake
2014-01-17, by koda
happy 10000th commit
2014-01-17, by koda
fix build on travis
2014-01-17, by unC0Rr
use bundled physfs on win and osx
2014-01-17, by koda
fix some travis BUILD_ARGS and add a new one
2014-01-17, by koda
Merge pull request #11 from LocutusOfBorg/fix-arm
2014-01-17, by Vittorio Giovara
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
2014-01-17, by sheepluva
position "finger"/pointer over current hog above tags
2014-01-17, by sheepluva
style tweaks
2014-01-17, by sheepluva
update copyright to 2014
2014-01-17, by sheepluva
move room state filter
2014-01-17, by sheepluva
unCORr likes PChar arrays
2014-01-16, by sheepluva
In special rooms game starts when all players are ready
2014-01-16, by unc0rr
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
2014-01-16, by sheepluva
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
2014-01-16, by sheepluva
PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
2014-01-16, by sheepluva
add compatibility for physicsfs 2.0
2014-01-15, by sheepluva
oops, fix build
2014-01-16, by unc0rr
Also define default value of THEME
2014-01-16, by unc0rr
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-14, by sheepluva
fix seteffect documentation, lua wiki misled me there
2014-01-14, by sheepluva
ifdef for now
webgl
2014-01-19, by unc0rr
GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
2014-01-14, by unc0rr
Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang
webgl
2014-01-09, by Gianfranco Costamagna
Free cached ammo menu tex on quit.
2014-01-13, by nemo
'-d' option to pas2c
webgl
2014-01-09, by unc0rr
Parse " and \ escaping in binds
2014-01-13, by unc0rr
rename NOPASCAL option to BUILD_ENGINE_C
webgl
2014-01-08, by koda
fix missing escape for usernick used in regexp
2014-01-13, by sheepluva
cosmetics
webgl
2014-01-08, by koda
Oops, forgot 'hg add' this file
2014-01-12, by unc0rr
call pas2c on hwengine only
webgl
2014-01-08, by koda
Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
2014-01-12, by unc0rr
Oops
webgl
2014-01-08, by unc0rr
Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
2014-01-12, by unc0rr
Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy
webgl
2014-01-08, by unc0rr
That check was too weird and complicated
2014-01-12, by unc0rr
Fix these too
webgl
2014-01-08, by unc0rr
Cake falls when loses ground
2014-01-10, by unc0rr
Fix two desync causes
webgl
2014-01-08, by unc0rr
keep velocity from fluttering between 2 and 3px / ms when falling...
2014-01-10, by nemo
pas2c engine now writes debug log
webgl
2014-01-07, by unc0rr
fix a few uses of VERSION_* checks
2014-01-08, by koda
Render chars as hex numbers
webgl
2014-01-07, by unc0rr
drop extra spaces from a few CMakeLists.txt files
2014-01-08, by koda
oh those signed chars
webgl
2014-01-07, by unc0rr
consistent cmake checks
2014-01-08, by koda
Fix doStepHandlers confusion
webgl
2014-01-06, by unc0rr
use mainstream project name
2014-01-08, by koda
- Don't define NOCONSOLE
webgl
2014-01-05, by unc0rr
add other libav library versions
2014-01-08, by koda
Prevent assertion on uninitialized variable
webgl
2014-01-05, by unc0rr
21 now
2014-01-08, by unc0rr
- Fix build via pas2c
webgl
2014-01-05, by unc0rr
Ban arch.c from source tarball
2014-01-08, by unc0rr
Fix build (no idea what's going on in this branch btw)
webgl
2014-01-05, by unc0rr
pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
2014-01-07, by nemo
merge default
webgl
2014-01-04, by unc0rr
Added cast to qreal, avoiding ftbfs due to issue #758
2014-01-07, by Gianfranco Costamagna
+speedup in binds config (fixes issue 749)
2014-01-04, by unc0rr
enable verbosity in travis builds
2014-01-04, by koda
revert 58dee07f7552
2014-01-04, by koda
hwlibrary also depends on hwengine
2014-01-04, by koda
correctly set this pascal flag for future compatibility
2014-01-04, by koda
update copyright year (twice) for Info.plist
2014-01-04, by koda
set common pascal library search path once
2014-01-04, by koda
explicitly set linker library path for pascal when deploying an older version
2014-01-04, by koda
allow specifying a different CMAKE_OSX_SYSROOT
2014-01-04, by koda
less spam
2014-01-03, by koda
I'd meant for this to match the frontend
2014-01-03, by nemo
fix git hash reporting
2014-01-03, by koda
enable travis bot
2014-01-03, by koda
add more travis tests
2014-01-03, by koda
Close branch
0.9.20
2015-06-01, by koda
have revinfo also try to pick up git hashes
2014-01-03, by koda
Fix building on OSX when autoupdate is disabled
0.9.20
2015-06-01, by koda
Merge pull request #10 from LocutusOfBorg/fix-avwrapper2
2014-01-03, by Vittorio Giovara
don't stack bye/teleport sounds of hogs (when a team is gone)
0.9.20
2014-03-05, by sheepluva
Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
2014-01-03, by Gianfranco Costamagna
backport of r2aa9cf5badfcc978268a9bf06950942f27dfd366
0.9.20
2014-01-07, by Gianfranco Costamagna
Merge pull request #8 from LocutusOfBorg/fix-avwrapper-exit-calls
2014-01-03, by Vittorio Giovara
revert 58dee07f7552
0.9.20
2014-01-04, by koda
Fixed avwrapper exit calls, fixing issue 752
2014-01-03, by Gianfranco Costamagna
hwlibrary also depends on hwengine
0.9.20
2014-01-04, by koda
Merge pull request #7 from LocutusOfBorg/fix-FPIC
2014-01-03, by Vittorio Giovara
correctly set this pascal flag for future compatibility
0.9.20
2014-01-04, by koda
Fixed fPIC link failure with arm and sparc architectures, fixing issue #757
2014-01-03, by Gianfranco Costamagna
unsynced remote changes...
2014-01-03, by koda
update copyright year (twice) for Info.plist
0.9.20
2014-01-04, by koda
Merge pull request #6 from LocutusOfBorg/added-travis
2014-01-03, by Vittorio Giovara
tweak
2014-01-03, by nemo
set common pascal library search path once
0.9.20
2014-01-04, by koda
Added simple travis file
2014-01-03, by Gianfranco Costamagna
hey, if unc0rr can screw with gravity...
2014-01-02, by nemo
explicitly set linker library path for pascal when deploying an older version
0.9.20
2014-01-04, by koda
merge cmake osx sdk changes
2014-01-03, by koda
allow specifying a different CMAKE_OSX_SYSROOT
0.9.20
2014-01-04, by koda
Oops, fix message
2014-01-03, by unc0rr
I'd meant for this to match the frontend
0.9.20
2014-01-04, by nemo
- Utility script for parameters handling
2014-01-03, by unc0rr
fix git hash reporting
0.9.20
2014-01-04, by koda
Only emit roomNameUpdated when it actually is changed
2014-01-01, by unc0rr
have revinfo also try to pick up git hashes
0.9.20
2014-01-04, by koda
Prepend '!' to 42nd scheme parameter in network traffic
2014-01-01, by unc0rr
Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
0.9.20
2014-01-04, by Gianfranco Costamagna
Special script parameter variable in game scheme
2014-01-01, by unc0rr
Fixed avwrapper exit calls, fixing issue 752
0.9.20
2014-01-04, by Gianfranco Costamagna
Try to keep old weapon sets (not tested at all)
2014-01-01, by unc0rr
Fixed fPIC link failure with arm and sparc architectures, fixing issue #757
0.9.20
2014-01-04, by Gianfranco Costamagna
Don't set gravity to normal immediately on turn end, let watchdog do its job if game gets frozen
2014-01-01, by unc0rr
This is the way I like it:
0.9.20
2014-01-01, by unc0rr
tip is no longer .20 compatible
2014-01-01, by nemo
Some fixes
0.9.20
2013-12-31, by unc0rr
This is the way I like it:
2014-01-01, by unc0rr
Not a thing which is needed in release tarball
0.9.20
2013-12-31, by unc0rr
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
2013-12-30, by nemo
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
0.9.20
2013-12-30, by nemo
Added tag 0.9.20-release for changeset af0520a6bf00
2013-12-31, by koda
remove one spurious WARNING tag from cmake message
0.9.20
2014-01-03, by koda
merge from .20 again
2013-12-31, by koda
improve OSX SDK selection when build and deploy target don't match
0.9.20
2014-01-03, by koda
switch every optimization from Os to O2
0.9.20
0.9.20-release
2013-12-31, by koda
missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics
0.9.20
2013-12-30, by nemo
Some fixes
2013-12-31, by unc0rr
move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten
0.9.20
2013-12-31, by koda
Not a thing which is needed in release tarball
2013-12-31, by unc0rr
merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image
0.9.20
2013-12-30, by nemo
merge from .20
2013-12-30, by nemo
merge
2013-12-29, by koda
Uberfix. TODO: ask fpc guys wtf.
2013-12-29, by unc0rr
A bit of formatting
2013-12-29, by unc0rr
Be friendly with pas2c
2013-12-29, by unc0rr
debian is pedantic and isn't aware this is just a dev comment
2013-12-28, by nemo
Delete Application
2013-12-28, by nemo
also make drill much much less likely to explode on shallow angles
2013-12-28, by nemo
reset X/Y too (make drill less explodey. mask fixes revealed an issue)
2013-12-27, by nemo
add the source image so it doesn't get misplaced again
2013-12-27, by nemo
merge further changes from 0.9.20
2013-12-29, by koda
I don't trust fpc with -O3
0.9.20
2013-12-30, by nemo
Store protocol number in database for replays
2013-12-27, by unc0rr
Uberfix. TODO: ask fpc guys wtf.
0.9.20
2013-12-29, by unc0rr
Heh, hardcoded paths :D
2013-12-27, by unc0rr
debian is pedantic and isn't aware this is just a dev comment
0.9.20
2013-12-28, by nemo
Oops, meant Land
2013-12-27, by unc0rr
Delete Application
0.9.20
2013-12-28, by nemo
BUILD: make binary/libdir destinations modifiable
0.9.20
2013-12-26, by hasufell
BUILD: make binary/libdir destinations modifiable
2013-12-26, by hasufell
include paths before platform, move config code around
0.9.20
2013-12-28, by koda
merge a few changes from 0.9.20
2013-12-26, by koda
drop 10.4 support, needed after introduction of @rpath
0.9.20
2013-12-28, by koda
Added tag 0.9.20-release for changeset 2b8f928faa14
2013-12-26, by koda
correctly handle @rpath
0.9.20
2013-12-28, by koda
Merge pull request #5 from AMDmi3/freebsd
2013-12-26, by Vittorio Giovara
merge
0.9.20
2013-12-27, by unc0rr
give cake a tiny initial push so it does something useful in zerog
2013-12-25, by nemo
Prevent div by zero
2013-12-25, by unc0rr
skip writing the full destination name
0.9.20
2013-12-26, by koda
merge w/ 0.9.20
2013-12-24, by nemo
copy the png library
0.9.20
2013-12-26, by koda
forgot this one too
0.9.20
2013-12-24, by nemo
pick up trunk changes (AI, encoding)
0.9.20
2013-12-24, by nemo
I hate windows. This probably fixes text.
2013-12-24, by nemo
merge from default
0.9.20
2013-12-25, by unc0rr
quick sanity change for AI + zerog
2013-12-24, by nemo
Bump up protocol number
0.9.20
2013-12-25, by unc0rr
few more changes
2013-12-24, by nemo
this is really annoying
2013-12-25, by unc0rr
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
2013-12-24, by nemo
Allow skip in move
2013-12-25, by unc0rr
merge
2013-12-25, by unc0rr
Make server aware of new versions
2013-12-24, by unc0rr
Rework of No Gravity script:
2013-12-24, by unc0rr
Remove some wtfism that was breaking localisation
2013-12-24, by nemo
Recover old tips from .ts files. This addresses bug #740
2013-12-24, by nemo
Pick random tip from the tip file each time front page is viewed.
2013-12-24, by nemo
Localise tips again. Including new german contribution from bug #738. We should look into the old .ts files and see if there are translations that can be recovered.
2013-12-24, by nemo
typos correction
2013-12-24, by Periklis Ntanasis
svg
2013-12-23, by nemo
'Open packages directory' button on dlc page
2013-12-23, by unc0rr
merge of volkan's commit followed by lupdate to pick up the new strings
2013-12-23, by nemo
Purely a whitespace change. Going to try to stick to consistent line endings in the future.
2013-12-23, by nemo
update german
2013-12-23, by wuzzy
more advbounce flagging
2013-12-23, by nemo
make punch usable with no gravity lua
2013-12-23, by nemo
code formatting/consistency
2013-12-23, by Periklis Ntanasis
oops, remove debug message
2013-12-23, by Periklis Ntanasis
check if save from old campaign name scheme exists and if so rename it to use _ instead of spaces -see issue 722
2013-12-23, by Periklis Ntanasis
stricter check of dY and collision
2013-12-22, by nemo
Move to No_Gravity and add .cfg
2013-12-23, by unc0rr
Default to ...
2013-12-22, by nemo
allow poison clouds to flag active using tmpflag
2013-12-22, by nemo
No gravity mode
2013-12-22, by unc0rr
- Fix typo in frontend debug output
2013-12-22, by unc0rr
Graves should not be kicked for EXPLDoNotTouchAny
2013-12-22, by nemo
add a preliminary description
2013-12-22, by wuzzy
redraw ownertex to fix tinting issue
2013-12-21, by nemo
make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
2013-12-20, by nemo
changing math functions that may cause desyncs
2013-12-21, by Periklis Ntanasis
Fix warnings
2013-12-21, by unC0Rr
Some updates to ru localization
2013-12-20, by unc0rr
christmas eve too (matches frontend)
2013-12-18, by nemo
merge since this was committed prior to the hat addition
2013-12-18, by nemo
Updated continental to the latest
2013-12-18, by Vatten
New hats. Variety of authors. Collected from hats thread by Randi.
2013-12-18, by nemo
merge
2013-12-18, by unc0rr
desert01 fixed destructible terrain marks and cosmos marks for completed main missions
2013-12-18, by Periklis Ntanasis
Move physfs includes before all others
2013-12-25, by Dmitry Marakasov
No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
2013-12-18, by unc0rr
Fix off-by-one in physfs
2013-12-25, by Dmitry Marakasov
merge default here
sdl2transition
2013-12-17, by unc0rr
remove state from check, just to see if this was why we just desynced
2013-12-15, by nemo
state too "why not"
2013-12-14, by nemo
clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
2013-12-14, by nemo
merge
2013-12-14, by unc0rr
lupdate-qt4
2013-12-13, by nemo
This seems to be enough to fix the bug with sprGirder rendered in stripe
2013-12-14, by unc0rr
Display team owner in teams widget (addresses issue 174)
2013-12-13, by unc0rr
- /owner command to specify team owner
2013-12-13, by unc0rr
merge
2013-12-13, by unc0rr
add SetHogTeamName
2013-12-13, by cairo
- /greeting command for room greeting message
2013-12-13, by unc0rr
- Remove obsolete protocol message
2013-12-13, by unc0rr
More sane default weapons: remove rc, freezer, portals and landspray
2013-12-12, by unc0rr
reduce # of freezers to 1
2013-12-12, by nemo
changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
2013-12-13, by Periklis Ntanasis
fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
2013-12-12, by Periklis Ntanasis
removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
2013-12-11, by Periklis Ntanasis
make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
2013-12-10, by nemo
oups. accidentally commented out both lines
2013-12-10, by nemo
Better diagnostic message when failing to load theme.cfg
2013-12-10, by unc0rr
can't use parsecommand since it does sendipc
2013-12-10, by nemo
fix for fail to place using ammo
2013-12-10, by nemo
match girder on this one.
2013-12-09, by nemo
clear hat if load fails
2013-12-09, by nemo
set holiday hats for nohat hogs
2013-12-09, by cairo
moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
2013-12-10, by Periklis Ntanasis
Don't send empty theme in config
2013-12-10, by unc0rr
- Restrict game config changes in special rooms
2013-12-09, by unc0rr
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
2013-12-09, by nemo
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-12-08, by nemo
Add missing gstCollision bug #725
2013-12-08, by nemo
fix Issue #724: Bee sound never stops (underwater when timer is 0)
2013-12-08, by sheepluva
string/typo fixes
2013-12-08, by sheepluva
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more Γ¦sthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
2013-12-07, by nemo
use a variable that allows negative values instead.
2013-12-07, by nemo
disallow speech bubbles to go offscreen
2013-12-08, by sheepluva
fix speechbubbles assigning negative values to a Longword value, overflowing it
2013-12-08, by sheepluva
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
2013-12-06, by sheepluva
* turned out the no-flight zone is also a no-climb-and-progress zone
2013-12-06, by sheepluva
some more campaign string tweaks
2013-12-06, by sheepluva
string tweaks and whitespace fixes
2013-12-06, by sheepluva
german translation updates
2013-12-06, by sheepluva
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
2013-12-06, by sheepluva
fix buggy win conditions and stats in death01
2013-12-06, by Periklis Ntanasis
- Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
2013-12-05, by unc0rr
here have some lua love: make parameter count error messages more helpful to lua devs
2013-12-04, by sheepluva
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
2013-12-04, by sheepluva
fix misspelled variable name (cosmetic change)
2013-12-04, by sheepluva
make the team association with hog before calling gear creation. makes some lua a little easier
2013-12-03, by nemo
sethogname/hat need to wrap entire operation around test of hog/gear
2013-12-03, by nemo
adjusting the wind in fruit02
2013-12-04, by Periklis Ntanasis
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
2013-12-04, by Periklis Ntanasis
Load themes lazily
2013-12-04, by unc0rr
Be lazy in loading maps list
2013-12-03, by unc0rr
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
2013-12-03, by sheepluva
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
2013-12-03, by nemo
make source files objects depend on their predecessors in list
2013-12-03, by sheepluva
fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
2013-12-03, by Periklis Ntanasis
make lazy loading of map preview a little bit less of a hack
2013-12-02, by sheepluva
Load hats into the model lazily
2013-12-02, by unc0rr
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
2013-12-02, by sheepluva
add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
2013-12-02, by sheepluva
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
2013-12-02, by sheepluva
fixed moving npc and flying in forbidden area in ice01
2013-12-02, by Periklis Ntanasis
fixed overlapping bubbles and wrong dialog triggering in moon01
2013-12-02, by Periklis Ntanasis
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
2013-12-01, by nemo
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
2013-11-30, by nemo
Fix erroneous message in console debug
2013-11-30, by unc0rr
Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
2013-11-30, by unc0rr
fix for regression issue 669 "Lobby: User context-menu of offline user shows all options as if user was still online"
2013-11-30, by sheepluva
small cleanup etc
2013-11-30, by sheepluva
don't show 'follow' entry for players that are in lobby
2013-11-30, by sheepluva
regression fix: reallow offline players to be added to friendslist/ignore list
2013-11-30, by sheepluva
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
2013-11-30, by sheepluva
whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29, by sheepluva
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
2013-11-29, by unc0rr
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-28, by nemo
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-28, by unc0rr
update credits
2013-11-27, by sheepluva
unbreak various parts of campaign variable loading/saving
2013-11-25, by sheepluva
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
2013-11-25, by sheepluva
*grumble grumble*
2013-11-24, by nemo
Forbid /delegate to room admin
2013-11-25, by unc0rr
fix tag toggling. I think...
2013-11-24, by nemo
another broken element
2013-11-24, by nemo
fix translation xml
2013-11-24, by nemo
To prevent that weird crash, you need to initialize SDL before Qt
sdl2transition
2013-12-14, by unc0rr
Fix typo reported by MK
2013-11-24, by unc0rr
Qt and SDL2 do not play nice on osx apparently
sdl2transition
2013-12-06, by koda
gear deletion called inappropriately.
2013-11-22, by nemo
use clang on mavericks
sdl2transition
2013-12-06, by koda
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-11-19, by nemo
fix linking on osx by hardcoding the default library output path
sdl2transition
2013-12-06, by koda
german translation update
2013-11-18, by Wuzzy
use NOSDL2 for consistency
sdl2transition
2013-12-06, by koda
- Column for script in rooms list
2013-11-18, by unc0rr
Frontend builds
sdl2transition
2013-11-11, by unc0rr
Fix .desktop conformance warnings
2013-11-15, by Mailaender
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
sdl2transition
2013-11-10, by unc0rr
Make birdy fly away if hog gear is deleted.
2013-11-14, by nemo
All I want is to receive some events...
sdl2transition
2013-11-10, by unc0rr
bug #695 add left tex to stop repeating sun
2013-11-13, by almikes
added campaigns_el.txt
2013-11-13, by Periklis Ntanasis
- Keyboard bindings seem to work fully
sdl2transition
2013-11-08, by unc0rr
Delete now toggles hiding team area
2013-11-12, by nemo
typo correction
2013-11-12, by Periklis Ntanasis
Use scancodes. Most bindings work now.
sdl2transition
2013-11-08, by unc0rr
Handle absence of "SCRIPT" in replay
2013-11-12, by unc0rr
missions_el added
2013-11-12, by Periklis Ntanasis
- Fix TryPut, so really large maps could load
sdl2transition
2013-11-07, by unc0rr
merge
2013-11-08, by nemo
Sounds can be heard now
sdl2transition
2013-11-07, by unc0rr
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-11-08, by nemo
Fix SDL_GL_SwapWindow, engine renders graphics now
sdl2transition
2013-11-07, by unc0rr
just an experiment. make these offset 2 as well on X
2013-11-07, by nemo
Provide more information to SDLTry
sdl2transition
2013-11-07, by unc0rr
fiddle with shift of hog gear collision. need some ropers to try them out
2013-11-07, by nemo
Fix chat yet again
2013-11-08, by unc0rr
some improvements for sdl2 building (not complete nor clean)
sdl2transition
2013-11-05, by koda
fix f10 default if no team binds
2013-11-06, by nemo
- Use USESDL12 for old SDL
sdl2transition
2013-11-06, by unc0rr
Fix broken chat
2013-11-05, by unc0rr
cleanup of timer accidentally exposed prob w/ timebox
2013-11-04, by nemo
merge
2013-11-03, by koda
enable -fPIC on UNIX only
2013-11-03, by koda
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
2013-11-03, by nemo
Only toggle afk mode when it's not your turn
2013-11-04, by unc0rr
Quick and simple implementation of afk mode (toggled by /pause)
2013-11-03, by unc0rr
Small refactor
2013-11-03, by unc0rr
unbreak png screenshots
2013-11-03, by sheepluva
Don't change crosshair look when hedgehog does high jump
2013-11-02, by unc0rr
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
2013-11-01, by unc0rr
merge bday/xmas w/ main
2013-10-31, by nemo
ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
2013-10-31, by nemo
so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
2013-10-31, by nemo
Ensure checkers don't check same replay simultaneously
2013-10-31, by unc0rr
Fix 'non-exhaustive pattern' server crash
2013-10-31, by unc0rr
Prevent using SetAmmo to set amNothing to anything.
2013-10-31, by nemo
drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
2013-10-30, by nemo
this isn't pascal
2013-10-30, by nemo
use gameticks instead of turn timer. untested. also replaced tabs with spaces
2013-10-30, by nemo
- More HealthTex to clan structure
2013-10-30, by unc0rr
Tinted crosshair (without that cool white dot in the middle)
2013-10-29, by unc0rr
- Cut code with bug to fix issue 713
2013-10-29, by unc0rr
not useful check
2013-10-28, by koda
fix asm again...
