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revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
2012-09-27, by nemo
Fix some hints
2012-09-28, by unc0rr
Shutup pas2c
2012-09-28, by unc0rr
vector2Angle function which converts vector to angle from -2048 to 2048
2012-09-28, by unc0rr
Always run simple game on medium maps
2012-09-27, by unc0rr
Oops
2012-09-27, by unc0rr
Fix framing
2012-09-26, by unc0rr
- Keep track of room name so correct name is displayed when you become room admin
2012-09-25, by unc0rr
only accept RELASE and DEBUG build type configuration
2012-09-25, by koda
another little tweak
2012-09-25, by koda
sdl_extras updated/fixed (is this file still needed?)
2012-09-25, by koda
forgot a few checks from rev f40c65ae3eab
2012-09-25, by koda
force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
2012-09-25, by koda
slight tweak to lua linking (that will break everything, i'm sure)
2012-09-25, by koda
Make sheepluva happy
2012-09-22, by unc0rr
Allow using system proxy settings
2012-09-22, by unc0rr
- Small fix
2012-09-21, by unc0rr
Support for proxies (not tested)
2012-09-21, by unc0rr
blindly trying to fix the android build
2012-09-21, by koda
nicer debug log visuals on ios
2012-09-21, by koda
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
2012-09-21, by koda
update ios project file again to reflect SDL2 renaming
2012-09-20, by koda
Hedgeroid: Updated base locale
2012-09-16, by Medo
issue ENGINECLEAN only when fpc < 2.6
2012-09-20, by koda
Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
2012-09-16, by Medo
updated ios project file
2012-09-20, by koda
frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
2012-09-16, by Medo
Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
2012-09-16, by unc0rr
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