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Translation for Hedgewars Mobile!
2013-07-17, by Marco Bresciani
crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
2013-07-19, by nemo
Some more Italian. You know: Italians do it better! ;)
2013-07-12, by Marco Bresciani
typo fix
2013-07-18, by nemo
Sorry for being tedious but there is no reason, in the Italian grammar, to have "random" capital letters in the middle of a sentence...
2013-07-12, by Marco Bresciani
Updated Turkish localization
2013-07-14, by volkan
fromAscii is deprecated in qt5
2013-07-16, by koda
oups. accidentally dropped health check
2013-07-18, by nemo
Many modifications (these files seems written by a non Italian):
2013-07-12, by Marco Bresciani
updated Turkish translation
2013-07-14, by volkan
enable -fPIC on C, CXX and Pascal targets
2013-07-16, by koda
Sorry, wife asked me to remove her name...
2013-07-12, by Marco Bresciani
typo in var name
2013-07-12, by koda
always set internet-enabled on the dmg
2013-07-10, by koda
FPFLAGS are now not needed
2013-07-10, by koda
use FORCE so you can append pascal flag with normal CMAKE_Pascal_FLAGS
2013-07-10, by koda
automate dmg creation (woo)
2013-07-09, by koda
more changes, events and bots fighting - also map drawing corrections
spacecampaign
2013-07-19, by Periklis Ntanasis
use the modern install(SCRIPT ...) command instead of legacy POST_BUILD_SCRIPT
2013-07-09, by koda
ice planet mission wip
spacecampaign
2013-07-18, by Periklis Ntanasis
import create-dmg script from https://github.com/andreyvit/yoursway-create-dmg
2013-07-09, by koda
changes about displaying the ice planet mission
spacecampaign
2013-07-17, by Periklis Ntanasis
just set these flags directly
2013-07-08, by koda
ice planet map draft
spacecampaign
2013-07-17, by Periklis Ntanasis
some work on cmake_pascal files to better support flags we use, make engine compile as library again
2013-07-08, by koda
smaller cosmos map
spacecampaign
2013-07-17, by Periklis Ntanasis
sopath() for linux too
2013-07-08, by koda
smaller moon map and check if hero health is set
spacecampaign
2013-07-17, by Periklis Ntanasis
fufufufu (cont'd)
2013-07-08, by koda
custom stats in moon mission
spacecampaign
2013-07-12, by Periklis Ntanasis
sdl2 update and typos
2013-07-08, by koda
added image and description for the moon mission
spacecampaign
2013-07-11, by Periklis Ntanasis
use linked version for sdl and sdl_mixer too for consistency, comment some things
2013-07-08, by koda
I think hog weapons and health is ok like that
spacecampaign
2013-07-11, by Periklis Ntanasis
the same for sdl_image and sdl_ttf
2013-07-08, by koda
more events in cosmos about GameEnd
spacecampaign
2013-07-11, by Periklis Ntanasis
dynamically load sdl_net information so we don't have to link it
2013-07-08, by koda
added saved hero health between missions
spacecampaign
2013-07-11, by Periklis Ntanasis
fufufufu
2013-07-08, by koda
added slot for starting campaign by clicking the image and some events in moon mission
spacecampaign
2013-07-11, by Periklis Ntanasis
use the right macro for linux ram reporting
2013-07-07, by koda
event to endgame when minions killed
spacecampaign
2013-07-09, by Periklis Ntanasis
show sdl_mixer version in info page
2013-07-07, by koda
game ends when professor dies
spacecampaign
2013-07-09, by Periklis Ntanasis
allow to send chat messages with numpad enter key too (regression?)