2013-10-28, by koda
correctly use USE_TOUCH_INTERFACE
2013-10-28, by koda
add possibility to compile with SDL2 automatically
2013-10-28, by koda
add FindSDL2 module from dhewm repo
2013-10-28, by koda
merge spacecampaign
2013-10-28, by koda
close branch
spacecampaign
2013-11-03, by koda
merge with default
spacecampaign
2013-09-25, by Periklis Ntanasis
autoselect weapon in time challenges
spacecampaign
2013-09-22, by Periklis Ntanasis
typo
spacecampaign
2013-09-22, by Periklis Ntanasis
fixed bug that didn't set TurnTimeLeft in first round if dialog not skipped
spacecampaign
2013-09-22, by Periklis Ntanasis
use consts for TStatInfo enum
spacecampaign
2013-09-19, by Periklis Ntanasis
fixes bug that doesn't display mission name in drop down list
spacecampaign
2013-09-19, by Periklis Ntanasis
some changes regarding hp save in cosmos and moon
spacecampaign
2013-09-18, by Periklis Ntanasis
remove unnecessary comments
spacecampaign
2013-09-18, by Periklis Ntanasis
dialog changes
spacecampaign
2013-09-18, by Periklis Ntanasis
added event for meteorite mission
spacecampaign
2013-09-18, by Periklis Ntanasis
cosmos, after death01 dialogs
spacecampaign
2013-09-18, by Periklis Ntanasis
changes in cosmos map
spacecampaign
2013-09-18, by Periklis Ntanasis
custom stats and win/lose events
spacecampaign
2013-09-17, by Periklis Ntanasis
image and description
spacecampaign
2013-09-17, by Periklis Ntanasis
final mission map and most logic
spacecampaign
2013-09-17, by Periklis Ntanasis
bonus notice in the win/stats page
spacecampaign
2013-09-16, by Periklis Ntanasis
add bonuses
spacecampaign
2013-09-16, by Periklis Ntanasis
hats
spacecampaign
2013-09-16, by Periklis Ntanasis
removed unnecessary map.cfg
spacecampaign
2013-09-15, by Periklis Ntanasis
making death01 easier and less luck dependent
spacecampaign
2013-09-15, by Periklis Ntanasis
add skip to hero
spacecampaign
2013-09-14, by Periklis Ntanasis
making death01 easier and less luck dependent to win
spacecampaign
2013-09-14, by Periklis Ntanasis
fixed bug making the game not end when thanta was dead,reported by Wuzzy
spacecampaign
2013-09-14, by Periklis Ntanasis
end game when skip in last dialog
spacecampaign
2013-09-14, by Periklis Ntanasis
fixed hero win the game in case damage has happened to him previously in the same turn reported by Wuzzy
spacecampaign
2013-09-14, by Periklis Ntanasis
should fix deadlock checkpoint reported by Wuzzy
spacecampaign
2013-09-13, by Periklis Ntanasis
fixed lua error reported by Wuzzy
spacecampaign
2013-09-13, by Periklis Ntanasis
fix check for event - guard attack
spacecampaign
2013-09-12, by Periklis Ntanasis
give player only one rope
spacecampaign
2013-09-12, by Periklis Ntanasis
fixed bug that didn't endgame when make wrong landing with no fuels
spacecampaign
2013-09-12, by Periklis Ntanasis
fixed the bug that didn't saved checkpoint 1 reported by mikade
spacecampaign
2013-09-12, by Periklis Ntanasis
image and description
spacecampaign
2013-09-12, by Periklis Ntanasis
added custom stats
spacecampaign
2013-09-12, by Periklis Ntanasis
cleanup - removed debug prints
spacecampaign
2013-09-12, by Periklis Ntanasis
many corrections
spacecampaign
2013-09-11, by Periklis Ntanasis
moon side mission map and most of the logic
spacecampaign
2013-09-11, by Periklis Ntanasis
win stats
spacecampaign
2013-09-06, by Periklis Ntanasis
image and description
spacecampaign
2013-09-06, by Periklis Ntanasis
added captions with rules and objectives
spacecampaign
2013-09-06, by Periklis Ntanasis
I think it's better map to be destroyable
spacecampaign
2013-09-06, by Periklis Ntanasis
mission mechanioncs seems ok
spacecampaign
2013-09-06, by Periklis Ntanasis
part of desert03 side mission - map not finished yet, will be commited later
spacecampaign
2013-09-04, by Periklis Ntanasis
image and description
spacecampaign
2013-09-03, by Periklis Ntanasis
changed some left amDynamite to amMortar
spacecampaign
2013-09-03, by Periklis Ntanasis
dialogs with objectives added
spacecampaign
2013-09-03, by Periklis Ntanasis
added death planet side mission
spacecampaign
2013-09-03, by Periklis Ntanasis
fix check if deleted gear is hog
spacecampaign
2013-09-02, by Periklis Ntanasis
change hog names
spacecampaign
2013-09-02, by Periklis Ntanasis
image, description and hats
spacecampaign
2013-08-30, by Periklis Ntanasis
add custom stats
spacecampaign
2013-08-30, by Periklis Ntanasis
added challenge objectives
spacecampaign
2013-08-29, by Periklis Ntanasis
deleted debug prints
spacecampaign
2013-08-29, by Periklis Ntanasis
fixed the time adding in new hero turn
spacecampaign
2013-08-29, by Periklis Ntanasis
changed map and fixed some bugs regarding hog turning and adding more teleport
spacecampaign
2013-08-29, by Periklis Ntanasis
a bug fix
spacecampaign
2013-08-29, by Periklis Ntanasis
fixed bug that caused enemy hogs not to play
spacecampaign
2013-08-29, by Periklis Ntanasis
fruit side mission map and some logic
spacecampaign
2013-08-29, by Periklis Ntanasis
cosmos corrections
spacecampaign
2013-08-27, by Periklis Ntanasis
minor string correction
spacecampaign
2013-08-27, by Periklis Ntanasis
fixed bug not displaying fuit02 after selecting fruitPlanet from cosmos
spacecampaign
2013-08-27, by Periklis Ntanasis
stats in case player hasn't/can't reach a new destination
spacecampaign
2013-08-27, by Periklis Ntanasis
fixed bug in cosmos that permitted user to go to moon without collecting the saucer and removed ammo that was added for debug purposes
spacecampaign
2013-08-27, by Periklis Ntanasis
add stats to cosmos
spacecampaign
2013-08-27, by Periklis Ntanasis
not sure why this nil check is in here
2013-10-27, by nemo
less variables used to save the checkpoints - potential breakage xD
spacecampaign
2013-08-27, by Periklis Ntanasis
Oops, looked in the deprecated file
2013-10-27, by unc0rr
fix typo in cosmos
spacecampaign
2013-08-26, by Periklis Ntanasis
Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
2013-10-26, by nemo
save main missions' status
spacecampaign
2013-08-26, by Periklis Ntanasis
I can't find any reason why the event filtering was halting further event handling w/ a true here. In any case removing it fixes bug #658
2013-10-24, by nemo
more chanllenge details in ice02
spacecampaign
2013-08-26, by Periklis Ntanasis
revert r67e257b98422 to close out bug #660. shift-f1 is even more undiscoverable than a tooltip for this important piece of info, and wasn't printing the name for me either.
2013-10-24, by nemo
strings checked, all ok except ice02 that will be probably changed
spacecampaign
2013-08-24, by Periklis Ntanasis
Oh, dudes :(
2013-10-23, by unc0rr
added death planet in cosmos without the order restriction yet
spacecampaign
2013-08-24, by Periklis Ntanasis
untested. decrement timer while firing rope. there've been a few complaints 'bout this.
2013-10-23, by nemo
added death01 in cosmos
spacecampaign
2013-08-23, by Periklis Ntanasis
add /history command from chat
2013-10-23, by koda
description and image
spacecampaign
2013-08-23, by Periklis Ntanasis
This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
2013-10-21, by nemo
dialogs
spacecampaign
2013-08-22, by Periklis Ntanasis
avoid infinite loop
2013-10-20, by nemo
second human hog for dialogs
spacecampaign
2013-08-22, by Periklis Ntanasis
make landspray build across too
2013-10-20, by nemo
win event
spacecampaign
2013-08-22, by Periklis Ntanasis
call bounce sound less often
2013-10-19, by nemo
event in case hero dies
spacecampaign
2013-08-22, by Periklis Ntanasis
Prevent attacking yourself w/ plane from crashing
2013-10-19, by nemo
forgotten file and death planet map and some logic
spacecampaign
2013-08-22, by Periklis Ntanasis
differentiate borders a bit
2013-10-19, by nemo
description and image
spacecampaign
2013-08-21, by Periklis Ntanasis
uhm... a feature
2013-10-19, by unc0rr
removed debug prints
spacecampaign
2013-08-21, by Periklis Ntanasis
Some tweaks to ellipse code to produce less points
2013-10-18, by unc0rr
checkpoint system seems complete
spacecampaign
2013-08-21, by Periklis Ntanasis
Draw rectangles and ellipses!
2013-10-18, by unc0rr
fixed weapon type typo
spacecampaign
2013-08-20, by Periklis Ntanasis
Allow user to enter password for the room he joins
2013-10-15, by unc0rr
check point fixes
spacecampaign
2013-08-20, by Periklis Ntanasis
Fix issue 662
2013-10-15, by unc0rr
added custom lua split
spacecampaign
2013-08-20, by Periklis Ntanasis
min->max
2013-10-15, by koda
position saving functions
spacecampaign
2013-08-19, by Periklis Ntanasis
Fix bug 656 by using the right resolution values
2013-10-15, by koda
custom stats
spacecampaign
2013-08-17, by Periklis Ntanasis
- Frontend finally learns how to create passworded room
2013-10-14, by unc0rr
game against red team seems ok
spacecampaign
2013-08-17, by Periklis Ntanasis
don't kill rope if not extended
2013-10-14, by nemo
scenario of escape seems ok
spacecampaign
2013-08-17, by Periklis Ntanasis
sigh
2013-10-13, by koda
this seems to work fine for the escape scenario
spacecampaign
2013-08-16, by Periklis Ntanasis
and wrap the last variable so that the regex will never fail
2013-10-13, by koda
many dialogs and events
spacecampaign
2013-08-16, by Periklis Ntanasis
merge last rev
2013-10-13, by nemo
more dialogs
spacecampaign
2013-08-15, by Periklis Ntanasis
Unbreak access to Data dir in profile broken in r8b48c27201af
2013-10-13, by unc0rr
fix driver logging
2013-10-13, by nemo
first dialogs
spacecampaign
2013-08-15, by Periklis Ntanasis
Send +i status of all players to logged-in users
2013-10-13, by unc0rr
fruit planet part 2
spacecampaign
2013-08-14, by Periklis Ntanasis
make wrapping nicer when there's collision
2013-10-13, by nemo
small fix and image/description
spacecampaign
2013-08-13, by Periklis Ntanasis
disable side borders if bounce or wrap
2013-10-11, by nemo
changes regarding the difficulty and AI demo brake error
spacecampaign
2013-08-12, by Periklis Ntanasis
tiny tweak to silly mode
2013-10-11, by nemo
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
2013-10-11, by koda
stats in case of win
spacecampaign
2013-08-11, by Periklis Ntanasis
fail early when an incompatible qt version is found
2013-10-11, by koda
custom stats in case of lose
spacecampaign
2013-08-10, by Periklis Ntanasis
fail early when an incompatible cmake version is found
2013-10-11, by koda
bug finaly fixed
spacecampaign
2013-08-10, by Periklis Ntanasis
set the correct framework search path for freepascal on darwin, targetting future cmake releases
2013-10-10, by koda
previous fix was wrong..
spacecampaign
2013-08-10, by Periklis Ntanasis
add a few comments inside cmakepascalinformation
2013-10-09, by koda
fix bug that make precise key not responding
spacecampaign
2013-08-10, by Periklis Ntanasis
Fill PageEditTeam containers only when it is actually required:
2013-10-10, by unc0rr
change regarding the difficulty in escape
spacecampaign
2013-08-10, by Periklis Ntanasis
skip kill for bounce
2013-10-09, by nemo
added crates
spacecampaign
2013-08-10, by Periklis Ntanasis
kill rope on wrap
2013-10-09, by nemo
some fixes to the map and the events
spacecampaign
2013-08-10, by Periklis Ntanasis
Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
2013-10-09, by nemo
event for escape win
spacecampaign
2013-08-10, by Periklis Ntanasis
Icons for 'i' and 'c' flags
2013-10-08, by unc0rr
changed rounds till suden death
spacecampaign
2013-08-10, by Periklis Ntanasis
boo, nemo, boo
2013-10-08, by unc0rr
some changes in the map, hog placing etc
spacecampaign
2013-08-10, by Periklis Ntanasis
make this a tiny bit less aggressive
2013-10-07, by nemo
fixed bug that make hog not able to move
spacecampaign
2013-08-10, by Periklis Ntanasis
Issue #581
2013-10-07, by nemo
events
spacecampaign
2013-08-09, by Periklis Ntanasis
- AI quickly shoots with desert eagle till hits the target
2013-10-07, by unc0rr
hide hogs and spawn them per waves
spacecampaign
2013-08-09, by Periklis Ntanasis
Scroll chat widget to bottom on show and resize events
2013-10-07, by unc0rr
added newly created hogs
spacecampaign
2013-08-08, by Periklis Ntanasis
Fix this for me
2013-10-04, by unc0rr
fix bugs and some changes regarting the difficulty in desert02
spacecampaign
2013-08-08, by Periklis Ntanasis
add world edges to config
2013-10-03, by nemo
dialogs, events for hero death and side choice
spacecampaign
2013-08-08, by Periklis Ntanasis
couple more wrap calls. freezer still doesn't propagate properly. mostly due to
2013-10-03, by nemo
forgot to commit the new files :/
spacecampaign
2013-08-07, by Periklis Ntanasis
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
2013-10-03, by nemo
fruit planet main mission first commit
spacecampaign
2013-08-07, by Periklis Ntanasis
Modify Racer script so it could work with special points
2013-09-30, by unc0rr
removing the Mission prefix from the campaign front end page
spacecampaign
2013-08-07, by Periklis Ntanasis
toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
2013-09-30, by nemo
forgot to commit the description :/
spacecampaign
2013-08-07, by Periklis Ntanasis
move border back a bit from left/right bounds, bee tweak
2013-09-30, by nemo
desert02 image and description
spacecampaign
2013-08-07, by Periklis Ntanasis
Make a few more gears honour world edge checks
2013-09-29, by nemo
fix bug, not triggered event
spacecampaign
2013-08-07, by Periklis Ntanasis
merge
2013-09-30, by unc0rr
stats and minor corrections, difficulty adjustment
spacecampaign
2013-08-06, by Periklis Ntanasis
partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-09-29, by nemo
Incomplete implementation of 'special points' in drawn maps (crashes engine)
2013-09-30, by unc0rr
seems ok, stats to be added
spacecampaign
2013-08-05, by Periklis Ntanasis
was a bit hard to read
2013-09-27, by nemo
event for win
spacecampaign
2013-08-05, by Periklis Ntanasis
- Actually call uTexture.initModule and .freeModule
2013-09-27, by unc0rr
desert sidwquest map and basic script
spacecampaign
2013-08-05, by Periklis Ntanasis
- Load default binds from settings.ini
2013-09-27, by unc0rr
added image and description for ice02
spacecampaign
2013-08-05, by Periklis Ntanasis
Finish rework of default binds system. Default binds now work even before first turn.
2013-09-21, by unc0rr
stats in case of win
spacecampaign
2013-08-05, by Periklis Ntanasis
Hash finding and checking tool
2013-09-21, by unc0rr
dialogs and events for hero lose
spacecampaign
2013-08-03, by Periklis Ntanasis
Skip some LandPixels manipulations in stats-only mode
2013-09-13, by unc0rr
making it a little bit more difficult
spacecampaign
2013-08-03, by Periklis Ntanasis
French translation updates + bug #703
2013-09-11, by Oimat
finally most of the mission mechanics seems ok
spacecampaign
2013-08-03, by Periklis Ntanasis
update README and COPYING
2013-09-10, by koda
added iceplanet sidequest map and stub lua
spacecampaign
2013-08-02, by Periklis Ntanasis
Fix bug 703
2013-09-09, by unc0rr
more destructible terrain and remove teleport(debug)
spacecampaign
2013-08-02, by Periklis Ntanasis
This probably fixes bug #700. untested.
2013-09-03, by nemo
added image and description for desert01
spacecampaign
2013-08-02, by Periklis Ntanasis
Fix official server build
2013-09-03, by unc0rr
changing when some crates are spawned
spacecampaign
2013-08-02, by Periklis Ntanasis
/watch works in testing environment
2013-09-03, by unc0rr
minor fixes
spacecampaign
2013-08-02, by Periklis Ntanasis
Start support of achievement replay query:
2013-09-03, by unc0rr
stats on case of win
spacecampaign
2013-08-01, by Periklis Ntanasis
Fix checker ready status mess
2013-08-29, by unc0rr
checkpoint 5
spacecampaign
2013-08-01, by Periklis Ntanasis
Merge
2013-08-29, by unc0rr
win conditionals
spacecampaign
2013-08-01, by Periklis Ntanasis
Unbreak server
2013-08-29, by unc0rr
Unbreak server
2013-08-29, by unc0rr
3rd battle event handler
spacecampaign
2013-08-01, by Periklis Ntanasis
Fix build
2013-08-29, by unc0rr
code cleanup
spacecampaign
2013-08-01, by Periklis Ntanasis
'c' flag for contributors
2013-08-28, by unc0rr
more checkpoints
spacecampaign
2013-08-01, by Periklis Ntanasis
Push demo to idle checker on game finish
2013-08-28, by unc0rr
check point 2B
spacecampaign
2013-08-01, by Periklis Ntanasis
Merge
2013-08-27, by unc0rr
second battle A
spacecampaign
2013-08-01, by Periklis Ntanasis
libavinteraction: fix typo and and compiling with modern libav
2013-08-27, by koda
first checkpoint with saved ammo left :)
spacecampaign
2013-08-01, by Periklis Ntanasis
Oops
2013-08-25, by unc0rr
first battle event handlers, hero starting ammo and hero death event handlers
spacecampaign
2013-08-01, by Periklis Ntanasis
Extract time from file name, assuming it is stored in 'replay' folder
2013-08-25, by unc0rr
hooray! more crates and mines
spacecampaign
2013-07-31, by Periklis Ntanasis
Send less garbage to the server
2013-08-25, by unc0rr
first dialog added, maybe reconsider the seconds the bubbles are displayed later
spacecampaign
2013-07-31, by Periklis Ntanasis
Fix 'non-exhaustive pattern' crash
2013-08-24, by unc0rr
mines added
spacecampaign
2013-07-31, by Periklis Ntanasis
avoid duplicate pkg-config calls and make sure to use the pkg-config paths when found
2013-08-24, by koda
added health crate
spacecampaign
2013-07-31, by Periklis Ntanasis
make sure that linker flags are picked by the pascal rule
2013-08-24, by koda
added weapon crates
spacecampaign
2013-07-31, by Periklis Ntanasis
fix shared library loading by using the right variable
2013-08-24, by koda
strange,indexed conversion in Gimp made white areas invisible in game
spacecampaign
2013-07-31, by Periklis Ntanasis
this should prevent duplication of CMAKE_Pascal_FLAGS
2013-08-24, by koda
oops, hogs placing corrections
spacecampaign
2013-07-31, by Periklis Ntanasis
Fix script flaw in detection of best team when sending achievement info
2013-08-24, by unc0rr
added hedgehogs in desert01
spacecampaign
2013-07-31, by Periklis Ntanasis
Store TrophyRace records in database
2013-08-24, by unc0rr
finally, desert's main mission mao seems complete
spacecampaign
2013-07-31, by Periklis Ntanasis
Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
2013-08-23, by unc0rr
ice planet main quest image and description
spacecampaign
2013-07-31, by Periklis Ntanasis
Fix indentation
2013-08-20, by unc0rr
desert planet main mission addition - hwp will be added when fully finished
spacecampaign
2013-07-31, by Periklis Ntanasis
Fixes to checker
2013-08-18, by unc0rr
ice01 custom stats for defeat
spacecampaign
2013-07-30, by Periklis Ntanasis
- Some fixes to official server build
2013-08-18, by unc0rr
added dialog at hero win
spacecampaign
2013-07-30, by Periklis Ntanasis
Pass achievements info to extdbinterface
2013-08-17, by unc0rr
increase health by 5 everytime hero spawn on checkpoint3
spacecampaign
2013-07-30, by Periklis Ntanasis
Declare achievements in console statistics output
2013-08-06, by unc0rr
frozen hogs bug seems fixed
spacecampaign
2013-07-30, by Periklis Ntanasis
Russian localisation of default voice
2013-08-17, by Wohlstand
event for game win
spacecampaign
2013-07-30, by Periklis Ntanasis
Take care of some warnings from issue 688
2013-08-16, by unc0rr
cleaning up debug prints
spacecampaign
2013-07-30, by Periklis Ntanasis
Preserve weapon settings in AddAmmo. Fixes issue 450.
2013-08-16, by unc0rr
rounds that hogs remain frozen seems ok
spacecampaign
2013-07-30, by Periklis Ntanasis
Take care of issue #146
2013-08-16, by unc0rr
3rd checkpoint, event to stop game when Thanta is dead
spacecampaign
2013-07-29, by Periklis Ntanasis
gfShoppaBorder
2013-08-13, by unc0rr
map changes to let hog climb, checkpoint one after icegun,starting dialog
spacecampaign
2013-07-28, by Periklis Ntanasis
I'm guessing this takes care of issue #689
2013-08-13, by nemo
added mines to the ice planet01
spacecampaign
2013-07-27, by Periklis Ntanasis
remove stray debug message
2013-08-02, by koda
merge with default
spacecampaign
2013-07-27, by Periklis Ntanasis
Fix silliness from r3f4c3fc146c2 (was I sleepy?)
2013-08-01, by unc0rr
remove many unneeded ifdefs from uTouch
2013-07-27, by koda
update the touch interface to the new SDL2 API
2013-07-27, by koda
update physlayer and sdl bindings to the new rwops interface
2013-07-27, by koda
remove old and unused getScreenDPI code
2013-07-26, by koda
merge Italian translation updates
2013-07-26, by vittorio giovara
remove a binary file from android assets
2013-07-26, by koda
patching files is so SDL1.3, we're SDL2 nowadays
2013-07-25, by koda
strip out libopenalbridge too
2013-07-25, by koda
strip out our copy of libfreetype
2013-07-25, by koda
strip out our copy of libtremor
2013-07-25, by koda
Merge pull request #1 from urbels/patch-1
2013-07-23, by Vittorio
fixed urls - added new version links
2013-07-23, by EdΕΎa
removing anonymous heads from default
2013-07-22, by koda
fixing cLocale being empty
2013-07-22, by sheepluva
pt_BR translation updates
2013-07-22, by RodolfoRG
Couple of typos.
2013-07-19, by Marco Bresciani
pt_BR translation updates
2013-07-22, by RodolfoRG
Translation for Hedgewars Mobile!
2013-07-17, by Marco Bresciani
crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
2013-07-19, by nemo
Some more Italian. You know: Italians do it better! ;)
2013-07-12, by Marco Bresciani
typo fix
2013-07-18, by nemo
Sorry for being tedious but there is no reason, in the Italian grammar, to have "random" capital letters in the middle of a sentence...
2013-07-12, by Marco Bresciani
Updated Turkish localization
2013-07-14, by volkan
fromAscii is deprecated in qt5
2013-07-16, by koda
oups. accidentally dropped health check
2013-07-18, by nemo
Many modifications (these files seems written by a non Italian):
2013-07-12, by Marco Bresciani
updated Turkish translation
2013-07-14, by volkan
enable -fPIC on C, CXX and Pascal targets
2013-07-16, by koda
Sorry, wife asked me to remove her name...
2013-07-12, by Marco Bresciani
typo in var name
2013-07-12, by koda
always set internet-enabled on the dmg
2013-07-10, by koda
FPFLAGS are now not needed
2013-07-10, by koda
use FORCE so you can append pascal flag with normal CMAKE_Pascal_FLAGS
2013-07-10, by koda
automate dmg creation (woo)
2013-07-09, by koda
more changes, events and bots fighting - also map drawing corrections
spacecampaign
2013-07-19, by Periklis Ntanasis
use the modern install(SCRIPT ...) command instead of legacy POST_BUILD_SCRIPT
2013-07-09, by koda
ice planet mission wip
spacecampaign
2013-07-18, by Periklis Ntanasis
import create-dmg script from https://github.com/andreyvit/yoursway-create-dmg
2013-07-09, by koda
changes about displaying the ice planet mission
spacecampaign
2013-07-17, by Periklis Ntanasis
just set these flags directly
2013-07-08, by koda
ice planet map draft
spacecampaign
2013-07-17, by Periklis Ntanasis
some work on cmake_pascal files to better support flags we use, make engine compile as library again
2013-07-08, by koda
smaller cosmos map
spacecampaign
2013-07-17, by Periklis Ntanasis
sopath() for linux too
2013-07-08, by koda
smaller moon map and check if hero health is set
spacecampaign
2013-07-17, by Periklis Ntanasis
fufufufu (cont'd)
2013-07-08, by koda
custom stats in moon mission
spacecampaign
2013-07-12, by Periklis Ntanasis
sdl2 update and typos
2013-07-08, by koda
added image and description for the moon mission
spacecampaign
2013-07-11, by Periklis Ntanasis
use linked version for sdl and sdl_mixer too for consistency, comment some things
2013-07-08, by koda
I think hog weapons and health is ok like that
spacecampaign
2013-07-11, by Periklis Ntanasis
the same for sdl_image and sdl_ttf
2013-07-08, by koda
more events in cosmos about GameEnd
spacecampaign
2013-07-11, by Periklis Ntanasis
dynamically load sdl_net information so we don't have to link it
2013-07-08, by koda
added saved hero health between missions
spacecampaign
2013-07-11, by Periklis Ntanasis
fufufufu
2013-07-08, by koda
added slot for starting campaign by clicking the image and some events in moon mission
spacecampaign
2013-07-11, by Periklis Ntanasis
use the right macro for linux ram reporting
2013-07-07, by koda
event to endgame when minions killed
spacecampaign
2013-07-09, by Periklis Ntanasis
show sdl_mixer version in info page
2013-07-07, by koda
game ends when professor dies
spacecampaign
2013-07-09, by Periklis Ntanasis
allow to send chat messages with numpad enter key too (regression?)
2013-07-07, by koda
moar event handlers and fixes
spacecampaign
2013-07-09, by Periklis Ntanasis
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-07-06, by koda
more moon code, most things work ok
spacecampaign
2013-07-09, by Periklis Ntanasis
as-needed only at release time
2013-07-04, by koda
more progress on the moon main mission
spacecampaign
2013-07-06, by Periklis Ntanasis
tcc compatibility
2013-07-03, by koda
progress on the main moon mission
spacecampaign
2013-07-05, by Periklis Ntanasis
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-07-03, by koda
moon01 stab and finally moon01 map
spacecampaign
2013-07-04, by Periklis Ntanasis
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
2013-07-02, by koda
merge and changed also spacecampaign name
spacecampaign
2013-07-01, by Periklis Ntanasis
tell ya what, let's just disable these tests on some platform for now
2013-07-01, by koda
changed mission dir name to use underscores instead of whitespaces
2013-07-01, by Periklis Ntanasis
bug #668 + reorder conditions for kick slightly, to call the math last
2013-06-30, by nemo
Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
2013-06-29, by unc0rr
Fix "registered only" option
2013-06-29, by unc0rr
minor dep order change
2013-06-29, by koda
break uDebug and uCommand depedency loop by putting stuff in uIO
2013-06-29, by koda
uvariables comes before uutils
2013-06-29, by koda
if you don't add the new pas files here they won't potentially trigger a rebuild anyway
2013-06-29, by koda
disable stack protection on bsd too (untested)
2013-06-29, by koda
this is internal now
2013-06-29, by koda
forgotten image
spacecampaign
2013-07-01, by Periklis Ntanasis
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
2013-06-28, by nemo
added deafult image if not one available in campaign
spacecampaign
2013-07-01, by Periklis Ntanasis
You better test build before committing even trivial patches
2013-06-28, by unc0rr
y! code clean up :)
spacecampaign
2013-06-28, by Periklis Ntanasis
Make add/delete consistent (this has bugged me for so long)
2013-06-27, by nemo
this seems to work ok, but I have to clean up the code
spacecampaign
2013-06-28, by Periklis Ntanasis
Merge
2013-06-27, by unc0rr
wright script is called on StartCampaign but maybe cause problems if i.e. set a default image
spacecampaign
2013-06-28, by Periklis Ntanasis
oops, forgot this file
2013-06-27, by unc0rr
fixed bug about starting campaign page with not descriptions/images and with wrong description/image mathcing
spacecampaign
2013-06-28, by Periklis Ntanasis
Refactoring: get rid of GSHandlers.inc
2013-06-27, by unc0rr
images works, but not description/title displayed first time page is opened
spacecampaign
2013-06-28, by Periklis Ntanasis
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-06-27, by unc0rr
force clang dependency when NOPASCAL is set
webgl
2013-10-11, by koda
cleanup, descriptions work, images no
spacecampaign
2013-06-28, by Periklis Ntanasis
Refactoring: ArgParsers.inc -> ArgParsers.pas
2013-06-27, by unc0rr
ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5)
webgl
2013-06-24, by koda
this seems to works, still wip
spacecampaign
2013-06-28, by Periklis Ntanasis
reduce shove frequency (perf). reduce dX so that less time is spent sliding.
