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fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
2014-06-12, by sheepluva
further WIP (better error messages)
2014-06-12, by sheepluva
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
2014-06-12, by sheepluva
expose lfIndestructable, lfIce and lfBounce
2014-06-12, by sheepluva
Fix pas2c build
2014-06-12, by unc0rr
make enums crash-safe. and other fixes
2014-06-12, by sheepluva
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
2014-06-12, by sheepluva
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
2014-06-11, by sheepluva
tiny lua documentation fix
2014-06-11, by sheepluva
uWorld does not require uMatrix anymore
2014-06-11, by sheepluva
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
2014-06-11, by sheepluva
RAR: cleaning up a bit of the IFDEF-clusterf*ck
2014-06-10, by sheepluva
Fallback to old heuristic if not pit position
2014-06-11, by unc0rr
update viewlimits after screen/window resize
2014-06-10, by sheepluva
Allow barrels to spawn in U-shaped pits in stable position
2014-06-11, by unc0rr
whoops, forgot to include this file in commt
2014-06-10, by sheepluva
superminor tweaks
2014-06-10, by sheepluva
<koda> wut, chats as commit mesages?
2014-06-10, by sheepluva
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
2014-06-10, by sheepluva
figure out visible land tiles in advance
2014-06-10, by sheepluva
some minor tweaks and stuff
2014-06-10, by sheepluva
darken wrapped areas, which was a very nice suggestion by nemo
2014-06-10, by sheepluva
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
2014-06-10, by sheepluva
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
2014-06-10, by sheepluva
small hat loading tweak
2014-06-09, by sheepluva
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
2014-06-09, by sheepluva
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
2014-06-09, by sheepluva
committing patch from issue 798, as requested by unC0Rr
2014-06-07, by sheepluva
fix cabal build (on linux)
2014-06-07, by sheepluva
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
2014-06-07, by sheepluva
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