2013-07-07, by koda
moar event handlers and fixes
spacecampaign
2013-07-09, by Periklis Ntanasis
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-07-06, by koda
more moon code, most things work ok
spacecampaign
2013-07-09, by Periklis Ntanasis
as-needed only at release time
2013-07-04, by koda
more progress on the moon main mission
spacecampaign
2013-07-06, by Periklis Ntanasis
tcc compatibility
2013-07-03, by koda
progress on the main moon mission
spacecampaign
2013-07-05, by Periklis Ntanasis
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-07-03, by koda
moon01 stab and finally moon01 map
spacecampaign
2013-07-04, by Periklis Ntanasis
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
2013-07-02, by koda
merge and changed also spacecampaign name
spacecampaign
2013-07-01, by Periklis Ntanasis
tell ya what, let's just disable these tests on some platform for now
2013-07-01, by koda
changed mission dir name to use underscores instead of whitespaces
2013-07-01, by Periklis Ntanasis
bug #668 + reorder conditions for kick slightly, to call the math last
2013-06-30, by nemo
Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
2013-06-29, by unc0rr
Fix "registered only" option
2013-06-29, by unc0rr
minor dep order change
2013-06-29, by koda
break uDebug and uCommand depedency loop by putting stuff in uIO
2013-06-29, by koda
uvariables comes before uutils
2013-06-29, by koda
if you don't add the new pas files here they won't potentially trigger a rebuild anyway
2013-06-29, by koda
disable stack protection on bsd too (untested)
2013-06-29, by koda
this is internal now
2013-06-29, by koda
forgotten image
spacecampaign
2013-07-01, by Periklis Ntanasis
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
2013-06-28, by nemo
added deafult image if not one available in campaign
spacecampaign
2013-07-01, by Periklis Ntanasis
You better test build before committing even trivial patches
2013-06-28, by unc0rr
y! code clean up :)
spacecampaign
2013-06-28, by Periklis Ntanasis
Make add/delete consistent (this has bugged me for so long)
2013-06-27, by nemo
this seems to work ok, but I have to clean up the code
spacecampaign
2013-06-28, by Periklis Ntanasis
Merge
2013-06-27, by unc0rr
wright script is called on StartCampaign but maybe cause problems if i.e. set a default image
spacecampaign
2013-06-28, by Periklis Ntanasis
oops, forgot this file
2013-06-27, by unc0rr
fixed bug about starting campaign page with not descriptions/images and with wrong description/image mathcing
spacecampaign
2013-06-28, by Periklis Ntanasis
Refactoring: get rid of GSHandlers.inc
2013-06-27, by unc0rr
images works, but not description/title displayed first time page is opened
spacecampaign
2013-06-28, by Periklis Ntanasis
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-06-27, by unc0rr
force clang dependency when NOPASCAL is set
webgl
2013-10-11, by koda
cleanup, descriptions work, images no
spacecampaign
2013-06-28, by Periklis Ntanasis
Refactoring: ArgParsers.inc -> ArgParsers.pas
2013-06-27, by unc0rr
ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5)
webgl
2013-06-24, by koda
this seems to works, still wip
spacecampaign
2013-06-28, by Periklis Ntanasis
reduce shove frequency (perf). reduce dX so that less time is spent sliding.
2013-06-26, by nemo
tcc compatibility
webgl
2013-07-03, by koda
more on campaign page - wip
spacecampaign
2013-06-28, by Periklis Ntanasis
restore the GLUT check
2013-06-27, by koda
this hid CFLAGS
webgl
2013-06-19, by koda
changes in campaign page - not tested wip
spacecampaign
2013-06-28, by Periklis Ntanasis
move some osx only configuration code
2013-06-27, by koda
frontend compiles
webgl
2013-06-19, by koda
added a stub moon main quest
spacecampaign
2013-06-26, by Periklis Ntanasis
use add_flag_append more, correctly set a few flags
2013-06-27, by koda
merge
webgl
2013-06-19, by unc0rr
added landing event handlers for cosmos.lua
spacecampaign
2013-06-26, by Periklis Ntanasis
rework compiler flags section a little, drop already enabled flags, add -Wextra
2013-06-27, by koda
engine links
webgl
2013-06-19, by unc0rr
reverting 2 files I accidentally changed
spacecampaign
2013-06-25, by Periklis Ntanasis
this hid CFLAGS
2013-06-19, by koda
reduce shove frequency (perf). reduce dX so that less time is spent sliding.
2013-06-26, by nemo
Reduce number of link errors
webgl
2013-06-19, by unc0rr
compile hwengine first, so that all other files are compiled too and don't call pas2c again
webgl
2013-06-18, by koda
first commit, added cosmos(menu) map and lua script with some functionality
spacecampaign
2013-06-25, by Periklis Ntanasis
I should have specified locals
2013-06-24, by nemo
set one rule per file, only compiles a minimum number of files when one pascal file is modified
webgl
2013-06-18, by koda
ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5)
2013-06-24, by koda
rtl always static
webgl
2013-06-18, by koda
oops, fix setting linker flags for haskell executables
2013-06-24, by koda
also these two files are dependency (they are not in the list because they are special pas2c files)
webgl
2013-06-18, by koda
need to switch to frozen after deleteCI
2013-06-23, by nemo
set pascal files as dependency of the target writing the c files so that it will run again if you modify them
webgl
2013-06-18, by koda
Configuration for tag display default
2013-06-23, by nemo
BOM, pas2c only support ASCII
webgl
2013-06-18, by koda
poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
2013-06-23, by nemo
new FindClang.cmake
webgl
2013-06-18, by koda
removed redundant band, added touch of consistency w/ everywhere else
2013-06-21, by nemo
fix a few loose ends here
webgl
2013-06-18, by koda
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