2013-06-26, by nemo
tcc compatibility
webgl
2013-07-03, by koda
more on campaign page - wip
spacecampaign
2013-06-28, by Periklis Ntanasis
restore the GLUT check
2013-06-27, by koda
this hid CFLAGS
webgl
2013-06-19, by koda
changes in campaign page - not tested wip
spacecampaign
2013-06-28, by Periklis Ntanasis
move some osx only configuration code
2013-06-27, by koda
frontend compiles
webgl
2013-06-19, by koda
added a stub moon main quest
spacecampaign
2013-06-26, by Periklis Ntanasis
use add_flag_append more, correctly set a few flags
2013-06-27, by koda
merge
webgl
2013-06-19, by unc0rr
added landing event handlers for cosmos.lua
spacecampaign
2013-06-26, by Periklis Ntanasis
rework compiler flags section a little, drop already enabled flags, add -Wextra
2013-06-27, by koda
engine links
webgl
2013-06-19, by unc0rr
reverting 2 files I accidentally changed
spacecampaign
2013-06-25, by Periklis Ntanasis
this hid CFLAGS
2013-06-19, by koda
reduce shove frequency (perf). reduce dX so that less time is spent sliding.
2013-06-26, by nemo
Reduce number of link errors
webgl
2013-06-19, by unc0rr
compile hwengine first, so that all other files are compiled too and don't call pas2c again
webgl
2013-06-18, by koda
first commit, added cosmos(menu) map and lua script with some functionality
spacecampaign
2013-06-25, by Periklis Ntanasis
I should have specified locals
2013-06-24, by nemo
set one rule per file, only compiles a minimum number of files when one pascal file is modified
webgl
2013-06-18, by koda
ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5)
2013-06-24, by koda
rtl always static
webgl
2013-06-18, by koda
oops, fix setting linker flags for haskell executables
2013-06-24, by koda
also these two files are dependency (they are not in the list because they are special pas2c files)
webgl
2013-06-18, by koda
need to switch to frozen after deleteCI
2013-06-23, by nemo
set pascal files as dependency of the target writing the c files so that it will run again if you modify them
webgl
2013-06-18, by koda
Configuration for tag display default
2013-06-23, by nemo
BOM, pas2c only support ASCII
webgl
2013-06-18, by koda
poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
2013-06-23, by nemo
new FindClang.cmake
webgl
2013-06-18, by koda
removed redundant band, added touch of consistency w/ everywhere else
2013-06-21, by nemo
fix a few loose ends here
webgl
2013-06-18, by koda
First select group of templates, then pick template from selected group
2013-06-20, by unc0rr
add dummy typinfo header
webgl
2013-06-17, by koda
Fix engine build when png lib isn't available
2013-06-20, by unc0rr
uscript rendering
webgl
2013-06-17, by unC0Rr
Silly me
2013-06-20, by unc0rr
little cleanup after so many merges
webgl
2013-06-17, by koda
added campaign descriptions in CMakeList
2013-06-19, by Periklis Ntanasis
really update with default
webgl
2013-06-17, by koda
issue 672, frontend less spammy
2013-06-17, by koda
This commit changes many aspect of our cmake build system
2013-06-17, by koda
when you don't use bundled dirs, add a fake target anyway, so you can use the same cmake syntax even if the target uses a different name
2013-06-14, by koda
there is no need of escaping after all...
2013-06-14, by koda
this should fix rpath problem
2013-06-14, by koda
oops, forgot to set the path after all
2013-06-14, by koda
less spam
2013-06-14, by koda
remove two unused cmake files
2013-06-14, by koda
this should resolve a few issues on clean builds
2013-06-14, by koda
oops, use right macro name
2013-06-13, by koda
use target name instead of the resulting library, use more macros around
2013-06-13, by koda
merge cmake_pascal branch in default
2013-06-13, by koda
actually tests are there to be tested, just skip the variable assignment on windows
2013-06-13, by koda
Backed out changeset c4289023ddae
2013-06-13, by koda
don't run the broken windows test at all on windows
2013-06-13, by koda
gather up the linker flags in a macro
2013-06-13, by koda
bring windows fixes from main repo
2013-06-13, by koda
another code typo
2013-06-12, by koda
apply linker flags to all relevant targets
2013-06-12, by koda
explicitly set the origin linker flag so that $ORIGIN is used correctly
2013-06-12, by koda
add a possible lua include path
2013-06-12, by koda
less cached cmake output
2013-06-12, by koda
code typos
2013-06-12, by koda
use QT_DEBUG which is always added
2013-06-12, by koda
respect C and CXX flags
2013-06-12, by koda
freepascal on windows only supports shared libraries
2013-06-12, by koda
nitpick
2013-06-12, by koda
heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
2013-06-12, by koda
oops, haskell uses gcc to link, correctly pass flags
2013-06-12, by koda
since shared libs are now our friends, let's optimise them
2013-06-12, by koda
aaaaand let's not forget about lua, which has also a slightly revised build process
2013-06-12, by koda
drop the '_'
2013-06-12, by koda
and now also avwrapper can be shared/static, add visibility to its exported functions, drop (needed only when static)
2013-06-12, by koda
also physlayer can be comiled as static or shared now
2013-06-12, by koda
redid FindGLEW in the right way (tm)
webgl
2013-06-17, by koda
love cmake when it works
2013-06-12, by koda
pas2c import
webgl
2013-06-17, by unC0Rr
setup RPATH, bump cmake
2013-06-11, by koda
update with default
webgl
2013-06-17, by koda
these check are now useless
2013-06-11, by koda
Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
2013-06-17, by nemo
I hate you, I hate you with all my heart...
2013-06-11, by koda
'i' flag for in-room status
2013-06-16, by unc0rr
use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
2013-06-11, by koda
fix launching on windows
2013-06-12, by koda
move paths setup in separate cmake module
2013-06-10, by koda
merge my campaign page changes with default
2013-06-12, by Periklis Ntanasis
backout r1bed4aee19e0 and r3883b5dc600c
2013-06-10, by koda
moar cpack ignore
2013-06-11, by koda
merge (could have grafted)
2013-06-11, by koda
osx, link also foundation to physfs
2013-06-11, by koda
added images and corrected bug that didn't show correct description at some occasions
2013-06-12, by Periklis Ntanasis
libssp (required by stack-protector) is not available on 10.4
2013-06-11, by koda
issue 562, image and description for the campaign page
2013-05-27, by Periklis Ntanasis
added missing image
2013-06-11, by Periklis Ntanasis
changed variable and function name
2013-06-11, by Periklis Ntanasis
removing sendstats(uScript) from luaAPI
2013-06-10, by Periklis Ntanasis
created a new sendstat type for changing the kills label
2013-06-10, by Periklis Ntanasis
fix non changing graph title and sendstat health
2013-06-09, by Periklis Ntanasis
correct health statsend for lua scritps
2013-06-08, by Periklis Ntanasis
added option to change stats graph title
2013-06-08, by Periklis Ntanasis
made lua scripts able to turn off automatic game stats
2013-06-06, by Periklis Ntanasis
LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
2013-06-06, by Periklis Ntanasis
added custom stats message
2013-06-04, by Periklis Ntanasis
added sendstat and sendstats support for lua scripts
2013-06-03, by Periklis Ntanasis
More verbose initialization
2013-06-10, by unc0rr
visibility unsupported on windows
2013-06-10, by koda
Some fixes to make pas2c+clang compile all engine files
webgl
2013-06-16, by unc0rr
protect all types with -fstack-protector-all
2013-06-10, by koda
- Fix 'and not' without parentheses
webgl
2013-06-15, by unc0rr
stack-protector flag needs to be passed to the linker as well
2013-06-10, by koda
Allow building with modern 'base' package
webgl
2013-06-15, by unc0rr
port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
2013-06-06, by koda
lua warning with clang
webgl
2013-06-09, by koda
These could be handy
2013-06-09, by unc0rr
update with default
webgl
2013-06-09, by koda
set linker flags where appropriate
2013-06-09, by koda
this was getting annoying, don't error out on warnings physfs
2013-06-09, by koda
ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
2013-06-07, by nemo
make sure that also CXX sources pick up the flags (although I'm not 100% of the correctness of the tests)
2013-06-08, by koda
add fstack-protector and fvisibility=hidden to cmake tests
2013-06-08, by koda
also apply linker flags to haskell programs
2013-06-08, by koda
add relro linker tests (issue 663)
2013-06-08, by koda
move compiler checks in a separate cmake module
2013-06-08, by koda
simplify cmake message syntax a little bit
2013-06-08, by koda
move platform specific and revision info code into separate cmake modules
2013-06-08, by koda
update changelog
2013-06-07, by sheepluva
move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
2013-06-07, by nemo
add note about mudball causing no direct damage to changelog
2013-06-07, by sheepluva
close branch
0.9.19
2013-12-26, by koda
Fix more warnings (lol @ icegun "consts")
2013-06-07, by unc0rr
Skip some LandPixels manipulations in stats-only mode
0.9.19
2013-09-13, by unc0rr
Merge
2013-06-07, by unc0rr
Fix script flaw in detection of best team when sending achievement info
0.9.19
2013-08-24, by unc0rr
Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
2013-06-05, by nemo
Fix build
0.9.19
2013-08-24, by unc0rr
Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
2013-06-05, by nemo
Store TrophyRace records in database
0.9.19
2013-08-24, by unc0rr
fixed all engine compilation hints and notes (that I could see)
2013-06-05, by sheepluva
parsing ok, stops at uGears
webgl
2013-06-04, by koda
Declare achievements in console statistics output
0.9.19
2013-08-06, by unc0rr
fix last remaining warning in frontend
2013-06-05, by sheepluva
actually everything is CLANG'd
webgl
2013-06-04, by koda
moar cpack ignore
0.9.19
2013-06-11, by koda
Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang
2013-06-05, by sheepluva
move sdlmain_osx aside in its own folder so its include path is not contaminated
webgl
2013-06-04, by koda
sigh, this follows r63bf1f4f40f8
0.9.19
2013-06-11, by koda
good-bye QAspectRatioLayout
2013-06-05, by sheepluva
update branch
webgl
2013-06-04, by koda
backout a few commits that desyncronized translations and broke physfs on 32 bit
0.9.19
2013-06-11, by koda
merge 0.9.19 in default
2013-06-04, by koda
fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one")
0.9.19
2013-06-07, by sheepluva
trying to appease almighty unC0Rr
0.9.19
2013-06-04, by koda
sheepluva asked, one less gci task to do
0.9.19
2013-06-04, by koda
sigh (qm files should not be in package_source either)
0.9.19
2013-06-04, by koda
fix mission 6 hiding cyborg (issue 622)
0.9.19
2013-06-04, by master_ex
this file is unused
0.9.19
2013-06-04, by koda
portoguese update
0.9.19
2013-06-04, by inu
apply raptor's fix on unix only
0.9.19
2013-06-04, by koda
two german sentences
0.9.19
2013-06-04, by hasufell
forgot this from r f529fba57ba5 (thanks LocutusOfBorg1)
0.9.19
2013-06-04, by koda
more make package_source, moc and sh files
0.9.19
2013-06-04, by koda
adding some event-strings to german translation. most of these were suggested by Topf
0.9.19
2013-06-04, by sheepluva
http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated.
0.9.19
2013-06-03, by c_korn
yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies)
0.9.19
2013-06-03, by koda
fix static physfs linking on 32 bit archs
0.9.19
2013-06-03, by raptor
- Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
2013-06-06, by unc0rr
those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn
0.9.19
2013-06-03, by sheepluva
Less confusion to translators
2013-06-05, by unc0rr
Merge default to 0.9.19
0.9.19
2013-06-04, by unc0rr
Proper parameters handling of chat commands
2013-06-04, by unc0rr
wow binary logic ftw
0.9.19
2013-06-03, by koda
blowtorch defrosts too
2013-06-03, by nemo
deleted .h in pascal engine
0.9.19
2013-06-03, by koda
change portal mission name and update French translation (issue 569)
0.9.19
2013-06-03, by sphrix
Fix issue 652 and fix issue 645
2013-06-04, by unc0rr
if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation!
0.9.19
2013-06-03, by sheepluva
merge default with .19
2013-06-03, by koda
Added tag 0.9.19-release for changeset 1617149e01a4
0.9.19
2013-06-03, by koda
fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code
0.9.19
2013-06-02, by sheepluva
oups
0.9.19
2013-05-31, by nemo
Merge 0.9.19
2013-05-31, by nemo
fix locale load
0.9.19
2013-05-31, by nemo
don't pack .hi files, frontlib and other stuff
0.9.19
2013-05-31, by koda
change cpack configuration file name so that it's not excluded by 'make package_source'
0.9.19
2013-05-31, by koda
mystery of the ending prefix
0.9.19
2013-05-31, by koda
merge with tip
0.9.19
0.9.19-release
2013-05-31, by unc0rr
Fix broken x/y values on Dangerous Ducklings
2013-05-30, by mikade
Add Frenzy (Hysteria) style/gameplay script and cfg
2013-05-30, by mikade
++protocol_number;
0.9.19
2013-05-31, by unc0rr
As per request, add ice-gun (untested!)
2013-05-30, by mikade
merge with tip
0.9.19
2013-05-29, by nemo
Add how to play description to Mutant
2013-05-30, by mikade
Since this keeps coming up. Sync engine and frontend wheel handling, again.
2013-05-29, by nemo
merge
0.9.19
2013-05-29, by unc0rr
bump copyright year for Andrey entries
2013-05-29, by unc0rr
polish translation update
2013-05-29, by szczur
grammar
2013-05-29, by sphrix
Waddaya think. Add it for iced up water and mines/cases/explosives
2013-05-29, by nemo
cancel on slide
2013-05-29, by nemo
two little changelog entries
2013-05-29, by koda
.hgignore update
2013-05-29, by koda
add hog freeze sound
2013-05-29, by koda
add ice beam sound
2013-05-28, by nemo
frozen hog impact. koda says he'll add the beam
2013-05-28, by nemo
*hate*
2013-05-28, by nemo
windows build script, get the temp variable from environment, avoiding potential permission problems
2013-05-28, by koda
on Windows link libgcc statically to reduce the number of dlls
2013-05-28, by koda
< 256 is "thawing"
2013-05-28, by nemo
fix mispositioned map.png
2013-05-27, by nemo
add 'random' dependency to server .cabal file (please test)
2013-05-27, by koda
don't resurrect frozen
2013-05-27, by nemo
Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
2013-05-28, by unc0rr
Fix room admin rights delegation by server admin when he isn't room admin
2013-05-27, by unc0rr
'@' for server admin status, '+' for room admins
2013-05-27, by unc0rr
Remove admin rights from old admin when he delegates room ownership
2013-05-27, by unc0rr
should unfreeze on your turn
2013-05-27, by nemo
increase width on medium/large templates by a couple of hundred px. should help issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
2013-05-27, by nemo
Default to random guest username in all places net/nick is fetched. Fixes issue #588
2013-05-27, by nemo
Merge
2013-05-27, by unc0rr
Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
2013-05-24, by nemo
Fix config save problems, bug #510
2013-05-24, by nemo
Add a mask, tweak changelog a bit
2013-05-24, by nemo
few more changes
2013-05-23, by nemo
Final starbound
2013-05-23, by tiyuri
perhaps unneeded, but...
2013-05-24, by koda
lupdate
2013-05-24, by koda
Store suffix of .qm files instead of locale name
2013-05-24, by unc0rr
Remove repetition. This map doesn't need to be so wide.
2013-05-23, by nemo
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
2013-05-22, by nemo
sheepluva suggestion for frozen barrel behaviour. untested.
2013-05-22, by nemo
as long as a generic placeholder tint is in place. can't just exit
2013-05-22, by nemo
fix dud mine explosion
2013-05-21, by nemo
Add shrooms map
2013-05-21, by tiyuri
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
2013-05-21, by nemo
further limit asm
2013-05-21, by koda
place better the current replay button
2013-05-21, by Periklis Ntanasis
tip to highlight the new /rnd command
2013-05-21, by koda
merge
2013-05-22, by unc0rr
ΰ² _ΰ²
2013-05-21, by nemo
'/rnd' command. Pass it a (possibly empty) list of items.
2013-05-22, by unc0rr
Allow messages containing word separators in server's additional console commands
2013-05-22, by unc0rr
Fix issue 570 (GoBack() slot connected twice)
2013-05-21, by unc0rr
Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
2013-05-21, by unc0rr
Rooms list/chat splitter from issue 612
2013-05-21, by unc0rr
Update ru localization
2013-05-21, by unc0rr
Fix issue with last hog's part of team health bar
2013-05-21, by unc0rr
Don't accept keyboard/mouse events on startup phase
2013-05-21, by unc0rr
Use old method of locale detection, fallback to new one in case of problems
2013-05-21, by unc0rr
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
2013-05-21, by nemo
less pixelated tentacles
2013-05-21, by nemo
yes. forgot this one too
2013-05-21, by nemo
add haunty mask, fix tentacle mask
2013-05-21, by nemo
Tentacles map. Fix cmakes for the others
2013-05-20, by tiyuri
Mass rename to group the StarBound derived maps together.
2013-05-20, by nemo
Oaks map
2013-05-20, by tiyuri
Haunty map
2013-05-20, by tiyuri
maybe a little edging will help?
2013-05-20, by nemo
Grassy map
2013-05-19, by tiyuri
forgot to crush
2013-05-19, by nemo
Bones map
2013-05-19, by tiyuri
Crystal map
2013-05-19, by tiyuri
update rope icon and icegun icon
2013-05-18, by sheepluva
changing slots of landgun and icegun, feel free to complain, improve and/or revert
2013-05-18, by sheepluva
tweak freezer icon a little more
2013-05-17, by sheepluva
changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
2013-05-17, by sheepluva
Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
2013-05-17, by unc0rr
merge
2013-05-17, by unc0rr
lupdate
2013-05-16, by sheepluva
bleah. sorry for spam. this reverts the first attempt in uAmmos
2013-05-16, by nemo
Fix mortar's scoring
2013-05-17, by unc0rr
Yeah, this isn't safe either. Caused bug #629 - removing.
2013-05-16, by nemo
Best level AI should maximize the score at all costs.
2013-05-17, by unc0rr
updated italian translation
2013-05-16, by ChipHome
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
2013-05-16, by sheepluva
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
2013-05-16, by sheepluva
better way to do it that avoids screwing up angle bounds on single saucer
2013-05-15, by nemo
trying to prevent the AI from attacking barrels. feedback on this welcome.
2013-05-15, by nemo
few more changelog entries
2013-05-15, by nemo
change to RGB
2013-05-26, by nemo
more stuff we thought of
2013-05-14, by nemo
few things I thought of
2013-05-14, by nemo
use bubbles underwater
2013-05-14, by nemo
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2013-05-14, by nemo
Actually, let's use *4 since could be fired from lower down
2013-05-14, by nemo
more drowning fixes
2013-05-14, by nemo
check for gear being current ammo
2013-05-14, by nemo
yeah. this needs to only be for local play or it screws up small window size in network game
2013-05-13, by nemo
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
2013-05-13, by nemo
fix issue 590, load nick after asking for it...
2013-05-13, by koda
range checking for more engine command line parameters, issue 600
2013-05-13, by koda
fix comparison error in Campaign mission 1
2013-05-03, by Periklis Ntanasis
Restore ready toggle for room admins (issue 432)
2013-05-13, by unc0rr
Needs to reset net button, not toggle it.
2013-05-13, by nemo
use less collision space for the holes
2013-05-12, by nemo
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
2013-05-11, by nemo
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
2013-05-11, by nemo
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
2013-05-11, by nemo
Change net button back on leaving main page.
2013-05-11, by nemo
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
2013-05-11, by nemo
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
2013-05-11, by nemo
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
2013-05-10, by nemo
cases have no health
2013-05-10, by nemo
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
2013-05-09, by nemo
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
2013-05-09, by nemo
oops
2013-05-09, by nemo
*sigh* freakin "with"
2013-05-09, by nemo
oh right. and uSound. the main culprit.
2013-05-07, by nemo
Fix voice naming. Case problems.
2013-05-07, by nemo
remove redundant abs, and some incorrect 1+ to damage
2013-05-07, by nemo
IFDEF that score expectation logging
2013-05-07, by unc0rr
βΉ
2013-05-07, by nemo
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
2013-05-07, by nemo
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
2013-05-05, by nemo
*sigh*
2013-05-04, by nemo
oops
2013-05-04, by nemo
pass the target
2013-05-04, by nemo
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
2013-05-04, by nemo
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
2013-05-04, by nemo
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
2013-05-04, by nemo
oops
2013-05-03, by nemo
try to guess at barrel state. prob should flag it..
2013-05-03, by nemo
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
2013-05-03, by nemo
trying to make AI aware of mine/explosive break point. also remove redundant test.
2013-05-03, by nemo
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
2013-05-03, by nemo
Make hogs aware of dud mines and explosives. Still a bit more needed.
2013-05-03, by nemo
merge :P
2013-05-02, by unc0rr
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
2013-05-02, by unc0rr
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
2013-05-02, by unc0rr
Make AI more active in multiattack game mode
2013-05-02, by unc0rr
this should improve consistency of mortar cluster spread and snowball knocks
2013-05-02, by nemo
fix bug that locked unlocked campaign missions, see issue 452
2013-05-01, by Periklis Ntanasis
fix nil comparison error, see issues 470 and 601
2013-05-01, by Periklis Ntanasis
this is fairer
2013-04-30, by nemo
Use tr() properly
2013-04-29, by unc0rr
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
2013-04-27, by nemo
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
2013-04-27, by nemo
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
2013-04-27, by unc0rr
aaaaand this one never was damaging
2013-04-24, by nemo
cheezemonkey pointed out this is no longer damaging
2013-04-24, by nemo
yep. I did forget to put this back
2013-04-21, by nemo
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
2013-04-21, by nemo
merge 0.9.19 in dev
2013-04-21, by koda
it's still not really clear to my why this is needed, maybe only in combination with -XD
0.9.19
2013-04-21, by koda
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
0.9.19
2013-04-21, by koda
this macro is not defined on ppc
0.9.19
2013-04-20, by koda
hardcode full compiler path when compiling for ppc
0.9.19
2013-04-20, by koda
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
0.9.19
2013-04-20, by koda
resolve divdi3 on ppc
0.9.19
2013-04-20, by koda
link stdc++ (for physfs on linux) only when targetting 32bit
0.9.19
2013-03-26, by koda
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
2013-04-20, by DrinkMachine
update 0.9.19 with dev branch
0.9.19
2013-04-20, by koda
merge
2013-04-19, by nemo
turkish translation updates
2013-04-19, by volkan
- Revert division hack nonsense
2013-04-20, by unc0rr
Store colors in human-readable form
2013-04-18, by unc0rr
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
2013-04-18, by unc0rr
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
2013-04-18, by unc0rr
why would we ever want to divide by 0?
2013-04-17, by nemo
hwFloat division is ~1.6 times faster now
2013-04-17, by unc0rr
Trivial optimization. Wonder if compiler was smart enough about it.
2013-04-17, by unc0rr
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
2013-04-15, by sheepluva
Fix issue 603
2013-04-15, by unc0rr
Implement issue 308 with '|' as separator
2013-04-15, by unc0rr
let's go with what nemo suggests
2013-04-14, by koda
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
2013-04-15, by unc0rr
Check for admin role right in the sql statemenet
2013-04-14, by unc0rr
let's try to kill the thread right away and protect the thread variable with a mutex
2013-04-13, by koda
added two security flags to windows linking
2013-04-13, by koda
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
2013-04-12, by nemo
New hwSqrt implementation which is 46/19 times faster than the old one!
2013-04-11, by unc0rr
CASE FOLDING!!!
0.9.19
2013-04-20, by koda
Reduce AI skills more on high Level values
2013-04-11, by unc0rr
fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
0.9.19
2013-04-17, by sheepluva
implementation of a restart-game button. location and appearance is not final :P
2013-04-10, by thunderstruck
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
0.9.19
2013-04-16, by sheepluva
This isn't necessary anymore
2013-04-10, by unc0rr
fix for Issue 611: Engine crash in portal code
0.9.19
2013-04-16, by sheepluva
- Revert server workaround over desync from r98e2dbdda8c0
2013-04-10, by unc0rr
make cleaver icon hint at that fact that you have 2 of them
0.9.19
2013-04-16, by sheepluva
Change collision detection with current hedgehog
2013-04-10, by jaree
description tweaks
0.9.19
2013-04-16, by sheepluva
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
2013-04-10, by unc0rr
fix octorama preview
0.9.19
2013-04-15, by sheepluva
- Better fix to friends joins/quits highlighting problem
2013-04-08, by unc0rr
french translations
0.9.19
2013-04-15, by Matisumi
Merge.
2013-04-07, by dag10
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
0.9.19
2013-04-15, by Randy
merge
2013-04-07, by sheepluva
Fixed map preview overlap on certain locales (Fixes issue 549).
2013-04-07, by dag10
fixed slash for fruit theme
0.9.19
2013-04-15, by Randy
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
2013-04-07, by nemo
engine translation update, french
0.9.19
2013-04-14, by Matisumi
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
2013-04-06, by koda
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
0.9.19
2013-04-14, by sheepluva
reintroduce the notice for restarting frontend after changing language
2013-04-06, by koda
cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 )
0.9.19
2013-04-14, by sheepluva
check for network for feedback dialog too
2013-04-06, by koda
remove delays from "one of everything" weaponset
0.9.19
2013-04-13, by mikade
reintroduce the notification message in case you access dlc page without internet connection
2013-04-06, by koda
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
2013-04-13, by sheepluva
fix displaying the right version of windows in system info
2013-04-05, by koda
IT translation file completed.
0.9.19
2013-04-11, by Marco Bresciani
close branch
cmake_pascal
2013-06-13, by koda
feedback, display ram size in MB
2013-04-05, by koda
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
0.9.19
2013-04-12, by sheepluva
add useful variables for non-Makefile generators to set where we want our stuff built
cmake_pascal
2013-04-30, by koda
little feedback rewording
2013-04-05, by koda
Hats!
