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Oops, forgot a file
2008-03-07, by unc0rr
- Use cloud as 'visual gear'
2008-03-07, by unc0rr
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
2008-03-07, by unc0rr
- 'Incoming!' shout when the plane appears
2008-03-07, by unc0rr
- Your hedgehogs says you: "Yes, sir"
2008-03-07, by unc0rr
- Commit voice sounds by Stephen Alexander
2008-03-07, by unc0rr
Fix teleportation bug spotted by Tiyuri
2008-03-07, by unc0rr
Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
2008-03-05, by unc0rr
Tiyuri
2008-03-04, by unc0rr
Set svn:eol-style to native
2008-03-04, by unc0rr
Oops, forgot to svn add theme contents
2008-03-04, by unc0rr
- Massive images update by Tiyuri
2008-03-04, by unc0rr
Polish translation by Maciej MroziĊski
2008-02-27, by unc0rr
Make AI aware of new high jump technique (there's still an issue with two successive jumps)
2008-02-25, by unc0rr
Make high jump behaviour like in worms (back somersault)
2008-02-25, by unc0rr
- More accurate rope collision detection
2008-02-24, by unc0rr
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
2008-02-22, by unc0rr
- Bring back usual console look
2008-02-21, by unc0rr
Some bugfixing
2008-02-21, by unc0rr
Start console OpenGL reincarnation
2008-02-21, by unc0rr
- Handle new command in game record and net
2008-02-05, by unc0rr
- New command 'set weapon'
2008-02-05, by unc0rr
Full support for out-of-source build
2008-02-03, by unc0rr
First steps to support out-of-source build
2008-02-02, by unc0rr
- Store sky color in theme cfg file
2008-02-01, by unc0rr
Hopefully finish freebsd port
2008-01-31, by unc0rr
Try to prepare freebsd port for 0.9.2. Not finished yet.
2008-01-30, by unc0rr
Solve problem with crosshairs
2008-01-28, by unc0rr
Convert the rest of rotated sprites to be rotated by OpenGL
2008-01-28, by unc0rr
- Some optimizations
2008-01-28, by unc0rr
Add alpha-channel to maps
2008-01-28, by unc0rr
- Reanimate Volcano theme
2008-01-28, by unc0rr
Don't update all land texture when drawing tunnel (saves video throughput)
2008-01-28, by unc0rr
- Enable back console (doesn't render yet)
2008-01-28, by unc0rr
- Add alpha-channel to all sprites left
2008-01-27, by unc0rr
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
2008-01-27, by unc0rr
Store Land surface in memory:
2008-01-27, by unc0rr
Introduce UpdateLandTexture function to update just parts of surface
2008-01-27, by unc0rr
- Update land texture after explosions
2008-01-27, by unc0rr
Fix a bug introduced in previous revision (accidental delete of land surface)
2008-01-27, by unc0rr
Now game looks almost like it did before switching to OpenGL
2008-01-27, by unc0rr
Add alpha-channel to horizont sprites
2008-01-27, by unc0rr
More sprites are visible
2008-01-27, by unc0rr
Now hedgehogs are seen on map :)
2008-01-27, by unc0rr
Now land texture renders properly
2008-01-27, by unc0rr
Enable back fps counter
2008-01-26, by unc0rr
- Start conveting pngs to have alpha-channel
2008-01-26, by unc0rr
Enable water waves back
2008-01-26, by unc0rr
Respect alpha channel
2008-01-25, by unc0rr
Now show sprites too
2008-01-25, by unc0rr
Some further work on switching to OpenGL rendering
2008-01-25, by unc0rr
Start conversion to OpenGL rendering
2008-01-25, by unc0rr
Some changelog fixes
0.9.2-release
2008-01-22, by unc0rr
manual added
2008-01-22, by displacer
Update README
2008-01-22, by unc0rr
gcc 4.3 fixes
2008-01-22, by displacer
Add misc files from my working copy
2008-01-21, by unc0rr
delimiter changed
2008-01-21, by displacer
hhnum regression fix
2008-01-21, by displacer
Perform small optimization of sqrt
2008-01-20, by unc0rr
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