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Show only logged-in clients quit messages
2011-04-03, by unc0rr
Use readInt_
2011-04-03, by unc0rr
This better matches lua headers
2011-04-02, by nemo
use PtrInt to match lua's use of ptrdiff. Needs testing.
2011-04-02, by nemo
cmd+m should minimize the app as per apple human guidelines
2011-04-02, by koda
STM not needed too
2011-04-02, by unc0rr
Reverting..
2011-04-05, by Zorg
merge -- this time i tested
2011-04-02, by koda
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
2011-04-03, by Zorg
Forgot to add this too..
2011-04-02, by Zorg
merge from zorg's clone
2011-04-02, by koda
I forgot to add this file.
2011-04-02, by Zorg
merge
2011-04-02, by unc0rr
Removing pages.cpp and splitting it up into various files.
2011-04-02, by Zorg
Some fixes. Can't reproduce ghosts now.
2011-04-02, by unc0rr
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
2011-04-01, by nemo
not useful for visual gears, and apparently not helpful for consistency
2011-03-29, by nemo
eh. 1,000,000 might be better...
2011-03-29, by nemo
oops. vg dX/dY - just for consistency
2011-03-29, by nemo
dX/dY will return int * 100,000
2011-03-29, by nemo
Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
2011-03-29, by nemo
clipping fix for spidey
2011-03-29, by sheepluva
fix clipping fails on 2 hats
2011-03-29, by sheepluva
fix Jason hat animation and pngcrushed it and previously fixed/changed hats
2011-03-29, by sheepluva
fix for Issue 207: To far left for Napalm (and other weapons)
2011-03-29, by sheepluva
fix leaking of hand-drawn maps
2011-03-29, by sheepluva
mikade really likes the snow dust
2011-03-28, by nemo
merge
2011-03-28, by unc0rr
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