0.9.19
2013-04-07, by Randy
this makes Xcode generator test pass
cmake_pascal
2013-04-30, by koda
use SDL_Threads everywhere
2013-04-05, by koda
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
0.9.19
2013-04-07, by sheepluva
fpc sysroot should belong to user configuration
cmake_pascal
2013-04-30, by koda
drill test tweak based on watching AI play
2013-04-04, by nemo
Few Japanese (very "in progress") thansk to wife and the about.
0.9.19
2013-03-15, by Marco Bresciani
remove now-unused function
webgl
2013-04-04, by koda
cmake netiquette
cmake_pascal
2013-03-26, by koda
add shading
2013-04-04, by Randi
merge with latest default branch
0.9.19
2013-04-04, by koda
Fix pos() return type
webgl
2013-04-04, by unc0rr
restore the osx build disabling universal app support
cmake_pascal
2013-03-26, by koda
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
2013-04-04, by nemo
and now engine in c links too (with more manual intervention as of issue 596)
webgl
2013-04-04, by koda
add and use the integrated version check
cmake_pascal
2013-03-26, by koda
forgot these from raa2ffd427f6a
2013-04-04, by koda
engine to c now compiles with some manual intervention (as of bug 596)
webgl
2013-04-04, by koda
link stdc++ (for physfs on linux) only when targetting 32bit
cmake_pascal
2013-03-26, by koda
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
2013-04-04, by nemo
update branch again
webgl
2013-04-04, by koda
set directories to be included externally, in the project file
cmake_pascal
2013-03-26, by koda
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
2013-04-04, by jaree
No more hwengine.desktop here
webgl
2013-04-03, by unc0rr
gather all libs in a single list
cmake_pascal
2013-03-24, by koda
Fruit theme
2013-04-03, by Randi
Fix rendering errors now.
webgl
2013-04-03, by unc0rr
remove old code
cmake_pascal
2013-03-24, by koda
Fixes to make pas2c parse this
webgl
2013-04-03, by unc0rr
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
2013-04-03, by koda
parsing CMAKE_OSX_ARCHITECTURES
cmake_pascal
2013-03-24, by koda
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
webgl
2013-04-02, by unc0rr
ios compiles again (using an old version of sdl)
2013-04-03, by koda
no need of ar and ranlib for pascal
cmake_pascal
2013-03-22, by koda
update webgl branch
webgl
2013-04-02, by koda
fix osx build
2013-04-02, by koda
finish off by replacing remaining Ada occurencies
cmake_pascal
2013-03-22, by koda
Think this is what was meant by koda
2013-04-01, by unc0rr
disable static libraries with fpc
cmake_pascal
2013-03-22, by koda
Hey, there was inc(Radius, 4)
2013-04-01, by unc0rr
oops
cmake_pascal
2013-03-22, by koda
updated turkish frontend translation
2013-03-31, by volkan
drop processor flags
cmake_pascal
2013-03-21, by koda
Unbreak lua localisation, fix untranslated login prompt, update translations.
2013-03-31, by nemo
add support for creating shared pascal libraries
cmake_pascal
2013-03-21, by koda
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
2013-03-30, by nemo
adjust verbosity, move debug/release variables in the right section
cmake_pascal
2013-03-20, by koda
feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
2013-03-29, by sheepluva
below this i cannot break the loop
cmake_pascal
2013-03-19, by koda
This should ensure rope can still be aimed quickly when an alt weapon is active.
2013-03-29, by nemo
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
2013-03-19, by koda
merge
2013-03-29, by sheepluva
minor and partial casing commit
cmake_pascal
2013-03-19, by koda
*sigh* this shouldn'tve been removed in first place.
2013-03-29, by nemo
move a few checks so that add_defintions doesn't interfere
cmake_pascal
2013-03-19, by koda
oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
2013-03-29, by nemo
move avwraper compilation in its own folder
cmake_pascal
2013-03-19, by koda
Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
2013-03-28, by Urbertar
hm, CMAKE_C_COMPILER is not always defined apparently
cmake_pascal
2013-03-19, by koda
Fix compilation error. Remove default value of ShowMessage title param
2013-03-28, by Urbertar
fix build
2013-03-28, by sheepluva
oops
cmake_pascal
2013-03-19, by koda
minor refactor of MessageDialog
2013-03-27, by koda
move sdlmain compilation in its own folder
cmake_pascal
2013-03-19, by koda
define NETGAME_DEFAULT_SERVER
2013-03-27, by koda
enable fpc inlining only in release mode only if using fpc > 2.6
cmake_pascal
2013-03-19, by koda
unused
2013-03-27, by koda
improve physfs static linking, sdl libraries cleanup
cmake_pascal
2013-03-19, by koda
drop QApplication in favor of HWApplication and minor refactor of MessageDialog
2013-03-27, by koda
wow windows works too with minor changes
cmake_pascal
2013-03-19, by koda
application bar blinks when someone pings you (issue 492)
2013-03-27, by koda
config time pascal flags interpretation
cmake_pascal
2013-03-19, by koda
merge correction, also what's with all those trailing whitespaces?
2013-03-27, by koda
oops
cmake_pascal
2013-03-19, by koda
Change AI behavior for drill rocket
2013-03-26, by Urbertar
merge
2013-03-26, by sheepluva
Fix shortcut which is created by NSIS
0.9.19
2013-04-04, by unc0rr
even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again
cmake_pascal
2013-03-19, by koda
when no url is specified, default to official gameserver (issue 350)
2013-03-26, by koda
lupdate
0.9.19
2013-03-23, by koda
move one flag
cmake_pascal
2013-03-19, by koda
link stdc++ (for physfs on linux) only when targetting 32bit
2013-03-26, by koda
add wiki link for the scheme handling
0.9.19
2013-03-23, by koda
apply the new macro to C flags too
cmake_pascal
2013-03-19, by koda
Remove some duplicating code from uLandGraphics.pas
2013-03-23, by Urbertar
pt translation update
0.9.19
2013-03-23, by inu
s/MINIMAL_FLAGS/MINIMAL_CFLAGS/
cmake_pascal
2013-03-19, by koda
Also check length
2013-03-23, by unc0rr
initial changelog update
0.9.19
2013-03-23, by koda
internal handling of some osx-only pascal flags
cmake_pascal
2013-03-19, by koda
merge. hate the fact that "unsynced remote changes" is just a "note" now.
2013-03-26, by nemo
add fort section to credits file
2013-03-22, by sheepluva
apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup
cmake_pascal
2013-03-19, by koda
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
2013-03-26, by nemo
remove engine warnings
2013-03-22, by sheepluva
utility macros for adding compiler flags
cmake_pascal
2013-03-19, by koda
changing fort name to better reflect its contents
2013-03-22, by sheepluva
partial conversion of pascal_flags to CMAKE_Pascal_FLAGS
cmake_pascal
2013-03-19, by koda
adding jaree to credits
2013-03-22, by koda
make https links work properly
2013-03-21, by sheepluva
typo
cmake_pascal
2013-03-19, by koda
scheme association for linux (although it stops during connection)
2013-03-22, by koda
fix/hack so that (own) messages sent in frontend are also visible in the game chat
2013-03-21, by sheepluva
the default CMake(Lang)Compiler.cmake location changed since 2.8.10
cmake_pascal
2013-03-19, by koda
don't poison the dead, it's not cool.
2013-03-21, by sheepluva
fix player info
2013-03-21, by sheepluva
partial reodering of units so that dependency tracking is done with cmake
cmake_pascal
2013-03-18, by koda
enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
2013-03-21, by sheepluva
add lobby chat features to room chat
2013-03-20, by sheepluva
better support for cmake directory and fpc output paths
cmake_pascal
2013-03-18, by koda
Add space for better visual performance
2013-03-20, by unc0rr
move paths setup inside cmake_lang files
cmake_pascal
2013-03-18, by koda
Eiffel Tower fort
2013-03-19, by Randi
this should make cmake-pascal stuff work on linux too
cmake_pascal
2013-03-18, by koda
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
2013-03-19, by sheepluva
with lot of hackery, use add_executable on pascal files, SUCCSS
cmake_pascal
2013-03-18, by koda
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-18, by nemo
barebone cmake config file to support pascal files, based off plplot's ada files
cmake_pascal
2013-03-18, by koda
add one button to improve sharing of hwplay:// schemes
2013-03-17, by koda
help text for pagenetserver
2013-03-17, by koda
do not host server on well-known ports
2013-03-17, by koda
use SDL keycode for shortcuts (doesn't fix layout issues)
2013-03-17, by koda
ingore moar keys
2013-03-17, by koda
Add some flags for a few of the magic Land values
2013-03-17, by nemo
useless test
2013-03-17, by nemo
Key returned 0 for arrows under linux. Sym works, clearer anyway.
2013-03-17, by nemo
linux keycodes differ from osx's
2013-03-17, by koda
use a local storage for chat history which prevents mix ups in netgame and simplifies code
2013-03-17, by koda
less cryptic text insertion
2013-03-17, by koda
gather a few common code
2013-03-17, by koda
implement up and down keys to navigate in the chat history, needs testing over network
2013-03-17, by koda
don't display squares when pressing arrow keys in chat
2013-03-16, by koda
formatting
2013-03-16, by koda
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
2013-03-16, by koda
Hard math to fix issue 571. Well, not really hard math,
2013-03-17, by unc0rr
oups
2013-03-15, by nemo
fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
2013-03-15, by sheepluva
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
2013-03-13, by nemo
Call steps on focus instead. fix typo
2013-03-12, by nemo
Experiment in undisabling the brick theme flake
2013-03-12, by nemo
Crashed here last game
2013-03-12, by nemo
better message, as suggested by inu
2013-03-12, by koda
return after ram size on win
2013-03-12, by koda
Merge
2013-03-12, by unc0rr
add 'run Hedgewars' checkbox at the end of the NSIS installation
2013-03-12, by koda
this should supposedly add hwplay:// schemes to windows, after user presses file association
2013-03-12, by koda
No more std::string in feedbackdialog.cpp
2013-03-12, by inu
this should prevent the password prompt from appearing on local games (issue 548)
2013-03-12, by koda
grrrr
2013-03-11, by nemo
fix bug 552 - reset network button state after use
2013-03-10, by koda
this should ensure those other voices play a bit more often.
2013-03-11, by nemo
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
2013-03-10, by koda
oops forgot to move header
2013-03-10, by koda
Prepend, not append
2013-03-10, by unc0rr
fix highlander - needed new script load function
2013-03-09, by nemo
unbreak build
2013-03-09, by nemo
hooks for opening custom urls on osx (commented out until we decide what to do)
2013-03-10, by koda
cleanup file loading, this codepath can be used to load url schemes
2013-03-10, by koda
fix loading files on osx too, the cause was different than other systems
2013-03-10, by koda
move signal handler in hwapplication
2013-03-10, by koda
alignment
2013-03-10, by koda
introducing the bestest flag of all
2013-03-09, by koda
- Put compiled units into more appropriate dir
2013-03-09, by unc0rr
forgot to update lib names here
2013-03-09, by koda
sigh
2013-03-09, by koda
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
2013-03-09, by koda
stripping
2013-03-09, by koda
adjust casing
2013-03-09, by koda
readd revision info to the cpack generated package
2013-03-09, by koda
move cpack stuff in its own cmake file
2013-03-09, by koda
fix linking on osx
2013-03-09, by koda
Merge
2013-03-12, by unc0rr
typo
2013-03-08, by nemo
A bit more of Italian translation... in progress. :)
2013-03-08, by Marco Bresciani
*sigh* hopefully there aren't any more of these. add missing tr() to button text
2013-03-08, by nemo
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
2013-03-08, by nemo
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
2013-03-08, by nemo
Unbreak build without stl compatibility
2013-03-08, by unc0rr
merge
2013-03-07, by koda
even more wrapping with find_package_or_disable_msg
2013-03-07, by koda
update option list
2013-03-07, by koda
introduce find_package_or_fail/disable to group together similar cmake code
2013-03-07, by koda
link png library in code on osx
2013-03-07, by koda
Fix frozen hog rendering
2013-03-07, by Urbertar
Fix check for flag
2013-03-07, by unc0rr
hopefully closes issues 541, 312 and 503
2013-03-08, by mikade
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
2013-03-06, by nemo
prevent an old abuse of parachute to land safely
2013-03-06, by nemo
fix fade to black in training
2013-03-06, by nemo
PhysFS-aware check for directory existence. Should fix issue 511.
2013-03-07, by unc0rr
skip frozen hogs in switch
2013-03-06, by nemo
Add missing feedback button translation
2013-03-06, by nemo
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
2013-03-06, by nemo
our cmake modules have become good enough, prefer them over system ones
2013-03-06, by koda
Backed out changeset 4cccc0520988
2013-03-06, by koda
our cmake modules have become good enough, prefer them over system ones
2013-03-06, by koda
write FindGHC.cmake for haskell stuff
2013-03-06, by koda
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? βΉ
2013-03-06, by nemo
user correct variable and slimmer test, version typos, .dll.a updated
2013-03-06, by koda
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
2013-03-06, by nemo
comas and capitals
2013-03-06, by koda
rework ffmpeg/libav/videorec linking and their cmake discovery
2013-03-06, by koda
rewritten findfreepascal, moved checkstack code elsewhere
2013-03-06, by koda
support old cmake style variables
2013-03-06, by koda
merge
2013-03-06, by koda
rewritten findffmpeg.cmake
2013-03-06, by koda
replace sdl mixer/image version checking with something more robust
2013-03-06, by koda
rewritten FindOggVorbis.cmake
2013-03-06, by koda
fail if sparkle not found consciously
2013-03-06, by koda
oups
2013-03-05, by nemo
rework FindSparkle.cmake
2013-03-06, by koda
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
2013-03-05, by nemo
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-03-05, by nemo
escape return and be more friendly with translations
2013-03-05, by koda
add link to GPLv2 notice in about page
2013-03-04, by koda
uniform revision info in about page
2013-03-04, by koda
add version info to frontend output too
2013-03-04, by koda
version variables confom to naming convention
2013-03-04, by koda
oooooops forgot SHAREPATH is still used somewhere
2013-03-04, by koda
lupdate-qt4/lrelease-qt4
2013-03-04, by nemo
apply variable change here as well
2013-03-04, by nemo
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-03-04, by koda
Oops, forgot this check (fixes crash)
2013-03-04, by unc0rr
typo and doc
2013-03-04, by koda
fix file association on windows too
2013-03-04, by koda
use rev info from the just created file when configuring without mercurial
2013-03-04, by koda
dump rev and hash in a file to be packed by cpack
2013-03-04, by koda
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
2013-03-04, by koda
hopefully fix bug 523, file extension association
2013-03-04, by koda
merge for the win
2013-03-04, by koda
caught two frontend warnings
2013-03-04, by koda
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
2013-03-04, by koda
convert HW_DEV in ifdef DEBUG clauses
2013-03-04, by koda
fix portal/hammer interaction, ban freezer from portal
2013-03-03, by nemo
keep hogs from sliding while they are being frozen
2013-03-03, by nemo
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
2013-03-03, by nemo
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
2013-03-03, by nemo
add neglected merge
2013-03-03, by nemo
Fix team file path
2013-03-03, by unc0rr
Fix water on ice setting
2013-03-03, by Urbertar
Eh, two players condition seems to make more sense than two clans here
2013-03-03, by unc0rr
Fix DrawLine bug
2013-03-03, by Urbertar
lol nemo, lol
2013-03-03, by unc0rr
tweaks to sea ice appearance
2013-03-01, by nemo
Possibly fixed issue 533.
2013-03-01, by dag10
Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
2013-03-01, by dag10
my turn to do a neglected merge for someone else
2013-03-01, by nemo
Review the list of synced messages in isSyncedCommand. Fixes issue 546.
2013-03-02, by unc0rr
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
2013-03-01, by dag10
avoid floating point desync, other script tweaks
2013-03-01, by Vatten
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180Β° up or down, to a 4Β° gain in upwards and a -4Β° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-02-28, by nemo
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-02-28, by nemo
split version information in engine too
2013-03-01, by koda
drop useless option, automatically set revision and debug info
2013-03-01, by koda
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-03-01, by koda
mysterious merge
2013-02-28, by koda
support WARNING message status on cmake 2.6 (bug 524)
2013-02-28, by koda
correct copyright header on files i added
2013-02-28, by koda
use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-28, by koda
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28, by koda
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-02-28, by koda
close branch
icegun
2013-06-04, by koda
add 'One of Everything' in the weaponsets, from nemo's idea
2013-02-28, by koda
merge icegun branch w/ default
icegun
2013-02-28, by nemo
Merge
2013-02-28, by Urbertar
Draw ice on water
2013-02-28, by Urbertar
Make refactoring. Remove DrawIce function
2013-02-28, by Urbertar
small update of german engine translation
2013-02-28, by sheepluva
aaagh. remove dead code. again.
2013-02-28, by nemo
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
2013-02-27, by nemo
physfs strikes back
2013-02-27, by koda
define ice edge colour
2013-02-27, by nemo
enable asm only on intel/amd machines
2013-02-27, by koda
remove dead code
2013-02-27, by nemo
merge physfslayer in default
2013-02-27, by koda
Draw ice on water
2013-02-27, by Urbertar
.hgignore
2013-02-27, by koda
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
2013-02-26, by nemo
merge w/ default
icegun
2013-02-26, by nemo
huh. how'd we end up needing a merge here...
icegun
2013-02-26, by nemo
Separate setting and drawing ice
icegun
2013-02-26, by Urbertar
Make little refactoring
icegun
2013-02-26, by Urbertar
Check is lanscape already ice
icegun
2013-02-26, by Urbertar
put ice colour in uVariables, add check for land that is already ice
icegun
2013-02-26, by nemo
Change shape of ice to round
icegun
2013-02-26, by Urbertar
Don't calculate edges of map as edges of landscape
icegun
2013-02-26, by Urbertar
Check bounds of landscape in drawice procedure
icegun
2013-02-26, by Urbertar
forgot this loop
icegun
2013-02-25, by nemo
graphics tweak. flag a couple more overeager setall HH
icegun
2013-02-25, by nemo
ice texture still needs moving to uLandGraphics and circle drawing
icegun
2013-02-25, by nemo
Merge
2013-02-25, by unc0rr
workaround for frequent AllHH active call in hedgehog step
icegun
2013-02-25, by nemo
add hiragana/katakana ranges to CJK check.
2013-02-24, by nemo
More fiddling w/ sliding
icegun
2013-02-25, by nemo
*sigh* somehow misplaced this. this should have been rd9627d65edf7
2013-02-24, by nemo
slight tweak to colours
icegun
2013-02-25, by nemo
add some missing wrapping.
2013-02-24, by nemo
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
icegun
2013-02-25, by nemo
Fix issue 537 (empty team created on startup)
2013-02-23, by unc0rr
savesurf
icegun
2013-02-25, by koda
Fix issue 507 (not highlighting friends joins)
2013-02-23, by unc0rr
This and the "retain freezing" stuff could probably use a flag.
2013-02-23, by nemo
too aggressive?
icegun
2013-02-25, by nemo
prevent drilling into hogs w/ drill rocket
2013-02-22, by nemo
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
2013-02-24, by nemo
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
2013-02-22, by nemo
close thei branch
physfslayer
2013-02-27, by koda
Messing around w/ Freezer
icegun
2013-02-24, by nemo
Support 'registered only' room flag in frontend
2013-02-22, by unc0rr
on windows fpc-linking is the funniest of all
physfslayer
2013-02-25, by koda
Add freezing hogs with icegun
icegun
2013-02-24, by Urbertar
oops. forgot this one.
2013-02-22, by nemo
moar docs update
physfslayer
2013-02-25, by koda
Add change ice gun image
icegun
2013-02-23, by Urbertar
Allow switching away from any weapon when during multishoot.
2013-02-22, by nemo
upd doc
physfslayer
2013-02-25, by koda
Add frozen land texture
icegun
2013-02-23, by Urbertar
This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
2013-02-22, by unc0rr
due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not
physfslayer
2013-02-25, by koda
Add land freezing
icegun
2013-02-23, by Urbertar
Global notice with /global command. Can now warn users when doing server restart.
2013-02-22, by unc0rr
documentation
physfslayer
2013-02-24, by koda
Oh, and # too to prevent occasional game hang when N is followed by #
2013-02-22, by unc0rr
perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search
physfslayer
2013-02-24, by koda
Flush buffer on N command
2013-02-22, by unc0rr
disable unneeded physfs archives (as of bug 529)
physfslayer
2013-02-24, by koda
Try to prevent hedgehogs number in team desync
2013-02-21, by unc0rr
this should hijack the linker name and always pick the bundled physfs when another version is already prsent
physfslayer
2013-02-24, by koda
Merge
2013-02-21, by unc0rr
blindly updated Android build files for new physfs
physfslayer
2013-02-23, by koda
Merge
2013-02-21, by unc0rr
updated ios project files for the new phys build system
physfslayer
2013-02-23, by koda
Merge
2013-02-21, by unc0rr
Workaround queued signals problem in netclient instead. Should fix everything.
2013-02-21, by unc0rr
this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib
physfslayer
2013-02-22, by koda
Updating Italian translation. In progress, as usual.
2013-02-20, by Marco Bresciani
Unbreak build
2013-02-21, by unc0rr
workaround static physfs static linking on linux
physfslayer
2013-02-22, by koda
We need this to fix hedgehog numbers desync (workarounded in previous revision)
2013-02-21, by unc0rr
and now compile and link properly
physfslayer
2013-02-22, by koda
Fix stupid mistake which made checker desync almost always
2013-02-21, by unc0rr
update cmake files to use the two libraries independently
physfslayer
2013-02-22, by koda
Found another possible source of desync, trying similar workaround on this
2013-02-21, by unc0rr
split extras and src
physfslayer
2013-02-22, by koda
Forbit guest checkers
2013-02-21, by unc0rr
use standard library prefix
physfslayer
2013-02-22, by koda
Workaround hGetContents blocking all threads with my own version of the function
2013-02-20, by unc0rr
reopen and update branch
physfslayer
2013-02-22, by koda
Workaround desync issue if I correctly understand its roots (barely tested)
2013-02-20, by unc0rr
fix compiling on osx when you have multiple linkers installed
2013-02-20, by koda
Some fixes
2013-02-19, by unc0rr
pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
2013-02-18, by nemo
Parse engine output to deside whether simulation ran to the end
2013-02-18, by unc0rr
Clear player's clan info on room join
2013-02-18, by unc0rr
Disallow kicking the opponent in duel
2013-02-18, by unc0rr
Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
2013-02-18, by Medo
Catch exceptions when moving files
2013-02-18, by unc0rr
No NFData instance for ByteString when ghc >= 7.6
2013-02-18, by unc0rr
Sort checked files into dirs
2013-02-18, by unc0rr
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
2013-02-17, by unc0rr
Some more work on checker
2013-02-16, by unc0rr
- Fix check for void message
2013-02-15, by unc0rr
Fix build
2013-02-14, by unc0rr
Ehm... probably this will improve situation with desyncs
2013-02-13, by unc0rr
Pass hogs names and hats
2013-02-13, by unc0rr
Fix order of messages
2013-02-13, by unc0rr
restore prior modifier. I think the damage dealt is appropriate to intended uses
2013-02-11, by nemo
Some more Italian translation... still in progress.
2013-01-29, by Marco Bresciani
- Add forgotten ammo definitions
2013-02-12, by unc0rr
Bring back full log strings for commands, just a bit sanitized
2013-02-11, by unc0rr
Hack checker to run engine with record file received (uses hardcoded paths)
2013-02-11, by unc0rr
Prevent 'black team color' error
2013-02-11, by unc0rr
Oops, forgot path
2013-02-10, by unc0rr
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
2013-02-10, by nemo
oops. more specific ammo tests. maybe could use a few more properties
2013-02-10, by nemo
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
2013-02-09, by nemo
Credit links now yellow instead of blue.
2013-02-09, by dag10
Remove Structure from localisation
2013-02-09, by nemo
Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
2013-02-09, by dag10
Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
2013-02-09, by dag10
Fine, merge :-\
2013-02-10, by unc0rr
Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
2013-02-10, by unc0rr
Fix the checker after some testing
2013-02-10, by unc0rr
New checker of engine messages which is aware of glued together messages
2013-02-10, by unc0rr
Also convert teams to complete game config.
2013-02-09, by unc0rr
Fix official server build
2013-02-08, by unc0rr
- Handle mapgen-specific parameters
2013-02-08, by unc0rr
Converter from game parameters to engine commands, not finished yet
2013-02-07, by unc0rr
Some work on loading replay and interaction with checker
2013-02-04, by unc0rr
/quit <msg> and /part <msg>
2013-02-02, by unc0rr
Don't confirm hogs number to room admin when no constraint hit
2013-02-02, by unc0rr
Fix server crasher
2013-02-02, by unc0rr
Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
2013-02-09, by dag10
Start work on the checker. Not it could connect to the server and... crash it.
2013-02-02, by unc0rr
this should not be exposed
2013-02-08, by nemo
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
2013-02-08, by unc0rr
Trying to prevent audio mute from endlessly spamming. Untested.
2013-02-05, by nemo
Hedgeroid: Removed reference to obsolete libphysfsrwops.so
2013-02-02, by Medo
Merge
2013-02-02, by Medo
trying to prevent sticking. PS. code is hard to read when drunk.
2013-02-01, by nemo
Made map preview a random/edit button again.
2013-02-01, by dag10
forgot this one
2013-02-01, by nemo
Fix Hedgeroid argc/argv parameter passing to the engine
2013-01-31, by Medo
check datadir instead
2013-01-31, by nemo
Move libjnidispatch to jni/ and copy it to libs/ on build
2013-01-31, by Medo
this might possibly appease the shoppa players
2013-01-31, by nemo
Fix physfs compilation for android (still getting runtime link errors though)
2013-01-30, by Medo
fix EndGame call. w/o a proper exit, demos weren't being saved
2013-01-29, by nemo
Merge
2013-01-29, by unc0rr
Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-29, by dag10
Merge
2013-01-29, by unc0rr
Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-29, by dag10
issue #518
2013-01-28, by nemo
Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
2013-01-29, by unc0rr
Reorganized layout and appearance of rooms list page.
2013-01-27, by dag10
Also rooms per version stats
2013-01-28, by unc0rr
Allow navigating backwards chat widget log while new lines are being added
2013-01-27, by unc0rr
add support for clang 3.3 (although there has to be a better way for this) and output right version number
webgl
2013-02-20, by koda
shut a few frontend warnings out
2013-01-27, by koda
update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff
webgl
2013-02-20, by koda
shorten the library label a little bit
2013-01-27, by koda
Fix sources so pas2c written in haskell could render them again
webgl
2013-02-19, by unc0rr
credits where credit is due
2013-01-27, by koda
update branch
webgl
2013-01-27, by koda
remove trailing whitespaces from share too
2013-01-27, by koda
whitespaces and tabs again
2013-01-27, by koda
some whitespaces from ios files
2013-01-26, by koda
complete tabs and trailing whitespace formatting on frontend
2013-01-26, by koda
Not needed anymore
2013-01-26, by unc0rr
Don't resend "team quit" message when client closes engine, then quits room:
2013-01-26, by unc0rr
uConsole on a diet
2013-01-26, by koda
- Also pass unknown cmds to the server when in room
2013-01-25, by unc0rr
small cleanup
2013-01-25, by sheepluva
big indentation/whitespaces cleanup
2013-01-25, by sheepluva
Some fixes
2013-01-25, by unc0rr
small cleanup, fix ancient warning (the "itPlay" one)
2013-01-25, by sheepluva
Fix finding player's another clan
2013-01-25, by unc0rr
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
2013-01-23, by dag10
Oops, got too excited
2013-01-23, by unc0rr
Fix crashers
2013-01-23, by unc0rr
ios, show fps when debugging
2013-01-23, by koda
update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
2013-01-23, by koda
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2013-01-23, by koda
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
2013-01-21, by dag10
Fix official server build
2013-01-22, by unc0rr
Okay, let's try not trust even room admin on this
2013-01-22, by unc0rr
Make number of hedgehogs restriction actually work in network game
2013-01-22, by unc0rr
Removed constant repainting of bgwidget on every frame.
2013-01-21, by dag10
Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
2013-01-21, by dag10
Force-starting a game now only works for client versions >43
2013-01-21, by dag10
Learn to properly localize strings with numbers pleeeeaaaase
2013-01-21, by unc0rr
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
2013-01-21, by dag10
Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
2013-01-21, by dag10
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
2013-01-20, by nemo
restore former cluster behaviour (makes the most diff for the bomb)
2013-01-20, by nemo
lupdate -pro project_files/hedgewars.pro -no-obsolete
2013-01-20, by koda
reuse the same words with tr() and .arg() in bandialog
2013-01-20, by koda
fix out of source build
2013-01-20, by koda
Merge
2013-01-21, by unc0rr
Centered desc label. (Fixes issue 461)
2013-01-19, by dag10
Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm.
2013-01-19, by dag10
Accidentally left atexit() inside a mac-only section in last revision (rbecac012d502)
2013-01-19, by dag10
Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes issue 509)
2013-01-19, by dag10
Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
2013-01-19, by dag10
- Allow server admins to use DELEGATE even when not room owner
2013-01-19, by unc0rr
Some ignoring
2013-01-19, by unc0rr
Server messages localization using Qt's l10n subsystem:
2013-01-19, by unc0rr
improve tips (issue 472)
2013-01-18, by koda
pt_BR.txt update
2013-01-18, by lowdread
pt_PT update
2013-01-18, by inu
Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
2013-01-18, by unc0rr
- Pass unknown chat commands to server
2013-01-17, by unc0rr
small cleanup of helloSounds; note: physfs:// prefix will break sound paths since playSoundFile uses physfs for finding files already
2013-01-17, by sheepluva
Merge
2013-01-17, by unc0rr
Can now change theme for static and mission maps.
2013-01-16, by dag10
No
2013-01-15, by unc0rr
Fixes build.
2013-01-15, by dag10
Added "what we use" section to "about" page. From GCI.
2013-01-14, by dag10
Fixed feedback submission by correcting Content-Type.
2013-01-14, by dag10
Fixed disabled QSpinBox border color.
2013-01-14, by dag10
Organized options into more relavant tabs.
2013-01-14, by dag10
- Fix another ton of bugs and misbehavior
2013-01-14, by unc0rr
Convert feedback page to dialog (+some fixes from unC0Rr)
2013-01-14, by dag10
GCI2012: Abstract Page Load
2013-01-14, by dag10
GCI2012: Abstract Hedgewars Dialogs
2013-01-14, by dag10
GCI2012: No More Hovering
2013-01-14, by dag10
move platform code around, based off a gci task by dag10
2013-01-14, by koda
GCI2012: Subscribe for Network
2013-01-14, by koda
keep engine target name consistent across platforms
2013-01-14, by koda
provide a nice mission description, feel free to improve
2013-01-14, by koda
GCI2012: Improve Game Configuration Widget
2013-01-14, by dag10
Merge
2013-01-14, by unc0rr
Fix build
2013-01-13, by unc0rr
Hat selection reworked
2013-01-13, by dag10
Prevent camera from moving with auto camera disabled when remote teams are targetting
2013-01-12, by nemo
Logon procedure for checkers, introduce invisible clients
2013-01-13, by unc0rr
- Start work on checker
2013-01-12, by unc0rr
Fix tons of warnings
2013-01-10, by martin_bede
Throw away stupid Data.Seq
2013-01-10, by unc0rr
Fix build
2013-01-09, by unc0rr
Merged default
2013-01-08, by vitiv
lua API functions to enable or disable game flags
2013-01-08, by martin_bede
correct rope tip
2013-01-07, by nemo
Added "New account" button when connectiong to the official server
2013-01-08, by vitiv
Merge from default
flibqtfrontend
2013-01-04, by unc0rr
- Unbreak build with .pro file
2013-01-04, by unc0rr
Tips are now loaded from an xml file.
2013-01-02, by martin_bede
simplified physfs cmake
2013-01-03, by koda
Removed wiggle 3D mode, reorder the list of 3D modes.
2013-01-03, by martin_bede
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
2013-01-04, by koda
GCI2012: Resolution Freedom
2013-01-04, by koda
Tweaked the resolution option layout.
2013-01-03, by vitiv
GCI2012: Unix Qt Signals
2013-01-02, by martin_bede
Separated fullscreen and windowed hwengine resolution parameters.
2013-01-03, by vitiv
simplify entering/leaving pages debug
2013-01-02, by koda
Changed resolution labels on options page.
2013-01-03, by vitiv
also have uTouch follow the new NewTurn policy
2013-01-02, by koda
merged changes
2012-12-31, by vitiv
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
2013-01-01, by nemo
don't discard older cmake_c_flags
2012-12-30, by koda
GCI2012: CMake List Append
2012-12-30, by Willie Zhu
GCI2012: Advanced Keyboard Configuration
2012-12-29, by dag10
Preserve windowed resolution after manual resize
2012-12-30, by vitiv
ok, enable the splashscreen for win only
2012-12-28, by koda
Added Support for variable windowed resolution.
2012-12-29, by vitiv
restore compatibility with cmake 2.6
2012-12-28, by koda
NSIS workaround no longer necessary
2012-12-27, by koda
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
webgl
2013-01-02, by koda
disable splash on linux
2012-12-27, by koda
Small GL message
webgl
2012-12-30, by Michael Hartman
add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
2012-12-27, by koda
uStore.pas: Correctly point to shaders
webgl
2012-12-30, by Michael Hartman
oops, forgot that data absolute path only applies to linux
2012-12-27, by koda
Added shaders and -GL2 option
webgl
2012-12-30, by Michael Hartman
move DATA_INSTALL_DIR to the configurable options section
2012-12-27, by koda
fix hwc install and pas2c preprocessing (but not total conversion)
webgl
2012-12-25, by koda
typo when using DATA_INSTALL_DIR
2012-12-27, by koda
update branch with default
webgl
2012-12-25, by koda
Fix build
2012-12-27, by unc0rr
GCI2012: Feedback Redo
2012-12-25, by dag10
convert Game() library call to argc,argv format so that we can use the new parsing functions
2012-12-25, by koda
Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
2012-12-24, by nemo
GCI2012: Change Argument Passing Between Frontend and Engine
2012-12-24, by RowanD
merge
2012-12-24, by koda
get executable directory at runtime rather than configure time
2012-12-24, by koda
adjust rpath on osx too for libengine
2012-12-24, by koda
fix sky
2012-12-24, by nemo
Shoppa tournament 2012 winners
2012-12-22, by nemo
trophyrace with names removed
2012-12-22, by nemo
GCI2012: Beautify Network Page
2012-12-20, by dag10
remove the CROSSAPPLE option until a better solution is found
2012-12-20, by koda
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
2012-12-20, by koda
edit rpath manually, allowing frontend+libengine to run on linux too
2012-12-19, by koda
can change library name and compile it on windows again
2012-12-19, by koda
remove FPFLAGS and GHFLAGS from cache every time
2012-12-19, by koda
can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
2012-12-19, by koda
can use engine as library on windows too
2012-12-18, by koda
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
2012-12-18, by koda
bye bye cBits
2012-12-17, by koda
move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
2012-12-17, by koda
GCI2012: Optional Second Argument
2012-12-17, by RowanD
Use physfs here too
flibqtfrontend
2012-12-18, by unc0rr
add hwengine.desktop to hgignore
2012-12-16, by sheepluva
Merge from default
flibqtfrontend
2012-12-16, by unc0rr
Pass ROUND_FINISHED to engine so it could stop syncing
2012-12-16, by unc0rr
improve engine cmd line parsing and its documentation
2012-12-16, by RowanD
Documented an unclear method call
2012-12-15, by Ondrej Skopek
Reloads PAGE_SETUP values after clearing passwordhash
2012-12-15, by Ondrej Skopek
Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
2012-12-14, by Ondrej Skopek
Merge from parent
2012-12-14, by Ondrej Skopek
Reverted password loading in PAGE_SETUP, changed the value of passwordlength to save, added clearing of hashes after a 'Wrong password' RetryDialog
2012-12-14, by Ondrej Skopek
Added a hack that activates a RetryDialog in case the user is banned for 'Reconnect too fast'. Set all string used in RetryDialog to be translated
2012-12-13, by Ondrej Skopek
fixed minor problem with saving hash
2012-12-12, by Ondrej Skopek
Removed whitespaces, refactored hash setting getting and clearing
2012-12-12, by Ondrej Skopek
Removed commented-out unused code
2012-12-11, by Ondrej Skopek
*sigh*
2012-12-14, by nemo
Patched login dialog bugs, added retry dialogs
2012-12-10, by Ondrej Skopek
Try to be friendlier to small screen sizes. Use 800x600 if width/height of 2/3rds is smaller than 800x600 (things don't look smaller than that size), use desktop size if it is for some reason smaller than 800x600
2012-12-14, by nemo
uint32_t -> quint32
2012-12-10, by nemo
Fix linux build broken in ra1577759bf62 (probably)
2012-12-10, by koda
Fix non-osx build broken in ra874d00df4a4. Dudes... :(
2012-12-10, by unc0rr
Fix windows build broken in raf97cdbb7713
2012-12-10, by unc0rr
cmake set variable and typo
2012-12-10, by koda
GCI2012: Autoupdate Button in Settings
2012-12-10, by Drew Gottlieb
cmake verbosity/documentation/cleanup/formatting
2012-12-09, by koda
Implement some more callbacks
flibqtfrontend
2012-12-16, by unc0rr
partially revert r1fba650c2aa4 on misc/physfs/CMakeLists.txt which randomly set true and false variables
2012-12-09, by koda
Delete poller when game is over
flibqtfrontend
2012-12-14, by unc0rr
less linking needed, raise minimum_osx_version when videorec is enabled
2012-12-09, by koda
Merge with default
flibqtfrontend
2012-12-08, by unc0rr
hides the 'email' prompt on the feedback page (as that doesn't work, so it's a misleading/useless feature), makes the "please add your email" text a little nicer and more noticeable, and makes the "feedback" and "downloadable content" buttons on the main menu a little bit larger, and more clickable.
2012-12-08, by Drew Gottlieb
Some fixes
flibqtfrontend
2012-12-08, by unc0rr
Unbreak build
flibqtfrontend
2012-12-08, by unc0rr
Unbreak build
2012-12-08, by unc0rr
removing the optimisation that caused (most likely) the lua crashes on osx
flibqtfrontend
2012-12-08, by koda
removing the optimisation that caused (most likely) the lua crashes on osx
2012-12-08, by koda
strip available ram entry, add notice for entering email
flibqtfrontend
2012-12-08, by koda
strip available ram entry, add notice for entering email
2012-12-08, by koda
GCI2012: Google Issue Login
flibqtfrontend
2012-12-08, by Drew Gottlieb
GCI2012: Google Issue Login
2012-12-08, by Drew Gottlieb
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
flibqtfrontend
2012-12-07, by mk12
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
2012-12-07, by mk12
updated frontend translation
flibqtfrontend
2012-12-07, by Marco Bresciani
updated frontend translation
2012-12-07, by Marco Bresciani
fix some comments and add basic doxygen file
flibqtfrontend
2012-12-06, by sheepluva
fix some comments and add basic doxygen file
2012-12-06, by sheepluva
GCI2012: Corrected headers for generate documentation (doxygen)
flibqtfrontend
2012-12-04, by Mrowqa
GCI2012: Corrected headers for generate documentation (doxygen)
2012-12-04, by Mrowqa
fix build on linux for me ( the uint32_t releated breakage )
flibqtfrontend
2012-12-06, by sheepluva
fix build on linux for me ( the uint32_t releated breakage )
2012-12-06, by sheepluva
GCI2012: Refactor Authors Page
flibqtfrontend
2012-12-06, by koda
GCI2012: Refactor Authors Page
2012-12-06, by koda
tinker around the info delivery...
flibqtfrontend
2012-12-06, by koda
GCI2012: Sound Option, Hear Only Music
2012-12-06, by koda
GCI2012: Embed System Info
flibqtfrontend
2012-12-05, by Martin Bede
tinker around the info delivery...
2012-12-06, by koda
Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
flibqtfrontend
2012-12-04, by Mitchell Kember
GCI2012: Embed System Info
2012-12-05, by Martin Bede
Merge
2012-12-05, by Mitchell Kember
Cleaned up frontend options a bit and added a couple WhatsThis messages.
flibqtfrontend
2012-12-04, by Mitchell Kember
Command to delegate room to other player
2012-12-06, by unc0rr
Removed redundant "enable"s on checkboxes and variable names.
flibqtfrontend
2012-12-04, by Mitchell Kember
Change room name if room admin is kicked
2012-12-06, by unc0rr
Command to delegate room to other player
flibqtfrontend
2012-12-06, by unc0rr
Stop syncing when recieved 'o' message
2012-12-06, by unc0rr
Change room name if room admin is kicked
flibqtfrontend
2012-12-06, by unc0rr
Send "ROUND_FINISHED" to room clients when server thinks so
2012-12-06, by unc0rr
Stop syncing when recieved 'o' message
flibqtfrontend
2012-12-06, by unc0rr
Better check for bans
2012-12-06, by unc0rr
Send "ROUND_FINISHED" to room clients when server thinks so
flibqtfrontend
2012-12-06, by unc0rr
Show others if spectator is in game
2012-12-05, by unc0rr
Better check for bans
flibqtfrontend
2012-12-06, by unc0rr
Show who's in game to spectators
2012-12-05, by unc0rr
Merge
2012-12-05, by Mitchell Kember
Show others if spectator is in game
flibqtfrontend
2012-12-05, by unc0rr
"Registered users only" room flag
2012-12-05, by unc0rr
Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
2012-12-04, by Mitchell Kember
Show who's in game to spectators
flibqtfrontend
2012-12-05, by unc0rr
Cleaned up frontend options a bit and added a couple WhatsThis messages.
2012-12-04, by Mitchell Kember
kinda treat graves like hedgehogs for the purpose of looking up hog info
2012-12-05, by nemo
"Registered users only" room flag
flibqtfrontend
2012-12-05, by unc0rr
Removed redundant "enable"s on checkboxes and variable names.
2012-12-04, by Mitchell Kember
GCI2012: Remove Quit Prompt On Mouse Click
2012-12-05, by Drew Gottlieb
kinda treat graves like hedgehogs for the purpose of looking up hog info
flibqtfrontend
2012-12-05, by nemo
backout rea7541f77944 since development of frontlib is on another branch
2012-12-04, by koda
GCI2012: Remove Quit Prompt On Mouse Click
flibqtfrontend
2012-12-05, by Drew Gottlieb
don't set stereomode when stereo is disabled
2012-12-04, by koda
don't set stereomode when stereo is disabled
flibqtfrontend
2012-12-04, by koda
GCI2012: Fix Cancelling Video Uploads
2012-12-04, by O. Michael Hartman
GCI2012: Fix Cancelling Video Uploads
flibqtfrontend
2012-12-04, by O. Michael Hartman
readd this debug line, commented out, could be useful
2012-12-04, by koda
readd this debug line, commented out, could be useful
flibqtfrontend
2012-12-04, by koda
can reopen engine again...
2012-12-04, by koda
can reopen engine again...
flibqtfrontend
2012-12-04, by koda
third merge, yay
2012-12-04, by koda
Made user data path default to '.'.
flibqtfrontend
2012-12-03, by Joe Doyle (Ginto8)
second merge
2012-12-04, by koda
Register flib_gameconn callbacks
flibqtfrontend
2012-12-04, by unc0rr
first merge
2012-12-04, by koda
merge from default
flibqtfrontend
2012-12-04, by unc0rr
Made user data path default to '.'.
2012-12-03, by Joe Doyle (Ginto8)
Create hedgewars.ini if not exists manually,
2012-12-03, by unc0rr
GCI2012: Navigation Output
2012-12-03, by Ondrej
GCI2012: Convert uMobile into a Callback Record
2012-12-03, by Rowan D
don't allow resizing videorec widgets
2012-12-03, by koda
GCI2012: Move Video Preferences in Settings Tab
2012-12-03, by koda
Merged changes from upstream.
2012-12-02, by Mitchell Kember
Move video description text underneath thumbnail to prevent the layout from resizing.
2012-12-02, by Mitchell Kember
Fix crashes and wtf behaviour introduced in r0b8beacff8a5
2012-12-03, by unc0rr
Merged with upstream.
2012-12-02, by Mitchell Kember
Unbreak build with freepascal < 2.6.0
2012-12-03, by unc0rr
Fixed crash that occured after recording a video (pagevideos' config wasn't set).
2012-12-02, by Mitchell Kember
caught a few more possible glitches in engine cmakefile
2012-12-03, by koda
Merged koda's fix for the hwengine bug.
2012-12-02, by Mitchell Kember
MERGE
2012-12-03, by koda
Make video recording options have fixed size and merge with spinbox->combobox change.
2012-12-02, by Mitchell Kember
Fix check for file existance
2012-12-02, by unc0rr
Merged changes from upstream.
2012-12-02, by Mitchell Kember
- Disable in-room bans
2012-12-02, by unc0rr
fix compiling engine (bug introduced in r33868aea694c)
2012-12-02, by koda
GCI2012: Find Out What is Causing This Problem (frontend leaks on OS X)
2012-12-02, by Drew Gottlieb
unify default videorec values loading/reloading, fix setting index/value from previous commit
2012-12-02, by koda
GCI2012: Check for Non-Standard Recorder Framerate
2012-12-02, by O. Michael Hartman
resize the qt window to fill 2/3 of the screen size (no more crammed widgets on first launch) and always center it
2012-12-02, by koda
Merged changes from upstream.
2012-12-01, by Mitchell Kember
fix mask only
2012-12-01, by nemo
GCI2012: User/Pass Single Prompt
2012-12-02, by Ondrej
GCI2012: Move Freepascal discovery code into a CMake module
2012-12-02, by koda
Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
2012-12-02, by unc0rr
Fix QSettings problems:
2012-12-02, by unc0rr
Some fixes
2012-12-01, by unc0rr
shorten tip
2012-12-01, by koda
Google Code-in: Center help text field
2012-11-30, by Mitchell Kember
Fix more errors. It compiles!
2012-12-01, by Joe Doyle (Ginto8)
also this can be deleted
2012-12-01, by koda
Merge
2012-12-01, by Joe Doyle (Ginto8)
Merge
2012-11-30, by Joe Doyle (Ginto8)
Fix some stupid errors I caused
2012-12-01, by Joe Doyle (Ginto8)
minor xcodeproj update
2012-12-01, by koda
use High() to avoid future out of bounds in uSound
2012-12-01, by koda
Make user folder default to global folder in hwengine
2012-11-30, by Joe Doyle (Ginto8)
Refactor Freepascal module.
2012-12-01, by Bryan Dunsmore
oups
2012-11-30, by nemo
Move noexecstack flags to Freepascal module and refactor.
2012-12-01, by Bryan Dunsmore
remove unneeded @2x images
2012-12-01, by koda
Move code for Freepascal to separate CMake module.
2012-11-30, by Bryan Dunsmore
GCI2012: Remove Structure Weapon Code
2012-12-01, by deepdog
Make user folder default to global folder in hwengine
2012-11-30, by Joe Doyle (Ginto8)
set window modality for new ban dialogs
2012-11-30, by koda
Fix warning
2012-12-01, by unc0rr
Bans manager
2012-12-01, by unc0rr
- Fix UNBAN bug
2012-12-01, by unc0rr
Case insensitive test for banned nickname
2012-11-30, by unc0rr
Implement ban by nickname
2012-11-30, by unc0rr
GCI2012: Too many variables
2012-11-30, by koda
GCI2012 - In-Game Chat Commands
2012-11-30, by koda
Google Code-in: Move video preferences in settings tab
2012-12-01, by Mitchell Kember
GCI2012: Command Line Parsing
2012-11-30, by Rowan D
Google Code-in: Center help text field
2012-11-30, by Mitchell Kember
use the correct symbol
2012-11-30, by koda
Use same macro for hiding video record button and keybinding
2012-11-30, by Mitchell Kember
GCI2012: Lowercase CMake functions (main files only)
2012-11-30, by m4tx
Move global variables to units that use them
2012-11-29, by Joe Doyle (Ginto8)
Google Code-in: Hide "video record" keybind option
2012-11-29, by Mitchell Kember
Remove unused global variables
2012-11-29, by Joe Doyle (Ginto8)
*sigh*
2012-11-29, by nemo
merge
flibqtfrontend
2012-11-30, by unc0rr
A bit of refactoring
2012-11-29, by unc0rr
Use HW_TEAMCOLOR_ARRAY from frontlib
flibqtfrontend
2012-11-30, by unc0rr
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
2012-11-29, by Chris Wong
Merge
flibqtfrontend
2012-11-30, by unc0rr
GCI: use player's name for the default team
2012-11-29, by zero579911
Fixed flib_weaponset_create creating an empty weaponset (for real this time :P)
flibqtfrontend
2012-11-30, by Medo
unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
2012-11-29, by nemo
Some fixes
flibqtfrontend
2012-11-27, by unc0rr
Added default weaponset to frontlib hwconsts
flibqtfrontend
2012-11-27, by Medo
merge
2012-11-28, by nemo
No more crashes when running quick game
flibqtfrontend
2012-11-27, by unc0rr
GCI2012: Empty list help text (Issue 375)
2012-11-28, by Bryan Dunsmore
Try to setup weapon sets for quick game
flibqtfrontend
2012-11-26, by unc0rr
Remove limit on hedgehogs number
2012-11-28, by unc0rr
Merge from default to have recent fixes
flibqtfrontend
2012-11-26, by unc0rr
koda, koda... could have checked your claims
2012-11-26, by unc0rr
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
2012-11-24, by koda
Updated Slovak translation
2012-11-24, by jose1711
add ios project to physfs
2012-11-24, by koda
merge
2012-11-24, by jose1711
INSTALL and README updates
2012-11-24, by koda
physfs: no carbon depency on osx, add cdecl attributes on extra functions
2012-11-24, by koda
Updated Slovak translation
2012-11-23, by jose1711
Load sounds with the help of physfsrwops library
2012-11-24, by unc0rr
merge
webgl
2012-12-02, by koda
Refactor identifiers names
2012-11-23, by unc0rr
GCI2012: Check for Clang Version in CMake
webgl
2012-12-01, by koda
Refactor Clang module.
webgl
2012-12-01, by Bryan Dunsmore
Implement QAbstractFileEngine::FastReadLineExtension
2012-11-23, by unc0rr
Move version check of Clang to CMakeLists.
webgl
2012-11-30, by Bryan Dunsmore
Use alternative way of checking for file end. Also refactor this code a bit.
2012-11-23, by unc0rr
Move code for Clang to separate CMake module.
webgl
2012-11-30, by Bryan Dunsmore
Move code for Clang to separate CMake module.
webgl
2012-11-30, by Bryan Dunsmore
Bring ansistrings back
2012-11-23, by unc0rr
Oops, temporary objects involved
flibqtfrontend
2012-11-26, by unc0rr
ok at least pas2c now parses allnots.......
webgl
2012-11-24, by koda
show console on win when debugging to see frontend messages
2012-11-23, by koda
Convert HWTeam to be a wrapper to flib_team
flibqtfrontend
2012-11-25, by unc0rr
update var name
webgl
2012-11-22, by koda
Oops, sorry, libphysfs.dll
2012-11-22, by unc0rr
- frontlib loads team config via physfs
flibqtfrontend
2012-11-25, by unc0rr
throw in some 'nots' trying to restore pas2c functionality
webgl
2012-11-22, by koda
- Fix saving .ini files
2012-11-22, by unc0rr
Remove debug messages
flibqtfrontend
2012-11-24, by unc0rr
updated branch
webgl
2012-11-22, by koda
revisit the debugfile section
2012-11-22, by koda
Fix some frontlib bugs
flibqtfrontend
2012-11-22, by unc0rr
moar cmake cleanup, use message(WARNING ...) where appropriate
2012-11-21, by koda
Try to use map preview facilities:
flibqtfrontend
2012-11-22, by unc0rr
Follow IANA suggestions better
2012-11-22, by unc0rr
cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
2012-11-21, by koda
Bad unC0Rr
2012-11-21, by koda
Bad koda!
2012-11-21, by unc0rr
little cmake cleanup, search installed modules first, then our own
2012-11-21, by koda
how this happened?
2012-11-21, by koda
Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
2012-11-21, by unc0rr
Some fixes to build process
2012-11-21, by unc0rr
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
2012-11-21, by koda
lotsa hackery to get frontend somehow link libengine...
2012-11-21, by koda
frontlib paths
2012-11-20, by koda
fix physfs on osx, now all platforms should be happy
2012-11-20, by koda
Oops
2012-11-21, by unc0rr
Start port to frontlib
2012-11-21, by unc0rr
Fix build
2012-11-20, by unc0rr
Fix SDL library name
2012-11-20, by unc0rr
find lua.h ...
2012-11-20, by koda
thou shall not use system headers for crossplatformness
2012-11-20, by koda
physfs compilation on windows
2012-11-20, by koda
use lua headers correctly
2012-11-20, by koda
Fix typo
2012-11-20, by unc0rr
Okay, remove previous request only if it has same parent
2012-11-20, by unc0rr
- Only allow one engine instance running at the moment
2012-11-19, by unc0rr
win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
2012-11-19, by koda
Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
2012-11-19, by unc0rr
Merge
2012-11-19, by unc0rr
fix deprecation warnings for libav sources
2012-11-19, by koda
meh
2012-11-19, by koda
linking phsyfs on osx
2012-11-19, by koda
allow the engine to use physfs on android too
2012-11-18, by Xeli
Merge from 0.9.18
2012-11-18, by unc0rr
Convert reading hedgehogs limit from map config
2012-11-18, by unc0rr
Download .zip too, and store them to .hwp
2012-11-18, by unc0rr
merge... need to remember to update first
2012-11-17, by nemo
Merge physfslayer branch into default. Have fun!
2012-11-18, by unc0rr
Close this branch
physfslayer
2012-11-18, by unc0rr
- Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents)
physfslayer
2012-11-18, by unc0rr
oops
2012-11-17, by nemo
oops
webgl
2012-11-14, by koda
Mount .hwt files found in Data folder
physfslayer
2012-11-18, by unc0rr
oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
2012-11-17, by nemo
link main on osx
webgl
2012-11-13, by koda
Get rid of DataManager::findFileForRead
physfslayer
2012-11-17, by unc0rr
Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-16, by koda
cleanup headers, remove -I . from rtl lib to save a few warnings
webgl
2012-11-13, by koda
Use (undocumented) Mix_LoadMUS_RW to load music
physfslayer
2012-11-17, by unc0rr
mutatis mutandis
2012-11-16, by koda
some CMake cleanup
webgl
2012-11-13, by koda
We need custom script loading function in lua now
physfslayer
2012-11-17, by unc0rr
up android target api (but this commit is actually just to test buildbot: desync
2012-11-15, by Xeli
fix build
webgl
2012-11-13, by nemo
Keeping bruteforce
physfslayer
2012-11-17, by unc0rr
another tweak tomake --stats-only work on headless servers
2012-11-15, by Xeli
and install it too
webgl
2012-11-11, by koda
Oops, didn't realize FindLua.cmake is our own module
physfslayer
2012-11-17, by unc0rr
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
2012-11-15, by unc0rr
comments and runtime list of files to convert and compile
webgl
2012-11-11, by koda
Implement reader in C ffs
physfslayer
2012-11-17, by unc0rr
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
2012-11-15, by unc0rr
finally hwengine in c links without errors
webgl
2012-11-11, by koda
Script loading via physfs which doesn't work:
physfslayer
2012-11-16, by unc0rr
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
2012-11-14, by nemo
cmake linking for engine in c
webgl
2012-11-11, by koda
Engine loads fine with basic config
physfslayer
2012-11-14, by unc0rr
make stats-only mode work headless. also skip a few things to save time/memory.
2012-11-14, by nemo
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
2012-11-11, by koda
Get rid of Pathz and UserPathz
physfslayer
2012-11-14, by unc0rr
oops
2012-11-14, by nemo
better clang search
webgl
2012-11-11, by koda
- Add physfsrwops library
physfslayer
2012-11-14, by unc0rr
Don't accept in-room flags when not in room
2012-11-14, by unc0rr
merge xymeng pas2c
webgl
2012-11-11, by koda
merge with default
physfslayer
2012-11-13, by unc0rr
merge with latest default
webgl
2012-11-11, by koda
Some tweaks to AI
2012-11-13, by unc0rr
fix demo playback
2012-11-11, by nemo
couple of nots
2012-11-08, by nemo
merge
2012-11-08, by nemo
Various tweaks to recent AI change
2012-11-08, by unc0rr
this wasn't needed IMO
2012-11-08, by nemo
objects too
2012-11-07, by nemo
something bender asked for. allow a mask without a map
2012-11-07, by nemo
oups
2012-11-07, by nemo
search for more clang names
webgl
2012-11-11, by koda
Make FindPlace more flexible on large maps.
2012-11-07, by nemo
no globs, sources not yet generated
webgl
2012-11-09, by koda
merge
2012-11-07, by unc0rr
correct includes and clang detection
webgl
2012-11-09, by koda
LongInt Land width/height, mouse coords
2012-11-07, by nemo
More strictness on room bans
2012-11-07, by unc0rr
Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case...
webgl
2012-11-09, by nemo
strip BOM
2012-11-07, by nemo
add a few cmakefiles for c engine and rtl
webgl
2012-11-09, by koda
Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
2012-11-07, by nemo
add FindGLEW.cmake module
webgl
2012-11-09, by koda
Try to beat AI in Mutant!
2012-11-07, by unc0rr
rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options
webgl
2012-11-08, by koda
merge
2012-11-07, by koda
split WEBGL and NOPASCAL cmake options
webgl
2012-11-08, by koda
add gstMoving to avoid sticking
2012-11-06, by nemo
better GL.h (which was needed after all)
webgl
2012-11-08, by koda
Don't zero TeamHealth, only show empty health bar
2012-11-06, by unc0rr
add xymeng's pas2c header
webgl
2012-11-08, by koda
Spam log with checksums
2012-11-06, by unc0rr
empty or old files
webgl
2012-11-08, by koda
Maybe this caused server crashes? Add more strictness on team owner record field
2012-11-06, by unc0rr
well this was silly
webgl
2012-11-08, by koda
This should ensure zsm doesn't screw up locale, hopefully.
2012-11-06, by nemo
add xymeng's rtl port
webgl
2012-11-07, by koda
Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
2012-11-06, by nemo
move stuff out of engine folder
webgl
2012-11-07, by koda
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-11-06, by nemo
verbose pas2c for parsed args
webgl
2012-11-07, by koda
issue #458
2012-11-05, by nemo
parentheses for everyone
webgl
2012-11-07, by koda
revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
2012-11-05, by nemo
haskell usability on windows
webgl
2012-11-07, by koda
support ridiculously large maps
2012-11-05, by nemo
add CMakeFile for pas2c, add WEBGL config option
webgl
2012-11-05, by koda
Oops, fix room info on room admin change
2012-11-06, by unc0rr
dos2unix hedgewars.pro
physfslayer
2012-11-13, by unc0rr
close branch
0.9.18
2013-06-03, by koda
move pas2c files in their own directory and add a warning about argument order
webgl
2012-11-05, by koda
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
2012-11-05, by koda
Build physfs lib before engine
physfslayer
2012-11-07, by unc0rr
Replay without frontend mode
0.9.18
2013-02-12, by unc0rr
pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little)
webgl
2012-11-04, by koda
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
2012-11-04, by nemo
Fix function prototype
physfslayer
2012-11-05, by unc0rr
removing the optimisation that caused (most likely) the lua crashes on osx
0.9.18
2012-12-08, by koda
pas2c can search for inc files in alternate folders (needed for out of source builds)
webgl
2012-11-04, by koda
bad koda
2012-11-04, by nemo
Start work on physfs support in engine
physfslayer
2012-11-05, by unc0rr
Fix crash in kamikaze
0.9.18
2012-11-18, by unc0rr
pas2c can read files without changing the process directory
webgl
2012-11-04, by koda
Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
2012-11-04, by nemo
- Load teams via physfs
physfslayer
2012-11-05, by unc0rr
advice from hasufell
0.9.18
2012-11-07, by koda
pas2C is slowely becoming parametric
webgl
2012-11-04, by koda
oups
2012-11-04, by nemo
merge with default again
physfslayer
2012-11-05, by unc0rr
strip bad line
0.9.18
2012-11-05, by nemo
let's start to introduce bugs in haskell stuff too
webgl
2012-11-03, by koda
merge .18 lua
2012-11-04, by nemo
Better place for SendUpdateOnThisRoom
2012-11-04, by unc0rr
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
0.9.18
2012-11-04, by nemo
Send notification about 1 player in room on room creation
2012-11-03, by unc0rr
play nicer with system flags
0.9.18
2012-11-04, by hasufell
leak
2012-11-03, by koda
avwrapper needs to depend on hwengine not on ENGINECLEAN
0.9.18
2012-11-04, by koda
this version of tremor requires a nil check on close_func
2012-11-03, by koda
fix parallel compilation
0.9.18
2012-11-04, by hasufell
merge from 0.9.18
2012-11-03, by koda
*sigh*
0.9.18
2012-11-03, by nemo
more fixes
0.9.18
2012-11-03, by nemo
Script typos
0.9.18
2012-11-02, by nemo
update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script)
0.9.18
2012-11-02, by nemo
5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck
0.9.18
2012-11-01, by nemo
many osx sparkle fixes
0.9.18
2012-11-02, by koda
remove mobile ifdefs, replace writeLn's for WriteLnToConsole
2012-11-02, by Xeli
Wee, now frontend is able to load translation file
physfslayer
2012-11-04, by unc0rr
fix name
0.9.18
2012-11-02, by koda
merge from hedgeroid, includes Medo's work from GSoC
2012-11-02, by Xeli
Merge with default
physfslayer
2012-11-03, by unc0rr
merge from default
0.9.18
2012-11-01, by koda
oops, fix incorrect room owner name in ROOM UPD command again
2012-11-02, by unc0rr
Added tag 0.9.18-release for changeset 2fc02902c7cb
0.9.18
2012-11-01, by nemo
oops, fix incorrect room owner name in ROOM UPD command
2012-11-02, by unc0rr
Removed tag 0.9.18-release
0.9.18
2012-11-01, by nemo
fix for forts mode *sob*
0.9.18
0.9.18-release
2012-11-01, by nemo
Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
2012-11-02, by unc0rr
Added tag 0.9.18-release for changeset be11c26a3a0b
0.9.18
2012-11-01, by nemo
Small fixes to b-day image. For next year I 'spose
2012-11-01, by nemo
Removed tag 0.9.18-release
0.9.18
2012-11-01, by nemo
Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-01, by koda
Fix 0.9.18 desync:
0.9.18
2012-11-01, by unc0rr
merge again
2012-11-01, by koda
updated Info.plist
0.9.18
2012-11-01, by koda
merge with 0.9.18
2012-11-01, by koda
small it.txt update
0.9.18
2012-11-01, by ChipHome
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.18
2011-11-21, by sheepluva
Added tag 0.9.18-release for changeset 2f203395baca
0.9.18
2012-11-01, by koda
!@#$
0.9.18
2012-10-31, by nemo
add missing cmakelists.txt, move portal mission graphic to correct dir
0.9.18
2012-10-31, by nemo
merge trunk w/ final 0.9.18
2012-10-31, by nemo
merge w/ trunk
0.9.18
2012-10-31, by nemo
update lua loc, adjust cleaver in ammo sets
0.9.18
2012-10-31, by nemo
portal challenge
0.9.18
2012-10-31, by sphrix
birthday style
0.9.18
2012-10-31, by nemo
- Fix for little mistakes (applied to every hedgewars_*.ts file).
0.9.18
2012-10-31, by inu
Update ai actions tracing subsystem
0.9.18
2012-10-31, by unc0rr
Fix white background in players list on halloween, christmas and easter
0.9.18
2012-10-31, by unc0rr
Merge from default
0.9.18
2012-10-31, by unc0rr
Clear in-game flag when user joins room
2012-10-31, by unc0rr
libav name refactor
2012-10-30, by koda
another stake at variable pre-initialisation - we lost preview logging in the course
2012-10-30, by koda
apparently an older version was provided earlier and this one is newer and theoretically desync free. untested.
0.9.18
2012-10-30, by Vatten
fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
2012-10-29, by nemo
new script specialising in altering weapon behaviour
0.9.18
2012-10-30, by Vatten
merge from stable
2012-10-30, by koda
polish language update (+ closes issue 322)
0.9.18
2012-10-30, by szczur
consistent line endings
0.9.18
2012-10-29, by nemo
consistent line endings
2012-10-29, by nemo
fix reserved hats from scripting
0.9.18
2012-10-29, by nemo
fix reserved hats from scripting
2012-10-29, by nemo
remove cleaver gradient
0.9.18
2012-10-29, by Star
remove cleaver gradient
2012-10-29, by Star
merge trunk in 0.9.18
0.9.18
2012-10-29, by koda
dev version bump, for 'stable' commits please use 0.9.18 branch
2012-10-29, by koda
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
2012-10-29, by nemo
use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
2012-10-29, by koda
tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
2012-10-29, by Star
Change messages a bit
2012-10-30, by unc0rr
Mutant script
2012-10-30, by unc0rr
Fix training script positions altered by variable land dimension change. Issue #453
2012-10-29, by nemo
Fix 440, used 'grave' rather than '`' in default binds
2012-10-29, by Xeli
darken and contrast the gray images to distinguish more easily from pink
2012-10-29, by nemo
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
2012-10-29, by nemo
Improve TestSniperRifle a bit
2012-10-29, by unc0rr
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
2012-10-29, by nemo
boo, koda
2012-10-29, by unc0rr
this commit is a no-op
2012-10-29, by koda
close engine shortcut, from the discussion in issue 317
2012-10-29, by koda
disable fps widget when recording
2012-10-29, by koda
add videorec button descriptions and delete screenshot when video is deleted (issue 427)
2012-10-29, by koda
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
2012-10-28, by koda
increase framerate and bitrate (issue 427)
2012-10-28, by koda
double cleaver rotation speed, also make spin direction dX dependent.
2012-10-28, by nemo
Slight update of russian translation
2012-10-29, by unc0rr
Choose first unused color for added team (addresses issue 431) + other small changes
2012-10-28, by unc0rr
add SDL as an dependency
hedgeroid
2012-10-28, by Xeli
let animation objects delete themselves after they are not being used anymore
2012-10-28, by sheepluva
revert tremor back to a version before koda broke it ;p
hedgeroid
2012-10-28, by Xeli
more like here
2012-10-28, by nemo
merge Medo's GSoC work
hedgeroid
2012-10-28, by Xeli
Workaround for visual bug. Issue #442
2012-10-28, by nemo
merge hedgeroid branch with tip
hedgeroid
2012-10-28, by Xeli
add flag of the soviet union (issue 297)
2012-10-28, by koda
fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
2012-10-28, by koda
merge
2012-10-28, by koda
forgot to remove these files when reverting tremor
2012-10-28, by koda
cleanup in initEverything and freeEverything
2012-10-28, by koda
revert r767d3c4153a1 this tremor implementation is buggy
2012-10-28, by koda
* fix initialisation, preload values and then read args
2012-10-28, by koda
disable audio dampening on mobile
2012-10-28, by koda
polish translation update (bug448)
2012-10-28, by szczur
issue #428 - move power to after team labels
2012-10-27, by nemo
german engine translation update
2012-10-27, by sheepluva
german Qt-Frontend translation update
2012-10-27, by sheepluva
- Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
2012-10-27, by unc0rr
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
2012-10-27, by Xeli
Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
2012-10-27, by unc0rr
these files had the executable flag/permission set
2012-10-27, by sheepluva
Issue #443 - change in syntax for effects
2012-10-27, by nemo
minor macro cleanup
2012-10-27, by koda
updated italian translation (#447)
2012-10-27, by ChipHome
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
2012-10-27, by unc0rr
Oops, fix room players list emptyness
2012-10-27, by unc0rr
This should cover all entries from issue 438
2012-10-27, by unc0rr
Fix cake splashing bug (issue 429)
2012-10-27, by unc0rr
No hacks! Fix issue 437
2012-10-27, by unc0rr
fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
2012-10-26, by sheepluva
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
2012-10-26, by nemo
eh. might as well toss this in for reference purposes
2012-10-26, by nemo
Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
2012-10-26, by nemo
fix for the root cause of issue 434 (previous pages being visible in the background)
2012-10-26, by sheepluva
issue #445 spin math
2012-10-26, by nemo
disable F5 key and data refresh
2012-10-26, by sheepluva
rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
2012-10-26, by sheepluva
missed this one when fixing regular flakes. issue #444
2012-10-26, by nemo
0.9.18 release branch
0.9.18
2012-10-26, by koda
Restore -gv, limit points to template dimensions
2012-10-25, by nemo
-gv was causing broken behaviour
2012-10-25, by nemo
add gsoc students. also sphrix to translators
2012-10-25, by nemo
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
2012-10-25, by koda
finally videorec on osx
2012-10-25, by koda
I hate Windows and it hates me...
2012-10-24, by koda
add surname to credits
2012-10-24, by Randy
support video recording on windows with automation and headers
2012-10-24, by koda
enable png support under win32
2012-10-24, by koda
hgignore and skip one config file for win32
2012-10-24, by koda
download SDL dlls if not present
2012-10-24, by koda
update SDL headers for winutils
2012-10-24, by koda
Make explosion look depend less on fps
2012-10-24, by unc0rr
fuuuuuuuuuuuu don't use stack checking
2012-10-24, by koda
missing nil test
2012-10-23, by nemo
Flag script parsecommands to avoid echoing to net
2012-10-23, by nemo
Get rid of C-style operators
2012-10-24, by unc0rr
better?
2012-10-23, by nemo
Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
2012-10-23, by nemo
lupdate -no-obsolete project_files/hedgewars.pro
2012-10-23, by koda
tweak tab styling
2012-10-23, by nemo
tweaks to win build script, hedgewars.pro now supports win32 target
2012-10-23, by koda
tweak tab appearance to try to appease koda
2012-10-23, by nemo
forgot modality for this widget
2012-10-23, by koda
disable feedback button for now
2012-10-23, by koda
set window modality also for custom dialogs, small text changes
2012-10-23, by koda
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-10-23, by koda
add standard copyright header
2012-10-23, by koda
don't try to delete a default scheme
2012-10-23, by koda
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
2012-10-22, by nemo
- Fix desyncs triggered by AI
2012-10-22, by unc0rr
Check cake and air attack again if walked far from initial position (not tested)
2012-10-22, by unc0rr
Track targets better in multiattack mode
2012-10-22, by unc0rr
Mark places where tried to jump, avoid too much of thinking
2012-10-22, by unc0rr
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
2012-10-21, by nemo
Someone should look this over to make sure it should stay in
2012-10-21, by nemo
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
2012-10-21, by nemo
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
2012-10-21, by nemo
0.9.17 -> 0.9.18 changelog
2012-10-22, by unc0rr
crude workaround for problem inu reported with sound button
2012-10-21, by nemo
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
2012-10-21, by nemo
Fix include
2012-10-21, by unc0rr
Fix build
physfslayer
2012-10-21, by unc0rr
Fix knockball
2012-10-21, by nemo
Workaround over QIcon failing to load from physfs
physfslayer
2012-10-21, by unc0rr
Keep room admin ready status always set
2012-10-21, by unc0rr
Simplify DataManager as physfs partially implements its functions
physfslayer
2012-10-21, by unc0rr
Remove deprecated signals
2012-10-21, by unc0rr
Oops, forgot this
physfslayer
2012-10-21, by unc0rr
fix trophyrace. also tweak it a little
2012-10-20, by nemo
Many bugfixes and features to FileEngine
physfslayer
2012-10-21, by unc0rr
Don't need this button anymore
2012-10-20, by unc0rr
Try using PhysicsFS.
physfslayer
2012-10-20, by unc0rr
damn nots
2012-10-18, by nemo
Fix most of server warnings
2012-10-17, by unc0rr
'In game' client flag, both server and frontend support
2012-10-17, by unc0rr
- Show unready status in icon
2012-10-17, by unc0rr
I like this condition for home run better
2012-10-16, by nemo
Better error handling
2012-10-16, by unc0rr
skip all dx/dy mod if Power is 0
2012-10-16, by nemo
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
2012-10-16, by unc0rr
cut down on excessive checkins in some situations
2012-10-15, by nemo
Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-15, by nemo
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
2012-10-16, by unc0rr
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
2012-10-15, by nemo
Also shove using shotgun, switch off hat when not active hog
2012-10-14, by nemo
First pass at cleaver.
2012-10-14, by nemo
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
2012-10-14, by unc0rr
Fix crasher in TestCake
2012-10-13, by unc0rr
Switch to vector library for arrays
2012-10-13, by unc0rr
small tweak. (reverse mouse wheel directions for color change)
2012-10-13, by sheepluva
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
2012-10-13, by unc0rr
UNBAN implementation
2012-10-13, by unc0rr
add Randy to extended credits
2012-10-12, by sheepluva
french translation. primarily of the campaign.
2012-10-11, by sphrix
Better use random number here
2012-10-12, by unc0rr
- Nicks starting from not-letter char go to bottom of the list
2012-10-11, by unc0rr
Remove old signal-slot conenctions
2012-10-10, by unc0rr
- Finish conversion to nicks model
2012-10-10, by unc0rr
Get rid of deprecated chat widget stuff
2012-10-10, by unc0rr
Restore old context menu behavior
2012-10-10, by unc0rr
no. still doesn't work right
2012-10-10, by nemo
Please pas2c
2012-10-10, by unc0rr
- Enable chat context menu actions
2012-10-10, by unc0rr
Don't ask for full rooms list on part/kick
2012-10-10, by unc0rr
Reset nickname so it may be reused while old connection is still hanging
2012-10-09, by unc0rr
no. still doesn't work right.
2012-10-08, by nemo
Knife is still broken, but so koda can fix it...
2012-10-08, by nemo
Load friends/ignored nicks from file
2012-10-09, by unc0rr
Room players list
2012-10-08, by unc0rr
A bit more on the knife. Also add missing files to CMakeLists
2012-10-08, by nemo
Data for copying throwing knife to Land once it hits.
2012-10-07, by nemo
Bring back sorting
2012-10-07, by unc0rr
Bring icons back
2012-10-07, by unc0rr
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
2012-10-07, by nemo
Further work on moving to players list model
2012-10-07, by unc0rr
Simplify file loading procedure
2012-10-06, by unc0rr
Start moving to players list model.
2012-10-06, by unc0rr
No commit message
2012-10-03, by unc0rr
- Fix warnings and hints
2012-10-01, by unc0rr
Show more statuses in icons.
2012-10-01, by unc0rr
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
2012-09-29, by unc0rr
use cmake OPTION for arguments and further cleanup on CMakeFiles
2012-09-28, by koda
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
2012-09-27, by nemo
Fix some hints
2012-09-28, by unc0rr
Shutup pas2c
2012-09-28, by unc0rr
vector2Angle function which converts vector to angle from -2048 to 2048
2012-09-28, by unc0rr
Always run simple game on medium maps
2012-09-27, by unc0rr
Oops
2012-09-27, by unc0rr
Fix framing
2012-09-26, by unc0rr
- Keep track of room name so correct name is displayed when you become room admin
2012-09-25, by unc0rr
only accept RELASE and DEBUG build type configuration
2012-09-25, by koda
another little tweak
2012-09-25, by koda
sdl_extras updated/fixed (is this file still needed?)
2012-09-25, by koda
forgot a few checks from rev f40c65ae3eab
2012-09-25, by koda
force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
2012-09-25, by koda
slight tweak to lua linking (that will break everything, i'm sure)
2012-09-25, by koda
Make sheepluva happy
2012-09-22, by unc0rr
Allow using system proxy settings
2012-09-22, by unc0rr
- Small fix
2012-09-21, by unc0rr
Support for proxies (not tested)
2012-09-21, by unc0rr
blindly trying to fix the android build
2012-09-21, by koda
nicer debug log visuals on ios
2012-09-21, by koda
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
2012-09-21, by koda
update ios project file again to reflect SDL2 renaming
2012-09-20, by koda
Hedgeroid: Updated base locale
2012-09-16, by Medo
issue ENGINECLEAN only when fpc < 2.6
2012-09-20, by koda
Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
2012-09-16, by Medo
updated ios project file
2012-09-20, by koda
frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
2012-09-16, by Medo
Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
2012-09-16, by unc0rr
frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
2012-09-16, by Medo
New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
2012-09-16, by unc0rr
Merge
2012-09-16, by Medo
Italian translation update
2012-09-16, by ChipHome
Italian engine translation update
2012-09-11, by ChipHome
recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
2012-09-09, by sheepluva
client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
2012-09-09, by sheepluva
'h' status for room admins
2012-09-09, by unc0rr
Reset to default colors button
2012-09-09, by unc0rr
- Some improvements to tr() calls
2012-09-09, by unc0rr
- Fix some warnings in frontend
2012-09-09, by unc0rr
Polish settings page a bit
2012-09-09, by unc0rr
More consistency in terminology
2012-09-08, by unc0rr
merging in campaign updates - please test
2012-09-07, by sheepluva
Fixed grammar/vocabulary and improved balance
2012-09-05, by belphegorr
fix for issue 293 : "rope stuck after picking crate"
2012-09-06, by sheepluva
fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
2012-09-05, by sheepluva
retain frontend effects setting exiting/leaving settings
2012-09-04, by nemo
Fix some warnings
2012-09-05, by unc0rr
Stop messages without possible desync on load from save
2012-09-05, by unc0rr
I didn't want to do this since it seems less clean, but...
2012-09-04, by sheepluva
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
2012-09-04, by unc0rr
skip second CheckForWin if water wasn't raised after first one
2012-09-04, by sheepluva
fix multi-shot related game ends leading to incomplete stats, fixes issue 372
2012-09-04, by sheepluva
More Qt-ish code, fix couple warnings.
2012-09-04, by unc0rr
Unset room restrictions on player/team joins when changing room admin
2012-09-04, by unc0rr
More precision
2012-09-04, by unc0rr
forgot to add back c96ff1a053d0
2012-09-03, by nemo
fix for issue 376 (embedding barrels in ceiling)
2012-09-03, by sheepluva
Fix line endings, add missing amMine entry
2012-09-03, by nemo
teleport hack fixes:
2012-09-03, by sheepluva
adjust velocity when entering/exiting the 4x routine
2012-09-03, by nemo
Let's try *4 instead. Not nearly as much of a win, but might be usable.
2012-09-03, by nemo
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
2012-09-03, by nemo
if this doesn't work I shall cry like a lady
2012-09-02, by sheepluva
I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
2012-09-02, by sheepluva
engineclean returns
2012-09-02, by sheepluva
Not sticky rope
2012-09-02, by unc0rr
perf tweak
2012-09-02, by nemo
LAND_HEIGHT/LAND_WIDTH need setting later now
2012-09-02, by nemo
Correct snow fall/rotation (matching visual gear)
2012-09-02, by nemo
Oops
2012-09-02, by unc0rr
Rope fix without hacks.
2012-09-01, by unc0rr
oops
2012-09-01, by nemo
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
2012-09-01, by nemo
hide health bars of dead teams
2012-09-01, by unc0rr
Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
2012-09-01, by nemo
fix parsing of 'if': identifiers can also contain underscores
2012-09-01, by sheepluva
fix parsing of 'if'
2012-08-31, by unc0rr
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
2012-08-31, by sheepluva
* don't build moc for campaign.h
2012-08-31, by sheepluva
oops
2012-08-31, by nemo
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
2012-08-31, by sheepluva
min -> qMin
2012-08-31, by sheepluva
don't query/print GL_AUX_BUFFERS if video recording is disabled
2012-08-31, by sheepluva
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
2012-08-31, by sheepluva
Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
2012-08-30, by nemo
add 'a classic fairytale' campaign to cmake install
2012-08-25, by sheepluva
dos2unix newline fixes on 7 (video recording-)merged files
2012-08-30, by sheepluva
Move some options to the second page so first page doesn't look ugly on low resolution
2012-08-30, by unc0rr
neglected stuff
2012-08-30, by nemo
Checking merge against latest trunk
2012-08-30, by nemo
preliminary creeper (not yet functional)
2012-08-29, by nemo
new grave: dragonball (incl. svg) by Randy
2012-08-29, by sheepluva
tiny (probably) optimisation
2012-08-29, by nemo
A few more operators. Committing in case unc0rr wants to fiddle.
2012-08-29, by nemo
isZero appears to be never used. Use it in a few obvious cases and add web variant.
2012-08-29, by nemo
Fix library installation in win32
2012-08-29, by unc0rr
disable snowball damage, by request of sheepluva
2012-08-29, by nemo
remove a redundant assignment; whitespace fixes
2012-08-29, by sheepluva
This should work better
2012-08-29, by unc0rr
fix build for me
2012-08-28, by sheepluva
Make ffmpeg optional for frontend
2012-08-28, by unc0rr
Small fix
2012-08-28, by unc0rr
Merge Stepik-777's video recording gsoc project
2012-08-28, by unc0rr
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
2012-08-27, by nemo
Merge
2012-08-27, by Medo
shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
2012-08-27, by sheepluva
Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
2012-08-26, by nemo
so unc0rr might replace this all. but anyway. fix copypasta.
2012-08-26, by nemo
shoppa hack, take... 4?
2012-08-26, by nemo
another shot in the dark. still w/ no input from shoppa players
2012-08-25, by nemo
shoppa hack guesses. continued. let's assume there's a small Y component.
2012-08-25, by nemo
another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
2012-08-25, by nemo
hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
2012-08-25, by nemo
Hack to try and appease the shoppa players
2012-08-25, by nemo
reducing this value is sufficient to ensure crates drop just below top border or a girder
2012-08-25, by nemo
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
2012-08-25, by nemo
Allow escaping from tight spots
2012-08-25, by nemo
Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
2012-08-25, by unc0rr
Ensure crates can spawn just below the border on a bordered map.
2012-08-25, by nemo
let's see if mikade will still accept this at least
2012-08-25, by nemo
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
2012-08-25, by nemo
oops
2012-08-24, by nemo
Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
2012-08-24, by nemo
fromdos + fix end of turn velocity
2012-08-24, by nemo
An attempt to run main rope code only every 8th tick:
2012-08-24, by unc0rr
Move rope code to separate unit
2012-08-24, by unc0rr
Fix formatting, reduce border sensitivity
2012-08-23, by nemo
Hedgeroid: Fixed map preview again (might be a JNA bug)
2012-08-23, by Medo
also needs exclusion here
2012-08-23, by nemo
Hedgeroid improvements:
2012-08-23, by Medo
Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
2012-08-23, by unc0rr
Hedgeroid: Some code cleanup, adding a forgotten file
2012-08-22, by Medo
Slightly faster and slightly better templates #41 and #43
2012-08-23, by unc0rr
License change: With the agreement of Xeli, I changed the Hedgeroid license to
2012-08-20, by Medo
drawn maps have a fixed 4096x2048 area right now
2012-08-23, by nemo
Hedgeroid: Final sprint to the deadline
2012-08-20, by Medo
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
2012-08-22, by nemo
frontlib: Improved documentation of netconn, unified naming of a callback
2012-08-20, by Medo
*sigh*
2012-08-22, by nemo
engine: Don't overwrite isTerminated if it's already true
2012-08-20, by Medo
initModule really not needed for uRandom
2012-08-22, by nemo
Fix engine crashes on game end
2012-08-19, by Medo
Burn a random number in the override. Make sure cirbuf is reset.
2012-08-22, by nemo
Merge
2012-08-18, by Medo
extra nil check for lua hog switch
2012-08-21, by nemo
Hedgeroid: Don't change the template when clicking the map.
2012-08-18, by Medo
now really avoid
2012-08-22, by unc0rr
Hedgeroid: Increased assetsversion (d'oh)
2012-08-18, by Medo
avoid overflow on templates
2012-08-21, by nemo
Hedgeroid:
2012-08-18, by Medo
allow lua to specify template by number
2012-08-21, by nemo
frontlib: Return more filled-in team objects
2012-08-18, by Medo
merge
2012-08-19, by Stepan777
Cancel shotgun shot if hedgehog is moved moved (by explosion)
2012-08-21, by unc0rr
engine: Fixed indentation regression
2012-08-18, by Medo
koda changed the CMake flag w/o updating the wiki or INSTALL file :(
2012-08-18, by nemo
Merge
2012-08-18, by Medo
Hedgeroid: Don't update the map preview just for a theme change
2012-08-18, by Medo
oops
2012-08-18, by nemo
Hedgeroid: Fixed JNA mapping of size_t
2012-08-18, by Medo
fix the touchUI on android, ignore device dpi for now
2012-08-18, by Xeli
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
2012-08-18, by Medo
byte order
2012-08-18, by nemo
Hedgeroid: Fixed memory handling issues
2012-08-18, by Medo
Simplify code a bit
2012-08-18, by unc0rr
Hedgeroid: Fixed the restructuring-induced breakage
2012-08-18, by Medo
GoBack() here is not needed anymore
2012-08-18, by unc0rr
Merge
2012-08-18, by Medo
Avoid a bit of a memory spike on small maps
2012-08-18, by nemo
This one gets called a lot when drawing rotated sprites
2012-08-17, by nemo
Consistency
2012-08-17, by nemo
This union hasn't been needed for 5 years, and makes using other headers harder.
2012-08-17, by nemo
Forgot this state
2012-08-16, by unc0rr
minor changes in list of codecs
2012-08-12, by Stepan777
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
2012-08-15, by nemo
Insert license in avwrapper.c
2012-08-12, by Stepan777
Allow customization of colors in ui, store custom colors in config
2012-08-15, by unc0rr
cmake scripts
2012-08-11, by Stepan777
Check if hedgehog is still active instead
2012-08-15, by unc0rr
better cmake script
2012-08-10, by Stepan777
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
2012-08-13, by unc0rr
merge
2012-08-10, by Stepan777
Allow JOINED message in lobby
2012-08-13, by unc0rr
fix FindFFMPEG
2012-08-09, by Stepan777
I shouldn'tve tracked this really, I should have just rejected that part of the transplant
2012-08-30, by nemo
Simplified Chinese Translation update
2012-08-13, by Jie Luo
improve html links + small bugfixes
2012-08-09, by Stepan777
Final checkpoint w/ campaign.
2012-08-30, by nemo
Check if 'for' cycle body is executed at least once
2012-08-09, by unc0rr
FindFFMPEG.cmake (used only for frontend for now).
2012-08-09, by Stepan777
All missions: switched blood needers with meatbags in dialogues
2012-08-26, by belphegorr
Don't accept room messages when not in room state. Not tested even if it builds.
2012-08-09, by unc0rr
merge
2012-08-09, by Stepan777
Mission 3: Added initial FirePunch
2012-08-26, by belphegorr
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
2012-08-08, by nemo
Mission 2: fixed ammo menu bug
2012-08-26, by belphegorr
Keep room till last player quits
2012-08-08, by unc0rr
Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
2012-08-26, by belphegorr
er. more like this.
2012-08-08, by nemo
Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
2012-08-26, by belphegorr
Allow scripting to delete gears
2012-08-08, by nemo
Changed a line in Mission 2 dialogue...
2012-08-25, by belphegorr
oops
2012-08-07, by nemo
Fixed crashes in mission 3 after RestoreHog
2012-08-25, by belphegorr
Keep inlining
2012-08-07, by unc0rr
Modified missions to be compatible with the merge
2012-08-22, by belphegorr
More mess in pas2c:
2012-08-06, by unc0rr
Mission 3: Modified onPrecise (added out-commented debug code)
2012-08-19, by belphegorr
revert 3188794b9d87. does not do what I'd like.
2012-08-06, by nemo
Hedgeroid: Frantic scrabbling toward the deadline
2012-08-18, by Medo
improve video uploading
2012-08-06, by Stepan777
Mission 3: reduced enemy turn time, fixed other HideHog problems
2012-08-19, by belphegorr
oops
2012-08-05, by nemo
frontlib: Moved mapname sending to the end of flib_netconn_send_map
2012-08-18, by Medo
merge
2012-08-06, by Stepan777
Solved issues with HideHog in mission 2 and 3
2012-08-19, by belphegorr
no cake for youuuuu
2012-08-05, by nemo
engine: Added JNI-compatible function to start map generation
2012-08-18, by Medo
Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
2012-08-19, by belphegorr
Introduce 'a' and 'u' client flags to mark admins and authenticated users
2012-08-05, by unc0rr
frontlib:
2012-08-15, by Medo
Removed debug code.
2012-08-19, by belphegorr
Add bot level to CPU flag
2012-08-05, by nemo
frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
2012-08-12, by Medo
Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
2012-08-19, by belphegorr
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
2012-08-04, by nemo
Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
2012-08-12, by Medo
Fixed a typo, frontend is now working properly
2012-08-19, by belphegorr
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
2012-08-04, by nemo
Removed useless cast in cmdlineClient
2012-08-12, by Medo
Silly add to facilitate transplant
2012-08-30, by nemo
oops
2012-08-04, by nemo
Hedgeroid:
2012-08-12, by Medo
Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
2012-08-19, by belphegorr
unbreak AI. remove inits from uLand
2012-08-04, by nemo
frontlib improvements:
2012-08-12, by Medo
Forgot to add mission 10
2012-08-19, by belphegorr
An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
2012-08-04, by nemo
frontlib: Added functions to query important constants from the library
2012-08-12, by Medo
Added a story ending mission/cut-scene
2012-08-19, by belphegorr
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
2012-08-04, by nemo
Hedgeroid: Start using the frontlib for more operations
2012-08-06, by Medo
Added a FollowGear to the leaderDead animation in mission 9
2012-08-18, by belphegorr
Fix kamikaze crasher. Handle overlapping hogs case.
2012-08-04, by nemo
frontlib: Brought commandline client (almost) up to date with the frontlib changes
2012-08-06, by Medo
Fixed a few bugs in mission 7
2012-08-18, by belphegorr
TestKamikaze, needs polishing
2012-08-03, by unc0rr
frontlib: prevent writing a "binds" section of the team file when there are no binds
2012-08-06, by Medo
Fixed a typo in mission 6
2012-08-18, by belphegorr
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
2012-08-01, by nemo
frontlib: fixed ini writing failing because of an inverted condition
2012-08-06, by Medo
Fixed bug in mission 5 with invisible obstacles
2012-08-18, by belphegorr
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
2012-07-31, by unc0rr
frontlib: Removed reference counting from schemelist
2012-08-06, by Medo
Crashfix, healthfix in mission 5
2012-08-18, by belphegorr
oops
2012-07-27, by nemo
Hedgeroid: Started to implement RoomActivity
2012-08-02, by Medo
Forgot to add mission 9 -.-'
2012-08-18, by belphegorr
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
2012-07-27, by nemo
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
2012-08-02, by Medo
Added Mission 9: The Enemy Of My Enemy
2012-08-16, by belphegorr
merge
2012-07-27, by unc0rr
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
2012-08-01, by Medo
Modified final cutscene and fixed a skipping bug
2012-08-16, by belphegorr
oops
2012-07-27, by unc0rr
Hedgeroid: Added libjnidispatch.so and jna.jar
2012-08-01, by Medo
Fixed variable loading errors and added saving of "M8Scene" in mission 8
2012-08-10, by belphegorr
Fix edge case problems with sniper rifle
2012-07-27, by unc0rr
Hedgeroid: Room screen WIP
2012-08-01, by Medo
Solved "floating repositionings" in every mission
2012-08-10, by belphegorr
uploading to youtube, it works, but user interface is still incomplete
2012-07-26, by Stepan777
No more AI jumping lulz
2012-07-26, by unc0rr
this one too
2012-07-27, by nemo
Hedgeroid: various improvements:
2012-07-27, by Medo
Added Mission 8: Long Live The Queen
2012-08-10, by belphegorr
merge
2012-07-26, by Stepan777
Better prediction of cluster, melon, and whip
2012-07-26, by unc0rr
rewrite to make the string shorter
2012-07-27, by nemo
Merge
2012-07-26, by Medo
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
2012-08-10, by belphegorr
merge
2012-07-25, by unc0rr
Removed gfOneClanMode from Mission 7
2012-08-02, by belphegorr
Commit commented out code which I used to debug AI walking
2012-07-25, by unc0rr
Added Mission 7: Family Reunion
2012-07-31, by belphegorr
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
2012-07-25, by unc0rr
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
2012-07-25, by unc0rr
Mission 6: Modified a dialogue timing
2012-07-31, by belphegorr
Some tiny improvements to AI walking algorythm
2012-07-25, by unc0rr
Changes to pas2c - unreviewed apart from cursory glance and compile test.
2012-07-25, by xymeng
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
2012-07-31, by belphegorr
Adjust firepunch and bat consts yet again
2012-07-25, by unc0rr
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-25, by nemo
Mission 1: Fixed a typo
2012-07-31, by belphegorr
Prefer to bat enemy away dealing the same amount of damage
2012-07-24, by unc0rr
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
2012-07-24, by nemo
Changed name of princess in mission 6 (forgot it last time).
2012-07-24, by belphegorr
No need to redefine signal
2012-07-24, by unc0rr
Fix bee crasher, tweak splash values
2012-07-24, by nemo
Removed some campaign variables from Mission 6.
2012-07-24, by belphegorr
better?
2012-07-21, by nemo
Switched Fell From Heaven to Fell From Grace on missions 5, 6.
2012-07-24, by belphegorr
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-22, by unc0rr
Fixed localization of Mission 6 and fixed a typo.
2012-07-24, by belphegorr
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-07-20, by nemo
Finished mission 6: Dragon's lair
2012-07-23, by belphegorr
Ok. *these* should be safe with just this one extra check...
2012-07-20, by nemo
checkpoint merge
2012-08-30, by nemo
:( I have no idea why this did not work
2012-07-20, by nemo
Avoid desync playing back demos
2012-07-20, by nemo
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
2012-07-20, by nemo
I thirst for randomness.
2012-07-20, by nemo
Try avoiding spamming the log by retaining the gears. untested.
2012-07-20, by nemo
Replace stupid 'mod' with 'and'
2012-07-20, by unc0rr
ooops (and indentation)
2012-07-20, by koda
press 8 to mute audio while ingame
2012-07-20, by koda
mod operator is so stupid in pascal
2012-07-20, by unc0rr
oh yeah, these too
2012-07-19, by nemo
Fix TARDIS, make switcher work w/ the new more stringent check.
2012-07-19, by nemo
Update team health
2012-07-19, by nemo
Start TestCake
2012-07-18, by unc0rr
allow FPFLAGS and GHFLAGS only in cmakes able to support them
2012-07-18, by koda
what the heck, let's add a few more
2012-07-16, by nemo
- Check for harmful gear deletions
2012-07-16, by unc0rr
Use gmDestroy message instead
2012-07-16, by unc0rr
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
2012-07-15, by nemo
Correctly distinguish between game and real ticks while recording video,
2012-07-13, by Stepan777
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
2012-07-15, by nemo
merge
2012-07-13, by Stepan777
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-14, by nemo
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
2012-07-13, by unc0rr
Filter sprSDFlake too, so engine could pass initialization
gl2
2014-01-10, by unc0rr
Fix bug with isInLag picture displayed at end of some videos.
2012-07-10, by Stepan777
Don't consider moving hedgehogs in place rating in after attack mode
2012-07-13, by unc0rr
Import temp.diff which is a try to fix glitches with textures edges
gl2
2014-01-09, by Wolfgang Steffens
merge
2012-07-10, by Stepan777
When removing a record, set selection on the next item in the list
2012-07-12, by unc0rr
Wolfgang Steffens's gl2 and atlas branch
gl2
2014-01-09, by unc0rr
closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
2014-06-18, by sheepluva
fix bug with desynced camera positions
2012-07-09, by Stepan777
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
2012-07-12, by nemo
Debug commit
2012-07-10, by Wolfgang Steffens
rework saving of camera positions so there is no need to know framerate during prerecording.
2012-07-09, by Stepan777
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
2012-07-11, by nemo
Merge
2012-07-10, by Wolfgang Steffens
merge
2012-07-09, by Stepan777
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
2012-07-09, by nemo
First try to use framebuffer, instead of auxilary buffer.
2012-07-08, by Stepan777
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
2012-07-08, by unc0rr
Move SDL_GetTicks() to another place, maybe this will fix sound desync.
2012-07-08, by Stepan777
A bit more convoluted, but more attractive visually
2012-07-08, by nemo
merge
2012-07-08, by Stepan777
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
2012-07-08, by nemo
fix alpha channel in image rescaling
2012-07-07, by Stepan777
Draw bombs behind plane
2012-07-08, by nemo
Fix thumbnails. On some OpenGL implementations they weren't working.
2012-07-07, by Stepan777
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
2012-07-08, by unc0rr
fix frontend for ffmpeg 0.7.13
2012-07-07, by Stepan777
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
2012-07-08, by nemo
Fix compilation of hwengine on ffmpeg 0.7.13.
2012-07-07, by Stepan777
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
2012-07-26, by Medo
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
2012-07-08, by nemo
fix for older ffmpeg (0.7.13)
2012-07-07, by Stepan777
Hedgeroid: Misguided attempts at getting the connection lifecycle right.
2012-07-24, by Medo
remaining files for the Danish translation
2012-07-07, by kjpou1
When there are videos that are being encoded and user tries to quit display dialog with warning.
2012-07-06, by Stepan777
Hedgeroid: Reworked player and room lists, added menus, added playername query
2012-07-23, by Medo
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
2012-07-07, by unc0rr
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
2012-07-06, by Stepan777
Hedgeroid: More work on the lobby activity
2012-07-21, by Medo
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
2012-07-07, by nemo
merge
2012-07-06, by Stepan777
Hedgeroid: Lobby activity improvements
2012-07-19, by Medo
unbreak grayscale
2012-07-07, by nemo
Hedgeroid: Modified detection of assets on SD card (should be more reliable)
2012-07-19, by Medo
It is global var
2012-07-06, by unc0rr
Hedgeroid: Got the roomlist working... more or less.
2012-07-19, by Medo
Fix crash when hedgehog dies while switching from it
2012-07-05, by unc0rr
Re-Added the commandline client, but it's not compilable agains the latest frontlib
2012-07-19, by Medo
free up power for use by script
2012-07-04, by nemo
frontlib:
2012-07-19, by Medo
Allow script to set number of ammo in a crate. untested.
2012-07-04, by nemo
frontlib: Fix onRoomUpdateCb receiving a null pointer
2012-07-18, by Medo
- Don't call Length() on variable size arrays
2012-07-03, by unc0rr
Hedgeroid: Fixed multitouch breakage
2012-07-17, by Medo
Properly convert taking address of function with var parameters
2012-06-30, by unc0rr
Hedgeroid: Chat and player list work now, but everything is very much WIP
2012-07-17, by Medo
Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
2012-06-30, by unc0rr
Hedgeroid: Layout experiments for the lobby page
2012-07-16, by Medo
Don't produce unnecessary and erroneous defines
2012-06-30, by unc0rr
Hedgeroid: Added experimental lobby chat
2012-07-11, by Medo
Fix the function definition issue so the function pointer format now looks correct.
2012-06-29, by xymeng
Hedgeroid: Simplified some code
2012-07-11, by Medo
Tiny optimization + formatting fix
2012-06-29, by unc0rr
frontlib: Added missing disconnect case
2012-07-11, by Medo
Convert function with var parameters declarations into #define + function which accepts pointers
2012-06-29, by unc0rr
frontlib: Added the NDK build file for Android
2012-07-10, by Medo
- Try sending remove message in 'finally' as a last resort
2012-06-28, by unc0rr
frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
2012-07-10, by Medo
ocd
2012-06-27, by nemo
Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
2012-07-05, by Medo
Prepare to handle passing by reference
2012-06-28, by unc0rr
frontlib: Improved and unified parameter checking, moved the cmdlineClient out
2012-07-05, by Medo
Remove trailing spaces
2012-06-27, by unc0rr
frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
2012-06-27, by Medo
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
2012-06-27, by nemo
Merge
2012-06-27, by Medo
Missions localisation
2012-06-27, by sphrix
More efficient
2012-06-27, by nemo
oops
2012-06-27, by nemo
Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
2012-06-27, by nemo
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
2012-06-26, by nemo
Here they come - thumbnails.
2012-06-26, by Stepan777
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
2012-06-26, by nemo
Added auto cropping to atlasing
2012-07-10, by Wolfgang Steffens
merge
2012-06-26, by Stepan777
updated ios project file
2012-06-27, by koda
GL1.x fixes
2012-06-25, by Wolfgang Steffens
Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
2012-06-26, by nemo
Merge
2012-06-25, by Wolfgang Steffens
Don't set erasing flag when it is unnecessary so hwmap could compress better
2012-06-26, by unc0rr
using atlas for rendering now
2012-06-25, by Wolfgang Steffens
er. this one too
2012-06-26, by nemo
made surface retaining mandatory
2012-06-25, by Wolfgang Steffens
merge
2012-06-26, by Stepan777
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
2012-06-26, by nemo
added missing uBinPacker.pas and uAtlas.pas
2012-06-25, by Wolfgang Steffens
retaining SDL surfaces in order to allow recreating atlases from scratch without
2012-06-25, by Wolfgang Steffens
Update contributor e-mail address
2012-06-25, by nemo
Restore almost old TCPBase behaviour
2012-06-26, by Stepan777
Merge
2012-06-25, by Wolfgang Steffens
oops
2012-06-25, by nemo
remaining IFDEFs
2012-06-24, by Stepan777
oops
2012-06-25, by unc0rr
merge
2012-06-24, by Stepan777
oops
2012-06-24, by nemo
correctly fix odd dimensions (it was incorrectly fixed in previous commit)
2012-06-24, by Stepan777
These 2 need masks now
2012-06-24, by nemo
pagevideos is now much better that before:
2012-06-24, by Stepan777
Fix completely broken RateHammer
2012-06-24, by unc0rr
merge
2012-06-24, by Stepan777
Sanity limits.
2012-06-24, by nemo
Another take at prettier crate appearance
2012-06-24, by nemo
frontlib: Getting there :) Added commandline client for testing
2012-06-27, by Medo
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
2012-06-23, by nemo
frontlib: Using macros for simplification of callbacks
2012-06-25, by Medo
Second part of the change. Make collision check use the new mask bit.
2012-06-23, by nemo
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
2012-06-25, by Medo
Step 1. Add current hedgehog as top bit of bottom byte.
2012-06-23, by nemo
More progress on the netplay part of the frontlib
2012-06-21, by Medo
- Fix cake bug introduced in r2ccfc93c6b5e
2012-06-23, by unc0rr
Merge
2012-06-19, by Medo
Swap order of actions
2012-06-22, by unc0rr
Output log to stdout instead of stderr
2012-06-19, by unc0rr
Oops, forgot this
2012-06-19, by unc0rr
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
2012-07-23, by belphegorr
set(LUA_LIBRARY lua.dll) for win32 builds
2012-06-18, by unc0rr
Placed hiding hogs at the end of StartMission in Mission 3
2012-07-21, by belphegorr
BindsModel
2012-06-17, by unc0rr
Added localization
2012-07-21, by belphegorr
- Move colorsModel to appropriate place
2012-06-17, by unc0rr
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
2012-07-21, by belphegorr
CROSSAPPLE ftw
2012-06-17, by koda
Fixed a visual gear in Mission 5
2012-07-16, by belphegorr
This should fix default hogs names in network game
2012-06-17, by unc0rr
Added fifth mission and fixed minor control bug with mission 4
2012-07-16, by belphegorr
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
2012-06-17, by unc0rr
Fixed a bug where certain ammo types were added to the wrong hogs.
2012-07-10, by belphegorr
AI loves to jump
2012-06-14, by unc0rr
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
2012-07-10, by belphegorr
ios: disable some warnings
2012-06-14, by koda
Changed a ShowMission in Mission 4
2012-07-08, by belphegorr
it was inevitable
2012-06-14, by koda
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
2012-07-08, by belphegorr
ios: explain why setting a style disables schemes and/or weapons sometimes
2012-06-14, by koda
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
2012-07-06, by belphegorr
ios: for mission configuration, use the bundled cfg file instead of providing plist files
2012-06-14, by koda
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
2012-07-06, by belphegorr
add default cfg files for uniformity in missions
2012-06-13, by koda
Increased turn time to 40
2012-07-06, by belphegorr
fix very stupid bug :)
2012-06-12, by Stepan777
DPI for everyone
2012-06-13, by koda
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
2012-07-05, by belphegorr
1. Implement new page in frontend with options for video recording.
2012-06-11, by Stepan777
frontlib: Started work on the server connection code
2012-06-19, by Medo
LUA_FOUND should surely be set only if the system lua was found.
2012-06-13, by nemo
Reduced ammo count on Mission 2
2012-07-05, by belphegorr
merge
2012-06-11, by Stepan777
Changed frontlib to use the existing ini file formats of the QtFrontend
2012-06-15, by Medo
Couple of missed sections from last time. Shield is still a bit odd
2012-06-12, by nemo
Modified some crate positions, added sound to teleports, fixed loc errors...
2012-07-05, by belphegorr
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
2012-06-12, by Medo
reorganize options.inc a little
2012-06-11, by koda
Added localization and changed primary team color.
2012-07-05, by belphegorr
Cleanup, refactoring and generally more development in the frontlib
2012-06-12, by Medo
uniform NOPNG and NOSERVER cmake symbols
2012-06-11, by koda
Added Mission 4: United We Stand
2012-07-05, by belphegorr
Merge
2012-06-11, by Medo
sed 's/\t/ /g' CMakeLists.txt
2012-06-11, by koda
Set the choice constants to the correct values (1-3 instead of 0-2).
2012-07-03, by belphegorr
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
2012-06-10, by nemo
Removed some debugging lines I forgot to remove.
2012-07-01, by belphegorr
disable this debug too
2012-06-09, by nemo
Added mission 3: The Journey Back
2012-07-01, by belphegorr
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
2012-06-09, by nemo
Fixed some bugs with Mission 2 and Animate.lua.
2012-06-29, by belphegorr
TestBaseballBat
2012-06-09, by unc0rr
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
2012-06-26, by belphegorr
- Adjust some consts so whip and firepunch work perfectly
2012-06-09, by unc0rr
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
2012-06-26, by belphegorr
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
2012-06-09, by nemo
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
2012-06-26, by belphegorr
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
2012-06-09, by nemo
Added the helper script I forgot to add last time
2012-06-25, by belphegorr
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
2012-06-09, by unc0rr
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
2012-06-25, by belphegorr
restore fpc 2.4.2 compatibility
2012-06-09, by Xeli
The first campaign commit with a lot of changes...
2012-06-25, by belphegorr
New bright and shiny TestFirepunch which actually works
2012-06-08, by unc0rr
fix shift key by disabling the key modifiers for now
2012-06-08, by Xeli
1. Add IFDEFs for video recording
2012-06-08, by Stepan777
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
2012-06-08, by unc0rr
merge
2012-06-08, by Stepan777
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
2012-06-08, by unc0rr
merge
2012-06-07, by Stepan777
ignore keymodifers other than ctrl/alt/shift
2012-06-07, by Xeli
removed some writelns
2012-06-07, by Xeli
first attempt at implementing support for keys with modifiers
2012-06-07, by Xeli
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
2012-06-06, by nemo
Not needed here
2012-06-06, by unc0rr
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
2012-06-05, by Wolfgang Steffens
- Allow camera movement while current hedgehog is falling
2012-06-05, by unc0rr
Merge
2012-06-05, by Wolfgang Steffens
Android: first attempt at using the density call from java
2012-06-05, by Xeli
only reset those keys which actually change their bindings
2012-06-05, by Xeli
tidy flags
2012-06-04, by nemo
Small improvements to the frontend lib for better debugging
2012-06-11, by Medo
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
2012-06-04, by nemo
here it is
2012-06-04, by Stepan777
Implemented game launching API for the frontlib.
2012-06-09, by Medo
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
2012-06-04, by unc0rr
Implemented public API for letting the engine render maps
2012-06-08, by Medo
Make watching AI v AI on ai survival a bit more entertaining
2012-06-04, by nemo
Added ini reading/writing for game schemes to the frontend lib
2012-06-07, by Medo
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
2012-06-03, by nemo
Frontlib: Work on the callback mechanisms for IPC
2012-06-04, by Medo
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
2012-06-03, by nemo
frontlib refactoring
2012-06-03, by Medo
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
2012-06-03, by nemo
Merge
2012-06-02, by Medo
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
2012-06-03, by nemo
Android: added a callback to java to determine dpi/dip how much we should scale the ui
2012-06-02, by Xeli
Merge
2012-06-02, by Medo
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
2012-06-02, by nemo
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
2012-06-01, by unc0rr
merge
2012-06-01, by mikade
Demo recording for the frontend library
2012-06-02, by Medo
Name the flags for fall tracking and indicating whether the explosion erases terrain.
2012-05-31, by nemo
Moved frontlib into project_files
2012-05-31, by Medo
merge
2012-05-31, by unc0rr
Further work on the frontend library, restructuring, ...
2012-05-31, by Medo
merge
2012-05-31, by unc0rr
Add a GetTag method so that SetTag doesn't feel lonely.
2012-05-31, by mikade
Started work on the frontend networking library
2012-05-31, by Medo
Improve TestWhip
2012-05-31, by unc0rr
minor tweaks for options page; should improve readability at small window size... a bit...
2012-05-31, by sheepluva
Removed dead/deprecated code and comments
2012-05-29, by Medo
pas2c stuff
2012-05-31, by unc0rr
This should make drawn maps rendering even more faster
2012-05-30, by unc0rr
Merge
2012-05-29, by Medo
merge
2012-05-30, by unc0rr
Render drawn maps 10-500 times faster
2012-05-30, by unc0rr
Oops, forgot to set 'erasing' flag on decoding
2012-05-29, by unc0rr
Fix a bug with wrong state of teams list when color isn't changed manually
2012-05-28, by unc0rr
Remove a couple more timers, should mean alpha matches old pulse time now
2012-05-28, by nemo
also change specialists
2012-05-28, by nemo
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
2012-05-28, by nemo
change the array which represents the keyboard state to be a boolean array rather than byte array
2012-05-28, by Xeli
Don't allow for multiple key up(or down) events, it will ignore the excess events
2012-05-28, by Xeli
Also change Highlander and Racer
2012-05-28, by nemo
moved generic matrix code to uMatrix.pas
2012-05-28, by Wolfgang Steffens
merge
2012-05-28, by unc0rr
merge
2012-05-28, by Wolfgang Steffens
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
2012-05-28, by nemo
Some improvements to pas2c
2012-05-28, by unc0rr
Fix a remote crasher
2012-05-28, by unc0rr
- Fix some AI stupidness factors
2012-05-25, by unc0rr
Make frontend compile with clang
2012-05-28, by unc0rr
- Allow switching colors with mouse wheel
2012-05-27, by unc0rr
initial GLSL1.2 test version
2012-05-25, by Wolfgang Steffens
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
2012-05-26, by nemo
Removed lazy update: workaround for R7103
2012-05-25, by Wolfgang Steffens
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
2012-05-26, by unc0rr
merge
2012-05-25, by Wolfgang Steffens
- Restore pre-r9257cf8e7af2 behavior
2012-05-25, by unc0rr
Merge
2012-05-23, by Medo
Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
2012-05-23, by nemo
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
2012-05-23, by nemo
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
2012-05-23, by unc0rr
Don't remove already removed team
2012-05-23, by unc0rr
wops add this too
2012-05-23, by Xeli
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
2012-05-23, by Xeli
android: fix the default make target
2012-05-23, by Xeli
Android: add freezer commit message
2012-05-23, by Xeli
add NOPNG to cmake to explicitly disable PNG dependency
2012-05-23, by koda
add GHC and GHFLAGS from cmake too
2012-05-23, by koda
rename a few internal cmake variables (for consistency and readability)
2012-05-23, by koda
Replaced matrix related FFP code with explicit matrix calculations.
2012-05-22, by Wolfgang Steffens
Merge
2012-05-22, by Medo
there a libSDLMain.a in the bundled SDL framework
2012-05-23, by koda
Merge
2012-05-22, by Wolfgang Steffens
android: possible fix for bitmap recycle errors
2012-05-22, by Xeli
fixed wheelup/down
2012-05-22, by Xeli
add a nilcheck
2012-05-21, by koda
checksum
2012-05-21, by nemo
Feel free to add real checksum function
2012-05-22, by unc0rr
better lazy loading for cScaleFactor
2012-05-21, by koda
Ok. I think *this* should flip it correctly...
2012-05-20, by nemo
android: added an unsigned target to the makefile, to help automate signing
2012-05-20, by Xeli
remove the need to qt and co when using cmake with -DANDROID=1
2012-05-20, by Xeli
Minor tweaks to freezer, mostly to simplify current state to laptop
2012-05-20, by nemo
clean up pngs
2012-05-20, by nemo
merge
2012-05-20, by mikade
+ Trivial update.
2012-05-20, by mikade
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
2012-05-19, by mikade
Bit more freezer.
2012-05-20, by nemo
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
2012-05-18, by nemo
Might help if this was actually its own unique weapon
2012-05-17, by nemo
Provide training/campaign with a random seed to ignore/use.
2012-05-17, by nemo
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
2012-05-17, by Xeli
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
2012-05-17, by Xeli
dont allow choosing weapons when the AI is playing
2012-05-17, by Xeli
android typo/sabotage
2012-05-17, by Xeli
fix sdl13 build
2012-05-17, by Xeli
readded optimization for SetScale
2012-05-14, by Wolfgang Steffens
unbreak android build
2012-05-17, by Xeli
Replaced FFP code that sets up orthogonal projection with explicit matrix
2012-05-14, by Wolfgang Steffens
android: add missing graphics, only placeholders tho..
2012-05-15, by Xeli
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
2012-05-14, by Wolfgang Steffens
Learn hask^Wpascal, dudes!
2012-05-14, by unc0rr
AI can't use cWindSpeedf since it now does a smooth transition
2012-05-13, by nemo
oops
2012-05-13, by nemo
Dammit Xeli
2012-05-13, by nemo
'\xd7af' -> 0xd7af
2012-05-13, by unc0rr
Make uUtils.c compile
2012-05-13, by unc0rr
help pas2c
2012-05-13, by unc0rr
More magic
2012-05-13, by unc0rr
unc0rr's magic macro
2012-05-12, by nemo
oops, wrong type
2012-05-13, by unc0rr
pas2c stuff again
2012-05-12, by unc0rr
Get rid of cripple SendIPCc
2012-05-12, by unc0rr
A solution to char vs string problem: mark single-letter strings with _S macro
2012-05-12, by unc0rr
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
2012-05-12, by unc0rr
Add missing identifiers
2012-05-12, by unc0rr
Fix casing and type for gl
2012-05-11, by nemo
sysutils -> SysUtils
2012-05-11, by unc0rr
Recognize length on arrays as a separate function
2012-05-11, by unc0rr
More tolerance to pas2c
2012-05-11, by unc0rr
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
2012-05-11, by unc0rr
Define NOCONSOLE for pas2c
2012-05-11, by unc0rr
uCommandHandlers now compiles
2012-05-11, by unc0rr
Support operator 'in', replace it with equality checks against each element of set
2012-05-11, by unc0rr
Recognize (hwFloat op int) expressions
2012-05-11, by unc0rr
Convert "unit.function()" properly
2012-05-11, by unc0rr
Function to compare string to char ftw
2012-05-11, by unc0rr
Make pas2c happier with uSound
2012-05-11, by unc0rr
Be more wise about constant initialization expressions being not arrays
2012-05-11, by unc0rr
Avoid returning an array for the sake of pas2c
2012-05-11, by nemo
fix building with lua (i think)
2012-05-11, by koda
minor changes for warnings and a variables scope
2012-05-11, by koda
the ios port runs again, although with a few things to sort out
2012-05-10, by koda
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
2012-05-10, by koda
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
2012-05-11, by unc0rr
Declare Param* functions
2012-05-11, by unc0rr
Fix for Int type and sysutils in hwengine.pas
2012-05-11, by unc0rr
Some work to make more units compile after conversion to c
2012-05-11, by unc0rr
Support overloaded operators on (hwFloat op hwFloat) calls
2012-05-10, by unc0rr
More definitions and mess with pascal code
2012-05-10, by unc0rr
Render function variables in struct with no mangling. 13 C units are compilable now.
2012-05-10, by unc0rr
Handle function type differently
2012-05-10, by unc0rr
Some more definitions and slight fixes
2012-05-10, by unc0rr
uAmmos.c now compiles (3 warnings though)
2012-05-10, by unc0rr
Implement built-in functions Low() and High()
2012-05-10, by unc0rr
Reflects change in previous revision to uTypes
2012-05-09, by nemo
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
2012-05-10, by unc0rr
Prepend unit name to function identifiers
2012-05-08, by unc0rr
Mangle overloaded functions (only different number of parameters is supported)
2012-05-07, by unc0rr
when Lua is not found, fallback to compiling the one that comes bundled in our sources
2012-05-07, by koda
invert LUA symbol meaning and avoid hints when compiling without it
2012-05-07, by koda
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
2012-05-07, by koda
old typed const moved to their proper unit
2012-05-05, by koda
the scope cleanup continues...
2012-05-05, by koda
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
2012-05-05, by koda
revisit isTerminated in hwengine
2012-05-05, by koda
fix more breakage
2012-05-05, by koda
removed the default argument in uWorld
2012-05-05, by Xeli
fix breakage
2012-05-05, by Xeli
adjust the scope of a few uSound variables and functions
2012-05-05, by koda
Merge
2012-05-03, by Medo
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
2012-05-05, by unc0rr
some tweaks/fixes/etc to the map preview and reload stuff
2012-05-03, by sheepluva
visually indicate when map preview generation is in progress.
2012-05-03, by sheepluva
HAPPY 7000th COMMIT HEDGEWARS
2012-05-03, by koda
add DLC button to net game room
2012-05-03, by sheepluva
+ display lack of map in a nice way, don't generate bogus preview in the background
2012-05-03, by sheepluva
Get rid of overloaded functions in uRenderUtils
2012-05-03, by unc0rr
merge
2012-05-03, by nemo
small tweaks/fixes to room list header saving and restore...
2012-05-03, by sheepluva
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
2012-05-03, by nemo
Updated android support library to the latest version (r8)
2012-05-03, by Medo
fix a previewmap-related QObject::disconnect segfault
2012-05-03, by sheepluva
Initial stub for freezer
2012-05-02, by nemo
Merge
2012-05-02, by Medo
fix: issue with playing team list vertically collapsing
2012-05-03, by sheepluva
Workaround for stuck pages.
2012-05-02, by nemo
tweak how the header customization is stored in the settings file
2012-05-02, by sheepluva
Render float consts into defines
2012-05-02, by unc0rr
GetRandom -> GetRandomf
2012-05-02, by unc0rr
allow F5 magic to refresh demos/saves list too
2012-05-02, by sheepluva
rename a few Draw* routines
2012-05-02, by koda
wut?
2012-05-02, by koda
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
2012-05-02, by koda
rooms list
2012-05-02, by sheepluva
roomslist: reimplement filters
2012-05-02, by sheepluva
remove IFDEF 0 for sake of poor parser
2012-05-02, by nemo
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
2012-05-02, by sheepluva
marked a couple of functions as inline
2012-05-02, by koda
make search filter field have a useable size on low frontend resolution
2012-05-02, by sheepluva
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-05-02, by koda
make column sorting three-state: asc -> dsc -> off/default (= by room state)
2012-05-02, by sheepluva
sort by room state by default
2012-05-02, by sheepluva
allow custom sorting of roomslist (by clicking on header sections)
2012-05-02, by sheepluva
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
2012-05-02, by koda
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
2012-05-01, by nemo
remove map: Sticks
2012-05-01, by sheepluva
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
2012-05-01, by sheepluva
breaking news, we don't support typed consts anymore
2012-05-01, by koda
Hopefully this change doesn't break anything
2012-05-01, by unc0rr
Better type deriving
2012-05-01, by unc0rr
Declare const ints as enums
2012-05-01, by unc0rr
Make Str2PChar more pas2c-friendly
2012-05-01, by unc0rr
adjust column widths
2012-05-01, by sheepluva
oops^2
2012-05-01, by koda
oops
2012-05-01, by koda
minor changes for more compatibilities with other compilers
2012-05-01, by koda
RoomsListModel:
2012-05-01, by sheepluva
remove SDL_SCANCODE_*
2012-05-01, by koda
add NULL definition and align types to their correct bitwidth
2012-05-01, by koda
display haxx0red teams colors correctly.
2012-05-01, by sheepluva
made the hog count thingy prettier when on low space... have fun squishing hogs!
2012-05-01, by sheepluva
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
2012-04-30, by sheepluva
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
2012-04-30, by unc0rr
add missing copyright headers to roomslistmodel
2012-04-30, by sheepluva
Rework string init macro
2012-04-30, by unc0rr
Raise exception when .inc file isn't found
2012-04-30, by unc0rr
wops
2012-04-29, by Xeli
implement switch for the touch interface
2012-04-29, by Xeli
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
2012-04-29, by Xeli
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
2012-04-29, by sheepluva
make it auto-update (whoops,forgot)
2012-04-29, by sheepluva
hello GameStyleModel
2012-04-29, by sheepluva
target using the utility button, this fixes bee
2012-04-29, by Xeli
enabled grenade timer, needs a button image
2012-04-29, by Xeli
wops, removed some writeln
2012-04-28, by Xeli
changed uKeys to uInputHandler to better reflect its function
2012-04-28, by Xeli
* make HatModel update automatically (also renamed class and files)
2012-04-29, by sheepluva
license header year range adjustments
2012-04-28, by sheepluva
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
2012-04-28, by Xeli
-Fixed FingerHasMoved function, still might need a little tweaking
2012-04-28, by Xeli
remove last boolean keys references and using only ParseCommand in uTouch now
2012-04-27, by Xeli
various comment tweaks/fixes
2012-04-28, by sheepluva
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
2012-04-28, by sheepluva
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
2012-04-28, by sheepluva
unbreak snowball
2012-04-28, by nemo
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
2012-04-27, by nemo
MapModel: comments/docs, small tweaks
2012-04-28, by sheepluva
reimplement the quit engine+frontend keys
2012-04-27, by Xeli
add ammoprop to enable to up and down buttons on for the touch interface
2012-04-27, by Xeli
decouple current theme from map theme (fixes theme confusion bugs of last commit)
2012-04-27, by sheepluva
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
2012-04-27, by sheepluva
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
2012-04-27, by sheepluva
messing with the theme model a bit (gets now auto-updated after DLC download too)
2012-04-26, by sheepluva
theme tweaks
2012-04-27, by nemo
Show number of points in drawn map
2012-04-27, by unc0rr
Cursor for DrawMapScene. Feel free to ajust its look.
2012-04-27, by unc0rr
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
2012-04-26, by sheepluva
make DLC trigger data reload
2012-04-26, by sheepluva
make DataManager a QObject with reload() slot that emits signal updated()
2012-04-26, by sheepluva
renaming HWDataManager -> DataManager
2012-04-26, by sheepluva
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
2012-04-25, by sheepluva
nemo said I was boring for removing the "hello" randomizer on room join.
2012-04-25, by sheepluva
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
2012-04-24, by nemo
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
2012-04-24, by nemo
Fix GetAmmoEntry in PascalExports
2012-04-24, by unc0rr
Get rid of overloaded functions in uAmmo
2012-04-24, by unc0rr
uCommands compiles
2012-04-24, by unc0rr
Fix types
2012-04-24, by unc0rr
Don't add duplicates into string consts
2012-04-24, by unc0rr
this should enable png screenshots on osx as well
2012-04-24, by koda
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
2012-04-23, by Xeli
fix the ammomenu F# buttons
2012-04-23, by Xeli
- change uKeys to be event based rather than polling
2012-04-23, by Xeli
case sensitivity + correct variable check
2012-04-23, by vittorio giovara
when libpng is not found, gratiously fallback to bmp screenshots; untested
2012-04-23, by koda
ios minor warning and optimisation for team color
2012-04-23, by koda
Make clouds/flakes change direction smoothly
2012-04-22, by nemo
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
2012-04-22, by unc0rr
added savepassword checkbox to options page, which now reloads values at every acces
2012-04-22, by koda
add a checkbox for the password field prompt (issue 316)
2012-04-22, by Stepan777
fixed uKeys (aka almost revert it back)
2012-04-22, by Xeli
ios: turn on more warning messages and start correcting them
2012-04-22, by koda
memory leak in hwform.cpp (issue 386)
2012-04-22, by Stepan777
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
2012-04-22, by koda
*sigh*
2012-04-21, by nemo
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
2012-04-21, by nemo
Oops
2012-04-21, by unc0rr
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
2012-04-21, by unc0rr
- Don't crash on back press, but shutdown hedgewars
2012-04-21, by Xeli
- Added support for keyboards on android
2012-04-21, by Xeli
- Return of the F<numbers> in the ammomenu
2012-04-21, by Xeli
- Remove support for variables in command handlers
2012-04-21, by unc0rr
Fix parsing of exit() call without parameters
2012-04-20, by unc0rr
Move all strings into constants to make them of string255 type
2012-04-20, by unc0rr
Many small improvements to pas2c
2012-04-20, by unc0rr
Some more progress with pas2c
2012-04-20, by unc0rr
- Track array size to use for High function
2012-04-19, by unc0rr
android: prevent the app from a semi-crash when exiting a game
2012-04-19, by Xeli
Improve rendering of function types, ranges, and more
2012-04-15, by unc0rr
Fix insanity
2012-04-14, by unc0rr
More string types
2012-04-14, by unc0rr
Get rid of TGearsType to simplify pas2c
2012-04-14, by unc0rr
Render some builtin functions
2012-04-14, by unc0rr
Render unions
2012-04-14, by unc0rr
minor gl debug/comments
2012-04-13, by koda
disable png screenshots on mobile for now
2012-04-13, by koda
Support string constants
2012-04-13, by unc0rr
Oops, forgot file
2012-04-12, by Stepan777
png screenshots
2012-04-12, by Stepan777
Support operators declarations
2012-04-11, by unc0rr
Simplify converter's life
2012-04-11, by unc0rr
Improve rendering of function types, arrays, and more
2012-04-11, by unc0rr
vob* variables need to be reset
2012-04-09, by koda
Unbreak build (change was only tested with pas2c parser, and was okay to it)
2012-04-10, by unc0rr
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
2012-04-09, by unc0rr
Better handle switch statement
2012-04-09, by unc0rr
Eraser tool
2012-04-09, by unc0rr
Better support for strings
2012-04-09, by unc0rr
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
2012-04-09, by koda
ios: refactor the code of the after-game statistics display using delegates
2012-04-09, by koda
ios: convert audio operation from class to instance, plays better with memory
2012-04-09, by koda
i don't understand this, but without this change audio doesn't fade on ios
2012-04-09, by koda
remove stray pixels
2012-04-08, by nemo
ios: don't prompt restoring a game that didn't complete loading
2012-04-08, by koda
ios, this method belongs here
2012-04-08, by koda
ios: schemes table was being drawn on top of the table border
2012-04-08, by koda
formatting
2012-04-08, by koda
when focus is lost lower the volume to a minimum
2012-04-08, by koda
by popular demand, switch Nature and Golf music (issue 383)
2012-04-07, by koda
Convert some operators
2012-04-06, by unc0rr
Unwind 'with' construction
2012-04-05, by unc0rr
Improve rendering into C
2012-04-05, by unc0rr
Make function more pascal-ish
2012-04-05, by unc0rr
More external definitions for pas2c
2012-04-05, by unc0rr
Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
2012-04-04, by unc0rr
Normalize RecordFields before conversion. Helps with namespaces problem.
2012-04-04, by unc0rr
Fix withState' not returning lastType
2012-04-03, by unc0rr
Added copyright notice to Scheme.java
2012-04-01, by Medo
ja update
2012-04-03, by krdrt5367
Hedgeroid: Added ini4j library, updated android support library and added lib licenses
2012-04-01, by Medo
de update
2012-04-03, by krdrt5367
Added some toString methods to help when debugging
2012-04-01, by Medo
cz update
2012-04-03, by krdrt5
Merge
2012-04-01, by Medo
- Handle multidimensional arrays better
2012-04-02, by unc0rr
Scheme definitions now use .ini files.
2012-04-01, by Medo
Finally fix the bug with pointer declarations polluting namespace with bad records
2012-04-02, by unc0rr
Removed some unused imports and a redundand nullcheck
2012-03-31, by Medo
let's outsmart the compiler for no particular benefit
2012-04-02, by koda
Added hashcode function for Team to make it consistent with equals.
2012-03-31, by Medo
Remove API Level 8 dependency found by Android Lint
2012-03-30, by Medo
More clean namespace, some fixes
2012-03-30, by unc0rr
Much better types handling, work correctly with functions
2012-03-30, by unc0rr
- Treat strings as arrays of chars
2012-03-29, by unc0rr
Better deriving, some fixes
2012-03-29, by unc0rr
Resolve deferred type on dereference
2012-03-28, by unc0rr
invalidate on switch
2012-03-28, by nemo
dates are no more!
2012-03-28, by koda
ios: fix offset for 'details' table header in iphone game configuration
2012-03-28, by koda
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
2012-03-28, by koda
ios: use notifications instead of class methods (maybe tidier)
2012-03-28, by koda
At mikade's request. give scripting access to the map name prior to override.
2012-03-26, by nemo
Dig into namespaces even more
2012-03-26, by unc0rr
Just some further work
2012-03-26, by unc0rr
ios, one more grenade timer tweak
2012-03-26, by koda
i didn't even know it was possible (spotted by adam4813)
2012-03-26, by koda
ios: fix blocked preview button
2012-03-26, by koda
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
2012-03-26, by koda
merge
2012-03-25, by mikade
- don't give hogs air weps when border is enabled
2012-03-25, by mikade
Added a missing loc
2012-03-25, by mikade
Add the parameters I missed the first time when I added these hooks.
2012-03-25, by mikade
- Apply unit's namespace to current scope when referencing unit name
2012-03-25, by unc0rr
Fix wrong type returned from id2C
2012-03-24, by unc0rr
Fix server thinking game is still not finished sometimes
2012-03-24, by unc0rr
wops ;i
2012-03-24, by Xeli
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
2012-03-24, by Xeli
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
2012-03-24, by Xeli
LandBackTex take 2
2012-03-23, by nemo
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
2012-03-23, by nemo
Oops
2012-03-23, by unc0rr
unbreak engine
2012-03-23, by Xeli
Improved cmake build script for Android:
2012-03-23, by simmax
first part of the utilitywidget (grenade timer/swap hogs) code
2012-03-23, by Xeli
Add more strictness in hope it will help with space leak
2012-03-22, by unc0rr
Try different splash sounds too
2012-03-21, by nemo
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
2012-03-20, by nemo
fix ammomenu, the cursor actually works now -_-
2012-03-18, by Xeli
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
2012-03-18, by koda
updated ios project file to work with fpc 2.6
2012-03-18, by koda
revert this until someone makes it not screw up camera focus
2012-03-18, by nemo
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